0710 07 AUG 2000, Praszka, Poland
============================
We
cleared the buildings and came out into an open area and were greeted
by a hail of bullets. All around us on the roof tops were guys
shooting at us with everything they had.
A
grenade sailed out from the left and hit the front of the turret. The
concussion and shrapnel did a number on us, at least as far as I
could see. Something winged off my Kevlar and another punched me in
the chest. I was laying in the hull watching Potato starting to climb
out. I assumed something went really bad.
That
was not the only grenade though. Two more went off, on close by, the
other a bit up ahead. None of them hit the vehicle, for which I am
thankful but chest still hurts a bit.
Then
there was silence. I guess them guys got more of a bloody nose than
they had anticipated. Serves ‘em right for ambushing the wrong kind
of people.
The
urban terrain makes this a close range firefight and the characters
are outnumbered so there is a good chance that they may simply be
overwhelmed or someone with an antitank weapon may move close enough
to put a round into the OT-64. For this reason, the team is
attempting to leave the area as soon as possible.
The
marauders are, for the most part, in overwatch and will fire on the
characters as they pass their line of sight. The next couple of
rounds are going to see the characters taking a lot of fire before
they can return it. We will see how that works out for them.
Initiative Step 5
Actions:- Robinson will continue
to drive the OT-64 down
the street
- Griffin
will fire a quick shot at Marauder #1-17
- Potato
will fire two bursts at Marauder
#1-25, perched on the roof of the building to the front right
- Robinson (AGL 7)
- Griffin (AGL 6 – Bulk 5 =
1)
- Potato (AGL 4 – Bulk 10 =
-6)
Robinson
drives the OT-64 forward, trying to navigate the streets buttoned up
inside the vehicle
<<< Initiative Interrupt >>>
As the OT-64 emerges into the open area, the marauders let loose with everything they have.As he heard the vehicle approaching, Marauder #1-33 prepared an anti-tank grenade. The OT-64 moves from behind the building and he lobs the grenade. The range is over 24m, so it is Long range.
[Throw anti-tank grenade at Can-Can – Asset Level 11 – Formidable (x1/2) – Target Number 5 – Roll(s): 4] – Hit. The grenade is being thrown from the top of a building, so any hits will hit the top armor. The grenade hits the hull. The top armor is the resolved using the value of the turret side armor (3). The final penetration value is 18+3 = 21. The FPV (21) minus the armor value (3) results in 18. On the chart, this give us two minor hits.
The hit result is 1 crew member/loader. Since there is no loader, the hit is taken by the driver (Robinson). Robinson suffers four hits: left arm (2),5 abdomen (stopped by the vest but 1 point for blunt trauma), left leg (3) and left arm (2). Robinson is knocked down and panics for 1 round. He now has three scratch wounds.
The second hit is taken by the secondary weapon, in this case the PK, destroying the weapon. That is unfortunate.
The concussion wave rolls over the OT-64. The crew is protected by the vehicle armor and Marauder #1-9 is protected by the building on which he has taken cover. The passengers are protected from the abdomen down by the vehicle armor. The team suffers the following concussion damage:
- Marshall:
6 / 2 (partial cover) = 3. Head (1), Right Arm (1), Left Arm (1)
- Logan:
10 / 2 (partial cover) = 5. Head (2), Right Arm (1), Left Arm (1),
Chest (1)
- Griffin:
15 / 2 = 7. Head (2), Right Arm (2), Left Arm (1), Chest (2). Griff
is knocked down. He does not panic.
- Harris:
11 / 2 = 5. Head (2), Right Arm (1), Left Arm (1), Chest (1).
- Macron:
9 / 2 = 4. Head (1), Right Arm (1), Left Arm (1), Chest (1).
- Klasha:
6 / 2 (partial cover) = 3. Head (1), Right Arm (1), Left Arm (1)
- Marshall
takes six hits, three of which are stopped by the vehicle armor. The
other three hits, head (4 + 1 for blunt trauma = 5×2 #House Rules =
10), Right Arm (9) and Chest (3 + 1 for blunt trauma = 4 x 2 #House
Rules = 8). Marshall is knocked down and stunned. Marshall does not
suffer a quick kill but now has a slight wound to the head
- Logan
almost takes one fragment, but it is stopped by the vehicle armor
- Griffin
takes no fragments
- Harris
also takes no fragments
- Macron
takes one fragment to Left Arm (6) and is knocked down but he does
not panic.
- Klasha
takes 1 fragment to the Chest (1 + 1 for blunt trauma = 2×2 #House
Rules = 4) and she is knocked down but does not panic
Marauder
#1-34 has been waiting to take a shot and now has his chance. He
takes a pop at Logan with his SVD. The range is approximately 28m
(Short). He will fire two rounds, the first of which will count as
aimed.
[Fire
an aimed round at Logan
– Asset Level 11
– Average
(x2) –
Target Number 22
– Roll(s): Natural 20]
– Miss
and his weapon jams (#House
Rules).
Marauder
#1-37 opens up with his L7A2. The gunner is prone with the bipod
deployed and the range is Short. He will fire three bursts at Macron.
