1045
07
AUG 2000, Near Weilun,
Poland
============================
After
strapping the generator on the back deck and stowing the small
freezer with the blood and plasma, the team can prepare the package
for the civilians. The drugs most needed to combat the outbreak are:
Item
|
No.
Available
|
Antibiotic
– (Liquid or Oral)
|
95
Units
|
Mild
Pain-Reliever
|
163
Units
|
It
would have been nice to have more and a lot of people got hit for
very little return, but that is the way it goes sometimes.
After
the package is prepared, the team is left with:
Item
|
No.
Available
|
Blood,
Whole
|
2
Units
|
Plasma
|
3
Units
|
Sedative,
Strong
|
160
Units
|
Doctor's
Medical Kit
|
2
Kits
|
Small
Freezer
|
1
|
1.5kw
Generator
|
1
|
The
greatest problem now is how to get the medication BACK to Weilun. It
would probably not be advisable to roll on back into town, drop off
the wounded civilian and the drugs. Better to maintain the appearance
of a marauder raid.
Instead
the team can continue on to Zloczew. They have been there before,
freeing the town from the control of a group of stragglers. The
townspeople will probably not be very upset to see them and maybe the
team can find a way of getting the medication back to Weilun.
We
have not had a random encounter during this period of travel so I can
just go ahead and roll. The territory around Zloczew used to be
classified Terrorized, as the stragglers had taken over the town and
had their way with it before the officer showed up and restored
order. Since the characters drove off the stragglers and rearmed the
town, I would classify the territory as Insular. The town is not keen
on a repeat. The territory type will not add a modifier to the
encounter roll.
The
terrain type is, of course, Road. A roll of 3 gives us the encounter
type Group and a second roll (5) reveals that they are Hunters. The
terrain is open, so the encounter distance is just over 2km (2,100m).
Using
my generator tool, the group can be fleshed out.
Encounter:
Hunters unit with 7 hunters. (Observation 16)
=============================================
Veteran
Polish hunter #1
(Initiative:
4, Attributes: 7, Assets: 13, UCD: 4)
Motivation:
-----------------------------------------------------
Very
ambitious: The NPC will be overwhelmed by a desire to manipulate
and control the people around him, to become a ruler of men.
Moderately
violent: The NPC is aggressive and inclined to view violence as
the preferred means of resolving disputes.
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds
Grenades:
HC Smoke Grenade q
Equipment:
Flak Jacket, Combat Webbing, Pack, Gas Mask, Sleeping Bag,
Food:
5kg of Wild Food
*****************************************************
Experienced
Polish hunter #2
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: Double-Barreled Shotgun with 4 magazine(s)/belt(s) and 10
loose rounds
Melee
Weapon: Club
Equipment:
Pack, Sleeping Bag,
Food:
1kg of Wild Food
*****************************************************
Experienced
Polish hunter #3
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: Crossbow with 7 arrows/bolts
Grenades:
Antitank Grenade q
Equipment:
Kevlar Vest, Combat Webbing, Pack, Sleeping Bag, Gas Mask,
Food:
7kg of Domestic Food
*****************************************************
Experienced
Polish hunter #4
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: Pump-Action Shotgun with 5 magazine(s)/belt(s) and 10 loose
rounds
Equipment:
Kevlar Helmet, Combat Webbing, Pack, Sleeping, Pack, Flashlight,
Food:
3kg of Wild Food
*****************************************************
Experienced
Polish hunter #5
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: Double-Barreled Shotgun with 4 magazine(s)/belt(s) and 20
loose rounds
Grenades:
Fragmentation Grenade q
Equipment:
Pack, Sleeping Bag, Flashlight,
Food:
1kg of Wild Food
*****************************************************
Novice
Polish hunter #6
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: .22 Semiautomatic with 2 magazine(s)/belt(s) and 10 loose
rounds
Melee
Weapon: Hatchet
Equipment:
Kevlar Helmet, Combat Webbing, Pack, Sleeping, Pack, Flashlight,
Food:
4kg of Wild Food
*****************************************************
Novice
Polish hunter #7
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
qqqqq
qqqqq qqqqq qqqqq -1
Initiative
qqqqq
qqqqq qqqqq qqqqq -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: .22 Semiautomatic with 4 magazine(s)/belt(s) and 20 loose
rounds
Grenades:
140mm HEAT Rifle Assault Weapon (RAW) rifle grenade q
Equipment:
Kevlar Helmet, Combat Webbing, Pack, Sleeping, Pack, Flashlight,
Food:
9kg of Wild Food
-----------------------------------------------------
The
unit is mounted on horses with riding saddles.
