Monday, September 24, 2018

0041 - The Battle of Zloczew - Turn 10

0830 23 JUL 2000
=============

On the other side of the building, I heard a long burst from an L7. At least I knew Harris or Potato were still in the fight and gettin' some. Somehow I had images of Hudson from Aliens in my head when I pictured Harris with his machinegun out there.

Turn 10 - Initiative Step 5
Actions:
  • Potato will empty his L7A2 at the stragglers firing from the West.
  • Mitchell will attempt to get Bud out of the hole she drove it into.
  • Robinson will also fire five quick shots at Experienced Soviet straggler #03

Order of Actions:
  • Robinson (Agl 7 - Bulk 2 = 5)
  • Mitchell (Agl 5)
  • Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson fire 5 quick shots at Experienced Soviet straggler #03. The range is 60m (Medium, but just barely).
  • [Fire at Experienced Soviet straggler #03  – Asset Level 9 – Formidable (x1/2 - Quick Shot at Medium Range) – Target Number 4 - Roll(s): 3,13,20,17,14] - One possible hit. The NPC has his head and arms exposed. The hit location is 5 (Abdomen), resulting in a miss.

Mitchell attempts to get Bud back on the road.
  • [Get the truck out of the hole – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 8] - Success. Bud is back in business.

Potato fires his L7A2 at Novice Soviet straggler #110. The range is 55m (Short), so no dice will be lost. There are a total of 9 rounds left in the belt.

  • [Automatic fire at Novice Soviet straggler #110 – Asset Level 15 – Impossible (x1/4) – Target Number 3 - Roll(s): 12,4,18,5,14,13,15,12,14] - All miss. Lots of noise and smoke but that was it..

Experienced Soviet straggler #37 is in the danger zone and may get hit by half the rounds that miss.
  • [Danger zone fire at Experienced Soviet straggler #37 – Asset Level 15 – Impossible (x1/4) – Target Number 3 - Roll(s): 14,14,11,13] - All miss that the L7 goes silent as the barrel smokes.

Turn 10 - Initiative Step 4
Actions:
  • Griffin will take cover at the corner and fire two quick rounds at Novice Soviet straggler #110.
  • Macron will round the corner and fire at Experienced Soviet straggler #25 who is still giving the team trouble.

Order of Actions:
  • Griffin (Agl 6 - bulk 4 = 2)
  • Macron (Agl 4 - Bulk 5 = -1)

Play:
Griffin fires two quick shots at Novice Soviet straggler #110. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #110 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 15,2] - One hit with outstanding success.

Despite the great roll, the round impacts on the wall below the window,

Macron rounds the corner and fires through the window at the straggler that was knocked down before. The range is 5m (Short) and the NPC does not have the benefit of cover.
  • [Fire two quick shots at Experienced Soviet straggler #25 – Asset Level 13 – Difficult (x1 - Quick shot at close range)  – Target Number 13 - Roll(s): 10,18] - One hit.

The round hits the NPC in the abdomen but he has a flak vest. The damage is 6 + 1 (Blunt Trauma) = 7. The NPC is now seriously wounded and his initiative is reduced to 0, taking him out of the fight.

Turn 10 - Initiative Step 3
Actions:
  • Marshall go prone at the corner, wathing the park to the west
  • Logan will drive the HMMWV toward the barricade
  • Harris will fire two bursts at Experienced Soviet straggler #03 in the building to the west.
  • Experienced Soviet straggler #03 will again fire two quick shots at Harris

Order of Actions:
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Logan drives the HMMWV toward the barricade. The vehicle accelerates to 8m/turn.

Marshall moves north, following Macron.

Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Harris. The range is 40m (Short). Harris has his arms and head visible, as he is preparing to fire.
  • [Fire two quick shots at Harris – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 2,18] - One possible hit.

Yet again, Harris takes another round to the head. The round hits his helmet and Harris takes 6 + 2 (Blunt Trauma) = 8 points of damage to his head. He is knocked down again. In addition, he is stunned and now has a serious wound to the head. His initiative is reduced to 1.

Harris loses his turn because he is stunned.

Turn 10 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #37 will fire five quick shots at Potato.

