Tuesday, December 18, 2018

0045 - The Battle of Zloczew - Aftermath

0800 25 JUL 2000
=============

Them Russians had had enough. We poured it on and then they decided to look for easier pickin's somewhere else. We made an unspoken agreement to leave the other be. Some old grizzled Starshina came forward under a white flag and we negotiated their withdrawal from the town. They gave back the weapons and supplies they confiscated and we made sure no one put a bullet in them as they left. Major Harris insisted they also give up the support weapons, which they did reluctantly. I got that but we didn't want to be on the wrong end of an RPG when we left town.


The fight for the town is effectively over. The NPCs have had their morale reduced to a point sufficient to cause them to rethink their actions and start an orderly withdrawal. Securing the towns weapons and supplies will be a positive sign for the townspeople, allowing the group to stay for a couple of days to heal their wounds. The Russians leave town, headed north, in search of their comrades. No one is really happy with the arrangement. The town people would like to see them strung up and the characters are not really happy about a group of Russian with an axe to grind leaving unhindered. It is not realistic that the Russians would just surrender en masse to such a small opposition force, even with the assistance of the town militia. They are smart enough to know what they can expect if they do surrender.

Rule Set Change

At this point, I am going to change the basic solo rule set I have been using. The next five posts will be done using the Solo ruleset from Zozer Games. This is a lightweight ruleset designed for use with the Cepheus Engine, specifically Traveller. As I may have mentioned, I am also a great fan of the Traveller and specifically the Traveller: The New Era (TNE) setting. Not trying to start an edition war here. To each his own and mine is TNE.

The current solo rule set, Mystic GM Emulator, depends on a series of questions to be addressed to the GM Emulator. The chance of the answer being yes is determined as a percentile and the dice rolled appropriately. I intend to keep this, as I find it really helps flesh out the encounters prior to the action. What I am looking at now is a way to speed up the encounter resolution.

Solo uses a mechanism called the "fortune in the middle". In short, once the situation is determined, a plan is formulated on how the characters intend to deal with this situation. The plan is then rated to determine the chance of the plan succeeding. It is also rated determine how dangerous the plan is. This results in a roll to see if the plan is successful and the consequences of the resolution. These can be either good or bad. The more dangerous the plan, the higher the chances of bad consequences. Following the resolution (and the consequences), one of two paths should be chosen for the characters to proceed on until the next episode or scene.

I have already added some of the elements of Solo to my game here, for example, character relationships. Solo also uses elements like NPC lists, plot lines, etc. making it very compatible with GME. I will not be using the detailed combat system that I have been using and my apologies to those that have really gotten used to them. They are really great and a central point of any T2K game. They do, however, slow the story down a lot. I may begin again with that method of encounter resolution after the experiment. We will see.

Parallel to this I will also be running the same experiment on a new solo TNE campaign. I will be recording the development of both on my blog.

Sunday, October 14, 2018

0044 - The Battle of Zloczew - Turn 13

0830 23 JUL 2000
=============

We have been through a lot, the team and I. We have fought and killed, we have seen people die. Danger and death are not new to us. I do have to admit, however, I was getting a bit nervous when I saw how many 'skis were closing in on us and heard the firing comin' from the other positions. It was gettin' tight.

Turn 13 - Initiative Step 5
Actions:
  • Potato will go prone and fire his L7A2 at the group approaching from the south following Novice Soviet straggler #147
  • Mitchell will retrieve two 7.62mm belts and bring them to Harris
  • Robinson will reload his AKR

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson slaps a new magazine into his AKR as he prepares to drive the Stragglers back.

Mitchell grabs two ammo cans from the truck bed and moves toward Harris' position.

Potato will fire two bursts at Novice Soviet straggler #147. The range is 95m (Medium).  The burst will be reduced by three rounds due to range.
  • [Fire first burst at Novice Soviet straggler #147. – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 2,15,3,19,4,12,16] - One hit.
  • [Fire second burst at Novice Soviet straggler #147. – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 8,7,3,7,16,13,14] - One hit.

The target is standing. Both rounds hit him in the left leg causing a total of 28 points of damage. He is seriously wounded and his initiative reduced to 0, taking him out of the fight.

A total of 12 rounds missed. Half of those rounds (6) may hit targets in the danger zone, which is in this case Novice Soviet straggler #144 and Novice Soviet straggler #148.
  • [Danger Zone Attacks – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 11,13,12,10,4,15] - No hits.

Lead is flying down the street but no one else takes a round.

Turn 13 - Initiative Step 4
Actions:
  • Griffin will fire two quick rounds at Novice Soviet straggler #110.
  • Macron will fire three quick rounds at Novice Soviet straggler #169 charging at him.

Order of Actions:
  • Griffin (Agl 6 - Bulk 5 = 1)
  • Macron (Agl 4 - Bulk 5 = -1)

Play:
Macron fires at Novice Soviet straggler #169. The range is 100m (Long). The target is prone.
  • [Fire three quick shots at Experienced Soviet straggler #169 – Asset Level 13 – Formidable (x1/2 - Quick shot at Medium range)  – Target Number 6 (25 on the third due to recoil) - Roll(s): 7,15,1] - One hit.

The target is standing and the round hits him in the right leg for 16 points of damage. He his slightly wounded and his initiative is reduced to 0, also taking him out of the fight.

Griffin fires another two quick shots at Novice Soviet straggler #110. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 10,6] - Two possible hits but they are stopped by the wall..

Turn 13 - Initiative Step 3
Actions:
  • Marshall will fire two quick rounds at Novice Soviet straggler #110.
  • Logan stop the HMMWV behind Bud.
  • Experienced Soviet straggler #03 will again fire two quick shots at Robinson
  • Reaction Force Group #1
  • Experienced Soviet straggler #38 will bound to the next building
  • Experienced Soviet straggler #45 will cross the street and take cover in the building
  • Experienced Soviet straggler #48 will aim his C3 at Potato
  • Experienced Soviet straggler #51 will continue to advance behind the row of buildings to the north
  • Experienced Soviet straggler #52 will continue to advance behind the row of buildings to the north
  • Reaction Force Group #2
  • Experienced Soviet straggler #55 will take aim at Marshall
  • Experienced Soviet straggler #70 will cover the other two in the building with him
  • Experienced Soviet straggler #77 will advance toward the cover of the building to his front
  • Experienced Soviet straggler #80 will remain prone, covering those advancing behind him.
  • Experienced Soviet straggler #83 will remain prone, covering those advancing behind him.
  • Reaction Force Group #3
  • Experienced Soviet straggler #87 will take cover in the buildings to his front
  • Experienced Soviet straggler #91 will take cover in the buildings to his front
  • Experienced Soviet straggler #95 will take cover in the buildings to his front
  • Experienced Soviet straggler #96 will take cover in the buildings to his front

Order of Actions:
  • Experienced Soviet straggler #38 (Agl 6)
  • Experienced Soviet straggler #45 (Agl 6)
  • Experienced Soviet straggler #48 (Agl 6)
  • Experienced Soviet straggler #51 (Agl 6)
  • Experienced Soviet straggler #52 (Agl 6)
  • Experienced Soviet straggler #55 (Agl 6)
  • Experienced Soviet straggler #70 (Agl 6)
  • Experienced Soviet straggler #77 (Agl 6)
  • Experienced Soviet straggler #80 (Agl 6)
  • Experienced Soviet straggler #83 (Agl 6)
  • Experienced Soviet straggler #87 (Agl 6)
  • Experienced Soviet straggler #91 (Agl 6)
  • Experienced Soviet straggler #95 (Agl 6)
  • Experienced Soviet straggler #96  (Agl 6)
  • Logan (Agl 5)
  • Marshall (Agl 5 - Bulk 3 = 2)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)

Play:
  • Experienced Soviet straggler #38 crosses the alley and enters the next builing.

  • Experienced Soviet straggler #45 crosses the street and enters the opposite building.

  • Experienced Soviet straggler #48 aims his C3 at Potato

  • Experienced Soviet straggler #51 advances behind the row of buildings to the north.

  • Experienced Soviet straggler #52 advances behind the row of buildings to the north.

  • Experienced Soviet straggler #55 takes aim at Marshall with his AKMR.

  • Experienced Soviet straggler #70 covers those in the building with him.

  • Experienced Soviet straggler #77 advances toward the cover of the building to his front but instead enters the alley between the buildings.

  • Experienced Soviet straggler #80 remains prone, covering those advancing.

  • Experienced Soviet straggler #83  remains prone, covering those advancing.

  • Experienced Soviet straggler #87 takes cover in a building to his front.

