0915 07 AUG 2000, Weilun, Poland
============================
From
one second to the other, everything changed. The guards drew down on
us and the we returned the favor. Some of the civvies trapped between
us hit the ground screaming, others ran away doing the same.
Klasha
and Potato started some song and dance but that did not go well,
apparently. Civvies were pushed aside as the guards moved to grab
Klasha. We figured the day had gone to hell anyway, so why stop now.
Bullets
started flying after that.
So
the team has hit a snag. One of the guards has recognized Klasha as
an intelligence agent. The question is how the team will continue.
The idea was to bluff their way through. That will not happen now.
The
first possibility would be that the team try to convince the guards
that the Klasha was somehow working with a Soviet unit.
Klasha,
with the help of Potato, tell the guards that Klasha has been with
their unit for over a year, realizing that the Soviet forces controls
all of Central Europe and is Klasha’s best chance for survival. The
guards are probably not disposed to just believe the story.
[GME:
Will
the guards buy into the story presented by Klasha and Potato?
- Chaos Rank 6
– Very
Unlikely
(45%)
- 57%
- No]
So,
that is another plan down the drain. It does not, however,
necessarily mean that they will take action.
[GME:
Will
the guards attempt to detain Klasha?
- Chaos Rank 6
– 50/50
(65%)
- 40%
- Yes]
The
guards move forward to grab Klasha and the team has a choice to make:
fight or flight. Their cover has been blown so leaving is just not an
option. Guess someone might have to die.
There
are nine civilians in the area. I will give them an equal chance of
running from the area(1-50) or remaining in place (51-100). If they
flee, they will attempt to leave the map by the closest exit. The
results are:
- Civilian 1 – remains in place
- Civilian 2 – remains in place
- Civilian 3 – flees
- Civilian 4 – flees
- Civilian 5 – flees
- Civilian 6 – remains in place
- Civilian 7 – remains in place
- Civilian 8 – flees
- Civilian 9 – flees
Civilians
caught in the crossfire maybe hit as per the rules. It is an area
with a lot of metal and concrete. A ricochet is definitely possible.
If
caught in the blast of an explosive weapon or automatic fire, they
may be hit normally. If a round is fired over them and misses, they
may be hit but the difficulty level is one level higher, as they are
not the intended target.
The
guards hiding behind the wrecks have cover from the abdomen down, as
do the characters in Can-Can, with the exception of Wally (acting as
commander) and Harris (acting as gunner), as both of them have full
cover.
No
one is surprised by the encounter. Not let the fireworks begin.
Initiative Step 5
Actions:- Robinson
will
fire 5 single-shots at Experienced
Polish guard #2-3 with his AKR (Modified
initiative: Agl
7 – Bulk 2 = 5)
- Griffin
will
fire one round from his Vz-54 at Veteran
Polish guard #2-1 (Modified
initiative: Agl
6 – Bulk 5 = 1)
- Potato
will
fire 5 single-shots from his RPK-74 at Experienced Polish guard #2-4
(Modified
initiative: Agl
4 – Bulk 5 = -1)
Robinson
swings his AKR over to point at the guard and lets off fire quick
shots. The range is Short.
[Fire
five
quick shots at Experienced Polish guard #2-3
–
Asset Level 9
– Difficult
(x1)
– Target Number 9
– Roll(s):
15,16,14,9,5]
– Two
rounds hit.
The
first round hits the guard in the right leg (6) and the second hits
him in the left arm (3), for a total of 9. The guard is knocked down
and he panics for two turns.
Three
rounds missed their intended target and Robinson is shooting by
civilian 7. We need to check for hits.
[Misses
possibly hitting civilian 7
–
Asset Level 9
– Formidable
(x1/2)
– Target Number 4
– Roll(s):
5,4,7]
–
Unfortunately one round hits the civilian. The target is prone and
facing away from the shooter.
The
round hits the civilian in the right leg for 6, the civilian is
knocked down and their initiative reduced to 0. Collateral damage.
That is not good.