Order of Actions:
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)

Play:
Experienced Soviet straggler #37 will fire five quick shots at Potato. The range is 50m (Medium) and Potato has his arms and head exposed.
  • [Fire five quick shots at Potato – Asset Level 11 – Formidable (x1/2 - Quick shot at Medium range) – Target Number 5 - Roll(s): 19,9,1,17,2] - Two possible hits but both rounds are stopped by the sandbags.

Turn 10 - Initiative Step 1
Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will fire one round at Robinson, to the east

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6 - Bulk 5 = 1)

Play:
Novice Soviet straggler #110 fires one round at Robinson. The range is 60m (Short).
  • [Fire a quick shot at Robinson - Attribute Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 - Roll(s): 6] - One possible hit.

Robison is protected from the chest down by the sandbags, His left side is exposed.  The hit location is the legs, which is stopped by the sandbags.

At the end of the turn, three NPCs (one of which is wounded) are still in the fight. Harris has taken another bad hit and the reaction force is coming. it is going to be close for the team.


Wednesday, September 19, 2018

0040 - The Battle of Zloczew - Turn 9


0830 23 JUL 2000
=============

On the other side of the building, I heard a long burst from an L7. At least I knew Harris or Potato were still in the fight and gettin' some. Somehow I had images of Hudson from Aliens in my head when I pictured Harris with his machinegun out there.

Turn 9 - Initiative Step 5

Actions:
  • Potato will clear his L7A2.
  • Mitchell will attempt to get Bud out of the hole she drove it into.
  • Robinson will go into overwatch, watching for a target down the street where the fire came from

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4)
Play:
Robinson aims his AKR down the street, waiting for Potato's target to pop back up.

Mitchell attempts to get Bud back on the road.
  • [Get the truck out of the hole – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 15] - Failure. Bud remains stuck.

Potato attempts to clear the jam on his L7A2.
  • [Clear a jam – Asset Level 15 – Average (x2) – Target Number 19 - Roll(s): 8] - Success.

Potato clears the jam and prepares his machinegun for action.

Turn 9 - Initiative Step 4

Actions:
  • Griffin will take cover at the corner and fire two quick rounds at Novice Soviet straggler #137.
  • Macron will continue north, looking for an opportunity to surprise Potato's assailant.
Order of Actions:
  • Macron (Agl 4)
  • Griffin (Agl 6 - bulk 4 = 2)
Play:

Macron continues north, approaching the corner of the building.

Griffin fires two quick shots at Novice Soviet straggler #137. The range is 55m (Short).
  • [Fire two quick shots at Novice Soviet straggler #137 – Asset Level 12 – Difficult (x1 - Quick shot at close range)  – Target Number 12 (10 on the second due to recoil) - Roll(s): 2,7] - Both possible hits with one outstanding success.

The straggler is in cover with his head and arms exposed. The first round hits his right arm for 17 x 2 (outstanding success) = 34 points of damage. The NPC is seriously wounded and his initative reduced to 0, taking him out of the fight. The other round impacts on the wall below him.

Turn 9 - Initiative Step 3

Actions:
  • Marshall will follow Macron to the north.
  • Logan will drive the HMMWV toward the barricade
  • Harris will fire two bursts at Novice Soviet straggler #110 in the building to the west.
  • Experienced Soviet straggler #03 will fire two quick shots at Harris
  • Experienced Soviet straggler #37 will fire five quick shots at Harris

Order of Actions:
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Logan drives the HMMWV toward the barricade. The vehicle accelerates to 4m/turn.

Marshall moves north, following Macron.

Experienced Soviet straggler #37 will fire five quicke shots from his M231 at Harris. The range is 40m (Medium). Harris has his arms and head visible, as he is preparing to fire. The first burst is reduced by 2 due to the range.
  • [Fire five quick shots at Harris – Asset Level 11 – Formidable (x1/2 - Quick shot at medium range) – Target Number 5 - Roll(s): 19,4,16,6,12] - One possible hit.

The round hits Harris in the head but hits his helmet. Harris takes 4 + 1 (blunt trauma) = 5 points of damage. He is not stunned but he is knocked down and now has a slight wound to his head. He will also miss his turn.

Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Harris. The range is 40m (Short). Harris has his arms and head visible, as he is preparing to fire.
  • [Fire a quick shot at Harris – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 12,17] - Both miss.