  • Experienced Soviet straggler #91 takes cover in a building to his front.
  • Experienced Soviet straggler #95 takes cover in a building to his front.
  • Experienced Soviet straggler #96 takes cover in a building to his front.

  • Logan stopes the HMMWV behind Bud.
  • Marshall fires two quick rounds at Novice Soviet straggler #110. The range is 70m (Medium).

    • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 11 – Formidable (x1/2 - Quick shot at Medium range) – Target Number 3 (1 for the second shot due to recoil)  - Roll(s): 7,9] - Both Miss.

  • Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Robinson. The range is 65m (Short). Robinson has his arms and head visible above the sandbags.

    • [Fire two quick shots at Robinson – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 6,5] - Two possible hits but both rounds are stopped by the sandbags(Leg, Abdomen).

Turn 13 - Initiative Step 2
  • Actions:
  • Experienced Soviet straggler #37 will fire two quick shots at Robinson with his M231.

  • Order of Actions:
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)

  • Play:
  • Experienced Soviet straggler #37 fires two quick shots at Robinson. The range is 50m (Medium).

    • [Fire two quick shots at Robinson – Asset Level 11 – Formidable (x1/2 - Quick shot at Medium range) – Target Number 3 - Roll(s): 1,13] - One hit takes Robinson in the head. The round hits his helmet and Robinson takes 1 point of damge to the head. Robison is not stunned but will lose his next action as this is his first wound.

Turn 13 - Initiative Step 1
  • Actions:
  • Harris drops back into cover and calls for a new belt.
  • Klasha dismount the HMMWV and go prone.
  • Novice Soviet straggler #110 fire a quick shot at Marshall.
  • Reaction Force Group #1
  • Novice Soviet straggler #144 will take cover in the buildings to his front.
  • Novice Soviet straggler #148 will take cover in the buildings to his front.
  • Novice Soviet straggler #149 will follow Experienced Soviet straggler #52 behind the buildings to the north
  • Novice Soviet straggler #150 will follow Experienced Soviet straggler #52 behind the buildings to the north
  • Novice Soviet straggler #151 will follow Experienced Soviet straggler #52 behind the buildings to the north

  • Reaction Force Group #2
  • Novice Soviet straggler #152 will follow Experienced Soviet straggler #77
  • Novice Soviet straggler #158 will aim his G3 at Macron
  • Novice Soviet straggler #163 will follow Experienced Soviet straggler #77
  • Novice Soviet straggler #165 will follow Experienced Soviet straggler #77
  • Novice Soviet straggler #168 will bound forward and drop prone
  • Reaction Force Group #3
  • Novice Soviet straggler #170 will take cover in the builings along the street
  • Novice Soviet straggler #171 will take cover in the builings along the street
  • Novice Soviet straggler #172 will take cover in the builings along the street
  • Novice Soviet straggler #173 will take cover in the builings along the street
  • Novice Soviet straggler #176 will take cover in the builings along the street
  • Novice Soviet straggler #177 will take cover in the builings along the street
  • Novice Soviet straggler #197 will take cover in the builings along the street
  • Novice Soviet straggler #199 will take cover in the builings along the street
  • Order of Actions:
  • Novice Soviet straggler #144 (Agl 6)
  • Novice Soviet straggler #148 (Agl 6)
  • Novice Soviet straggler #149 (Agl 6)
  • Novice Soviet straggler #150 (Agl 6)
  • Novice Soviet straggler #151 (Agl 6)
  • Novice Soviet straggler #152 (Agl 6)
  • Novice Soviet straggler #158 (Agl 6)
  • Novice Soviet straggler #163 (Agl 6)
  • Novice Soviet straggler #165 (Agl 6)
  • Novice Soviet straggler #168 (Agl 6)
  • Novice Soviet straggler #170 (Agl 6)
  • Novice Soviet straggler #171 (Agl 6)
  • Novice Soviet straggler #172 (Agl 6)
  • Novice Soviet straggler #173 (Agl 6)
  • Novice Soviet straggler #176 (Agl 6)
  • Novice Soviet straggler #177 (Agl 6)
  • Novice Soviet straggler #197 (Agl 6)
  • Novice Soviet straggler #199 (Agl 6)
  • Harris (Agl 5)
  • Klasha (Agl 4)
  • Novice Soviet straggler #110 (Agl 6 - Bulk 5 = 1)

Play:
Novice Soviet straggler #144 takes cover in the building to his front.

Novice Soviet straggler #148  takes cover in the building to his front.

Novice Soviet straggler #149 advances behind the buildings to the north.

Novice Soviet straggler #150 advances behind the buildings to the north.

Novice Soviet straggler #151 advances behind the buildings to the north.

Novice Soviet straggler #152 follows Experienced Soviet straggler #77 through the alley

Novice Soviet straggler #158 aims his G3 at Macron

Novice Soviet straggler #163 follows Experienced Soviet straggler #77 through the alley

Novice Soviet straggler #165 follows Experienced Soviet straggler #77 through the alley

Novice Soviet straggler #168 bounds forward and drops prone.

Novice Soviet straggler #170 takes cover in the buildings on the street.

Novice Soviet straggler #171 takes cover in the buildings on the street.

Novice Soviet straggler #172 takes cover in the buildings on the street.

Novice Soviet straggler #173 takes cover in the buildings on the street.

Novice Soviet straggler #176 takes cover in the buildings on the street.

Novice Soviet straggler #177 takes cover in the buildings on the street.

Novice Soviet straggler #197 takes cover in the buildings on the street.

Novice Soviet straggler #199 takes cover in the buildings on the street.

Harris goes into full cover behind the corner and calls for more ammo.

Klasha dismounts and goes prone near the HMMWV.

Novice Soviet straggler #110 fires a quick shot at Marshall. The range is 65m (Short).
    • [Fire a quick shot at Marshall – Asset Level 9 – Difficult (x1 - Quick shot at Short range) – Target Number 9 - Roll(s): 8] - Possible hit. Marshall is protected by the wall and only her arms and head are exposed. The round impacts on the wall below the window.

At the end of the round, the stragglers have had enough. Running headlong into machineguns is nothing they are really keen to do. The current casualty level is 35% and they will attempt to begin an ordered retreat, recovering their wounded if they can.




Tuesday, October 9, 2018

0043 - The Battle of Zloczew - Turn 12

0830 23 JUL 2000
=============

If we had had wire, they would defininately have been in the wire. There was a group pressing us from the north and I found out later they were approaching in force from the west and south too. It was getting tight and we needed to make every shot count without killin' any civis.

Turn 12 - Initiative Step 5
Actions:
  • Potato will reload his L7A2.
  • Mitchell will dismount and take cover near Bud
  • Robinson will will fire the last two rounds in his magazine at Experienced Soviet straggler #03
Order of Actions:
  • Robinson (Agl 7 - Bulk 2 = 5)
  • Mitchell (Agl 5)
  • Potato (Agl 4)
Play:
Robinson fire 2 quick shots at Experienced Soviet straggler #03. The range is 60m (Medium, but just barely).
  • [Fire at Experienced Soviet straggler #03  – Asset Level 9 – Formidable (x1/2 - Quick Shot at Medium Range) – Target Number 4 - Roll(s): 13,6] - Both miss.
Mitchell dismounts and drops prone near Bud.

Potato grabs another belt for his L7 and reloads near Bud, kneeling as he does.

Turn 12 - Initiative Step 4
Actions:
  • Griffin will fire two quick rounds at Novice Soviet straggler #110.
  • Macron will fire three quick rounds at Novice Soviet straggler #83.

Order of Actions:
  • Griffin (Agl 6 - Bulk 5 = 1)
  • Macron (Agl 4 - Bulk 5 = -1)
Play:
Macron fires at Experienced Soviet straggler #83. The range is 115m (Long). The target is prone.
  • [Fire three quick shots at Experienced Soviet straggler #83 – Asset Level 13 – Impossible (x1 /4 - Quick shot at Long range)  – Target Number 3 (2 on the third due to recoil) - Roll(s): 19,9,6] - All miss.

