Monday, January 28, 2019

0048 - Recovering the OT-64 - Part I

1415 25 JUL 2000
=============
"We rolled up on the town as we usually did. I remember before the war, when we went on manuevers, you approached each town in a relaxed manner. The hatches were open, people were out in the sun, smokin' and jokin'. Not any more. When you roll up, you roll up like some may open fire on you because they just might. We rolled up on the town locked and loaded with weapons free.

Just before we reached the outskirts, two ORMO with a death wish stood in the road and waved us off to a side street on the right. Although there were signs of vehicles passing, it definitely was not the main route. Potato drew a bead on him but the convoy leader old Mr. Majkowski had assigned us seemed OK with it and waved off to the right too. It may be alright or it might not. Just in case this was an elaborate trap, Harris moved the barrel of his L7 in the direction of the convoy leader.

Finally after about 200m, the convoy leader waved us off into the parking lot of an old restaraunt. Large trees covered the parking lot and their branches kept out the sun. At least we could have a firefight in a nice place for once. No low crawlin' through the mud today. There were some more ORMO at the back of the parkin' lot and we pulled up in front of them. They seemed relaxed and were still at should arms, but I was pretty sure who the first two casualities would be if the fireworks started.

The convoy leader dismounted and signalled Klasha and Harris to follow him. They spent a few minutes jabberin' with them and the look of disbelief or suspicion on the major's did not make anyone feel better. Griff dismounted with Macron and the two moved nonchanatly off to the right, lookin' for a good position. Thankfully no one got any extra holes in them that day and the two came back from their impromptu meeting of the minds and let us know what the deal was. While we were discussin', the ORMO and the convoy moved off and left us to our discussion.

Harris told us there were Russians in the town and that the town council had asked that we stay out of their sight. It would be bad for business if we were to meet up appearently. The town council would be willing to put us up and keep the Russians occupied if we would assist them in locating some of their people. Since today was appearently "Help a Commie Day", the group decided to at least hear the proposal."

As detailed in the last post, the town council will relate the events leading up to the point where they lost contact with the mechanic and his team, They will request that the characters recover the mechanic and assist in the recovery of the items he was originally sent to recover. In return, the town is willing to offer shelter for the team for a period of up to three days.

Looking at it from the perspective of a NATO refugee stuck in the middle of Poland, it is not a bad deal, but could it get better. The group has a lot of odds and ends that they may want to trade. Since the tiown seems to be have a booming business going on, maybe the town would let them trade a bit too.

[GME: Will the town council give the characters access to the markets so the can do some trading before they leave - Chaos Rank 5 - Likely (75%) - 91% - No]

Now that is a surprise. Although this probably would lead to a rapid escalation, we can also use it as a carrot. The town council is not willing to let the characters access the market before they leave, BUT the are willing to give them free access after they return. First the work, then the pleasure.

Despite the set back, the deal is not bad. The characters willl take the deal and agree to find the missing mechanic. The town council will give the characters the location of where the mechanic was planning to go as well as the name and description of the mechanic. The characters agree to leave in the morning.

Before they leave, however, I can do a little record keeping (what would T2K be without it). The bullets, gas and beans used previously have to be removed as well as the medical supplies used to treat the wounded from our last encounter. Poor Klasha, that is definitely going to leave a scar.

The scratch wounds are gone. Griffin recovers from the slight wound to the left arm he recieved on the 22nd. Harris recovers from the slight wound to his chest, as does Macron. Currently, the only two wounded in the group are Harris and Klasha, both with a serious wound to the head. Pain meds are passed out and wounds dressed. Now we just need to wait.

Note on wounds: since my character sheets are in OpenOffice calc, I add comments to the wound boxes when the wound took place. This helps me track the progress. When the wound is healed, the comment can be deleted. Just a hack that some may find useful.

Now to determine the real situation. In the last post, we gave several alternatives for the scenario. I roll one D6 and determine that the mechanic and his party have been attacked (roll 2) and been captured (roll 6). I roll a group encounter to who attacked them and come up with Primitives. Oh, this got interesting.