Harris loses his turn, as he was knocked down by the round to his helmet.

Turn 9 - Initiative Step 2

Actions:
  • Experienced Soviet straggler #25 again fire two rounds at Potato
  • Robinson will interrupt Experienced Soviet straggler #25 using his overwatch and fire five quick shots at the straggler

Order of Actions:
  • Robinson (Agl 7 - Bulk 4 = 3 - Overwatch)
  • Experienced Soviet straggler #25 (Agl 6 - Bulk 5 = 1)

Play:
Robinson fire 5 quick shots at Experienced Soviet straggler #25. The range is 35m (Medium).
  • [Fire five quick shots at Experienced Soviet straggler #25 – Attribute Level 9 – Formidable (x1/2 - Quick shot at medium range) – Target Number 4 - Roll(s): 15,4,12,10,8] - One possible hit.

Experienced Soviet straggler #25 has his head and arms exposed as he fires out the window. The hit location is the head. Experienced Soviet straggler #25 has a steel helmet but the round does not hit his helmet. He takes 10 points of damage. This does not result in a quick kill, but the NPC is knocked down and not stunned.

Turn 9 - Initiative Step 1

Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will fire one round at Robinson, to the east

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6 - Bulk 5 = 1)

Play:
Novice Soviet straggler #110 fires one round at Robinson. The range is 60m (Short).
  • [Fire a quick shot at Robinson - Attribute Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 - Roll(s): 17] - Miss.

At the end of the turn, four NPCs (two of which are wounded) are still in the fight. The resistance is mounting and the reaction team will arrive in two more turns.



Saturday, September 15, 2018

0039 - The Battle of Zloczew - Turn 8


0830 23 JUL 2000
=============

We reached the barrier and prepared to continue. There were literally wounded Soviets all over the place. Hard to walk without stepping in something or on someone.

The smoke is now dense and will remain so until Turn 31.

Turn 8 - Initiative Step 5
Actions:
  • Potato, after receiving fire, will empty his L7A2 at Experienced Soviet straggler #25
  • Mitchell will continue to steer Bud around to the south.
  • Robinson will cross the barrier and take cover near Potato

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson crosses the barrier and takes cover at the corner of a builing before looking up the street and trying to identify Potato's target.

Mitchell continues to steer Bud west. The vehicle maintains its current speed. Since Mitchell is moving faster than than the safe combat speed (8m/turn), she needs to make a check.
  • [Make a driving test – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 17] - Failure but not a catarstrophic one.

Bud slides into a culvert that Mitchell did not see. The trip is suddenly over. Bud is stuck at the moment and will remain so until Mitchell can find some way of freeing the vehicle.


Potato drops in place and fires two bursts at Experienced Soviet straggler #25. The range is 35m (Short).
  • [Fire a 10 round burst at the straggler – Asset Level 15 – Impossible (x1/4) – Target Number 3 - Roll(s): 16] - Catastrophic failure..

Potato gets one round off and the L7 jams. The one round is also a miss, to make things worse.

[Normally, I try to keep down the number of jams because of catastrophic failures, because everyone spends a lot of time clearing jams. Of course, once can argue years of poor maintenance, substandard ammunition and a whole lot of other reason for so many jams. It does, however, lower the fun factor and that is more important. Unfortunately, Potato rolled 5 catastrophic failures, two if which were natural 20's, so something had to happen.]

Turn 8 - Initiative Step 4
Actions:
  • Griffin will dismount and continue on foot.
  • Macron will swing to the north, hearing firing coming from that direction

Order of Actions:
  • Griffin (Agl 6)
  • Macron (Agl 4)

Play:
Griffin curses the sudden stop before throwing open the door and continuing on foot.

Macron turns north and works his way behind the building.

Turn 8 - Initiative Step 3
Actions:
  • Marshall will follow to the north.
  • Logan will board the HMMWV
  • Harris will fire two bursts at Novice Soviet straggler #115 in the building to the west.
  • Experienced Soviet straggler #03 will fire two quick shots at Harris
  • Experienced Soviet straggler #37 will fire two bursts at Harris

Order of Actions:
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Experienced Soviet straggler #37 (Agl 6 - Bulk 3 = 3)
  • Experienced Soviet straggler #03 (Agl 6 - Bulk 4 = 2)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Logan boards the HMMWV and prepares to roll out.

