Friday, September 13, 2019

0084 - Preparing to Go Back Up North

0900 06 AUG 2000
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"Wally came onboard before we jumped off for the Great Escape expedition. Wally was a Pole, born and bred it turned out in Dobrodzień. He worked in a factory for a while and then came back to his home town to work for his uncle. Wally was a genius with a ratchet and I swear he could fix a Ferrari with parts from a water boiler.

Wally spoke English but with an accent. Strangely enough, he always sounds like Mel Gibson. Turns out that Wally is a Mad Max fan and he struts around with that sawed-off double barrel and I truly believe he has a set of leathers hidden somewhere. Still, despite that he is a great guy and has helped us out of a crunch more than once."


Replacements are needed and I rolled up Walerian 'Wally‘ Losinski. Wally, as Mitchell mentioned, is a factory worker and mechanic. He is 37 and a native of the town that currently serves as the groups base. I added the Mad Max story to add depth to the character and to explain his English skills. Wally is a draftee and has an initiative of 1. He is not going to be the first to jump into the fight but he has valuable skills the team needs. Here is his character sheet.

The team wants to pass themselves off as a Russian patrol. In addition to the Russian uniforms, the need to grab a few WP weapons. Luckily they have gathered a few over time. In addition, they need to plan what they want to take with them, as the Gypsy caravan they have had up to now is probably a bit over the top.

Wally and Potato, being both OPFOR characters, are not the problem. The rest have US uniforms and equipment or civilian clothing, in the case of Klasha. There is a smattering of WP weapons already in the group, such as the AKR that Robinson has and the PM Makerovs that Klasha and Griffin have. The important issue would be to have common calibers for the ammunition, if possible.

The group has some RPKs and an AKM that they have captured but not a lot of ammunition. They do have a lot (1,666 rounds) of 5.45MM B, in addition to some RPK-74, AK-74 and an AKR. There are also an RPG-16 and an AT-3 laying around. Still, a little more ammunition and a few more magazines would probably be a good idea. First we divide up what we have and then off to the market.

Marshall gets the AKR and three 30-round magazines. Harris changes out his M16 for an RPK-74 with 4 magazines. Macron also changes his M16 out, this time for an AK-74 with three magazines. We can give a Vz-54 to Griffin since his high initiative (6) will allow him to aim and fire in the same turn and it has a similar range and damage potential when compared to his FN-LAR. The telescopic scope is also a bonus. This leaves with only Logan with a NATO weapon. We could go shopping but we do have one AKM laying around with 6 full magazines. It should be sufficient for the mission. We are not planning to get into a long, drawn out firefight and the chances are good that we can find more ammunition on the way.

Finally, we have Klasha. She is not talented with a rifle but we do have a few PPSh-41s laying around with 6 71-round magazines. The recoil should be OK for her to handle and the stats are similar to her UZI with a little less weight and more than double the magazine capacity. That is probably a good option for her.

We will also grab some medical supplies, the demo kit and some plastic explosive and all the MREs and Soviet Field Rations (a total of 59 person/days of rations) we have available. We will have to see about finding some Jerry Cans and fuel, as I do not want to be pulling the tank trailer on this mission.

Off to the Market

We can assume that Captain Warren will arrange for the armorer to give the characters the 800 rounds of 7.62mm L for the PK on the OT-64 and that the vehicle is topped off. That is a handsome payment in itself. The rest we will have to find on our own.

First of all on the shopping list are missiles for the AT-3. These normally have a price of $1200 and an availability of (R/S), which translates to a roll of 40 or less on a D100. Unfortunately the roll is 75, meaning no new rockets today. Let's look for jerry cans and fuel then.

Can-Can has a fuel capacity of 320l, which translates to 16 Jerry Cans. The questions is how many can we get. Seeing a they have a price of $25 and an availability of (V/V), they should be easy to find. Since the availability of Very Common translates to 100 or less, we do not need to roll to find them, just to see how many are available. We roll and find that 13 are available. Not quite enough, but still, better than nothing. With fuel, the price will then 25 (for the Jerry Can) + 15 (for the ethanol) = 40 per can or a total base price of $520. This is modified for the sale price (7 + 5) * 10 = 120% or $624. That is a lot, so we at least have to let someone try to talk him down. Klasha still has the highest asset, so she gets the honors.

[Convince the merchant to lower the price of the Jerry cans – Asset Level 8  – Difficult (x1) – Target Number 8 – Roll(s): 11] - Failure. No dice.

So the price to beat is $620. First on the block is RPK. We still have two, so we can afford to trade one. The base price is $1000 and he is willing to give us (2+5)*10 = 50% of the price or $500 for it. Let's see of Klasha can get some more for us.

[Convince the merchant to raise his offer for the RPK – Asset Level 8  – Difficult (x1) – Target Number 8 – Roll(s): 6] - Success.


He raises his price to $550. We are not going to push our luck here. So, we are still about $74 short. We have an M9 with three magazines (Base Price $150). He is willing to give us (2+3)*10% = 50% or $75. Close enough for government work. A handshake and we have our Jerry Cans with ethanol.

With that, we have the basics of the stuff we need. Can-Can is loaded and we are ready to leave.

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