Monday, March 23, 2020

0091 – The Great Escape – Part IV – Weilun (Scene I – Checkpoint)


0830 07 AUG 2000, Weilun, Poland
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Preparation:
We know the team is approaching some form of checkpoint. Although these are not first line troops but they are originally a Category I division and have been involved in the fighting since the war in Europe went hot. They have survived and this probably would mean that they have at least a little experience in security. To be sure, we can ask the GME:
[GME: Have the troopers set up roadblocks and defenses around their checkpoint? - Chaos Rank 6Likely (85%)- 57% - Yes]
OK, so some form of roadblock and defenses. We can assume, that they may be on guard but may not be stopping everyone, as they are probably a lot of coming and going. Still, they have just driven out some marauders and fighting has taken place to the north recently. Maybe, maybe not.
[GME: Is everyone entering the town being stopped? - Chaos Rank 650/50 (50%)- 95% - Exceptional No]
Now that is unexpected. Not only is not everyone being stopped but one would have the impression that they don’t really feel inclined to stop anyone.
Going on that information, let’s see if the team can make it through.
Scene Setup:
The troops at the roadblock seem content to let anyone pass. The characters will attempt to drive by the roadblock with Potato giving a, for him anyone, friendly wave. The vehicle will not slow down.
Scene Resolution:
The current Chaos Rank is 6. We roll a D10. If the value is six or less, the scene is modified. If the roll is 7 or more, the scene proceeds normally. In keeping with the tradition of things going pear shaped, we roll a 6. Great.
The value rolled is even, resulting in an interrupt scene. We need to randomly roll two things, an action and a subject. The action is Carry and the subject is Victory, but does all of this mean.
Remember the towns people had suffered under the marauders until the Red Army showed up and dispensed justice. Now we have a Soviet vehicle about to enter the town. Maybe some of the enthusiastic town folk want to come out and thank their liberators. They cannot possible know every member of the Soviet forces in the town. This has possibilities. Marshall was there and saw it all.
The troopers at the checkpoint were rather lax. I knew it might have been laziness but as I saw them standing there, waving the traffic through, it seemed to be more weariness. They had probably been working hard to keep up with the demand after we gave ‘em all what for at Kalisz. Serves ‘em right for pickin’ that fight.
We were determined not to stand out. As a famous smuggler once said, fly casual. We were doing our best to do just that. Potato even gave them a friendly wave with those servin’ plates he calls hand. One of them even managed to raise his arm in return. Dudes were dead on their feet.
Robinson was tryin’ to get by as nonchalantly as possible when he slammed on the breaks when a group of kids crowded the roadway. Can-Can almost made canned meat of ‘em.
Seems we had fans.



2 comments:

  1. Very interesting turn of events. Really liking the use of the Game Master Emulator. Makes for some surprising outcomes. Not everybody will be shooting at the party.

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  2. Actually was a little skeptical about the GME at first, but I have grown to rely on it a lot. It works great for my purposes and is system agnostic and can easily by adapted for anything, including face to face play when you get stuck.

    Like many other things, take what works for you and discard the rest.

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