Griffin
fires a quick shot at at Veteran
Polish guard #2-1. The
range here is also Short.
[Fire
one
quick shot at Veteran Polish guard #2-1
– Asset Level 13
– Difficult
(x1)
– Target Number 13
– Roll(s):
18]
– Miss
The
round will also pass by civilian 7. He may be hit again.
[Misses
possibly hitting civilian 7
– Asset Level 13
– Formidable
(x1/2)
– Target Number 6
– Roll(s):
6]
–
Unfortunately the
round hits the civilian. The target is prone and facing away from the
shooter.
The
round hits the target in the abdomen, causing 16 points of damage,
for a total of 22 points of damage. The NPC is seriously wounded.
Potato
fires at Experienced
Polish guard #2-4. The
range is Short.
[Fire
five
quick shots at Experienced Polish guard #2-4
– Asset Level 16
– Difficult
(x1)
– Target Number 16
– Roll(s):
18,7,13,10,8]
– Four
hits.
The
rounds hit the guard in the abdomen (3 + 1 blunt trauma), right leg
(10), left arm (5) and the right leg (7) again. The total damage is
26 and the guard is seriously wounded. His initiative is reduced to
0, taking him out of the fight.
One
round misses its target and passes over civilian 6.
[Misses
possibly hitting civilian 6
– Asset Level 16
– Formidable
(x1/2)
– Target Number 8
– Roll(s):
16]
–
The
round misses.
Initiative Step 4
Actions:- Veteran
Soviet soldier #6-1 will
move to cover behind the wreck on the right flank
(Modified
initiative: Agl
7
=
7)
- Veteran
Soviet Doctor #6-8 will
run from the tent and take cover behind the nearby wreck
(Modified
initiative: Agl
7
=
7)
- Veteran
Polish guard #2-1 will
throw a concussion grenade at Potato
(Modified
initiative: Agl
7
=
7)
- SSG
Micheal Macron will
fire two single shots at Veteran Soviet soldier #6-1 (Modified
initiative: Agl
4
– Bulk 10
= -1)
- MAJ
Edward Harris will
fire three
single rounds from the
KPV at Novice Polish guard #2-5
(Modified
initiative: Agl
5
– Bulk 10
= -5)
Veteran
Soviet soldier #6-1 runs
to the south, taking cover behind a wreck near the wall.
Veteran
Soviet Doctor #6-8 leaves the tent, moving away from the firing to
take cover behind a wreck.
Veteran
Polish guard #2-1 pulls a concussion grenade from his web gear,
tossing it toward Potato. The range is Effective.
[Throw
a concussion grenade at Potato
– Asset Level 13
– Difficult
(x1)
– Target Number 13
– Roll(s):
14]
– Miss.
The grenade deviates.
The
grenade lands behind the group, to the left of Can-Can. Harris and
Wally are protected by the vehicle and suffer no concussion.
Marshall,
Logan and Klasha are partially exposed and take half of the
concussion damage. The total damage is:
- Marshall: 21 / 2 = 10 (rounded down). She takes 1 point to damage everywhere, but the head, chest and right arm, which take 2. She is knocked down by the blast. She now has a serious head wound but she is not stunned and does not panic. Her initiative is reduced to 0, taking her out of the fight.
- Logan: 13 / 2 = 6 (rounded down). He takes 1 point to all locations except the left leg. The concussion, however, knocks him down.
- Klasha: 19 / 2 = 9 (rounded down). She takes 1 point to damage everywhere, except the head, chest and abdomen, where she takes 2. She is knocked down and stunned for two rounds but does not panic. She now has a serious wound to the head.
Potato,
Macron and Robinson are also caught in the concussion. Griffin is
protected by the bulk of the OT-64.
- Potato: takes 10 points of damage, with one point to each location except the head, left arm and right leg, which take two. Potato is knocked down but not stunned and he does not panic.
- Macron: takes 9 points of damage, with one point to each location except the head and right arm, which take two. Macron is knocked down but not stunned and he does not panic. He now has a slight wound to the left arm.