Marshall moves north, following Macron.

Experienced Soviet straggler #37 will fire two bursts from his M231 at Harris. The range is 40m (Medium). Harris has his arms and head visible, as he is preparing to fire. The first burst is reduced by 2 due to the range.
  • [Fire a burst at Harris – Asset Level 11 – Impossible (x1/4) – Target Number 2 - Roll(s): 11, 6, 8] - All miss.

The second burst is reduced by two additional rounds due to recoil.
  • [Fire a second burst at Harris – Asset Level 11 – Impossible (x1/4) – Target Number 2 - Roll(s): 16] - Miss.

Experienced Soviet straggler #03 will fire two quick shots form his FN-FAL at Harris. The range is 40m (Short). Harris has his arms and head visible, as he is preparing to fire.
  • [Fire a quick shot at Harris – Asset Level 11 – Difficult (x1 - Quick shot at Close range) – Target Number 11 (9 for the second shot due to recoil)  - Roll(s): 11, 16] - One possible hit.

The round impacts on the wall at the level of Harris' legs. Saved by the wall.

Harris fires two bursts at Novice Soviet straggler #115 in the building to the west. The range is 40m (Short).
  • [Fire a burst at the Soviet Straggler  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 10,16,18,8,13,2,10,4,14,20 ] - One possible hit.

The NPC has his head and arms exposed. The round impacts on the wall below his head, resulting in a miss.

Two NPCs are in the danger zone, which has a burst size of 4.
  • [Burst danger zone  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 12,13,11,16] - All miss.

Time for the second burst.
  • [Fire a burst at the Soviet Straggler  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 8,9,11,2,7,13,9,2,10,9 ] - Two possible hits.

The NPC has his head and arms exposed. One round hits the NPC in the left arm for 11 points of damage. The NPC is knocked down and his initiative reduced to 0, taking him out of the fight.

Two NPCs are in the danger zone, which has a burst size of 4.
  • [Burst danger zone  – Asset Level 9 – Impossible (x1/4) – Target Number 2  - Roll(s): 4,16,6,10] - All miss.

Turn 8 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #25 again fire two rounds at Potato

Order of Actions:
  • Experienced Soviet straggler #25 (Agl 6 - Bulk 5 = 1)

Play:
Experienced Soviet straggler #25 fires two quick shots at Potato. The range is 35m (Close)
  • [Fire at Potato – Attribute Level 11 – Difficult (x1 - Quick shot at close range) – Target Number 11 (9 on the second round due to recoil - Roll(s): 7,3] - Both are possible hits.

Potato is prone and one round misses because the hit location was a leg. The other round hits his right arm for 11 points of damage (Scratch). Potato will miss his next turn.

Turn 8 - Initiative Step 1
Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will take cover in the building
  • Novice Soviet straggler #137 will throw an anti-tank grenade at Harris.

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6)
  • Novice Soviet straggler #137 (Agl 6)

Play:
Novice Soviet straggler #110 moves into the building and replaces his fallen comrade Novice Soviet straggler #115.

Novice Soviet straggler #137 throws an anti-tank grenade at Harris. The range is 40m (Long).

[Note: of course it may seem like overkill, but the grenade has the same stats against a soft target, in this case Harris, as a fragmentation grenade. There is a method to my madness. It is enough if Harris is in the blast radius.]
  • [Throw grenade at Harris – Attribute Level 9 – Formidable (x1/2) – Target Number 4 - Roll(s): 18] - Catastrophic failure.

How to handle this one. On one hand, the most obvious catastrophic option would be for the grenade to bounce back, landing at his feet. Another possible would be to double the deviation. A random roll decides for the second option.

The grenade falls short (6) by 8 (2 x 4) meters. Harris is protected by the corner of the building but he was firing. His head, arms and chest are exposed. He takes 5 points of concussion (Head 2, Chest 1, Right Arm 1, Left Arm 1). Novice Soviet straggler #110 also takes 5 points of concussion damage.

Harris is in the primary burst radius. The same hit locations mentioned above may also catch fragments. Luckily, Harris only is in danger from one fragment but it hits the wall near his leg.

