Thursday, December 12, 2019

0088 – The Great Escape - Marauders in Praszka – Turn 2

0710 07 AUG 2000, Praszka, Poland
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We cleared the buildings and came out into an open area and were greeted by a hail of bullets. All around us on the roof tops were guys shooting at us with everything they had.
A grenade sailed out from the left and hit the front of the turret. The concussion and shrapnel did a number on us, at least as far as I could see. Something winged off my Kevlar and another punched me in the chest. I was laying in the hull watching Potato starting to climb out. I assumed something went really bad.
That was not the only grenade though. Two more went off, on close by, the other a bit up ahead. None of them hit the vehicle, for which I am thankful but chest still hurts a bit.
Then there was silence. I guess them guys got more of a bloody nose than they had anticipated. Serves ‘em right for ambushing the wrong kind of people.
The urban terrain makes this a close range firefight and the characters are outnumbered so there is a good chance that they may simply be overwhelmed or someone with an antitank weapon may move close enough to put a round into the OT-64. For this reason, the team is attempting to leave the area as soon as possible.
The marauders are, for the most part, in overwatch and will fire on the characters as they pass their line of sight. The next couple of rounds are going to see the characters taking a lot of fire before they can return it. We will see how that works out for them.

Initiative Step 5

Actions:
  • Robinson will continue to drive the OT-64 down the street
  • Griffin will fire a quick shot at Marauder #1-17
  • Potato will fire two bursts at Marauder #1-25, perched on the roof of the building to the front right
Order of Actions
  • Robinson (AGL 7)
  • Griffin (AGL 6 – Bulk 5 = 1)
  • Potato (AGL 4 – Bulk 10 = -6)
Play:
Robinson drives the OT-64 forward, trying to navigate the streets buttoned up inside the vehicle

<<< Initiative Interrupt >>>

As the OT-64 emerges into the open area, the marauders let loose with everything they have.
As he heard the vehicle approaching, Marauder #1-33 prepared an anti-tank grenade. The OT-64 moves from behind the building and he lobs the grenade. The range is over 24m, so it is Long range.

[Throw anti-tank grenade at Can-Can – Asset Level 11Formidable (x1/2) – Target Number 5 – Roll(s): 4] – Hit. The grenade is being thrown from the top of a building, so any hits will hit the top armor. The grenade hits the hull. The top armor is the resolved using the value of the turret side armor (3). The final penetration value is 18+3 = 21. The FPV (21) minus the armor value (3) results in 18. On the chart, this give us two minor hits.

The hit result is 1 crew member/loader. Since there is no loader, the hit is taken by the driver (Robinson). Robinson suffers four hits: left arm (2),5 abdomen (stopped by the vest but 1 point for blunt trauma), left leg (3) and left arm (2). Robinson is knocked down and panics for 1 round. He now has three scratch wounds.

The second hit is taken by the secondary weapon, in this case the PK, destroying the weapon. That is unfortunate.

The concussion wave rolls over the OT-64. The crew is protected by the vehicle armor and Marauder #1-9 is protected by the building on which he has taken cover. The passengers are protected from the abdomen down by the vehicle armor. The team suffers the following concussion damage:
  • Marshall: 6 / 2 (partial cover) = 3. Head (1), Right Arm (1), Left Arm (1)
  • Logan: 10 / 2 (partial cover) = 5. Head (2), Right Arm (1), Left Arm (1), Chest (1)
  • Griffin: 15 / 2 = 7. Head (2), Right Arm (2), Left Arm (1), Chest (2). Griff is knocked down. He does not panic.
  • Harris: 11 / 2 = 5. Head (2), Right Arm (1), Left Arm (1), Chest (1).
  • Macron: 9 / 2 = 4. Head (1), Right Arm (1), Left Arm (1), Chest (1).
  • Klasha: 6 / 2 (partial cover) = 3. Head (1), Right Arm (1), Left Arm (1)
As always, following the concussion are the fragments. The team is covered from the abdomen down by the vehicle armor, but their upper bodies are still exposed. The fragments have the following results:
  • Marshall takes six hits, three of which are stopped by the vehicle armor. The other three hits, head (4 + 1 for blunt trauma = 5×2 #House Rules = 10), Right Arm (9) and Chest (3 + 1 for blunt trauma = 4 x 2 #House Rules = 8). Marshall is knocked down and stunned. Marshall does not suffer a quick kill but now has a slight wound to the head
  • Logan almost takes one fragment, but it is stopped by the vehicle armor
  • Griffin takes no fragments
  • Harris also takes no fragments
  • Macron takes one fragment to Left Arm (6) and is knocked down but he does not panic.
  • Klasha takes 1 fragment to the Chest (1 + 1 for blunt trauma = 2×2 #House Rules = 4) and she is knocked down but does not panic
Note: to be honest, I knew there were AT grenades out there but I hoped (and maybe a somehow assumed) they would not hit. The team has been chewed up bad but it is not over yet.

