Sunday, January 24, 2021

0130 - Off We Go Again - Part III

 0600 13 AUG 2000, Dobrodzień, Poland
===================================

The team has finished packing and loaded up both the horses and mules. As there are only seven horses (yes, I miscounted last time) and nine team members, some will have to walk.

The order of march will be:

  • Advance team (on foot): Battle Buddies Griff & Macron. The advance team will lead the rest by approximately 500m, keeping in touch with the walkie-talkie Macron has
  • Marshall riding Ben (Horse)
  • Potato riding Flames (Horse)
  • Harris riding Shade (Horse) and leading Maxine (Mule)
  • Robinson riding Evan (Horse)
  • Wally riding Coal (Horse) and leading Hustle (Mule)
  • Logan riding Cheska (Horse) and leading Edgy (Mule)
  • Klasha riding Cellini

Yes, all the horses and mules were given names. The names were generated randomly by a generator I found in the internet and it makes the animals less of a cardboard prop and move of a living part of the fictional universe.

The group will travel for a shift and investigate the next hex in the shift following that before making camp. The following day they will move to make contact with the stagglers if they have not by then and then make camp. On the third day, the group will return to base and report. That is the plan anyway.

Just as a note: Horse Tack and Pack Saddles do NOT count against the animal's cargo capacity. The weight is simply given for the purposes of carrying or storage.

Off we go.

Morning Shift

Weather: Weather is fair.

Light Conditions: Light

Activities: All team members are riding (except the advance party), keeping watch as they do.

Navigation: No roll is necessary, as the team is following the road.

Hazards: No roll is necessary, as the team is not driving

Encounters:
I am rolling randomly for the territory type, from 1-7, using the rules from the v2.2. I am not rolling 1-8, as I do not want Cantonment to be a random territory type. The roll is 1 (Organized), which makes sense, as the cavalry cantonment nearby will mean regular patrols and civil affairs efforts. Still, the team may have an encounter.

The team encounter a military convoy (Soviet) that seems to have gotten lost. Something like this is probably too rich a prize to leave unmolested. The question arises, however, what the convoy would be doing here. There are Soviet Cantonments farther West, so it is likely they were on their way there. (Note: the stats of the convoy are located at the bottom of the post.)

Intersting here is that all the wagons have a reliability of F, indicating that they are no longer in working order. So the convoy is trapped here as they try to make repairs. At least the team can be sure that they won't run away.

They will have posted guards, so a Recon roll for the advance group is needed, made by Macron, who has the highest Recon. As both groups are effectively on foot, there will be no +/-2 modifier.
  • Task: Roll to detect the convoy.
  • Ability Die: Intelligence B (D10)
  • Skill Die: Recon B (D10)
  • Modifiers: +1 Binoculars = +1
  • Mod. Ability Die: Intelligence A (D12) [+1 Step]
  • Mod. Skill Die: Recon B (D10) [Unmodified]
  • Ammo Die: --
  • Roll: 6,9,--
  • Result: 2 successes

Here is where it diverges a bit from v4. In the v2.2, we rolled for both groups, which made sense, since both will have posted guards, set watches and generally been paranoid. I believe very strongly, that this should be part of next version. The convoy will also get to roll.

For the groups, we a Recon skill for the entire group (in this case B) and we assume an Intelligence of  C (which is average). Note that this is NOT an opposed roll, but simply to determine if one group sees the other.
  • Ability Die: Intelligence C (D8)
  • Skill Die: Recon B (D10)
  • Modifiers: --
  • Mod. Ability Die: Intelligence B (D10) [Unmodified]
  • Mod. Skill Die: Recon B (D10) [Unmodified]
  • Ammo Die: --
  • Roll: 4,4,--
  • Result: no successes

So, our advance team has gotten the drop on the convoy. Not a bad situation and the advance party will find a hide before radioing the group of their find.

Here are the stats for the convoy:
  • ////////////////////////////////////////////////////////
  • 3 military convoy unit(s)). Recon B (D10)
  • ////////////////////////////////////////////////////////

  • ********************************************************
  • Military Convoy unit #1 with 3 soldiers.
  • ********************************************************
  • Officer ID:  #1-1
  • ====================
  • Template: Officer
  • Faction: Soviet
  • Primary Motivation: Very ambitious
  • Secondary Motivation: Somewhat violent

  • STR: C (D8)

  • AGL: B (D10)
  • Ranged Combat: C (D8)

  • INT: B (D10)
  • Recon: C (D8)

  • EMP: B (D10)
  • Command: C (D8)
  • Persuasion: D (D6)

  • Hit Capacity: 5

  • [
    • Weapons:
    • --------
    • MP5
    • --------
    • Type: Submachinegun Reliability: D (D6) ROF: 5
    • Ammo: 9x19 Damage: 1 Critical: 2 Range: 3 Armor: +1
    • Weight: 1 Reload: 1

    • ---------------
    • Spiked Bat
    • ---------------
    • Type: Melee Weapon
    • Damage: 2 Critical: 3 Armor: +1 Notes: Can be jury rigged
    • Weight: 1 Reload: 1