[Fire
the
first
burst at Macron
– Asset Level 11
– Impossible
(x1/4) –
Target Number 2
– Roll(s): Natural 18,18,
7, 15, 7, 15, 10, 17, 1, 20] – One
possible hit but his weapon jams (#House
Rules).
Logan is covered by the hatch with his
head, arms and upper chest exposed. The
round hits him in the left arm (8).
Half
of the misses may hit people in the danger zone, which is pretty much
everyone not inside Can-Can (Potato, Wally and Robinson). This leaves
a total of 9 / 2 (round down) = 4 shots.
[Danger
zone fire from
the
first
burst
– Asset Level 11
– Impossible
(x1/4) –
Target Number 2
– Roll(s): 19, 10, 11, 15]
– No hits.
Experienced
Soviet marauder #1-38 will fire four rounds from his AK-74 at Griffin
(randomly determined). The range is Short and from the point of view
of the shooter, Griffin has cover from the abdomen down and all left
side hits are changed to the near (Right) side. The first shot counts
as aimed
[Fire
an aimed shot at Griffin
– Asset Level 11
– Average
(x2)
– Target Number 16
– Roll(s): 6]
– One possible hit with an Outstanding
success. The hit location is abdomen (Miss). Literally just dodged
the bullet on that one.
[Fire
three quick shots at Griffin
– Asset Level 11
– Difficult
(x1)
– Target Number 11, 10 on the last
shot due to recoil – Roll(s):
20] – The
weapon jams on the first shot (#House
Rules).
Experienced
Soviet marauder #1-25 will fire four rounds from his AK-74 at Macron
(randomly determined). The range is Short and from the point of view
of the shooter, Macron has cover from the arms down and all right
side hits are changed to the near (Left) side. The first shot counts
as aimed
[Fire
an aimed shot at Macron
– Asset Level 11
– Average
(x2)
– Target Number 16
– Roll(s): 20]
– Miss
and his weapon jams (#House
Rules).
Experienced
Soviet marauder #1-26 fire three rounds from his SVD at Klasha
(randomly determined). The range is Short and from the point of view
of the shooter, Klasha has cover from the arms down and all right
side hits are changed to the near (Left) side. The first shot counts
as aimed
[Fire
an aimed shot at Klasha
– Asset Level 11
– Average
(x2)
– Target Number 16
– Roll(s): 17]
– Miss.
[Fire
two
shots
at Klasha
– Asset Level 11
– Difficult
(x1)
– Target Number 11, 9 on the last one
due to recoil – Roll(s):
8,11] –
One possible hit. Klasha takes 14 points
of damage to the Left Arm. She now has a serious wound.
Finally
there is Experienced Soviet marauder #1-9. From his position high on
the building, he decides to drop a fragmentation grenade on the
passing OT-64. The range is Effective range.
[Drop
a grenade on the OT-64
– Asset Level 11
– Difficult
(x1)
– Target Number 11
– Roll(s): 15]
– Miss. The grenade deviates, bouncing
off the vehicle and landing in the space between it and the building.
There the building and the OT-64 will
shield the team from concussion and fragments.
Now
since the vehicle has been penetrated, we should check to see if
anyone bails out. Of course the rules say you should check for
everyone but then we have some people that are already panicking
(Robinson) or stunned (Marshall). Rolling for them has no added
benefit. I also don’t generally roll for those that are knocked
down, as they get checked when they are knocked down. That leaves the
rest (Potato, Harris, Logan and Wally).
Potato
rolls a six and bails out. He will spend the next two turns climbing
out of his turret hatch and then will have to wait two turns before
remounting. This is an interesting twist.
Harris
does not bail out and neither does Logan. Wally however does and he
makes to dismount like Potato. Guess those fragments that hit
Robinson came really close.
<<<
End of the Initiative Interrupt >>>
Griffin
was knocked down and will lose his turn.
Potato
is bailing out and will also lose his turn.
Initiative Step 4
Actions:- Macron
misses his turn as he is knocked down.
- Harris
will fire two burst from his RPK-74 at Experienced Soviet marauder
#1-9 as he drops the grenade on the OT-64
- Harris (AGL 5 – Bulk 5 =
0)
Harris
fires off the first burst at Experienced Soviet marauder #1-9. The
range is Short so no dice are lost.
[Fire
a burst at Experienced Soviet marauder #1-9
– Asset Level 13
– Impossible
(x1/4)
– Target Number 3
– Roll(s): 4,16,12,3,20]
– One possible hit.
The target is prone and facing Harris.
The round hit him in the chest and causes 3×2 (#House Rules) = 6
points of damage. The quick kill roll is 3, resulting in a quick
kill. The roll of a natural 20 results
in a jam for Harris (#House Rules).
Experienced
Soviet marauder #1-10 is in the danger zone of the rounds (4) that
missed their initial target. Half of those rounds (2) may hit the
marauder. The range is still short.
[danger
zone attack on
Experienced Soviet marauder #1-10
– Asset Level 13
– Impossible
(x1/4)
– Target Number 3
– Roll(s): 6,7]
– Both miss.