Griffin fires another two quick shots at Novice Soviet straggler #110. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 16,4] - One possible hit but the target location is the legs and the round misses.
Turn 12 - Initiative Step 3
Actions:
  • Marshall will fire two quick rounds at Novice Soviet straggler #110.
  • Logan will drive the HMMWV toward the barricade
  • Experienced Soviet straggler #03 will again fire two quick shots at Robinson
  • Reaction Force Group #1
  • Experienced Soviet straggler #38 will advance and take cover in a building to the north
  • Experienced Soviet straggler #45 will advance and take cover in a building to the north
  • Experienced Soviet straggler #48 will advance and take cover in a building to the north
  • Experienced Soviet straggler #51 will continue to advance behind the row of buildings to the north
  • Experienced Soviet straggler #52 will continue to advance behind the row of buildings to the north
  • Reaction Force Group #2
  • Experienced Soviet straggler #55 will advance and take cover in a building to the east
  • Experienced Soviet straggler #70 will advance and take cover in a building to the east
  • Experienced Soviet straggler #77 will advance toward the cover of the building to his front
  • Experienced Soviet straggler #80 will remain prone, covering those advancing behind him.
  • Experienced Soviet straggler #83 will remain prone, covering those advancing behind him.
  • Reaction Force Group #3
  • Experienced Soviet straggler #86 will advance down the street to his front
  • Experienced Soviet straggler #87 will advance down the street to his front
  • Experienced Soviet straggler #91 will advance down the street to his front
  • Experienced Soviet straggler #95 will advance down the street to his front
  • Experienced Soviet straggler #96 will advance down the street to his front
Order of Actions:
  • Experienced Soviet straggler #38 (Agl 6)
  • Experienced Soviet straggler #45 (Agl 6)
  • Experienced Soviet straggler #48 (Agl 6)
  • Experienced Soviet straggler #51 (Agl 6)
  • Experienced Soviet straggler #52 (Agl 6)
  • Experienced Soviet straggler #55 (Agl 6)
  • Experienced Soviet straggler #70 (Agl 6)
  • Experienced Soviet straggler #77 (Agl 6)
  • Experienced Soviet straggler #80 (Agl 6)
  • Experienced Soviet straggler #83 (Agl 6)
  • Experienced Soviet straggler #86 (Agl 6)
  • Experienced Soviet straggler #87 (Agl 6)
  • Experienced Soviet straggler #91 (Agl 6)
  • Experienced Soviet straggler #95 (Agl 6)
  • Experienced Soviet straggler #96  (Agl 6)
  • Logan (Agl 5)
  • Marshall (Agl 5 - Bulk 3 = 2)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
Play:
  • Experienced Soviet straggler #38 advances down the street to the north.

  • Experienced Soviet straggler #45 advances down the street to the north.

  • Experienced Soviet straggler #48 advances down the street to the north.

  • Experienced Soviet straggler #51 moves behind the row of buildings to the north, hugging them as he advances.

  • Experienced Soviet straggler #52 advances behind the row of buildings to the north.

  • Experienced Soviet straggler #55 advances toward the cover of the building to his front.

  • Experienced Soviet straggler #70 advances toward the cover of the building to his front.

  • Experienced Soviet straggler #77 advances toward the cover of the building to his front.

  • Experienced Soviet straggler #80 runs forward before dropping prone.

  • Experienced Soviet straggler #83  runs forward before dropping prone.

  • Experienced Soviet straggler #86 runs down the street to his front.

  • Experienced Soviet straggler #87  runs down the street to his front.
  • Experienced Soviet straggler #91 runs down the street to his front.
  • Experienced Soviet straggler #95 runs down the street to his front.
  • Experienced Soviet straggler #96 runs down the street to his front.
  • Logan drives the HMMWV toward the barricade. The vehicle accelerates to 15m/turn.
  • Marshall fires two quick rounds at Novice Soviet straggler #110. The range is 70m (Medium).
    • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 11 – Formidable (x1/2 - Quick shot at Medium range) – Target Number 3 (1 for the second shot due to recoil)  - Roll(s): 10,16] - Both Miss.

  • Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Robinson. The range is 65m (Short). Robinson has his arms and head visible above the sandbags.
    • [Fire two quick shots at Robinson – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 11,8] - Two possible hits but both rounds are stopped by the sandbags.

Turn 12 - Initiative Step 2
  • Actions:
  • Experienced Soviet straggler #37 will fire two quick shots at Robinson with his M231.

  • Order of Actions:
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)

  • Play:
  • Experienced Soviet straggler #37 fires two quick shots at Robinson. The range is 50m (Medium).

    • [Fire two quick shots at Robinson – Asset Level 11 – Formidable (x1/2 - Quick shot at Medium range) – Target Number 3 - Roll(s): 2,6] - One possiblehit but his abdomen is protected by the sandbags.
Turn 12 - Initiative Step 1
  • Actions:
  • Harris turn and empty his L7 at the stragglers approaching from the West.
  • Klasha will remain alert in the HMMWV
  • Novice Soviet straggler #110 fire a quick shot at Marshall.
  • Reaction Force Group #1
  • Novice Soviet straggler #144 will advance down the street to the North.
  • Novice Soviet straggler #147 will advance down the street to the North.
  • Novice Soviet straggler #148 will advance down the street to the North.
  • Novice Soviet straggler #149 will follow Experienced Soviet straggler #52 behind the buildings to the north
  • Novice Soviet straggler #150 will follow Experienced Soviet straggler #52 behind the buildings to the north
  • Novice Soviet straggler #151 will follow Experienced Soviet straggler #52 behind the buildings to the north

  • Reaction Force Group #2
  • Novice Soviet straggler #152 will continue to advance toward the cover of the buildings
  • Novice Soviet straggler #158 will take cover in the building to his front
  • Novice Soviet straggler #163 will continue to advance toward the cover of the buildings
  • Novice Soviet straggler #165 will continue to advance toward the cover of the buildings
  • Novice Soviet straggler #168 will bound forward
  • Novice Soviet straggler #169 will bound forward
  • Reaction Force Group #3
  • Novice Soviet straggler #170 will advance down the street with the rest of his squad
  • Novice Soviet straggler #171 will advance down the street with the rest of his squad
  • Novice Soviet straggler #172 will advance down the street with the rest of his squad
  • Novice Soviet straggler #173 will advance down the street with the rest of his squad
  • Novice Soviet straggler #176 will advance down the street with the rest of his squad
  • Novice Soviet straggler #177 will advance down the street with the rest of his squad
  • Novice Soviet straggler #197 will advance down the street with the rest of his squad
  • Novice Soviet straggler #199 will advance down the street with the rest of his squad
  • Order of Actions:
  • Novice Soviet straggler #144 (Agl 6)
  • Novice Soviet straggler #147 (Agl 6)
  • Novice Soviet straggler #148 (Agl 6)
  • Novice Soviet straggler #149 (Agl 6)
  • Novice Soviet straggler #150 (Agl 6)
  • Novice Soviet straggler #151 (Agl 6)
  • Novice Soviet straggler #152 (Agl 6)
  • Novice Soviet straggler #158 (Agl 6)
  • Novice Soviet straggler #163 (Agl 6)
  • Novice Soviet straggler #165 (Agl 6)
  • Novice Soviet straggler #168 (Agl 6)
  • Novice Soviet straggler #169 (Agl 6)
  • Novice Soviet straggler #170 (Agl 6)
  • Novice Soviet straggler #171 (Agl 6)
  • Novice Soviet straggler #172 (Agl 6)
  • Novice Soviet straggler #173 (Agl 6)
  • Novice Soviet straggler #176 (Agl 6)
  • Novice Soviet straggler #177 (Agl 6)
  • Novice Soviet straggler #197 (Agl 6)
  • Novice Soviet straggler #199 (Agl 6)
  • Klasha (Agl 4)
  • Novice Soviet straggler #110 (Agl 6 - Bulk 5 = 1)
  • Harris (Agl 5 - Bulk 6 = -1)
Play:
Novice Soviet straggler #144 advances down the street to the north.

Novice Soviet straggler #147 advances down the street to the north.

Novice Soviet straggler #148 advances down the street to the north.

Novice Soviet straggler #149 advances behind the buildings to the north.

Novice Soviet straggler #150 advances behind the buildings to the north.

Novice Soviet straggler #151 advances behind the buildings to the north.

Novice Soviet straggler #152 advances toward the cover of the buildings.

Novice Soviet straggler #158 takes cover in the building to his front.

Novice Soviet straggler #163 advances toward the cover of the buildings.

Novice Soviet straggler #165 advances toward the cover of the buildings.

Novice Soviet straggler #168 stands and bounds forward.

Novice Soviet straggler #169 stands and bounds forward.

Novice Soviet straggler #170 moves with the rest of his squad down the street.

Novice Soviet straggler #171 moves with the rest of his squad down the street.

Novice Soviet straggler #172 moves with the rest of his squad down the street.

Novice Soviet straggler #173 moves with the rest of his squad down the street.

Novice Soviet straggler #176 moves with the rest of his squad down the street.