Marauder #1-34 has been waiting to take a shot and now has his chance. He takes a pop at Logan with his SVD. The range is approximately 28m (Short). He will fire two rounds, the first of which will count as aimed.
[Fire an aimed round at Logan – Asset Level 11Average (x2) – Target Number 22 – Roll(s): Natural 20] – Miss and his weapon jams (#House Rules).
Marauder #1-37 opens up with his L7A2. The gunner is prone with the bipod deployed and the range is Short. He will fire three bursts at Macron.
[Fire the first burst at Macron – Asset Level 11Impossible (x1/4) – Target Number 2 – Roll(s): Natural 18,18, 7, 15, 7, 15, 10, 17, 1, 20] – One possible hit but his weapon jams (#House Rules). Logan is covered by the hatch with his head, arms and upper chest exposed. The round hits him in the left arm (8).
Half of the misses may hit people in the danger zone, which is pretty much everyone not inside Can-Can (Potato, Wally and Robinson). This leaves a total of 9 / 2 (round down) = 4 shots.
[Danger zone fire from the first burst – Asset Level 11Impossible (x1/4) – Target Number 2 – Roll(s): 19, 10, 11, 15] – No hits.
Experienced Soviet marauder #1-38 will fire four rounds from his AK-74 at Griffin (randomly determined). The range is Short and from the point of view of the shooter, Griffin has cover from the abdomen down and all left side hits are changed to the near (Right) side. The first shot counts as aimed
[Fire an aimed shot at Griffin – Asset Level 11Average (x2) – Target Number 16 – Roll(s): 6] – One possible hit with an Outstanding success. The hit location is abdomen (Miss). Literally just dodged the bullet on that one.
[Fire three quick shots at Griffin – Asset Level 11Difficult (x1) – Target Number 11, 10 on the last shot due to recoil – Roll(s): 20] – The weapon jams on the first shot (#House Rules).
Experienced Soviet marauder #1-25 will fire four rounds from his AK-74 at Macron (randomly determined). The range is Short and from the point of view of the shooter, Macron has cover from the arms down and all right side hits are changed to the near (Left) side. The first shot counts as aimed
[Fire an aimed shot at Macron – Asset Level 11Average (x2) – Target Number 16 – Roll(s): 20] – Miss and his weapon jams (#House Rules).
Experienced Soviet marauder #1-26 fire three rounds from his SVD at Klasha (randomly determined). The range is Short and from the point of view of the shooter, Klasha has cover from the arms down and all right side hits are changed to the near (Left) side. The first shot counts as aimed
[Fire an aimed shot at Klasha – Asset Level 11Average (x2) – Target Number 16 – Roll(s): 17] – Miss.
[Fire two shots at Klasha – Asset Level 11Difficult (x1) – Target Number 11, 9 on the last one due to recoil – Roll(s): 8,11] – One possible hit. Klasha takes 14 points of damage to the Left Arm. She now has a serious wound.
Finally there is Experienced Soviet marauder #1-9. From his position high on the building, he decides to drop a fragmentation grenade on the passing OT-64. The range is Effective range.
[Drop a grenade on the OT-64 – Asset Level 11Difficult (x1) – Target Number 11 – Roll(s): 15] – Miss. The grenade deviates, bouncing off the vehicle and landing in the space between it and the building. There the building and the OT-64 will shield the team from concussion and fragments.
Now since the vehicle has been penetrated, we should check to see if anyone bails out. Of course the rules say you should check for everyone but then we have some people that are already panicking (Robinson) or stunned (Marshall). Rolling for them has no added benefit. I also don’t generally roll for those that are knocked down, as they get checked when they are knocked down. That leaves the rest (Potato, Harris, Logan and Wally).
Potato rolls a six and bails out. He will spend the next two turns climbing out of his turret hatch and then will have to wait two turns before remounting. This is an interesting twist.
Harris does not bail out and neither does Logan. Wally however does and he makes to dismount like Potato. Guess those fragments that hit Robinson came really close.
<<< End of the Initiative Interrupt >>>
Griffin was knocked down and will lose his turn.
Potato is bailing out and will also lose his turn.

Initiative Step 4

Actions:
  • Macron misses his turn as he is knocked down.
  • Harris will fire two burst from his RPK-74 at Experienced Soviet marauder #1-9 as he drops the grenade on the OT-64
Order of Actions
  • Harris (AGL 5 – Bulk 5 = 0)
Play:
Harris fires off the first burst at Experienced Soviet marauder #1-9. The range is Short so no dice are lost.
[Fire a burst at Experienced Soviet marauder #1-9 – Asset Level 13Impossible (x1/4) – Target Number 3 – Roll(s): 4,16,12,3,20] – One possible hit. The target is prone and facing Harris. The round hit him in the chest and causes 3×2 (#House Rules) = 6 points of damage. The quick kill roll is 3, resulting in a quick kill. The roll of a natural 20 results in a jam for Harris (#House Rules).
Experienced Soviet marauder #1-10 is in the danger zone of the rounds (4) that missed their initial target. Half of those rounds (2) may hit the marauder. The range is still short.
[danger zone attack on Experienced Soviet marauder #1-10 – Asset Level 13Impossible (x1/4) – Target Number 3 – Roll(s): 6,7] – Both miss.

