Saturday, December 5, 2020

0112 - The Great Escape - Part VIII - A Dark Alley Somewhere- Turn 4

 1110 08 AUG 2000, Zdunska Wola, Poland
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"Behind me, the crump of grenades and a long PK burst said the team was still up and in the fight. We needed to get some cover so that they could fall back too. We had no idea how long they could hold but we needed a few more seconds."

Robinson recovers from being suppressed. May want to pull back, we will see.

The new initiative order for this round is:

1    Logan
2    Macron
3    Wally
4    Potato
5    Klasha
6    Robinson
7    Marshall
8    Harris
9    NPCs (Not Particularly Cooperatives)
10    Griffin


Luckily most of the team can act before the Poles. That might be advantageous.

On the map, I have added some small diamonds to show different stances and such. These are tokens and will be used in the future.

Initiative Step 1 - Logan

Logan will round the corner, heading to the line of buildings to the south (Fast Action). Logan will attempt to move further by making a mobility roll. He has an Agility of C and a Mobility of C but is wearing a backpack (-2 Mod). One die is stepped down to a D6 and then removed. Worth a shot. Unfortunately, Logan rolls a Mishap and falls flat on his face, his backpack giving him a light, lov-ing peck on the back of the neck. Logan is now prone. Not going to try that again, I think.

Initiative Step 2 - Macron

Macron notices Polish soldier #1-7 running across his front and decides to put him down. The range is 4 (Short). Macron has an Agility of B (D10) and Ranged Combat of C (D8). In addition, he has the specialty of RIFLEMAN, giving him a +1 modifier to RANGED COMBAT rolls for firing as-sault rifles, submachineguns, and shotguns, leaving him with 2D10 as Base dice. In addition, Mac-ron will add three Ammo dice. The base result in one success and the ammo die have no success-es but a total of 8. The Pole is hit for 2 and Logan fired eight rounds.

Initiative Step 3 - Wally

Since Logan fell flat on his face and Wally is not as limber, we are not going to risk it. Instead, Wally rounds the building on the opposite corner and heads south, taking slow with the shuffle (2x Fast Action).

Initiative Step 4 - Potato

Potato props his bipod on the windowsill, yelling at the team that he has them covered. Potato is now on overwatch oriented North-East.

Initiative Step 5 - Klasha

Ducking under the barrel of Potato's PKM, Klasha follows Logan around the corner, trying hard not to step on him as he lays prone (2x Fast Action).

Initiative Step 6 - Robinson

Worried that the flank is open after seeing the Pole run across his front, Robinson decides to lob a grenade over the burning OT to get him and anyone else that may be hiding. He stands (Fast Ac-tion), pulls the pin and lobs the grenade (Fast Action) around the corner. The range is 2 (Short). Robinson has a Strength of C (D10) and a Heavy Weapons C (D10). No Heavy Weapon modifiers apply. Robinson has no successes and the grenade deviates. The maximum deviation distance is 2 / 2 = 1 hex. It deviates to the Southwest, catching the running poles in the blast.

All four of the post are caught in a Type D (D6) explosion.

  • Polish soldier #1-3 takes a fragment to the for 1 point of damage and is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He fails with no successes and a mishap. He is now suppressed.
  • Polish soldier #1-6 suffers no hits but is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He makes the roll with two successes.
  • Polish soldier #1-8 suffers no hits but is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He fails with no successes and two mishaps. He is now sup-pressed.
  • Polish soldier #1-10 suffers no hits but is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He passes with one success and avoids being suppressed.


To be fair, yes, it is disappointing, but they were caught on the edge of a rather weak explosion, so we will let it go at that.

Initiative Step 7 - Marshall

Marshall follows Wally, doing the ruck-shuffle around the corner to the South. (2x Fast Action).

Initiative Step 8 - Harris

Worried that they me be overrun, Harris falls back (Fast Action) to the cover (Fast Action) of a building to the south, yelling for the rest to fall back.

Initiative Step 9 - NPCs

The Poles have three wounded, but no one incapacitated or killed, so they will fight on.

Polish soldier #1-1 runs forward (Fast Action) and takes cover by the building (Fast Action)

Polish soldier #1-2 is going to Aim (Fast Action) and then fire a burst from his RPK-74 (Slow Ac-tion) at Robinson, hiding at the corner of the building. The range is 6 (Short). No modifiers apply.

The soldier has an Agility of B (D10) and a Ranged Combat skill of C (D8). He will only add 1 Am-mo die, since the magazine is close to empty. The results are two successes from the base die and a total of 5 on the ammo die. The magazine is now empty. Robinson has his head and arm ex-posed after throwing the grenade. The hit is for the torso, which is covered by the brick wall, which stops the round. Robinson must still check for Suppression.

