1250 10 AUG 2000, Near Kamieńsk, Poland
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- "Technically, we opened up first but Potato said he knew where this was going and wanted to get ahead of the rush. He mowed down the left flank of them baddies and they opened up on us. I got hit in the noggin' but I remeber an explosion. When I came back to and wiped the blood away, a lot of them baddies were there with the hands in the air. A lot, not all, but a lot. Serves 'em right."
Most of the guards are surrounding the king to the north but some remain scattered around the village to ensure that his "loyal" subjects don't run off. They can join the fight if the shooting starts and probably will. They are not willing to die today, so their break point will be 20%, except the king who will fight to the death.
Everything is set up and now is time for the dying.
Initiative
Now time to draw initiative for this round.
Order Name
1 Potato
2 NPCs (Not Particularly Cooperatives)
3 Griffin
4 Macron
5 Logan
6 Marshall
7 Klasha
8 Harris
9 Robinson
10 Wally
Initiative Step 1 - Potato
As he thinks the situation has deteriorated enough, Potato drops prone (Free action) with his PKM, taking aim (Fast Action) at the left flank of the enemy and lets loose with a long burst (Slow Action). The range is 4 (Short).
- Task: Fire a burst at the civilian guards
- Ability Die: Strength A (D12)
- Skill Die: Heavy Weapons B (D10)
- Modifiers: None
- Mod. Ability Die: Strength A (D12) [Unmodified]
- Mod. Skill Die: Heavy Weapons B (D10) [Unmodified]
- Ammo Die: 4
- Roll: 8,10,2,4,6,6 (18 rounds expended)
- Result: 5 Successes
The other two hits go to civilian 5, one round hitting him in the torso for 3 and the second punches through the improvised barrier (-2 damage) before hitting him in the leg for 1, incapacitating him. No need to roll suppression, as all the occupants of the hex are down.
Initiative Step 2 - NPCs
Befitting his somewhat unstable nature, the king will take aim at Harris (Fast Action) and fire his UZI until the barrel melts down (Slow Action). What he lacks for in skill, he will make up for in empty casings. The range is 4 ( Medium).
- Task: Fire full auto at Harris
- Ability Die: Agility C (D8)
- Skill Die: ---
- Modifiers: -1 Medium range
- Mod. Ability Die: Agility D (D6) [-1 Step]
- Mod. Skill Die: --
- Ammo Die: 4
- Roll: 5,--,2,3,5,1 (11 rounds expended)
- Result: Failure
Civilian 1 will take aim (Fast Action) at Marshall (determined randomly) and fire at her (Slow Action). The range is 4 (Short)
- Task: Fire at Marshall
- Ability Die: Agility C (D8)
- Skill Die: Ranged Combat D (D6)
- Modifiers: --
- Mod. Ability Die: Agility C (D8) [Unmodified]
- Mod. Skill Die: Ranged Combat D (D6) [Unmodified]
- Ammo Die: 1
- Roll: 6,4,5 (5 rounds expended)
- Result: 1 Success
- Task: Roll for Suppression for Marshall
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 4,2,--
- Result: Failure
- Task: Roll for Suppression for Logan
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 6,8,--
- Result: Success
- Task: Roll for Suppression for Griffin
- Ability Die: Coolness Under Fire B (D10)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire B (D10) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 1,5,--
- Result: Failure
- Task: Roll for Suppression for Harris
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 3,8,--
- Result: Success
- Task: Roll for Suppression for Macron
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 7,9,--
- Result: Success
- Task: Roll for Suppression for Klasha
- Ability Die: Coolness Under Fire B (D10)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire B (D10) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 1,5,--
- Result: Failure
Time to continue with the rest of the baddies.
Civilian 2 takes aim (Fast Action) at hex the group around Marshall is in with this RPG-7V and fires (Slow Action). The range is 4 (Short).
- Task: Fire the RPG at the group
- Ability Die: Strength C (D8)
- Skill Die: ---
- Modifiers: --
- Mod. Ability Die: Strength C (D8) [Unmodified]
- Mod. Skill Die: ---
- Ammo Die: N/A
- Roll: 5,--,--
- Result: Failure
Potato, Griff, Marshall and Klasha are all prone. The explosive damage is reduced by one step, removing the danger for those team members. Harris, Logan, Macron and Wally are still standing and in danger of being hit by the blast. The results are as follows:
Character 2D6 Hit Roll Result
Harris 5,5 No hits
Logan 2,6 1 hit (Head, has helmet, fails to penetrate, knocked prone, takes 1 Stress point)
Macron 1,6 1 hit (Torso, has vest, fails to penetrate, knocked prone, takes 1 Stress point)
Wally 1,5 No hits
Logan and Macron are both passed hit again and knocked down, forcing a suppression test.