    • -----------------------
    • Improvised Grenade
    • -----------------------
    • Type: Hand Grenade
    • Damage: 2 Critical: 3 Blast: B (2xD10) Range: 2 Armor: +1 Notes: Can only be used at SHORT range. Can be jury rigged, using one encumbrance unit of improvised explosives (or a quarter unit of plastic explosives, or one dynamite stick), and one general spare part for shrapnel
    • Weight: 1 Reload: 1
  • ]
  • [
    • Gear:
    • ------------------
    • Small Battery
    • ------------------
    • Type: Electricity
    • Weight: 0.25 Number of Items: 1

    • ------------------
    • Domestic Food
    • ------------------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 1
    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 1
  • ]

  • Soldier ID:  #1-2
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • --------
    • UZI
    • --------
    • Type: Submachinegun Reliability: D (D6) ROF: 4
    • Ammo: 9x19 Damage: 1 Critical: 2 Range: 3 Armor: +1
    • Weight: 1 Reload: 1

    • ---------------
    • Spiked Bat
    • ---------------
    • Type: Melee Weapon
    • Damage: 2 Critical: 3 Armor: +1 Notes: Can be jury rigged
    • Weight: 1 Reload: 1
  • ]
  • [
  • Gear:
    • --------------------
    • Personal Medkit
    • --------------------
    • Type: Medical Supplies
    • Weight: 0.25 Number of Items: 1
    • -----------------
    • Bag of Grain
    • -----------------
    • Type: Food
    • Notes: Price and weight for eight rations.
    • Weight: 8 Number of Items: 1
  • ]

  • Soldier ID:  #1-3
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • -----------
    • FN-FNC
    • -----------
    • Type: Assault Rifle Reliability: A (D12) ROF: 5
    • Ammo: 5.56x45 Damage: 2 Critical: 3 Range: 6 Armor: +0
    • Weight: 1 Reloads: 2

    • -------------------------
    • Colt Police Positive
    • -------------------------
    • Type: Revolver Reliability: D (D6) ROF: 2
    • Ammo: .38 Special Damage: 1 Critical: 3 Range: 2 Armor: +2
    • Weight: 0.5 Reload: 1

    • ---------
    • Club
    • ---------
    • Type: Melee Weapon
    • Damage: 2 Critical: 4 Armor: +1 Notes: Can be jury rigged
    • Weight: 1 Reload: 1

    • ------------------------------
    • White Phosphorous Grenade
    • ------------------------------
    • Type: Hand Grenade
    • Damage: 0 Critical: 0 Blast: C (2xD8) Range: 3 Armor: +0 Notes: Fire. Can only be used at SHORT range.
    • Weight: 0.25 Reload: 1
  • ]
  • [
    • Gear:
    • ---------------
    • Flashlight
    • ---------------
    • Type: Observation Gear
    • Weight: 0.25 Number of Items: 1
    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 1
  • ]

  • -----------------------------------------------------

  • The unit has one horse-drawn wagon and riding horses with saddles (horses for each soldier after the second)

    • ----------
    • Horse
    • ----------
    • Type: Animal Combat Speed: 2/2 Travel Speed: 3/2 Front Armor: 0 Side Armor: 0 Rear Armor: 0
    • Crew: 1+1 Cargo Capacity: 25
    • Notes: Requires three rations of grain and water and one shift of grazing per day.

    • ----------
    • Wagon
    • ----------
    • Type: Wagon Reliability: F (--) Combat Speed: 1/1 W Travel Speed: 2/1 Front Armor: 0 Side Armor: 0 Rear Armor: 0
    • Crew: 1 Cargo Capacity: 100

  • The unit has ammunition as cargo.

  • In addition, the unit has gear:

  • ----------------
  • Radiacmeter
  • ----------------
  • Type: Protective Gear
  • Weight: 0.25 Number of Items: 1


  • ********************************************************
  • Military Convoy unit #2 with 4 soldiers.
  • ********************************************************
  • Officer ID:  #2-1
  • ====================
  • Template: Officer
  • Faction: Soviet
  • Primary Motivation: Honorable
  • Secondary Motivation: Very Sociable

  • STR: C (D8)

  • AGL: B (D10)
  • Ranged Combat: C (D8)

  • INT: B (D10)
  • Recon: C (D8)

  • EMP: B (D10)
  • Command: C (D8)
  • Persuasion: D (D6)

  • Hit Capacity: 5

  • [
    • Weapons:
    • ----------
    • VZ 61
    • ----------
    • Type: Submachinegun Reliability: A (D12) ROF: 6
    • Ammo: 7.65x17 Damage: 1 Critical: 3 Range: 2 Armor: +2
    • Weight: 0.5 Reload: 1
  • ]
  • [
    • Gear:
    • ---------------
    • Plate Vest
    • ---------------
    • Type: Body Armor
    • Notes: Armor: 2, Location: Torso
    • Weight: 3 Number of Items: 1

    • ------------------
    • Domestic Food
    • ------------------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 2

    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 2
  • ]