A random roll determines that Novice Soviet straggler #110 is in the secondary blast radius but he his not hit by fragments. His other comrades are also in danger in the secondary blast radius.

 Experienced Soviet straggler #37 is within the blast radius and takes one fragment to right arm for six points of damage.

A random roll determines Experienced Soviet straggler #03 is not in the blast radius.

Novice Soviet straggler #110 is within the blast radius but takes no fragments.

Another random roll determines that Novice Soviet straggler #137 is not within the blast radius.

Griffin is protected by the corner of the building and Potato by the sandbags. They receive no hits.

At the end of the turn, only three NPCs are unwounded. Klasha, Potato and Harris are wounded, although most of the wounds of Harris are scratches, the concussion moved his chest wound up to near serious. He needs to watch out in the future.

On the map, I changed those with Initiative of 0 to orange, to help me keep better track of them.




Thursday, September 13, 2018

0038 - The Battle of Zloczew - Turn 7

0830 23 JUL 2000
=============

Harris told me later about this dude that came screamin' out of nowhere with a hatchet. Said it reminded him of the horror films he watched as a kid. Now I know why he does not watch them anymore.

Turn 7 - Initiative Step 5
Actions:
  • Potato will advance beyond the barrier and look for a position.
  • Mitchell will continue to steer Bud around to the south.
  • Robinson will continue to advance of foot toward the barrier.

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4)

Play:
Robinson dismounts and heads off toward the barrier.

Mitchell continues to steer Bud west and succeeds in leaving the smoke cloud. The vehicle accelerates to 15m/turn. Since Mitchell is moving faster than than the safe combat speed (8m/turn), she needs to make a check. [Yes, I should have done this before but even I forget sometimes].
  • [Make a driving test – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 8] - Success. Mitchell continues without incident.

Potato crosses the barrier and takes up a position behind the sandbag barrier.

Turn 7 - Initiative Step 4
Actions:
  • Griffin continues to wait for the
  • Macron follows Robinson on foot.

Order of Actions:
  • Griffin (Agl 6)
  • Macron (Agl 4)

Play:
Griffin stays alert, looking for targets as Bud speeds on cross-country.

Macron follows Robinson, hugging the building to the north.

Turn 7 - Initiative Step 3
Actions:
  • Marshall will continue to follow Macron and Robinson
  • Logan will help Klasha into the passenger side of the HMMWV
  • Harris will attempt to buttstroke Novice Soviet straggler #111
  • Experienced Soviet straggler #03 will take cover in a building south of the street
  • Experienced Soviet straggler #37 will take cover in a building south of the street

Order of Actions:
  • Experienced Soviet straggler #03 (Agl 6)
  • Experienced Soviet straggler #37 (Agl 6)
  • Logan (Agl 5)
  • Marshall (Agl 5)
  • Harris (Agl 5 - Bulk 6 = -1)

Play:
Experienced Soviet straggler #03 takes cover in a building south of the street, watching the street to the east.

Experienced Soviet straggler #37 takes cover in a building north of the street, watching the street to the east.

Logan helps Klasha into the HMMWV.

Marshall follows Macron and Robinson, skirting the buildings south of the street.

Harris attempts to buttstroke the hatchet man with his L7A2 (treated as a bayonet without a melee bonus).
  • [Make an armed melee attack – Asset Level 8 – Difficult (x1) – Target Number 8 - Roll(s): 2] - Success.

Hatchet man will attempt to block the attack.
  • [Block an armed melee attacl – Asset Level 9 – Formdiable (x1/2) – Target Number 4 - Roll(s): 16] - Failure.

Harris sweeps the man's left leg out from under him. The damage is 6 + 4 (half of Harris' strength) = 10. The NPC is knocked down and his initiative reduced to 0, taking him out of the fight.

Turn 7 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #25 will lean out of the door and fire two rounds at Potato

Order of Actions:
  • Experienced Soviet straggler #25 (Agl 6 - Bulk 5 = 1)

Play:
Experienced Soviet straggler #25 fires two quick shots at Potato. The range is 35m (Close)
  • [Fire at Potato – Attribute Level 11 – Difficult (x1 - Quick shot at close range) – Target Number 11 (9 on the second round due to recoil - Roll(s): 16, 12] - Both miss.

