0915 07 AUG 2000, Weilun, Poland
============================
The
kids led us to the entrance to a parking garage. The garage used to
serve some administrative or office building above it but now it was
apparently some form of temporary aid station.
Some
civilian guards were keeping the people back behind some crude
barriers. Occasionally someone would have over something that would
then be carefully inspected by the guards. If it was to their liking,
the person was let through. Otherwise it was thrown back into their
face before givin’ them a good crack with a club.
To
start with, we need the aid station proper. As I have generated the
200+ troops using military convoys as a basis, there are two possible
convoy units, so I will grab the first:
==============================================
Military
convoy unit (Soviet) #6 with 6 soldiers.
*****************************************************
Veteran
Soviet soldier #6-1
(Initiative:
4, Attributes: 7, Assets: 13, UCD: 4)
Motivation:
-----------------------------------------------------
Very
violent: The NPC loves a good fight and either is or wants to be a
warrior.
Somewhat
sociable: The NPC will be amiable, talkative, and cooperative with
most people he meets.
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: PPSh-41 with 4 magazine(s)/belt(s) and 20 loose rounds
Melee
Weapon: Knife
Equipment:
Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight,
Pack,
Food:
6kg of MREs
*****************************************************
Experienced
Soviet soldier #6-2
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: RPK with 2 magazine(s)/belt(s) and 20 loose rounds
Melee
Weapon: Hatchet
Grenades:
Irritant Gas Grenade []
Equipment:
Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food:
1kg of Domestic Food and 5kg of MREs
*****************************************************
Novice
Soviet soldier #6-3
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKM with 2 magazine(s)/belt(s) and 20 loose rounds
Melee
Weapon: Knife
Equipment:
Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight,
Pack,
Food:
2kg of Domestic Food and 2kg of Wild Food
*****************************************************
Novice
Soviet soldier #6-4
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKMR with 3 magazine(s)/belt(s) and 10 loose rounds
Equipment:
Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask,
Combat Webbing, Personal Medkit,
Food:
1kg of MREs
*****************************************************
Novice
Soviet soldier #6-5
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKM with 4 magazine(s)/belt(s) and 10 loose rounds
Melee
Weapon: Spear
Equipment:
Fatigues, Steel Helmet, Combat Webbing, Pack,
Food:
*****************************************************
Novice
Soviet soldier #6-6
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKM with 3 magazine(s)/belt(s) and 10 loose rounds
Sidearm:
AKM with 1 magazine(s)
Equipment:
Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food:
1kg of Domestic Food and 4kg of MREs
-----------------------------------------------------
The
unit has a/an M60 with 6 belt(s)
The
unit has a/a 3/4-Ton Truck
The
unit has medical supplies as cargo.
The
unit has the following additional personnel:
*****************************************************
Veteran
Soviet Doctor (Medical (Surgery): 13) #6-8
(Initiative:
4, Attributes: 7, Assets: 13, UCD: 4)
Motivation:
-----------------------------------------------------
Ruthless:
The NPC will let nothing stand in his way in achieving any goal and
feels total disregard
for the needs of others. The NPC can appear to be considerate, generous, loyal, or anything else which serves his purpose, but he actually feels nothing.
for the needs of others. The NPC can appear to be considerate, generous, loyal, or anything else which serves his purpose, but he actually feels nothing.
Somewhat
violent: The NPC isn't frightened or intimidated by threats of
violence and will not hesitate to use violence if the situation seems
to warrant it.
