1110 08 AUG 2000, Zdunska Wola, Poland
===================================
"I
remember the first explosion, as the flames ripped through the vehicle just
before the fuel tank went up. I didn't hear the second explosion, as my ears
were still ringing from the first one. Griff started wavin' for everyone to get
the hell out of Dodge and I was not in a mood to be asked twice. We were
hoofin' it from here, that was for certain."
I started
writing this and then thought to go back and read the other posts. Needless to
say, I had started writing it with a different plot. Still, we need to remember that the rule is once you put
something on paper or wherever you keep your journal, then it is written in
stone and will happen. We determined with the help of the GME that the Poles
would fire on the characters without warning. That is the way it will be.
I made a
couple of adjustments to the equipment, replacing the L1A1 with an FN-FNC and
concentrated the 140mm RAW and the HEAT rifle grenades with people that can
actually use them.
After finishing
the record keeping, I looked at the map and tried to find a nice place for the
ambush. There is a section of straight road with buildings on one side just
before the road crosses a bridge. This would give the ambushers cover without
offering much for the team. The majority of the Poles will take cover in the
stream bed with a small element of the team's left flank under cover of some
buildings.
We should
still give the characters a chance to detect the ambush.
[Detect the
ambush – Asset Level 11 (modified) – Difficult (x1) – Target Number 11 –
Roll(s): 15] – The ambush is successful
The Poles
get a free turn of shooting.
Assumptions:
Prior to
the beginning of the lead flinging session, we can make the following
assumptions:
• Robinson
is driving. His head is exposed.
• Wally is
at the commander's station. His head is exposed.
• Potato is
manning the turret. He is exposed from the chest upwards.
• Macron,
Klasha and Marshall are inside the vehicle, wounded
• All
others are standing in the rear hatches but protected by the hatches from the
side. From the front, the team in the back can only by hit in the head, chest
and their left or rights arms, depending on the side they are standing on
(Harris and Griffin on the left, Logan and Griffin on the right).
• Can-Can
is moving at 30m/turn
• The Poles
on the stream bank are laying down have packed dirt as cover (AV 2)
• The Poles
in the houses are behind brick walls (AV 3)
Let's begin
then.
Initiative
Step 5
Actions:
• Elite Polish soldier #1-1 will fire two
bursts from his M231 at the team.
Elite
Polish soldier #1-1 fires his M231. The range is 45m (Medium), resulting in two
die being lost.
[Fire burst
#1 at the team – Asset Level 15 – Impossible (x1/4) – Target Number 3 –
Roll(s): 11,5,7] – No hits
[Fire burst
#2 at the team – Asset Level 15 – Impossible (x1/4) – Target Number 3 –
Roll(s): 10,4,10] – No hits
The group
got lucky on that one.
Initiative
Step 4
Actions:
• Veteran
Polish soldier #1-2 will fire two bursts from his RPK-74 at the group
• Veteran
Polish soldier #1-3 will fire one 140mm RAW HEAT rifle grenade the OT-64
• Veteran
Polish soldier #1-4 will fire two bursts from his AKR at the group
• Veteran
Polish soldier #1-5 will fire two bursts from his AKR at the group
• Veteran
Polish soldier #1-6 will fire a HEAT rifle grenade at the OT-64
• Veteran
Polish soldier #1-7 will fire two bursts from his AKR at the group
Veteran
Polish soldier #1-2 fires his RPK-74 at the group. The range is 45m (Short),
resulting in no die being lost.
[Fire burst
#1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 –
Roll(s): 12,14,18,9,17,13,17,6,15,1] – One possible hit
[Fire burst
#2 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s):
8,18,10,10,16,6,7,9,6,16,] – No hits
One
possible hit. Several members are exposed and possible targets. They are:
• Robinson
• Wally
• Potato
• Griffin
• Logan
• Harris
A random
roll reveals it to be Potato, who is hit in the right arm for 4 points
(Scratch).
Veteran
Polish soldier #1-3 fires his 140mm RAW HEAT rifle grenade at the OT-64. The
range is approximately 45m (Short). The difficulty is increased one level due to
target movement.