Novice Soviet straggler #177 moves with the rest of his squad down the street.

Novice Soviet straggler #197 moves with the rest of his squad down the street.

Novice Soviet straggler #199 moves with the rest of his squad down the street.

Klasha remains alert in the HMMWV but takes no other action.

Novice Soviet straggler #110 fires a quick shot at Marshall. The range is 65m (Short).
    • [Fire a quick shot at Marshall – Asset Level 9 – Difficult (x1 - Quick shot at Short range) – Target Number 9 - Roll(s): 13] - Miss.

Harris fires a burst at the troopers approaching from the west. The range is 80m (Short).
    • [Fire a burst at Experienced Soviet straggler #86 – Asset Level 13 – Impossible (x1/4 - Automatic fire at Short range) – Target Number 3- Roll(s): 8,6,8,17,17,1,14,9,13,16] - One possible hit. The target is standing (running actually, but who is being picky). The hit location is the head (1). The target does not have a helmet and takes 12 points of damage. This results in a quick kill.

Harris half of the rounds that missed (4) may hit targets in the danger area.
    • [Danger zone attacks due to automatic fire – Asset Level 13 – Impossible (x1/4 - Automatic fire at Short range) – Target Number 3- Roll(s): 16,20,2,8] - One possible hit.

There are three posible targets in the danger zone around Experienced Soviet straggler #86. They are:
  • Experienced Soviet straggler #87
  • Novice Soviet straggler #170
  • Novice Soviet straggler #171

A random roll determines that Novice Soviet straggler #170 is hit in the left leg for 15 points of damage. His initiative is reduced to 0, taking him out of the fight.

At the end of the round, the reaction forces are still advancing, despit their losses. The current casualty level is 31%.



Wednesday, October 3, 2018

0042 - The Battle of Zloczew - Turn 11

0830 23 JUL 2000
=============

Them Russians started comin' out of the woodwork. They were all over the place. North, South, West, you name it, they were there. I even checkd our six a couple of times. Never know where they might pop up. Commies all over the place.

Note: Based on their average morale scores, the marauders would have already beggun to retreat. The retreat level would have been 25% and the casualty percentage is currently 27%. The retreat threshold will be raised to 33%, as the reaction force has just arrived and does not have a clear view of the situation. The thresholds for rout (38%) and surrender (52%) remain unchanged.

Turn 11 - Initiative Step 5
Actions:
  • Potato will run South to retrieve another belt from te 3/4-ton
  • Mitchell will stop Bud in the road facing South
  • Robinson will take cover behind the sandbags and fire five quick shots at Experienced Soviet straggler #03

Order of Actions:
  • Robinson (Agl 7 - Bulk 2 = 5)
  • Mitchell (Agl 5)
  • Potato (Agl 4)

Play:
Robinson fire 5 quick shots at Experienced Soviet straggler #03. The range is 60m (Medium, but just barely).
  • [Fire at Experienced Soviet straggler #03  – Asset Level 9 – Formidable (x1/2 - Quick Shot at Medium Range) – Target Number 4 - Roll(s): 10,2,16,11,6,] - One possible hit. The NPC has his head and arms exposed. The hit location is 9 (Leg), resulting in a miss.

Mitchell turns Bud South and stops on the road.

Potato runs South, past Griffing to retrieve additional belts from the bed of the truck.

Turn 11 - Initiative Step 4
Actions:
  • Griffin will fire two quick more rounds at Novice Soviet straggler #110.
  • Macron will enter the building to his front and take cover

Order of Actions:
  • Macron (Agl 4)
  • Griffin (Agl 6 - bulk 4 = 2

Play:
Macron enters the building, stepping over the wounded and takes cover inside, facing the oncoming stragglers.

Griffin fires another two quick shots at Novice Soviet straggler #110. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 15,10] - One possible hit but the target location is the legs and the round misses.

Turn 11 - Initiative Step 3
Actions:
  • Marshall will take cover near Maron in the building to the south
  • Logan will drive the HMMWV toward the barricade
  • Experienced Soviet straggler #03 will again fire two quick shots at Robinson
  • Reaction Force Group #1
  • Experienced Soviet straggler #38 will advance down the street to the north
  • Experienced Soviet straggler #45 will advance down the street to the north
  • Experienced Soviet straggler #48 will advance down the street to the north
  • Experienced Soviet straggler #51 will advance behind the row of buildings to the north
  • Experienced Soviet straggler #52 will advance behind the row of buildings to the north
  • Reaction Force Group #2
  • Experienced Soviet straggler #55 will advance toward the cover of the building to his front
  • Experienced Soviet straggler #70 will advance toward the cover of the building to his front
  • Experienced Soviet straggler #77 will advance toward the cover of the building to his front
  • Experienced Soviet straggler #80 will advance before dropping prone
  • Experienced Soviet straggler #83 will advance before dropping prone
  • Reaction Force Group #3
  • Experienced Soviet straggler #86 will advance down the street to his front
  • Experienced Soviet straggler #87 will advance down the street to his front
  • Experienced Soviet straggler #91 will advance down the street to his front
  • Experienced Soviet straggler #95 will advance down the street to his front
  • Experienced Soviet straggler #96 will advance down the street to his front

Order of Actions:
  • Experienced Soviet straggler #38 (Agl 6)
  • Experienced Soviet straggler #45 (Agl 6)
  • Experienced Soviet straggler #48 (Agl 6)
  • Experienced Soviet straggler #51 (Agl 6)
  • Experienced Soviet straggler #52 (Agl 6)
  • Experienced Soviet straggler #55 (Agl 6)
  • Experienced Soviet straggler #70 (Agl 6)
  • Experienced Soviet straggler #77 (Agl 6)
  • Experienced Soviet straggler #80 (Agl 6)
  • Experienced Soviet straggler #83 (Agl 6)
  • Experienced Soviet straggler #86 (Agl 6)
  • Experienced Soviet straggler #87 (Agl 6)
  • Experienced Soviet straggler #91 (Agl 6)
  • Experienced Soviet straggler #95 (Agl 6)
  • Experienced Soviet straggler #96  (Agl 6)
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)

Play:
  • Experienced Soviet straggler #38 advances down the street to the north.

  • Experienced Soviet straggler #45 advances down the street to the north.

  • Experienced Soviet straggler #48 advances down the street to the north.

  • Experienced Soviet straggler #51 moves behind the row of buildings to the north, hugging them as he advances.

  • Experienced Soviet straggler #52 advances behind the row of buildings to the north.

  • Experienced Soviet straggler #55 advances toward the cover of the building to his front.

  • Experienced Soviet straggler #70 advances toward the cover of the building to his front.

  • Experienced Soviet straggler #77 advances toward the cover of the building to his front.

  • Experienced Soviet straggler #80 runs forward before dropping prone.

  • Experienced Soviet straggler #83  runs forward before dropping prone.

  • Experienced Soviet straggler #86 runs down the street to his front.

  • Experienced Soviet straggler #87  runs down the street to his front.
  • Experienced Soviet straggler #91 runs down the street to his front.
  • Experienced Soviet straggler #95 runs down the street to his front.
  • Experienced Soviet straggler #96 runs down the street to his front.
  • Logan drives the HMMWV toward the barricade. The vehicle accelerates to 12m/turn.
  • Marshall moves into cover near Macron in their impromptu strong point.

  • Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Robinson. The range is 65m (Short). Robinson has his arms and head visible above the sandbags.

    • [Fire two quick shots at Robinson – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 19,17,] - Both Miss.

Turn 11 - Initiative Step 2
  • Actions:
  • Experienced Soviet straggler #37 will reload his M231

  • Order of Actions:
  • Experienced Soviet straggler #37 (Agl 6)

  • Play:
  • Experienced Soviet straggler #37 drops his empty magazine before slapping a new one.