Turn 7 - Initiative Step 1
Actions:
  • Klasha will remain in the HMMWV, nursing her wounds
  • Novice Soviet straggler #110 will retreat to the southwest, in order to join the others
  • Novice Soviet straggler #115 will join Experienced Soviet straggler #37 in the building to the north
  • Novice Soviet straggler #137 will join Experienced Soviet straggler #37 in the building to the south

Order of Actions:
  • Novice Soviet straggler #110 (Agl 6)
  • Novice Soviet straggler #115 (Agl 6)
  • Novice Soviet straggler #137 (Agl 6)

Play:
Novice Soviet straggler #110 begins to cut across the park, moving to join his comrades

Novice Soviet straggler #115 finds a position in the building near Experienced Soviet straggler #37 overlooking the park.

Novice Soviet straggler #137 finds a position in the building near Experienced Soviet straggler #37 overlooking the park.

At the end of the turn, hatchet man is out of the fight (very disappointing, I know) and the stragglers have fallen back to a new position to await their comrades. Potato has unexpectedly taken fire from the north.

Wednesday, September 12, 2018

0037 - The Battle of Zloczew - Turn 6

0830 23 JUL 2000
=============
Harris advanced on the south, along with the rest of the team in Bud. Logan had to stop to help Klasha, so the rest of us had to walk in from there. Typical, but walkin' is good for you, they used to say. That is, of course, unless you catch a bullet while walkin'.

Turn 6 - Initiative Step 5
Actions:
  • Potato will advance toward the barrier.
  • Mitchell will continue to steer Bud around to the south.
  • Robinson will dismount and advance of foot toward the barrier.

Order of Actions:
  • Robinson (Agl 7)
  • Mitchell (Agl 5)
  • Potato (Agl 4)

Play:
Robinson dismounts and heads off toward the barrier.

Mitchell continues to steer Bud around to the south.

Potato rushes forward, toward the barrier without resistance.

Turn 6 - Initiative Step 4
Actions:
  • Griffin reloads his magazine.
  • Macron dismounts and follows Robinson on foot.

Order of Actions:
  • Griffin (Agl 6)
  • Macron (Agl 4)

Play:
Griffin reloads his other 20 round 7.62mm N. Since he only has two magazines, he is convinced he is going to need that magazine before the day is done.

Macron dismounts and follows Robinson toward the barrier on foot.

Turn 6 - Initiative Step 3
Actions:
  • Marshall will dismount and follow Macron and Robinsone
  • Logan will administer first aid Klasha.
  • Harris advances along the building, headed west
  • Experienced Soviet straggler #03 will continue to pull back to the west.
  • Experienced Soviet straggler #37 will continue to pull back to the west.

Order of Actions:
  • Experienced Soviet straggler #03 (Agl 6)
  • Experienced Soviet straggler #37 (Agl 6)
  • Logan (Agl 5)
  • Harris (Agl 5)
  • Marshall (Agl 5)

Play:
Experienced Soviet straggler #03 retreats back across the small park before moving south around a building.

Experienced Soviet straggler #37 reaches the same building and turns south.

Logan administers first aid to clash.

  • [Administer first aid to Klasha – Asset Level 17 – Difficult (x1 - Doctor's medical kit available) – Target Number 17 - Roll(s): 15] - Success. This will reduce the healing time for Klasha's wounds.

Harris continues to move along the building toward the street in the west before taking cover at the corner of a building.

Marshall dismounts and continues on foot with Macron and Robinson. Jerry no longer has any occupants.

Turn 6 - Initiative Step 2
Actions:
  • Experienced Soviet straggler #25 will attempt to recover from being stunned.

Order of Actions:
  • Experienced Soviet straggler #25 (Agl 6)

Play:
Experienced Soviet straggler #25 attempts to recover from being stunned. The roll is a Difficult roll versus twice his Constitution (6).

  • [Recover from being stunned – Attribute Level 12 – Difficult (x1) – Target Number 12 - Roll(s): 2] - Outstanding Success. The trooper regains his senses and his feet, moving into the cover of the building.

Turn 6 - Initiative Step 1
Actions:
  • Klasha is being attended to and will not take an action this turn.
  • Novice Soviet straggler #110 will retreat to the west.
  • Novice Soviet straggler #111 will rush Harris and engage in melee combat
  • Novice Soviet straggler #115 will continue to retreat west.
  • Novice Soviet straggler #137 will continue to retreat west.

