0630 08 AUG 2000, Sieradz, Poland
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"We tried to bluff. Just like in poker, sometimes it goes well, sometimes not. This time it went bad and we found ourselves staring down a 125mm barrel. We helped them last time, which is probably the reason we were not on the receiving end of a HE round. It is also possible they wanted to save ammunition and not waste it on us but I am a glass half full kind or person.
Them Russians recognized Robinson apparently. We debated about it before approaching the town but we thought it would appear strange if the driver was buttoned up when approaching the barrier. Long story short, we went for a morning swim and crossed the Warta anyway."
For those of you who may have been following the journey, the characters have previously also passed through Sieradz. At the time, they made a deal to recover some food trucks in order to be allowed to trade in the town. After that, the characters were partially kidnapped (the girls) and the rest were placed on an island in the middle of a flooded river to die. Although the characters escaped, the did lose a lot of equipment that was sold off by 'Grandma' Maryn Topolski. They still hold a grudge.
The Soviet commander gave them the distinct impression that this was a one-time thing and that they should not come back, but the threat is probably just that, as the major did not have a lot of firepower to begin with. Still, you never know. Passing through town may get interesting. Let us get started and see how it goes.
Scene 6 – Passing through Sieradz (CR 5)
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Scene Setup
Since Wally is the only member of the team that was not yet in Sieradz, he will change places with Potato in the turret. Potato's size makes him too distinctive to risk staying in the turret. Robinson will drive with his head out and his googles on, hunkered down in the hatch to reduce the chance of him being recognized.
Approaching the barrier, Wally will present the fake orders the group has recieved and insist on being let through. Once the team is let through, they will hurriedly drive through the town like they were on a very important mission.
The scene roll is a 2, which is less than the Chaos Rank of 5, meaning the scene is interrupted (because the die roll was even). Oh dear. Not good.
We roll for a random action (73 - propose) and a random subject (60 - misfortune). Going to need to think about that one.
I am going to need a bit more information, so we will need to ask some questions of the GME.
[GME: Are the guards at the checkpoint hostile - Chaos Rank 5 - Unlikely (A Polish OT-64 commanded by a Polish "officer" - 35%) - 02% - Exceptional yes]
[GME: Do the guards recognize Robinson - Chaos Rank 5 - Unlikely (Fake uniform and limiting his exposure - 35%) - 21% - Yes]
So the game is up. At least now we know where the problem is.
Scene Resolution
The guards wave down the characters as they approach the barrier. They are not well armed but seem to carry the arms they have with ease. These are professionals.
Wally speaks to the sergeant, telling them to let them pass while waving the orders around. The sergeant approaches, ready to read the orders when he recognizes Robinson beneath his goggles. A shouted order later and the weapons are drawn and leveled. Worse, the turret of the damaged T-80 behind the barrier rotates, centering on the OT-64.
The sergeant is short and gruff: "Not welcome here, move on!".
The group reverses down the road before detouring around the city. Since the OT-64 is amphibious, they spend the rest of the period searching for a crossing point before floating over the Warta.
That went poorly. Now the Soviets know there is an OT-64 with an American driver claiming to have orders from a Soviet general. Although almost all forces have multi-national troops now, the cover is probably blown and the characters may be subject to more scrutiny later.
The Chaos Rank is increased to 6.
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