Turn 11 - Initiative Step 1
  • Actions:
  • Harris will attempt to regain conciousness
  • Klasha will remain alert in the HMMWV
  • Novice Soviet straggler #110 will reload his Mauser
  • Reaction Force Group #1
  • Novice Soviet straggler #144 will follow Experienced Soviet straggler #38 down the street to the north
  • Novice Soviet straggler #147 will follow Experienced Soviet straggler #38 down the street to the north
  • Novice Soviet straggler #148 will follow Experienced Soviet straggler #38 down the street to the north
  • Novice Soviet straggler #149 will follow Experienced Soviet straggler #52 behind the buildings to the north
  • Novice Soviet straggler #150 will follow Experienced Soviet straggler #52 behind the buildings to the north
  • Novice Soviet straggler #151 will follow Experienced Soviet straggler #52 behind the buildings to the north

  • Reaction Force Group #2
  • Novice Soviet straggler #152 will follow Experienced Soviet straggler #55 toward the cover of the buildings
  • Novice Soviet straggler #158 will follow Experienced Soviet straggler #55 toward the cover of the buildings
  • Novice Soviet straggler #163 will follow Experienced Soviet straggler #55 toward the cover of the buildings
  • Novice Soviet straggler #165 will follow Experienced Soviet straggler #55 toward the cover of the buildings
  • Novice Soviet straggler #168 will advance before dropping prone
  • Novice Soviet straggler #169 will advance before dropping prone
  • Reaction Force Group #3
  • Novice Soviet straggler #170 will advance down the street with the rest of his squad
  • Novice Soviet straggler #171 will advance down the street with the rest of his squad
  • Novice Soviet straggler #172 will advance down the street with the rest of his squad
  • Novice Soviet straggler #173 will advance down the street with the rest of his squad
  • Novice Soviet straggler #176 will advance down the street with the rest of his squad
  • Novice Soviet straggler #177 will advance down the street with the rest of his squad
  • Novice Soviet straggler #197 will advance down the street with the rest of his squad
  • Novice Soviet straggler #199 will advance down the street with the rest of his squad
  • Order of Actions:
  • Novice Soviet straggler #110 (Agl 6)
  • Novice Soviet straggler #144 (Agl 6)
  • Novice Soviet straggler #147 (Agl 6)
  • Novice Soviet straggler #148 (Agl 6)
  • Novice Soviet straggler #149 (Agl 6)
  • Novice Soviet straggler #150 (Agl 6)
  • Novice Soviet straggler #151 (Agl 6)
  • Novice Soviet straggler #152 (Agl 6)
  • Novice Soviet straggler #158 (Agl 6)
  • Novice Soviet straggler #163 (Agl 6)
  • Novice Soviet straggler #165 (Agl 6)
  • Novice Soviet straggler #168 (Agl 6)
  • Novice Soviet straggler #169 (Agl 6)
  • Novice Soviet straggler #170 (Agl 6)
  • Novice Soviet straggler #171 (Agl 6)
  • Novice Soviet straggler #172 (Agl 6)
  • Novice Soviet straggler #173 (Agl 6)
  • Novice Soviet straggler #176 (Agl 6)
  • Novice Soviet straggler #177 (Agl 6)
  • Novice Soviet straggler #197 (Agl 6)
  • Novice Soviet straggler #199 (Agl 6)
  • Harris (Agl 5)
  • Klasha (Agl 4)

  • Play:
Novice Soviet straggler #110 reloads his Mauser.

Novice Soviet straggler #144 advances down the street to the north.

Novice Soviet straggler #147 advances down the street to the north.

Novice Soviet straggler #148 advances down the street to the north.

Novice Soviet straggler #149 advances behind the buildings to the north.

Novice Soviet straggler #150 advances behind the buildings to the north.

Novice Soviet straggler #151 advances behind the buildings to the north.

Novice Soviet straggler #152 advances toward the cover of the buildings.

Novice Soviet straggler #158 advances toward the cover of the buildings.

Novice Soviet straggler #163 advances toward the cover of the buildings.

Novice Soviet straggler #165 advances toward the cover of the buildings.

Novice Soviet straggler #168 advances and then drops prone.

Novice Soviet straggler #169 advances and then drops prone.

Novice Soviet straggler #170 moves with the rest of his squad down the street.

Novice Soviet straggler #171 moves with the rest of his squad down the street.

Novice Soviet straggler #172 moves with the rest of his squad down the street.

Novice Soviet straggler #173 moves with the rest of his squad down the street.

Novice Soviet straggler #176 moves with the rest of his squad down the street.

Novice Soviet straggler #177 moves with the rest of his squad down the street.

Novice Soviet straggler #197 moves with the rest of his squad down the street.

Novice Soviet straggler #199 moves with the rest of his squad down the street.

Harris attempts to regain conciousness.
    • [Attempt to regain conciousness – Attribute Level 14 (Twice his Constitution) – Difficult (x1 ) – Target Number  14  - Roll(s): 10] - Success.
Harris is no longer stunned and can take an active part in the combat now.

Klasha remains alert in the HMMWV but takes no other action.

At the end of the round, the reaction forces are advancing. The current casualty level is 27%.



Monday, September 24, 2018

0041 - The Battle of Zloczew - Turn 10

0830 23 JUL 2000
=============

On the other side of the building, I heard a long burst from an L7. At least I knew Harris or Potato were still in the fight and gettin' some. Somehow I had images of Hudson from Aliens in my head when I pictured Harris with his machinegun out there.

Turn 10 - Initiative Step 5
Actions:
  • Potato will empty his L7A2 at the stragglers firing from the West.
  • Mitchell will attempt to get Bud out of the hole she drove it into.
  • Robinson will also fire five quick shots at Experienced Soviet straggler #03

Order of Actions:
  • Robinson (Agl 7 - Bulk 2 = 5)
  • Mitchell (Agl 5)
  • Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson fire 5 quick shots at Experienced Soviet straggler #03. The range is 60m (Medium, but just barely).
  • [Fire at Experienced Soviet straggler #03  – Asset Level 9 – Formidable (x1/2 - Quick Shot at Medium Range) – Target Number 4 - Roll(s): 3,13,20,17,14] - One possible hit. The NPC has his head and arms exposed. The hit location is 5 (Abdomen), resulting in a miss.

Mitchell attempts to get Bud back on the road.
  • [Get the truck out of the hole – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 8] - Success. Bud is back in business.

Potato fires his L7A2 at Novice Soviet straggler #110. The range is 55m (Short), so no dice will be lost. There are a total of 9 rounds left in the belt.

  • [Automatic fire at Novice Soviet straggler #110 – Asset Level 15 – Impossible (x1/4) – Target Number 3 - Roll(s): 12,4,18,5,14,13,15,12,14] - All miss. Lots of noise and smoke but that was it..

Experienced Soviet straggler #37 is in the danger zone and may get hit by half the rounds that miss.
  • [Danger zone fire at Experienced Soviet straggler #37 – Asset Level 15 – Impossible (x1/4) – Target Number 3 - Roll(s): 14,14,11,13] - All miss that the L7 goes silent as the barrel smokes.

Turn 10 - Initiative Step 4
Actions:
  • Griffin will take cover at the corner and fire two quick rounds at Novice Soviet straggler #110.
  • Macron will round the corner and fire at Experienced Soviet straggler #25 who is still giving the team trouble.

Order of Actions:
  • Griffin (Agl 6 - bulk 4 = 2)
  • Macron (Agl 4 - Bulk 5 = -1)

Play:
Griffin fires two quick shots at Novice Soviet straggler #110. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 15,2] - One hit with outstanding success.

Despite the great roll, the round impacts on the wall below the window,

Macron rounds the corner and fires through the window at the straggler that was knocked down before. The range is 5m (Short) and the NPC does not have the benefit of cover.
  • [Fire two quick shots at Experienced Soviet straggler #25 – Asset Level 13 – Difficult (x1 - Quick shot at close range)  – Target Number 13 - Roll(s): 10,18] - One hit.

The round hits the NPC in the abdomen but he has a flak vest. The damage is 6 + 1 (Blunt Trauma) = 7. The NPC is now seriously wounded and his initiative is reduced to 0, taking him out of the fight.

Turn 10 - Initiative Step 3
Actions:
  • Marshall go prone at the corner, wathing the park to the west
  • Logan will drive the HMMWV toward the barricade
  • Harris will fire two bursts at Experienced Soviet straggler #03 in the building to the west.
  • Experienced Soviet straggler #03 will again fire two quick shots at Harris

Order of Actions:
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Logan drives the HMMWV toward the barricade. The vehicle accelerates to 8m/turn.

Marshall moves north, following Macron.

Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Harris. The range is 40m (Short). Harris has his arms and head visible, as he is preparing to fire.
  • [Fire two quick shots at Harris – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 2,18] - One possible hit.

Yet again, Harris takes another round to the head. The round hits his helmet and Harris takes 6 + 2 (Blunt Trauma) = 8 points of damage to his head. He is knocked down again. In addition, he is stunned and now has a serious wound to the head. His initiative is reduced to 1.

Harris loses his turn because he is stunned.

Turn 10 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #37 will fire five quick shots at Potato.