Initiative Step 3

Actions:
  • Experienced Soviet marauder #1-10 stays in overwatch and prepares to fire on the team as they pass by
  • Experienced Soviet marauder #1-13 stays in overwatch
  • Experienced Soviet marauder #1-14 stays in overwatch
  • Experienced Soviet marauder #1-17 will fire three rounds from his SVD at Logan
  • Experienced Soviet marauder #1-21 stays in overwatch
  • Experienced Soviet marauder #1-22 stays in overwatch
  • 2LT Jade Marshall misses her turn as she is knocked down.
  • 2LT Wayne Logan will fire three rounds from his AKM at Experienced Soviet marauder #1-17, who is drawing a bead on him
Order of Actions
  • Experienced Soviet marauder #1-10 (AGL 6)
  • Experienced Soviet marauder #1-13 (AGL 6)
  • Experienced Soviet marauder #1-14 (AGL 6)
  • Experienced Soviet marauder #1-21 (AGL 6)
  • Experienced Soviet marauder #1-22 (AGL 6)
  • Experienced Soviet marauder #1-17 (AGL 6 – Bulk 6 = 0)
  • 2LT Wayne Logan (AGL 5 – Bulk 5 = 0)
Play:
The marauders on stay on overwatch, so there is nothing to report there. Logan and Marauder 17 are basically in a shoot out. Both have an adjusted agility of 0, meaning we have to roll it out on a D6. On a 1-3, Logan goes first; 4-6 the marauder acts first. The roll is a 3, giving the first action to Logan.
Logan fires three rounds from his AKM at the Marauder. The range is Short.
[Fire three quick shots at Experienced Soviet marauder #1-17 – Asset Level 10Difficult (x1) – Target Number 10, 7 on the last one due to recoil – Roll(s): 15,20] – Miss and his weapon jams on the second shot (#House Rules). That is unfortunate.
Undeterred by the incoming fire, the marauder fires at Logan. The range is also Short.
[Fire three quick shots at Experienced Soviet marauder #1-17 – Asset Level 11Difficult (x1) – Target Number 11 on the first round, 9 on the second round and 5 on the last one, all due to recoil – Roll(s): 12,12,14] – All miss. Guess both of them jerked the rounds in the excitement.

Initiative Step 2

Actions:
  • Experienced Soviet marauder #1-6 will throw the antitank grenade he had prepared before he was knocked down.
Order of Actions
  • Experienced Soviet marauder #1-6 (AGL 6)
Play:
Experienced Soviet marauder #1-6 pulls the pin and lets the grenade fly. The range is effective range.
[Throw anti-tank grenade at Can-Can – Asset Level 11Difficult (x1) – Target Number 11 – Roll(s): 19] – Miss.
The grenade overshoots the target, blowing a hole in the roadway 10m in front of Can-Can. No one takes concussion or fragmentation damage.

Initiative Step 1

Actions:
  • SPC Walerian ‚Wally‘ Losinski misses his turn, as he is bailing out
  • AGT Sukhikh Klara (Klasha) Kirillovna misses her turn since she is knocked down.
  • Novice Soviet marauder #1-41 remains in overwatch.
There are no more actions this turn. The active marauders have suffered 38% casualties (WIA: 5, KIA:3), meaning they have had enough and will retreat. The team takes a moment to catch their breath after passing through the kill zone and everyone clears their weapons as we wait for Potato and Wally to remount, looking around sheepishly as they do.
The team mostly has a few scratch wounds, the most serious being the slight wound suffered by Marshall and the serious wound suffered by Klasha (again – girl has really bad karma combined with bad hit points, not a good combination).
Logan attempts first aid on Klasha’s left arm with his doctor’s medical kit.
[Perform first aid on Klasha’s left arm – Asset Level 17Difficult (x1) – Target Number 17 – Roll(s): 1] – Outstanding success.
Logan also passes out a round of antibiotics, but we still need to check for infection:
  • Marshall
    • Head (Slight) – No Infection
    • Chest (Scratch) – No Infection
    • R. Arm (Scratch) – No Infection
    • L. Arm (Scratch) – No Infection
  • Griffin
    • Head (Scratch) – No Infection
    • Chest (Scratch) – No Infection
    • R. Arm (Scratch) – No Infection
    • L. Arm (Scratch) – Infection occurs
  • Harris
    • Head (Scratch) – No Infection
    • Chest (Scratch) – No Infection
    • R. Arm (Scratch) – No Infection
    • L. Arm (Scratch) – No Infection
  • Macron
    • Head (Scratch) – No Infection
    • Chest (Scratch) – No Infection
    • R. Arm (Scratch) – No Infection
    • L. Arm (Scratch) – No Infection
  • Klasha
    • Head (Scratch) – No Infection
    • Chest (Scratch) – No Infection
    • R. Arm (Scratch) – No Infection
    • L. Arm (Scratch) – No Infection
All in all, the team came out on top but they have a lot of scratches to show for it. The PK is out of commission and they have a seriously wounded team member. All because of a minor dust up that went bad for those that chose to start it.



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