Order of Actions:
Novice Soviet straggler #110 begins to retreat across the park.

Novice Soviet straggler #111 draws his hatchet and rushes Harris, who has taken cover at the corner of the building.

Novice Soviet straggler #115 retreats down the street, headed west.

Novice Soviet straggler #137 follows his comrade down the street.
At the end of the turn, things have not changed much. The combatants are repositioning and Harris has a hatchet-wielding maniac to deal with now.



Monday, September 10, 2018

0036 - The Battle of Zloczew - Turn 5

0830 23 JUL 2000
=============
We had had enough. Grenades, claymores and a whole lot of lead had been thrown our way. The fact that we were still here had more to do with dumb luck than anything else. Still, we were here and we were goin' to remind them of that fact.

Turn 5 - Initiative Step 5
Actions:
• Potato will drop prone and fire two bursts at Novice Soviet straggler #110.
• Mitchell will continue to steer Bud around to the south
• Robinson will fire two quick shots from his AKR at Experienced Soviet straggler #25

Order of Actions:
• Robinson (Agl 7 - Bulk 2 = 5)
• Mitchell (Agl 5)
• Potato (Agl 4 - Bulk 6 = -2)

Play:
Robinson fires two shots at Experienced Soviet straggler #25 with his AKR. The range is 60m (Medium).

[Fire aimed shot at Experienced Soviet straggler #25 – Asset Level 9 – Formidable (x1/2 - quick shot at Medium range) – Target Number 4 - Roll(s): 4, 3] - One round hits his legs and misses. The second round hits his head and penetrates his helmet. The round causes 5 + 1 (blunt trauma) = 6 points of damage, but this does not result in a quick kill but the NPC is stunned.

Mitchell accelerates again. The vehicle accelerates to 9m/turn.

Potato fires two bursts at Novice Soviet straggler #110. The range is 55m (Short) but the target is obscured, reducing the burst size by 3.

[Fire a burst at Novice Soviet straggler #110 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 12, 11, 17, 12, 19, 1, 7] - One possible hit on a prone target. The hit location is a leg, resulting in a miss.

Experienced Soviet straggler #25 is within the danger zone and may be hit by three rounds.

[Danger zone attack on Experienced Soviet straggler #25 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 16, 4, 20] - All miss.

Potato fires a second burst at Experienced Soviet straggler #25.

[Fire a burst at Novice Soviet straggler #110 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 9, 14, 6, 9, 3, 9, 5] - One possible hit but the hit location is a leg, resulting in a miss on a prone target.

Experienced Soviet straggler #25 is within the danger zone and may be hit by three rounds.

[Danger zone attack on Experienced Soviet straggler #25 – Asset Level 15 – Impossible (x1/4 - Automatic fire) – Target Number 3 - Roll(s): 7, 15, 7] - All miss.

Turn 5 - Initiative Step 4
Actions:
• Griffin will reload his FN-LAR.
• Macron will fire two quick shots at Experienced Soviet straggler #25

Order of Actions:
• Griffin (Agl 6)
• Macron (Agl 4 - Bulk 5 = -1)

Play:
Griffin reloads a new 20 round 7.62mm N magazine into his FN-LAR in preparation for more targets.

Macron fires two quick shots at Experienced Soviet straggler #25. The range is 60m (Medium).

[Fire two quick shots at Experienced Soviet straggler #25 – Asset Level 13 – Formidable (x1/2 - Quick shot at medium range) – Target Number 6 - Roll(s): 5, 7] - One possible hit but the hit location is the abdomen, resulting in a miss on a prone target.

Turn 5 - Initiative Step 3
Actions:
• Marshall fires one round from her M177 at Novice Soviet straggler #110 .
• Logan will stop near Klasha.
• Harris advances along the building, headed west
• Experienced Soviet straggler #03 orders the survivors to pull back, into the town to join up with the reaction force.
• Experienced Soviet straggler #37 pulls back towards the west

Order of Actions:
• Experienced Soviet straggler #03 (Agl 6)
• Experienced Soviet straggler #37 (Agl 6)
• Logan (Agl 5)
• Harris (Agl 5)
• Marshall (Agl 5 - Bulk 3 = 2)

Play:
Experienced Soviet straggler #03 retreats back across the small park.