Order of Actions:
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)

Play:
Experienced Soviet straggler #37 will fire five quick shots at Potato. The range is 50m (Medium) and Potato has his arms and head exposed.
  • [Fire five quick shots at Potato – Asset Level 11 – Formidable (x1/2 - Quick shot at Medium range) – Target Number 5 - Roll(s): 19,9,1,17,2] - Two possible hits but both rounds are stopped by the sandbags.

Turn 10 - Initiative Step 1
Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will fire one round at Robinson, to the east

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6 - Bulk 5 = 1)

Play:
Novice Soviet straggler #110 fires one round at Robinson. The range is 60m (Short).
  • [Fire a quick shot at Robinson - Attribute Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 - Roll(s): 6] - One possible hit.

Robison is protected from the chest down by the sandbags, His left side is exposed.  The hit location is the legs, which is stopped by the sandbags.

At the end of the turn, three NPCs (one of which is wounded) are still in the fight. Harris has taken another bad hit and the reaction force is coming. it is going to be close for the team.


Wednesday, September 19, 2018

0040 - The Battle of Zloczew - Turn 9


0830 23 JUL 2000
=============

On the other side of the building, I heard a long burst from an L7. At least I knew Harris or Potato were still in the fight and gettin' some. Somehow I had images of Hudson from Aliens in my head when I pictured Harris with his machinegun out there.

Turn 9 - Initiative Step 5

Actions:
  • Potato will clear his L7A2.
  • Mitchell will attempt to get Bud out of the hole she drove it into.
  • Robinson will go into overwatch, watching for a target down the street where the fire came from

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4)
Play:
Robinson aims his AKR down the street, waiting for Potato's target to pop back up.

Mitchell attempts to get Bud back on the road.
  • [Get the truck out of the hole – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 15] - Failure. Bud remains stuck.

Potato attempts to clear the jam on his L7A2.
  • [Clear a jam – Asset Level 15 – Average (x2) – Target Number 19 - Roll(s): 8] - Success.

Potato clears the jam and prepares his machinegun for action.

Turn 9 - Initiative Step 4

Actions:
  • Griffin will take cover at the corner and fire two quick rounds at Novice Soviet straggler #137.
  • Macron will continue north, looking for an opportunity to surprise Potato's assailant.
Order of Actions:
  • Macron (Agl 4)
  • Griffin (Agl 6 - bulk 4 = 2)
Play:

Macron continues north, approaching the corner of the building.

Griffin fires two quick shots at Novice Soviet straggler #137. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #137 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 2,7] - Both possible hits with one outstanding success.

The straggler is in cover with his head and arms exposed. The first round hits his right arm for 17 x 2 (outstanding success) = 34 points of damage. The NPC is seriously wounded and his initative reduced to 0, taking him out of the fight. The other round impacts on the wall below him.

Turn 9 - Initiative Step 3

Actions:
  • Marshall will follow Macron to the north.
  • Logan will drive the HMMWV toward the barricade
  • Harris will fire two bursts at Novice Soviet straggler #110 in the building to the west.
  • Experienced Soviet straggler #03 will fire two quick shots at Harris
  • Experienced Soviet straggler #37 will fire five quick shots at Harris

Order of Actions:
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Logan drives the HMMWV toward the barricade. The vehicle accelerates to 4m/turn.

Marshall moves north, following Macron.

Experienced Soviet straggler #37 will fire five quicke shots from his M231 at Harris. The range is 40m (Medium). Harris has his arms and head visible, as he is preparing to fire. The first burst is reduced by 2 due to the range.
  • [Fire five quick shots at Harris – Asset Level 11 – Formidable (x1/2 - Quick shot at medium range) – Target Number 5 - Roll(s): 19,4,16,6,12] - One possible hit.

The round hits Harris in the head but hits his helmet. Harris takes 4 + 1 (blunt trauma) = 5 points of damage. He is not stunned but he is knocked down and now has a slight wound to his head. He will also miss his turn.

Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Harris. The range is 40m (Short). Harris has his arms and head visible, as he is preparing to fire.
  • [Fire a quick shot at Harris – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 12,17] - Both miss.

Harris loses his turn, as he was knocked down by the round to his helmet.

Turn 9 - Initiative Step 2

Actions:
  • Experienced Soviet straggler #25 again fire two rounds at Potato
  • Robinson will interrupt Experienced Soviet straggler #25 using his overwatch and fire five quick shots at the straggler

Order of Actions:
  • Robinson (Agl 7 - Bulk 4 = 3 - Overwatch)
  • Experienced Soviet straggler #25 (Agl 6 - Bulk 5 = 1)

Play:
Robinson fire 5 quick shots at Experienced Soviet straggler #25. The range is 35m (Medium).
  • [Fire five quick shots at Experienced Soviet straggler #25 – Attribute Level 9 – Formidable (x1/2 - Quick shot at medium range) – Target Number 4 - Roll(s): 15,4,12,10,8] - One possible hit.

Experienced Soviet straggler #25 has his head and arms exposed as he fires out the window. The hit location is the head. Experienced Soviet straggler #25 has a steel helmet but the round does not hit his helmet. He takes 10 points of damage. This does not result in a quick kill, but the NPC is knocked down and not stunned.

Turn 9 - Initiative Step 1

Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will fire one round at Robinson, to the east

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6 - Bulk 5 = 1)

Play:
Novice Soviet straggler #110 fires one round at Robinson. The range is 60m (Short).
  • [Fire a quick shot at Robinson - Attribute Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 - Roll(s): 17] - Miss.

At the end of the turn, four NPCs (two of which are wounded) are still in the fight. The resistance is mounting and the reaction team will arrive in two more turns.



Saturday, September 15, 2018

0039 - The Battle of Zloczew - Turn 8


0830 23 JUL 2000
=============

We reached the barrier and prepared to continue. There were literally wounded Soviets all over the place. Hard to walk without stepping in something or on someone.

The smoke is now dense and will remain so until Turn 31.

Turn 8 - Initiative Step 5
Actions:
  • Potato, after receiving fire, will empty his L7A2 at Experienced Soviet straggler #25
  • Mitchell will continue to steer Bud around to the south.
  • Robinson will cross the barrier and take cover near Potato

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson crosses the barrier and takes cover at the corner of a builing before looking up the street and trying to identify Potato's target.

Mitchell continues to steer Bud west. The vehicle maintains its current speed. Since Mitchell is moving faster than than the safe combat speed (8m/turn), she needs to make a check.
  • [Make a driving test – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 17] - Failure but not a catarstrophic one.

Bud slides into a culvert that Mitchell did not see. The trip is suddenly over. Bud is stuck at the moment and will remain so until Mitchell can find some way of freeing the vehicle.


Potato drops in place and fires two bursts at Experienced Soviet straggler #25. The range is 35m (Short).
  • [Fire a 10 round burst at the straggler – Asset Level 15 – Impossible (x1/4) – Target Number 3 - Roll(s): 16] - Catastrophic failure..

Potato gets one round off and the L7 jams. The one round is also a miss, to make things worse.

[Normally, I try to keep down the number of jams because of catastrophic failures, because everyone spends a lot of time clearing jams. Of course, once can argue years of poor maintenance, substandard ammunition and a whole lot of other reason for so many jams. It does, however, lower the fun factor and that is more important. Unfortunately, Potato rolled 5 catastrophic failures, two if which were natural 20's, so something had to happen.]

Turn 8 - Initiative Step 4
Actions:
  • Griffin will dismount and continue on foot.
  • Macron will swing to the north, hearing firing coming from that direction

Order of Actions:
  • Griffin (Agl 6)
  • Macron (Agl 4)

Play:
Griffin curses the sudden stop before throwing open the door and continuing on foot.

Macron turns north and works his way behind the building.

Turn 8 - Initiative Step 3
Actions:
  • Marshall will follow to the north.
  • Logan will board the HMMWV
  • Harris will fire two bursts at Novice Soviet straggler #115 in the building to the west.
  • Experienced Soviet straggler #03 will fire two quick shots at Harris
  • Experienced Soviet straggler #37 will fire two bursts at Harris

Order of Actions:
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Logan boards the HMMWV and prepares to roll out.

Marshall moves north, following Macron.

Experienced Soviet straggler #37 will fire two bursts from his M231 at Harris. The range is 40m (Medium). Harris has his arms and head visible, as he is preparing to fire. The first burst is reduced by 2 due to the range.
  • [Fire a burst at Harris – Asset Level 11 – Impossible (x1/4) – Target Number 2 - Roll(s): 11, 6, 8] - All miss.

The second burst is reduced by two additional rounds due to recoil.
  • [Fire a second burst at Harris – Asset Level 11 – Impossible (x1/4) – Target Number 2 - Roll(s): 16] - Miss.

Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Harris. The range is 40m (Short). Harris has his arms and head visible, as he is preparing to fire.
  • [Fire a quick shot at Harris – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 11, 16] - One possible hit.

The round impacts on the wall at the level of Harris' legs. Saved by the wall.

Harris fires two bursts at Novice Soviet straggler #115 in the building to the west. The range is 40m (Short).
  • [Fire a burst at the Soviet Straggler  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 10,16,18,8,13,2,10,4,14,20 ] - One possible hit.

The NPC has his head and arms exposed. The round impacts on the wall below his head, resulting in a miss.

Two NPCs are in the danger zone, which has a burst size of 4.
  • [Burst danger zone  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 12,13,11,16] - All miss.

Time for the second burst.
  • [Fire a burst at the Soviet Straggler  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 8,9,11,2,7,13,9,2,10,9 ] - Two possible hits.

The NPC has his head and arms exposed. One round hits the NPC in the left arm for 11 points of damage. The NPC is knocked down and his initiative reduced to 0, taking him out of the fight.

Two NPCs are in the danger zone, which has a burst size of 4.
  • [Burst danger zone  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 4,16,6,10] - All miss.

Turn 8 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #25 again fire two rounds at Potato

Order of Actions:
  • Experienced Soviet straggler #25 (Agl 6 - Bulk 5 = 1)

Play:
Experienced Soviet straggler #25 fires two quick shots at Potato. The range is 35m (Close)
  • [Fire at Potato – Attribute Level 11 – Difficult (x1 - Quick shot at close range) – Target Number 11 (9 on the second round due to recoil - Roll(s): 7,3] - Both are possible hits.

Potato is prone and one round misses because the hit location was a leg. The other round hits his right arm for 11 points of damage (Scratch). Potato will miss his next turn.

Turn 8 - Initiative Step 1
Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will take cover in the building
  • Novice Soviet straggler #137 will throw an anti-tank grenade at Harris.

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6)
  • Novice Soviet straggler #137 (Agl 6)

Play:
Novice Soviet straggler #110 moves into the building and replaces his fallen comrade Novice Soviet straggler #115.

Novice Soviet straggler #137 throws an anti-tank grenade at Harris. The range is 40m (Long).

[Note: of course it may seem like overkill, but the grenade has the same stats against a soft target, in this case Harris, as a fragmentation grenade. There is a method to my madness. It is enough if Harris is in the blast radius.]
  • [Throw grenade at Harris – Attribute Level 9 – Formidable (x1/2) – Target Number 4 - Roll(s): 18] - Catastrophic failure.

How to handle this one. On one hand, the most obvious catastrophic option would be for the grenade to bounce back, landing at his feet. Another possible would be to double the deviation. A random roll decides for the second option.

The grenade falls short (6) by 8 (2 x 4) meters. Harris is protected by the corner of the building but he was firing. His head, arms and chest are exposed. He takes 5 points of concussion (Head 2, Chest 1, Right Arm 1, Left Arm 1). Novice Soviet straggler #110 also takes 5 points of concussion damage.

Harris is in the primary burst radius. The same hit locations mentioned above may also catch fragments. Luckily, Harris only is in danger from one fragment but it hits the wall near his leg.

A random roll determines that Novice Soviet straggler #110 is in the secondary blast radius but he his not hit by fragments. His other comrades are also in danger in the secondary blast radius.

 Experienced Soviet straggler #37 is within the blast radius and takes one fragment to right arm for six points of damage.

A random roll determines Experienced Soviet straggler #03 is not in the blast radius.

Novice Soviet straggler #110 is within the blast radius but takes no fragments.

Another random roll determines that Novice Soviet straggler #137 is not within the blast radius.

Griffin is protected by the corner of the building and Potato by the sandbags. They receive no hits.

At the end of the turn, only three NPCs are unwounded. Klasha, Potato and Harris are wounded, although most of the wounds of Harris are scratches, the concussion moved his chest wound up to near serious. He needs to watch out in the future.

On the map, I changed those with Initiative of 0 to orange, to help me keep better track of them.




Thursday, September 13, 2018

0038 - The Battle of Zloczew - Turn 7

0830 23 JUL 2000
=============

Harris told me later about this dude that came screamin' out of nowhere with a hatchet. Said it reminded him of the horror films he watched as a kid. Now I know why he does not watch them anymore.

Turn 7 - Initiative Step 5
Actions:
  • Potato will advance beyond the barrier and look for a position.
  • Mitchell will continue to steer Bud around to the south.
  • Robinson will continue to advance of foot toward the barrier.

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4)

Play:
Robinson dismounts and heads off toward the barrier.

Mitchell continues to steer Bud west and succeeds in leaving the smoke cloud. The vehicle accelerates to 15m/turn. Since Mitchell is moving faster than than the safe combat speed (8m/turn), she needs to make a check. [Yes, I should have done this before but even I forget sometimes].
  • [Make a driving test – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 8] - Success. Mitchell continues without incident.

Potato crosses the barrier and takes up a position behind the sandbag barrier.

Turn 7 - Initiative Step 4
Actions:
  • Griffin continues to wait for the
  • Macron follows Robinson on foot.

Order of Actions:
  • Griffin (Agl 6)
  • Macron (Agl 4)

Play:
Griffin stays alert, looking for targets as Bud speeds on cross-country.

Macron follows Robinson, hugging the building to the north.

Turn 7 - Initiative Step 3
Actions:
  • Marshall will continue to follow Macron and Robinson
  • Logan will help Klasha into the passenger side of the HMMWV
  • Harris will attempt to buttstroke Novice Soviet straggler #111
  • Experienced Soviet straggler #03 will take cover in a building south of the street
  • Experienced Soviet straggler #37 will take cover in a building south of the street

Order of Actions:
  • Experienced Soviet straggler #03 (Agl 6)
  • Experienced Soviet straggler #37 (Agl 6)
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Experienced Soviet straggler #03 takes cover in a building south of the street, watching the street to the east.

Experienced Soviet straggler #37 takes cover in a building north of the street, watching the street to the east.

Logan helps Klasha into the HMMWV.

Marshall follows Macron and Robinson, skirting the buildings south of the street.

Harris attempts to buttstroke the hatchet man with his L7A2 (treated as a bayonet without a melee bonus).
  • [Make an armed melee attack – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 2] - Success.

Hatchet man will attempt to block the attack.
  • [Block an armed melee attacl – Asset Level 9 – Formdiable (x1/2) – Target Number 4 - Roll(s): 16] - Failure.

Harris sweeps the man's left leg out from under him. The damage is 6 + 4 (half of Harris' strength) = 10. The NPC is knocked down and his initiative reduced to 0, taking him out of the fight.

Turn 7 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #25 will lean out of the door and fire two rounds at Potato

Order of Actions:
  • Experienced Soviet straggler #25 (Agl 6 - Bulk 5 = 1)

Play:
Experienced Soviet straggler #25 fires two quick shots at Potato. The range is 35m (Close)
  • [Fire at Potato – Attribute Level 11 – Difficult (x1 - Quick shot at close range) – Target Number 11 (9 on the second round due to recoil - Roll(s): 16, 12] - Both miss.

Turn 7 - Initiative Step 1
Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will retreat to the southwest, in order to join the others
  • Novice Soviet straggler #115 will join Experienced Soviet straggler #37 in the building to the north
  • Novice Soviet straggler #137 will join Experienced Soviet straggler #37 in the building to the south

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6)
  • Novice Soviet straggler #115 (Agl 6)
  • Novice Soviet straggler #137 (Agl 6)

Play:
Novice Soviet straggler #110 begins to cut across the park, moving to join his comrades

Novice Soviet straggler #115 finds a position in the building near Experienced Soviet straggler #37 overlooking the park.

Novice Soviet straggler #137 finds a position in the building near Experienced Soviet straggler #37 overlooking the park.

At the end of the turn, hatchet man is out of the fight (very disappointing, I know) and the stragglers have fallen back to a new position to await their comrades. Potato has unexpectedly taken fire from the north.

Wednesday, September 12, 2018

0037 - The Battle of Zloczew - Turn 6

0830 23 JUL 2000
=============
Harris advanced on the south, along with the rest of the team in Bud. Logan had to stop to help Klasha, so the rest of us had to walk in from there. Typical, but walkin' is good for you, they used to say. That is, of course, unless you catch a bullet while walkin'.

Turn 6 - Initiative Step 5
Actions:
  • Potato will advance toward the barrier.
  • Mitchell will continue to steer Bud around to the south.
  • Robinson will dismount and advance of foot toward the barrier.