- Robinson: takes 6 points of damage, with one point to each location except the left leg, which takes none. He is not knocked down.
Finally,
Civilian 6 and Experienced Polish guard #2-4 are also hit by the
concussion. Civilian 6 takes 5 points of damage but they are not
knocked down and there is no quick kill.
Experienced
Polish guard #2-4 takes also takes 5 points of damage but they are
not knocked down and there is no quick kill.
Civilian
7 is protected by the bulk of the OT-64.
Macron
misses his turn, as he is knocked down.
Harris
fires the KPV at the guard. The range is Short.
[Fire
three
quick shots at Experienced Polish guard #2-4
– Asset Level 9
– Difficult
(x1)
– Target Number 9
– Roll(s):
20,13,5]
– One
possible hit.
The
round punches through the wreck, only slowing slight before impacting
on his left leg, causing 46 points of damage. The target bleeds out
soon after.
Based
on our initial rules, the one of the two remaining rounds may hit a
civilian (on being a 20, misses but does not result in a jam).
[Misses
possibly hitting civilian 7
– Asset Level 9
– Formidable
(x1/2)
– Target Number 9
– Roll(s):
19]
–
Miss.
Probably better, as the civilian has suffered enough.
Initiative Step 3
Actions:- Experienced
Soviet soldier #6-2 will
move to cover behind the wreck on the right flank
(Modified
initiative: Agl
6
=
6)
- Experienced
Soviet Nurse #6-9 will
run and take cover behind the nearby wreck
(Modified
initiative: Agl
6
=
6)
- Experienced
Polish guard #2-2 will
fire a burst from his RPK-74 at
Robinson
(Modified
initiative: Agl
6
– Bulk
5 =
1)
Experienced
Soviet soldier #6-2 runs
to cover near his comrade, reading his weapon.
Experienced
Soviet Nurse #6-9 cowers
behind the wreck with the doctor.
Experienced
Polish guard #2-2 fires a
burst at Robinson. The range is Short.
[Fire
a burst at Robinson
– Asset Level 11
– Impossible
(x1/4)
– Target Number 2
– Roll(s):
16,1,19,14,4,15,16,17,5,18]
– One
hit.
The
round hits in the right leg for 8, knocking him down this time.
Some
of the rounds that miss may hit someone in the danger zone.
[Danger
zone attack from
automatic fire
– Asset Level 11
– Impossible
(x1/4)
– Target Number 3
– Roll(s):
8,13,14,19]
– All
miss.
Initiative Step 1
Actions:- Wally
will slide over into the driver’s seat
(Modified
initiative: Agl
5
=
5)
- Novice
Soviet soldier #6-3 will
take cover in the stairwell
(Modified
initiative: Agl
6
=
6)
- Novice
Soviet soldier #6-4
will
also take cover near the stairwell
(Modified
initiative: Agl
6
=
6)
- Novice
Soviet soldier #6-5
will
drop prone and observe the opening to the garage
(Modified
initiative: Agl
6
=
6)
- Novice
Soviet soldier #6-6
will
drop prone behind the M60 and observe the opening to the garage
(Modified
initiative: Agl
6
=
6)
- Novice
Soviet Medic #6-10 will take cover behind the 3/4-ton truck
(Modified initiative: Agl 6 = 6)
- Novice
Soviet Medic #6-11
will take cover behind the 3/4-ton truck (Modified initiative: Agl 6
= 6)
- Novice
Soviet Stretcher Bearer #6-12 will take cover behind the 3/4-ton
truck (Modified initiative: Agl 6 = 6)
- Novice
Soviet Stretcher Bearer #6-13
will
run for cover by the stairwell
(Modified initiative: Agl 6 = 6)
All
the novices run for cover as Wally slides over into the driver’s
seat. The turn closes with the aid station personnel suffering 18%
casualties (2 WIA, 1 KIA). They
will begin to retreat now.
The
characters will need to pick themselves up and dust themselves off
now.