[Fire 140mm
RAW – Asset Level 13 – Formidable (x1/2) – Target Number 6 – Roll(s): 4] – Hit.
The round
hits the OT-64 on the hull front (AV 4). The round has a penetration of 75C,
resulting in a difference of 71, resulting in three major damage results. This
may well be the end of Can-Can.
The first
hit is 3 (fuel) and the damage result of 71 is the chance that the fuel will
catch fire. A percentage roll of 63 seals Can-Can's fate. With a
"whoosh", flames and smoke start to fill the crew compartment. :-(
The second
roll is a 5 (ammo), resulting in 71% of the ammunition being destroyed. The
vehicle is on fire, so that does not really make a difference.
The final
roll is 4 (fuel), which really has no effect as the vehicle is already on fire.
The crew must now abandon the vehicle.
Concussion
Concussion
from the explosion rolls over the vehicle and its crew. As I mentioned before,
not all of the hit locations of each team member are exposed. Marcon, Marshall
and Klasha are completely covered and will not take any concussion damage.
Veteran Polish soldier #1-4 and Veteran Polish soldier #1-5 have their heads,
arms and chests exposed, as they are preparing to fire. In any case, the damage
will still be divided by 7 before being applied.
The damage
is:
• 2LT Wayne
Logan - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4,
Damage = 9 / 7 = 1 points per hit location, with an additional point to head
and right leg
• SSG
Michael Griffin - Concussion Value 8 / 2 (partially exposed in an armored
vehicle) = 4, Damage = 14 / 7 = 2 points per hit location.
• MAJ
Edward Harris - Concussion Value 8 / 2 (partially exposed in an armored
vehicle) = 4, Damage = 13 / 7 = 1 points per hit location, with an additional
point to every location except the left leg
• SPC
Walerian ‚Wally‘ Losinski - Concussion Value 8 / 2 (partially exposed in an
armored vehicle) = 4, Damage = 13 / 7 = 1 points per hit location, with an
additional point to every location except the left leg
• MSG
Eduard Lyubomyrovych Potapenko - Concussion Value 8 / 2 (partially exposed in
an armored vehicle) = 4, Damage = 9 / 7 = 1 points per hit location, with an
additional point to head and left leg
• SFC Jack
Robinson - Concussion Value 8 / 2 (partially exposed in an armored vehicle) =
4, Damage = 10 / 7 = 1 points per hit location, with an additional point to
head, left leg and left arm
• Veteran
Polish soldier #1-4 - Concussion Value 2 / 2 (partially exposed in an armored
vehicle) = 1, Damage = 4
• Veteran
Polish soldier #1-5 - Concussion Value 2 / 2 (partially exposed in an armored
vehicle) = 1, Damage = 3
Burst
The team
who are exposed in the vehicle, as well as Veteran Polish soldier #1-4 and
Veteran Polish soldier #1-5, are within the primary blast area. Elite Polish
soldier #1-1, Veteran Polish soldier #1-2, Veteran Polish soldier #1-3, Veteran
Polish soldier #1-7 and Experienced Polish soldier #1-9 are in the secondary
blast area. Only exposed hit locations may be hit.
The damage
is:
Primary
Blast Area:
• 2LT Wayne
Logan - No hits
• SSG Michael
Griffin - 1 Hit (Head, Hits the helmet, 2 + 1 Blunt Trauma = 3 points of damage
total, no quick kill)
• MAJ
Edward Harris - No hits
• SPC
Walerian ‚Wally‘ Losinski - 1 Hit (Head, does not hit the helmet, 8 points of
damage, doubled to 16 due to quick kill, now seriously wounded)
• MSG
Eduard Lyubomyrovych Potapenko - No hits
• SFC Jack
Robinson - 4 possible hits, all stopped by the vehicle armor
• Veteran
Polish soldier #1-4 - No hits
• Veteran
Polish soldier #1-5 - No hits
Secondary
Blast Area:
• Elite
Polish soldier #1-1 - No hits
• Veteran
Polish soldier #1-2 - No hits
• Veteran
Polish soldier #1-3 - No hits
• Veteran
Polish soldier #1-7 - One possible hit blocked by cover
•
Experienced Polish soldier #1-9 - No hits
That hurt a
lot. Wally is out cold, and the vehicle is burning. The worst part is that it
is not over yet.