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4)

Play:
Robinson dismounts and heads off toward the barrier.

Mitchell continues to steer Bud around to the south.

Potato rushes forward, toward the barrier without resistance.

Turn 6 - Initiative Step 4
Actions:
  • Griffin reloads his magazine.
  • Macron dismounts and follows Robinson on foot.

Order of Actions:
  • Griffin (Agl 6)
  • Macron (Agl 4)

Play:
Griffin reloads his other 20 round 7.62mm N. Since he only has two magazines, he is convinced he is going to need that magazine before the day is done.

Macron dismounts and follows Robinson toward the barrier on foot.

Turn 6 - Initiative Step 3
Actions:
  • Marshall will dismount and follow Macron and Robinsone
  • Logan will administer first aid Klasha.
  • Harris advances along the building, headed west
  • Experienced Soviet straggler #03 will continue to pull back to the west.
  • Experienced Soviet straggler #37 will continue to pull back to the west.

Order of Actions:
  • Experienced Soviet straggler #03 (Agl 6)
  • Experienced Soviet straggler #37 (Agl 6)
  • Logan (Agl 5)
  • Harris (Agl 5)
  • Marshall (Agl 5)

Play:
Experienced Soviet straggler #03 retreats back across the small park before moving south around a building.

Experienced Soviet straggler #37 reaches the same building and turns south.

Logan administers first aid to clash.

  • [Administer first aid to Klasha – Asset Level 17 – Difficult (x1 - Doctor's medical kit available) – Target Number 17 - Roll(s): 15] - Success. This will reduce the healing time for Klasha's wounds.

Harris continues to move along the building toward the street in the west before taking cover at the corner of a building.

Marshall dismounts and continues on foot with Macron and Robinson. Jerry no longer has any occupants.

Turn 6 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #25 will attempt to recover from being stunned.

Order of Actions:
  • Experienced Soviet straggler #25 (Agl 6)

Play:
Experienced Soviet straggler #25 attempts to recover from being stunned. The roll is a Difficult roll versus twice his Constitution (6).

  • [Recover from being stunned – Attribute Level 12 – Difficult (x1) – Target Number 12 - Roll(s): 2] - Outstanding Success. The trooper regains his senses and his feet, moving into the cover of the building.

Turn 6 - Initiative Step 1
Actions:
  • Klasha is being attended to and will not take an action this turn.
  • Novice Soviet straggler #110 will retreat to the west.
  • Novice Soviet straggler #111 will rush Harris and engage in melee combat
  • Novice Soviet straggler #115 will continue to retreat west.
  • Novice Soviet straggler #137 will continue to retreat west.

Order of Actions:
Novice Soviet straggler #110 begins to retreat across the park.

Novice Soviet straggler #111 draws his hatchet and rushes Harris, who has taken cover at the corner of the building.

Novice Soviet straggler #115 retreats down the street, headed west.

Novice Soviet straggler #137 follows his comrade down the street.
At the end of the turn, things have not changed much. The combatants are repositioning and Harris has a hatchet-wielding maniac to deal with now.



Monday, September 10, 2018

0036 - The Battle of Zloczew - Turn 5

0830 23 JUL 2000
=============
We had had enough. Grenades, claymores and a whole lot of lead had been thrown our way. The fact that we were still here had more to do with dumb luck than anything else. Still, we were here and we were goin' to remind them of that fact.

Turn 5 - Initiative Step 5
Actions:
• Potato will drop prone and fire two bursts at Novice Soviet straggler #110.
• Mitchell will continue to steer Bud around to the south
• Robinson will fire two quick shots from his AKR at Experienced Soviet straggler #25

Order of Actions:
• Robinson (Agl 7 - Bulk 2 = 5)
• Mitchell (Agl 5)
• Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson fires two shots at Experienced Soviet straggler #25 with his AKR. The range is 60m (Medium).

[Fire aimed shot at Experienced Soviet straggler #25 – Asset Level 9 – Formidable (x1/2 - quick shot at Medium range) – Target Number 4 - Roll(s): 4, 3] - One round hits his legs and misses. The second round hits his head and penetrates his helmet. The round causes 5 + 1 (blunt trauma) = 6 points of damage, but this does not result in a quick kill but the NPC is stunned.

Mitchell accelerates again. The vehicle accelerates to 9m/turn.

Potato fires two bursts at Novice Soviet straggler #110. The range is 55m (Short) but the target is obscured, reducing the burst size by 3.

[Fire a burst at Novice Soviet straggler #110 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 12, 11, 17, 12, 19, 1, 7] - One possible hit on a prone target. The hit location is a leg, resulting in a miss.

Experienced Soviet straggler #25 is within the danger zone and may be hit by three rounds.

[Danger zone attack on Experienced Soviet straggler #25 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 16, 4, 20] - All miss.

Potato fires a second burst at Experienced Soviet straggler #25.

[Fire a burst at Novice Soviet straggler #110 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 9, 14, 6, 9, 3, 9, 5] - One possible hit but the hit location is a leg, resulting in a miss on a prone target.

Experienced Soviet straggler #25 is within the danger zone and may be hit by three rounds.

[Danger zone attack on Experienced Soviet straggler #25 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 7, 15, 7] - All miss.

Turn 5 - Initiative Step 4
Actions:
• Griffin will reload his FN-LAR.
• Macron will fire two quick shots at Experienced Soviet straggler #25

Order of Actions:
• Griffin (Agl 6)
• Macron (Agl 4 - Bulk 5 = -1)

Play:
Griffin reloads a new 20 round 7.62mm N magazine into his FN-LAR in preparation for more targets.

Macron fires two quick shots at Experienced Soviet straggler #25. The range is 60m (Medium).

[Fire two quick shots at Experienced Soviet straggler #25 – Asset Level 13 – Formidable (x1/2 - Quick shot at medium range) – Target Number 6 - Roll(s): 5, 7] - One possible hit but the hit location is the abdomen, resulting in a miss on a prone target.

Turn 5 - Initiative Step 3
Actions:
• Marshall fires one round from her M177 at Novice Soviet straggler #110 .
• Logan will stop near Klasha.
• Harris advances along the building, headed west
• Experienced Soviet straggler #03 orders the survivors to pull back, into the town to join up with the reaction force.
• Experienced Soviet straggler #37 pulls back towards the west

Order of Actions:
• Experienced Soviet straggler #03 (Agl 6)
• Experienced Soviet straggler #37 (Agl 6)
• Logan (Agl 5)
• Harris (Agl 5)
• Marshall (Agl 5 - Bulk 3 = 2)

Play:
Experienced Soviet straggler #03 retreats back across the small park.

Experienced Soviet straggler #37 follows his comrade across the park.

Logan stops the HMMWV near Klasha.

Harris runs across the gap between the buildings.

Marshall fires one round at Novice Soviet straggler #110. The range is 50m (Medium) and the target is now obscured by smoke.

[Fire one quick shot at Novice Soviet straggler #110 – Asset Level 7 – Impossible (x1/4 - Quick shot at medium range on an obscured target) – Target Number 1 - Roll(s): 2] - Miss.

Turn 5 - Initiative Step 1
Actions:
• Klasha will attempt to regain consciousness.
• Novice Soviet straggler #110 will drag Experienced Soviet straggler #25 back into cover
• Novice Soviet straggler #111 will run south and attempt to recover a weapon from the fallen at the barricade. He currently only has a melee weapon
• Novice Soviet straggler #115 will retreat west.
• Novice Soviet straggler #137 will retreat west.

Order of Actions:
• Novice Soviet straggler #110 (Agl 6)
• Novice Soviet straggler #111 (Agl 6)
• Novice Soviet straggler #115 (Agl 6)
• Novice Soviet straggler #137 (Agl 6)
• Klasha (Agl 4)

Play:
Novice Soviet straggler #110 drags Experienced Soviet straggler #25 toward the cover of the building.

Novice Soviet straggler #111 runs south toward the barricade in hopes of finding a weapon.

Novice Soviet straggler #115 retreats west, passing the others as he does.

Novice Soviet straggler #137 also retreats west, proving to be the fastest of all of them.

Klasha attempts to regain conciousness.

[Regain conciousness – Attribute Level 3 – Diffucult (x1 vs. twice her Constitution) – Target Number 6 - Roll(s): 1] - Klasha regains conciousness as the HMMWV roars to a stop beside her.

At the end of Turn 5, the stragglers are retreating in an attempt to find a place with a better field of fire and to join up with the reaction force. The have seven WIA and three KIA. Klasha is back and the fight continues.