Experienced Soviet straggler #37 follows his comrade across the park.

Logan stops the HMMWV near Klasha.

Harris runs across the gap between the buildings.

Marshall fires one round at Novice Soviet straggler #110. The range is 50m (Medium) and the target is now obscured by smoke.

[Fire one quick shot at Novice Soviet straggler #110 – Asset Level 7 – Impossible (x1/4 - Quick shot at medium range on an obscured target) – Target Number 1 - Roll(s): 2] - Miss.

Turn 5 - Initiative Step 1
Actions:
• Klasha will attempt to regain consciousness.
• Novice Soviet straggler #110 will drag Experienced Soviet straggler #25 back into cover
• Novice Soviet straggler #111 will run south and attempt to recover a weapon from the fallen at the barricade. He currently only has a melee weapon
• Novice Soviet straggler #115 will retreat west.
• Novice Soviet straggler #137 will retreat west.

Order of Actions:
• Novice Soviet straggler #110 (Agl 6)
• Novice Soviet straggler #111 (Agl 6)
• Novice Soviet straggler #115 (Agl 6)
• Novice Soviet straggler #137 (Agl 6)
• Klasha (Agl 4)

Play:
Novice Soviet straggler #110 drags Experienced Soviet straggler #25 toward the cover of the building.

Novice Soviet straggler #111 runs south toward the barricade in hopes of finding a weapon.

Novice Soviet straggler #115 retreats west, passing the others as he does.

Novice Soviet straggler #137 also retreats west, proving to be the fastest of all of them.

Klasha attempts to regain conciousness.

[Regain conciousness – Attribute Level 3 – Diffucult (x1 vs. twice her Constitution) – Target Number 6 - Roll(s): 1] - Klasha regains conciousness as the HMMWV roars to a stop beside her.

At the end of Turn 5, the stragglers are retreating in an attempt to find a place with a better field of fire and to join up with the reaction force. The have seven WIA and three KIA. Klasha is back and the fight continues.


Sunday, September 9, 2018

0035 - New Platform Test

As I mentioned in the entry "0027 – Switching Platforms", I switched from the OpenOffice Writer journal that I had been using to a KeepNotePortable journal. The problem with the OO journal was the size. It had grown to almost 100 pages and it was difficult to maintain. I was looking for a tool that was easier to organize along the line of folders or a wiki type tool. I am happy with the results of my platform test. That being said, there is a learning curve involved in using KeepNote Portable.

Linking withing the notebook itself is done by pressing the link button and then typing. The program will automatically look for entries matching the title of what you typed. This is not well documented and it took me a while and I work in IT. I hope I saved someone some time.

When pasting, make sure to selected the type of text you want (plain text, quote, etc.). Not doing so will cause it to be pasted approximately as you copied it. It your text contained a local hyperlink, the link will be pasted as a link but your link may be broken. Really annoying.

There is not spellcheck in the Windows version but in the Linux version, which is unfortunate.

The notebook uses a folder/page structure, which is nice as it helps organize things. It makes a parallel structure on your drive that matches the notebook strucutre and copies, for example, pictures  into those folders so your links will continue to work. I am happy with that feature. What takes some getting used to is the fact that when you add a page, you have to remember to add a CHILD page to a level if you want a subordinate page. Just adding a page will get you a page at the same level. You can, however, add subordinate pages to pages, which is a nifty feature and prevents you from having to add unnecessary folders.

You can move entries in the tree with drag and drop, which is also a comfortable feature.

You can add files to pages and these are automatically added as child folders. The notebook editor also saves your work if you happen to changes notes while your working. You can move to a note and then come back to the original without losing your work. You should still save the notebook before closing it.

The notebook also allows you to define helper applications, for example your favorite text or graphic editor and this allows you to edit from your notebook without having to specifically start the application. You can also create new file extensions and define the program you want those files to open with. For example, I use OpenOffice Draw for my maps. I can define a file extension for my maps and then tell the system to always edit to those with Draw.

It is not all great, but it is good and I am happy with it.

KeepNotePortable is available here.