Initiative Step 3
Actions:- Experienced Soviet marauder
#1-10 stays in overwatch and prepares to fire on the team as they
pass by
- Experienced Soviet marauder
#1-13 stays in overwatch
- Experienced Soviet marauder
#1-14 stays in overwatch
- Experienced Soviet marauder
#1-17 will fire three rounds from his SVD at Logan
- Experienced Soviet marauder
#1-21 stays in overwatch
- Experienced Soviet marauder
#1-22 stays in overwatch
- 2LT
Jade Marshall misses her
turn as she
is knocked down.
- 2LT
Wayne Logan will fire
three rounds from his AKM at Experienced
Soviet marauder #1-17, who
is drawing a bead on him
- Experienced Soviet marauder
#1-10 (AGL 6)
- Experienced Soviet marauder
#1-13 (AGL 6)
- Experienced Soviet marauder
#1-14 (AGL 6)
- Experienced Soviet marauder
#1-21 (AGL 6)
- Experienced Soviet marauder
#1-22 (AGL 6)
- Experienced Soviet marauder
#1-17 (AGL 6 – Bulk 6 = 0)
- 2LT Wayne Logan (AGL 5 –
Bulk 5 = 0)
The
marauders on stay on overwatch, so there is nothing to report there.
Logan and Marauder 17 are basically in a shoot out. Both have an
adjusted agility of 0, meaning we have to roll it out on a D6. On a
1-3, Logan goes first; 4-6 the marauder acts first. The roll is a 3,
giving the first action to Logan.
Logan
fires three rounds from his AKM at the Marauder. The range is Short.
[Fire
three
quick shots at Experienced
Soviet marauder #1-17 –
Asset Level 10
– Difficult
(x1)
– Target Number 10,
7 on the
last one due to recoil – Roll(s):
15,20] –
Miss and his weapon jams on the second
shot (#House Rules).
That is unfortunate.
Undeterred
by the incoming fire, the marauder fires at Logan. The range is also
Short.
[Fire
three
quick shots at Experienced
Soviet marauder #1-17 –
Asset Level 11
– Difficult
(x1)
– Target Number 11 on the first round,
9 on the
second round and 5 on the last
one, all
due to recoil – Roll(s):
12,12,14] –
All miss. Guess both of them jerked the
rounds in the excitement.
Initiative Step 2
Actions:- Experienced
Soviet marauder #1-6 will
throw the antitank grenade he had prepared before he was knocked
down.
- Experienced
Soviet marauder #1-6 (AGL 6)
Experienced
Soviet marauder #1-6 pulls the pin and lets the grenade fly. The
range is effective range.
[Throw
anti-tank grenade at Can-Can
– Asset Level 11
– Difficult
(x1) – Target Number 11
– Roll(s): 19]
– Miss.
The
grenade overshoots the target, blowing a hole in the roadway 10m in
front of Can-Can. No one takes concussion or fragmentation damage.
Initiative Step 1
Actions:- SPC
Walerian ‚Wally‘ Losinski misses
his turn, as he is bailing out
- AGT
Sukhikh Klara (Klasha) Kirillovna misses
her turn since she is knocked down.
- Novice
Soviet marauder #1-41 remains in overwatch.
There
are no more actions this turn. The active marauders have suffered 38%
casualties (WIA: 5, KIA:3), meaning they have had enough and will
retreat. The team takes a moment to catch their breath after passing
through the kill zone and everyone clears their weapons as we wait
for Potato and Wally to remount, looking around sheepishly as they
do.
The
team mostly has a few scratch wounds, the most serious being the
slight wound suffered by Marshall and the serious wound suffered by
Klasha (again – girl has really bad karma combined with bad hit
points, not a good combination).
Logan
attempts first aid on Klasha’s left arm with his doctor’s medical
kit.
[Perform
first aid on Klasha’s left arm
– Asset Level 17
– Difficult
(x1) – Target Number 17
– Roll(s): 1]
– Outstanding success.
Logan
also passes out a round of antibiotics, but we still need to check
for infection:
- Marshall
- Head (Slight) – No Infection
- Chest (Scratch) – No Infection
- R. Arm (Scratch) – No Infection
- L. Arm (Scratch) – No Infection
- Griffin
- Head (Scratch) – No Infection
- Chest (Scratch) – No Infection
- R. Arm (Scratch) – No Infection
- L. Arm (Scratch) – Infection occurs
- Harris
- Head (Scratch) – No Infection
- Chest (Scratch) – No Infection
- R. Arm (Scratch) – No Infection
- L. Arm (Scratch) – No Infection
- Macron
- Head (Scratch) – No Infection
- Chest (Scratch) – No Infection
- R. Arm (Scratch) – No Infection
- L. Arm (Scratch) – No Infection
- Klasha
- Head (Scratch) – No Infection
- Chest (Scratch) – No Infection
- R. Arm (Scratch) – No Infection
- L. Arm (Scratch) – No Infection
All
in all, the team came out on top but they have a lot of scratches to
show for it. The PK is out of commission and they have a seriously
wounded team member. All because of a minor dust up that went bad for
those that chose to start it.