His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (based on the highest Command skill, D10). and the roll two successes. Robinson avoids being suppressed this time.

Polish soldier #1-3 is suppressed and loses his turn

Polish soldier #1-4 having broken is main weapon, the Pole decides to throw a frag at Griffin (Slow Action), hiding in the building to the Southwest. The range is 3 (Short). The soldier has an Agility of B (D10) but no Heavy Weapon skill. This might have been a bad idea, but it has already been committed to the notebook. He rolls a 1 (Mishap) and fumbles the grenade, causing it to land near him.

Polish soldier #1-4 and Polish soldier #1-5 are in the same hex as the explosion and have a chance to drop prone. They have an Agility of B (D10) and no Mobility skill. Polish soldier #1-4 rolls two successes and drops prone prior to the explosion. For him the explosion is stepped down to D (D6). Luckily, he takes no hits.

Polish soldier #1-5 rolls no successes, almost as if he had not seen it coming. The explosion rating is C (D8) for him, and he take 1 hit to the Torso for 2 points of damage. He will need to make a Suppression roll (yes, it is not from enemy fire, but he can't know that really). His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He fails with no successes and a mishap. He is knocked prone and now suppressed.

Panic spreads and Polish soldier #1-4 needs to check too. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10) (he still has LOS to #1-7). He rolls a success and is not suppressed. To be fair, he knows it was coming.

Polish soldier #1-7 is also within the blast radius. The explosion rating is D (D6), but he suffers no hits, but he is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10) (he still has LOS to #1-4). He rolls two successes and is not suppressed.

Polish soldier #1-5 is suppressed and loses his turn.

Polish soldier #1-6 stands (Fast Action) and moves (Fast Action) around the OT and into Potato's sights.

Potato lets go with a long burst. The range is 1 (Short). Potato has a Strength of A (D12) and a Heavy Weapons Skill of B (D10). The following modifiers apply:

-2 for a moving target
+1 for Machinegunner


This totals to a -1. Potato has a Strength of A (D12) and a Heavy Weapons of B (D10). The D10 is down-stepped to a D8 but I will add 5 Ammo Dice. I said a long burst and I meant it.

The results are unbelievable. The two base die are 1s (Mishap) and Potato burns off 20 rounds. The reliability of the PKM is reduced to B (D10) and we roll 2 to check for Jamming. Fortunately, we roll two successes and the weapon does not jam. Now we need to talk about Friendly Fire.

Potato's rounds pass through the hex where Robinson is hiding around the corner of the building. In addition, the shot missed so it might hit Robinson. Robinson has a  Coolness Under Fire (CUF) is C (D8)  and the Unit Morale is B (based on the highest Command skill, D10), since he has LOS to a non-suppressed member of his unit (both Maron and Potato, as he is shooting at him). Robin-son rolls one success and again avoids being suppressed this time.

To see if he gets hit, we roll one D6 and any Successes count as a hit. Luckily our streak of bad luck continues, and we do not roll a success.

Lot of ammo gone, not hits but it must have been impressive.

He continues to move forward (Fast Action) and drops prone, bringing his rifle to bear on Robin-son.

Polish soldier #1-7, stands (Fast Action) with rounds buzzing past and grenades exploding in front of him as well as behind, retreats back to the cover of the building (Fast Action).

Polish soldier #1-8 is suppressed and loses his turn

Polish soldier #1-9 take the aim sniper shot (Slow Action) he had on Griffin. The range is 5 (Short). He will call a shot to the head and add one Ammo die.

The following modifiers apply:

+2 Telescopic Sight
-2 Called shot


for a total of 0. The soldier has an Agility of B (D10) and a Ranged Combat skill of C (D8) with 1 Ammo die. The results are 1 hit with one mishap, not resulting in a jam. Griff is hit in the head for three, but it is reduced to 2 because of the helmet. This allows Griff to avoid the critical hit. Still, it hurt. He will need to check for suppression and his Coolness Under Fire (CUF) is B (D10) but he does not have line of sight to anyone, as the building is in the way. He rolls a mishap and is sup-pressed, dropping down below the window

Polish soldier #1-10 stand (Fast Action) before moving forward (Fast Action) and dropping prone (Free Action).

Initiative Step 10 - Griff

Griff is suppressed and loses his action.

The Poles have 40% wounded but no incapacitated or dead, so we will let them fight. Fragmenta-tion is starting to feel like it always has, so no big change there, but I do like the rule "In addition to damage, any person hit by the
blast is knocked prone and must make an immediate coolness under fire roll". That gives a nice feel to the explosion and resulting concussion. I admit I did not see the rule and had to rewrite a lot of this turn. The grenades did a good job of breaking the momentum on the right flank so.  

I am not really seeing the deadliness but a lot of ammo being spent, as we see from Potato's rolls but that can happen to you in any version, trust me.


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