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: PM Makerov with 5 magazine(s)/belt(s) and 20 loose rounds
Grenades:
Fragmentation Grenade []
Equipment:
Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight,
Pack,
Food:
1kg of Domestic Food
*****************************************************
Experienced
Soviet Nurse (Medical (Diagnosis): 10) #6-9
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: PM Makerov with 5 magazine(s)/belt(s) and 10 loose rounds
Melee
Weapon: Club
Equipment:
Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food:
5kg of MREs
*****************************************************
Novice
Soviet Medic (Medical (Trauma Aid): 8) #6-10
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKM with 4 magazine(s)/belt(s) and 20 loose rounds
Melee
Weapon: Spear
Grenades:
HC Smoke Grenade []
Equipment:
Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal
Medkit,
Food:
1kg of Domestic Food
*****************************************************
Novice
Soviet Medic (Medical (Trauma Aid): 8) #6-11
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: M16A2 with 5 magazine(s)/belt(s) and 10 loose rounds
Sidearm:
.38 Special Snubnose with 1 magazine(s)
Equipment:
Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal
Medkit, Sleeping Bag,
Food:
5kg of Domestic Food and 1kg of Soviet Field Rations
*****************************************************
Novice
Soviet Stretcher Bearer #6-12
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKM with 2 magazine(s)/belt(s) and 20 loose rounds
Melee
Weapon: Axe
Grenades:
HC Smoke Grenade []
Equipment:
Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping
Bag,
Food:
2kg of Domestic Food and 4kg of MREs
*****************************************************
Novice
Soviet Stretcher Bearer #6-13
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKM with 5 magazine(s)/belt(s) and 20 loose rounds
Equipment:
Fatigues, Steel Helmet,
Food:
6kg of Domestic Food and 1kg of Soviet Field Rations
*****************************************************
In
addition, the unit has 1 4-Man Tent(s)
Interesting
here is both the leader of the convoy unit and the doctor. They both
sound like some generally not nice people. If this turns violent, the
team may actually be doing the world a favor.
We
can also assume the town council has their own people on the scene to
hand out passes. I used a Marauder unit as the basis for this guard
unit.
===============================================
Guard
unit (Polish) #2 with 5 guards.
*****************************************************
Veteran
Polish guard #2-1
(Initiative:
4, Attributes: 7, Assets: 13, UCD: 4)
Motivation:
-----------------------------------------------------
Selfish:
The NPC will never help without demanding payment and will never give
away anything. He will also demand higher payment than he is due and
will jealously guard his possessions.
Somewhat
ambitious: The NPC will be inclined towards boastfulness and a desire
to impress his peers.
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKR with 6 magazine(s)/belt(s) and 20 loose rounds
Melee
Weapon: Knife
Grenades:
Concussion Grenade []
Equipment:
Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight,
Pack,
Food:
2kg of Wild Food
*****************************************************
Experienced
Polish guard #2-2
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: RPK-74 with 3 magazine(s)/belt(s) and 20 loose rounds
Sidearm:
AK-74 with 1 magazine(s)
Grenades:
White Phosphorus (WP) Grenade []
Equipment:
Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal
Medkit,
Food:
8kg of Wild Food
*****************************************************
Experienced
Polish guard #2-3
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKR with 5 magazine(s)/belt(s) and 10 loose rounds
Melee
Weapon: Club
Grenades:
140mm HEAT Rifle Assault Weapon (RAW) rifle grenade []
Equipment:
Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food:
7kg of Wild Food
*****************************************************
Experienced
Polish guard #2-4
(Initiative:
3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKR with 6 magazine(s)/belt(s) and 20 loose rounds
Sidearm:
PM Makerov with 1 magazine(s)
Grenades:
140mm HE Rifle Assault Weapon (RAW) rifle grenade [] Fragmentation
Grenade []
Equipment:
Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask,
Combat Webbing, Personal Medkit,
Food:
5kg of Wild Food
*****************************************************
Novice
Polish guard #2-5
(Initiative:
1, Attributes: 6, Assets: 9, UCD: 1)
Hits:
OOOOO
OOOOO OOOOO OOOOO -1 Initiative
OOOOO
OOOOO OOOOO OOOOO -2 Initiative
Note:
initiative modifiers are cumulative.
Main
Weapon: AKR with 5 magazine(s)/belt(s) and 20 loose rounds
Sidearm:
AK-74 with 1 magazine(s)
Melee
Weapon: Axe
Grenades:
Fragmentation Grenade []
Equipment:
Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal
Medkit, Sleeping Bag,
Food:
1kg of Wild Food
The
leader of the guards is also selfish, so we have the perfect bad guys
to fill up the ranks. Now to think about the map.
They
will probably have some large, open area that they can control access
to. The first thing that pops to my mind is a parking garage. Those
wishing access to the facility can be herded through the ramp,
leaving the interior open for use of the medics. I like that and we
will go with it. One Google search later an we are ready to go with
the map.
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