- Task: Roll for Suppression for Logan
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 4,9,--
- Result: Success
- Task: Roll for Suppression for Macron
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 2,8,--
- Result: Success
Since Harris, after all that, is still standing, Civilian 3 will take aim at him (Fast Action) and fire his hunting rifle (Slow Action). The range is 4 (Short)
- Task: Fire at Harris
- Ability Die: Agility C (D8)
- Skill Die: Ranged Combat D (D6)
- Modifiers: --
- Mod. Ability Die: Agility C (D8) [Unmodified]
- Mod. Skill Die: Ranged Combat D (D6) [Unmodified]
- Ammo Die: 1
- Roll: 6,2,4 (4 rounds expended)
- Result: 1 Success
- Task: Roll for Suppression for Harris
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 2,1,--
- Result: Failure
Like the others, Harris finally goes prone and is suppressed after the third try. He takes one Stress point.
Note: one could impose a -1 penalty for each suppression check after the first to reflect how hard it would be to resist the urge to duck when receiving a lot of fire, like Harris.
Civilians 6, 7 and 9 will run toward the barrier to see what all the shooting is about.
Alone in his tower, Civilian 8 will aim (Fast Action) at Robinson before firing at him (Slow Action). The range is 9 (Short)
- Task: Fire at Robinson
- Ability Die: Agility C (D8)
- Skill Die: Ranged Combat D (D6)
- Modifiers: --
- Mod. Ability Die: Agility C (D8) [Unmodified]
- Mod. Skill Die: Ranged Combat D (D6) [Unmodified]
- Ammo Die: 1
- Roll: 7,3,3 (3 rounds expended)
- Result: 1 Success
- Task: Roll for Suppression for Robinson
- Ability Die: Coolness Under Fire C (D8)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire C (D8) [Unmodified]
- Mod. Skill Die: Unit Morale B (D10) [Unmodified]
- Ammo Die: N/A
- Roll: 3,7,--
- Result: Failure
Initiative Step 3 - Griff
Griff is suppressed and may not take any actions.
Initiative Step 4 - Macron
Macron is prone but not suppressed. Time to return fire.
Macron will aim his AK-74 (Fast Action) at King Dunderhead and squeeze off some rounds. The range is 4 (Short).
- Task: Shoot at the King (no, not Elvis)
- Ability Die: Agility B (D10)
- Skill Die: Ranged Combat C (D8)
- Modifiers: +1 Rifleman Specialty = +1
- Mod. Ability Die: Agility A (D12) [+1 Step]
- Mod. Skill Die: Ranged Combat C (D8) [Unmodified]
- Ammo Die: 3
- Roll: 9,3,6,6,6 (18 rounds expended)
- Result: 4 Successes
Initiative Step 5 - Logan
Logan is suppressed and may not take any actions.
Initiative Step 6 - Marshall
Marshall is suppressed and may not take any actions.
Initiative Step 7 - Klasha
Klasha is suppressed and may not take any actions.
Initiative Step 8 - Harris
Harris is suppressed and may not take any actions.
Initiative Step 9 - Robinson
Robinson will aim (Fast Action) and fire his AKM at Civilian 3 (Slow Action). The range is 4 (Short).
- Task: Fire at Civilian 3
- Ability Die: Agility B (D10)
- Skill Die: Ranged Combat C (D8)
- Modifiers: --
- Mod. Ability Die: Agility B (D10) [Unmodified]
- Mod. Skill Die: Ranged Combat C (D8) [Unmodified]
- Ammo Die: 3
- Roll: 2,8,6,6,1 (13 rounds expended)
- Result: 3 Successes
Initiative Step 10 - Wally
Wally will use his AK-74 to help the others clean the defenders of the wall. He will aim (Fast Action) at Civilian 1 before firing (Slow Action). The range is 4 (Short).
- Task: Fire at Civilian 1
- Ability Die: Agility B (D10)
- Skill Die: Ranged Combat D (D6)
- Modifiers: --
- Mod. Ability Die: Agility B (D10) [Unmodified]
- Mod. Skill Die: Ranged Combat D (D6)) [Unmodified]
- Ammo Die: 3
- Roll: 4,3,6,4,3 (13 rounds expended)
- Result: 1 Success
- Task: Roll for Suppression for Civilian 1
- Ability Die: Coolness Under Fire D (D6)
- Skill Die: Unit Morale B (D10)
- Modifiers: --
- Mod. Ability Die: Coolness Under Fire D (D6) [Unmodified]
- Mod. Skill Die: -- [Their great leader has perished]
- Ammo Die: N/A
- Roll: 3,-,--
- Result: Success
The civilian fails the suppression roll but the fight is effectively over.
The marauders have suffered 2 KIA, 3 WIA (of which two are incapacitated), with a total of 50% casualties. This is more than twice their break point and they will throw their hands up and one the mercy of the characters.
Nowhereville is now secure.
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