Generally, primitives are a hard encounter for a referee (just my opinion, of course). The parties are generally well-armed and the primitieve are not. A straight out fight will not go well, so we need stealth. A single unit of primitives will also not be a challenge, so I roll three different group and combine them. I come up with the following:

  • Encounter: Primitives unit with primitives. (Observation 12)
  • ========================================================
  • Veteran Polish primitive #1
  • (Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

  • Motivation:
  • -----------------------------------------------------
  • Murderous: The NPC either has committed murder or is planning a murder. Murder in this sense does not mean a simple killing, rather means the secret and intentional killing of an acquaintance for reasons of personal gain. Although the world is a very violent place in the year 2000, murder is still rare.

  • Moderately violent: The NPC is aggressive and inclined to view violence as the preferred means of resolving disputes.

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: .38 Special Snubnose with 4 magazine(s)/belt(s) and 20 loose rounds

  • Food: 1kg of Wild Food

  • *****************************************************
  • Veteran Polish primitive #2
  • (Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: M9 with 2 magazine(s)/belt(s) and 20 loose rounds

  • Food: 10kg of MREs

  • *****************************************************
  • Veteran Polish primitive #3
  • (Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: .22 Automatic with 5 magazine(s)/belt(s) and 20 loose rounds

  • Food: 5kg of MREs

  • *****************************************************
  • Experienced Polish primitive #4
  • (Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Hatchet

  • Food: 1kg of Domestic Food and 1kg of Soviet Field Rations

  • *****************************************************
  • Experienced Polish primitive #5
  • (Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Club

  • Food: 8kg of MREs

  • *****************************************************
  • Experienced Polish primitive #6
  • (Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 4kg of Wild Food

  • *****************************************************
  • Experienced Polish primitive #7
  • (Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 2kg of MREs

  • *****************************************************
  • Novice Polish primitive #8
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 2kg of Domestic Food and 4kg of MREs

  • *****************************************************
  • Novice Polish primitive #9
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Hatchet

  • Food: 1kg of Domestic Food and 2kg of MREs

  • *****************************************************
  • Novice Polish primitive #10
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 1kg of Wild Food and 4kg of Soviet Field Rations

  • *****************************************************
  • Novice Polish primitive #11
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • *****************************************************
  • Novice Polish primitive #12
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 2kg of Domestic Food and 2kg of MREs

  • *****************************************************
  • Novice Polish primitive #13
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Longbow with 11 arrows/bolts

  • Food: 2kg of Wild Food and 4kg of Soviet Field Rations

  • *****************************************************
  • Novice Polish primitive #14
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 1kg of Wild Food

  • *****************************************************
  • Novice Polish primitive #15
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 4kg of Domestic Food

  • *****************************************************
  • Novice Polish primitive #16
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Club

  • Main Weapon: Spear

  • Food: 2kg of Domestic Food and 1kg of MREs

  • *****************************************************
  • Novice Polish primitive #17
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 4kg of Domestic Food and 1kg of Soviet Field Rations

  • *****************************************************
  • Novice Polish primitive #18
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 5kg of MREs

  • *****************************************************
  • Novice Polish primitive #19
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 1kg of MREs

  • *****************************************************
  • Novice Polish primitive #20
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Crossbow with 10 arrows/bolts

  • Food: 1kg of Domestic Food

  • *****************************************************
  • Novice Polish primitive #21
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food:

  • *****************************************************
  • Novice Polish primitive #22
  • (Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

  • Hits:
  • OOOOO OOOOO OOOOO OOOOO -1 Initiative
  • OOOOO OOOOO OOOOO OOOOO -2 Initiative
  • Note: initiative modifiers are culmulative.

  • Main Weapon: Spear

  • Food: 2kg of Wild Food

  • -----------------------------------------------------

  • The unit is on foot.

A bunch of primitives lead by a murderer. What could go wrong?

Now we need a map.

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