Veteran
Polish soldier #1-4 fires his AKR at the group. The range is 45m (Medium),
resulting in two die being lost.
[Fire burst
#1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 –
Roll(s): 20,4,5] – Not hits, weapon jams
Veteran
Polish soldier #1-5 fires his AKR at the group. The range is 45m (Medium),
resulting in two die being lost.
[Fire burst
#1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 –
Roll(s): 5,19,16] – Not hits
[Fire burst
#2 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 –
Roll(s): 15,9,18] – Not hits
Veteran
Polish soldier #1-6 fires his HEAT rifle grenade at the OT-64. The range is
approximately 55m (Long). The difficulty is increased one level due to target
movement.
[Fire HEAT
rifle grenade at the OT-64 – Asset Level 13 – Impossible (x1/4) – Target Number
3 – Roll(s): 13] – Catastrophic failure.
The soldier
fails to estimate the correct impact point and the grenade sails over the
OT-64, impacting harmlessly farther down range.
Veteran
Polish soldier #1-7 fires his AKR at the group. The range is 30m (Short),
meaning no dice are lost.
[Fire burst
#1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 –
Roll(s): 1,1,12,1,14] – Three possible hits
[Fire burst
#2 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 –
Roll(s): 11,11,5,4,16] – One possible hit
This guy is
now going to be called "Dead-Eye Dick". Four 1s in ten shots.
Unbelievable, but the team is still only partially exposed. The hits will be
distributed randomly among the team.
• First hit
- Harris (Right Arm, 9 points)
• Second
hit - Harris (Chest - 6 + 1 for blunt trauma = 7, no quick kill)
• Third hit
- Robinson (Chest, protected by the vehicle)
• Fourth
hit - Robinson (Abdomen, protected by the vehicle)
Initiative
Step 3
Actions:
•
Experienced Polish soldier #1-8 will fire two rounds (quick shots) from his SVD
at Robinson
•
Experienced Polish soldier #1-9 will fire his RPG-16 at the OT-64
•
Experienced Polish soldier #1-10 will fire two rounds (quick shots) from his
SVD at Wally
Experienced
Polish soldier #1-8 fires two rounds (quick shots) from his SVD at Robinson.
The range is approximately 45m (Long). The difficulty is increased one level
due to target movement.
[Fire SVD
at Robinson – Asset Level 11 – Difficult (x1) – Target Number 11 (9 on second
shot due to recoil) – Roll(s): 8,5] – Two possible hits.
Both rounds
hit but are stopped by the vehicle armor.
Experienced
Polish soldier #1-9 fires his RPG-16 at the OT-64. The range is approximately
55m (Short). The difficulty is increased one level due to target movement.
[Fire
RPG-16 at the OT-64 – Asset Level 11 –Difficult (x1) – Target Number 11 –
Roll(s): 9] – Hit.
The RPG hit
Can-Can in the forward hull. The final penetration is 65 - 4 = 61, which
translates to three major damage results (again).
The
resolved hits are:
• Fuel (no
need to resolve this, as the vehicle is burning anyway)
• Engine
(the engine of this burned out wreck is now inoperable)
•
Ammunition (61% or the remaining ammo is destroyed)
Experienced
Polish soldier #1-10 fires two rounds (quick shots) from his SVD at Wally. The
range is approximately 45m (Long). The difficulty is increased one level due to
target movement.
[Fire SVD
at Wally – Asset Level 11 – Difficult (x1) – Target Number 11 (9 on second shot
due to recoil) – Roll(s): 11,8] – Two possible hits.
Both rounds
hit but are stopped by the vehicle armor.
The crew
must bail out next turn. Fire spreads throughout the vehicle and Wally is
stunned. The Poles will continue to fire, and the team must get to cover. Not a
good situation at all.