Time
to check surprise. The characters are moving in a vehicle, making the
roll Average for the Hunters. There are seven hunters in the group
(-7) but the characters have a vehicle (+5), making the asset 14.
[Detect
the approaching characters in a vehicle
–
Asset Level 14
– Average
(x2)
– Target Number 19
– Roll(s):
6]
– Outstanding
Success.
That
was to be expected, as the OT-64 is not known for its stealth
characteristics. Can the characters pull off the same trick?
The
highest Observation for the characters is 15, minus 5 for the
vehicle, plus 7 for the number of people in the other group, for a
total of 17. The hunters do not have a vehicle, so the roll is
Difficult.
[Detect
the Hunters
–
Asset Level 17
– Difficult
(x1)
– Target Number 19
– Roll(s):
13]
– Success.
Both
groups detect each other. Now to see how it play out.
On
the road to Zloczew, the group could probably come from either town,
so a random roll (1-3 Weilun, 4-6 Zloczew), reveals that they are
from Zloczew. Still, maybe there are open to a deal.
We
can use the settlement attitude table to set the basic attitude for
the group. I roll one D6 and add 3 because of the territory type,
resulting in the group being Frightened. This is understandable, as
the group is out trying to find food for their community and a lot of
armed bands are dangerous. How will they react? We can ask the GME.
It
is very unlikely the Hunters will just attack the group out of hand,
as they are definitely outgunned. Still, we have to know.
[GME:
Will
the group attack the characters?
- Chaos Rank 6
– Very
Unlikely
(45%)
- 100%
- Exceptional
No]
Wow,
not only will they not attack, they will go out of their way to avoid
conflict with the characters. This means that they would probably
flee, but we can ask the GME anyway.
[GME:
Will
the group flee
from
characters?
- Chaos Rank 6
– Very
Likely
(90%)
- 100%
- Exceptional
No]
Now
that is strange, two 100s in a row. So are the ways of the mysterious
die gods.
The
group does not flee, so this means that they let the characters
approach, but why? Maybe they want to take the chance and contact the
character group.
[GME:
Are
the Hunters willing to talk?
- Chaos Rank 6
– Unlikely
(50%)
- 55%
- No]
Maybe
they are concerned if they flee that may make them a target. This is
likely, given the present state of the world.
[GME:
Are
the Hunters scared to flee because they may be seen as a victim or
threat?
- Chaos Rank 6
– Likely
(85%)
- 50%
- Yes]
So
they remain where they are in order to not give the impression that
they have something to hide. That is great, so we can assume the
characters are allowed to approach, stopping near the group. We can
also assume 50m is close enough. Marshall was there, so she can tell
us.
We
rolled up slowly on the group. There was no sense scaring anyone, as
that would just have led to some more early departures from this
world. We had had enough for today.
The
group fanned out in front of us, probably to avoid us getting too
many wit the KPV, if we decided to mow them down. Better safe than
sorry and they seem to have been around the block a couple of times.
It
was a rag tag group. They were obviously civilian but they had some
military hardware in there
stocks,
including a well used AK. They seemed serious but we had the
impression that they were generally trying to avoid a fight. That
suited me just fine.
Now,
where to go from here?