  • Engineer ID:  #2-2
  • ====================
  • Template: Engineer
  • Faction: Soviet

  • STR: C (D8)
  • Close Combat: C (D8)

  • AGL: C (D8)
  • Ranged Combat: C (D8)
  • Mobility: B (D10)

  • INT: B (D10)
  • Recon: C (D8)
  • Tech: B (D10)

  • EMP: C (D8)

  • Hit Capacity: 0

  • [
    • Weapons:
    • ----------
    • M16A2
    • ----------
    • Type: Assault Rifle Reliability: A (D12) ROF: 3
    • Ammo: 5.56x45 Damage: 2 Critical: 3 Range: 6 Armor: +0
    • Weight: 1 Reload: 1
  • ]
  • [
    • Gear:
    • --------------------
    • Protective Mask
    • --------------------
    • Type: Protective Gear
    • Weight: 0.5 Number of Items: 1

    • ------------------
    • Domestic Food
    • ------------------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 1

    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 2
  • ]

  • Soldier ID:  #2-3
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • -----------
    • FN FAL
    • -----------
    • Type: Battle Rifle Reliability: F (--) ROF: 4
    • Ammo: 7.62x51 Damage: 3 Critical: 4 Range: 8 Armor: +0
    • Weight: 2 Reload: 1

    • ---------
    • Club
    • ---------
    • Type: Melee Weapon
    • Damage: 2 Critical: 4 Armor: +1 Notes: Can be jury rigged
    • Weight: 1 Reload: 1
  • ]
  • [
    • Gear:
    • -------------
    • Fatigues
    • -------------
    • Type: Field Gear
    • Weight: 0 Number of Items: 1

    • ------------------
    • Field Rations
    • ------------------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 0.25 Number of Items: 2
  • ]

  • Soldier ID:  #2-4
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • ---------
    • AK 4
    • ---------
    • Type: Battle Rifle Reliability: C (D8) ROF: 4
    • Ammo: test Damage: 3 Critical: 4 Range: 8 Armor: +0
    • Weight: 2 Reloads: 2

    • ------------
    • Zip Gun
    • ------------
    • Type: Pistol Reliability: A (D12) ROF: 1
    • Ammo: Any pistol Damage: 1 Critical: 3 Range: 1 Armor: +2 Notes: Can be jury rigged
    • Weight: 0.5 Reload: 1

    • ---------------
    • Spiked Bat
    • ---------------
    • Type: Melee Weapon
    • Damage: 2 Critical: 3 Armor: +1 Notes: Can be jury rigged
    • Weight: 1 Reload: 1
  • ]
  • [
    • Gear:
    • ----------------
    • Flak Jacket
    • ----------------
    • Type: Body Armor
    • Notes: Armor: 1, Location: Torso
    • Weight: 1 Number of Items: 1

    • -----------------
    • Bag of Grain
    • -----------------
    • Type: Food
    • Notes: Price and weight for eight rations.
    • Weight: 8 Number of Items: 1

    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 1
  • ]

  • -----------------------------------------------------

  • The unit has fuel as cargo.

  • The unit has one horse-drawn wagon and riding horses with saddles (horses for each soldier after the second)
    • ----------
    • Horse
    • ----------
    • Type: Animal Combat Speed: 2/2 Travel Speed: 3/2 Front Armor: 0 Side Armor: 0 Rear Armor: 0
    • Crew: 1+1 Cargo Capacity: 25
    • Notes: Requires three rations of grain and water and one shift of grazing per day.

    • ----------
    • Wagon
    • ----------
    • Type: Wagon Reliability: F (--) Combat Speed: 1/1 W Travel Speed: 2/1 Front Armor: 0 Side Armor: 0 Rear Armor: 0
    • Crew: 1 Cargo Capacity: 100
  • The unit has a heavy weapon:
  • ------------
  • KSP 58B
  • ------------
  • Type: General Purpose Machinegun Reliability: F (--) ROF: 4
  • Ammo: 7.62x51 Damage: 3 Critical: 4 Range: 8 Armor: +0 Notes: Ammo belt (one encumbrance unit). Needs to be fired from a tripod or vehicle mount. Weight: 1

  • Gear:
  • [
    • ----------
    • Bipod
    • ----------
    • Type: Weapons Gear
    • Weight: 0.25
  • ]
  • Weight: 3 Reloads: 2


  • In addition, the unit has gear:

  • ----------------------------
  • Chemical Agent Detector
  • ----------------------------
  • Type: Protective Gear
  • Weight: 0.5 Number of Items: 1


  • ********************************************************
  • Military Convoy unit #3 with 4 soldiers.
  • ********************************************************
  • Officer ID:  #3-1
  • ====================
  • Template: Officer
  • Faction: Soviet
  • Primary Motivation: Somewhat ambitious
  • Secondary Motivation: Wise

  • STR: C (D8)

  • AGL: B (D10)
  • Ranged Combat: C (D8)

  • INT: B (D10)
  • Recon: C (D8)

  • EMP: B (D10)
  • Command: C (D8)
  • Persuasion: D (D6)

  • Hit Capacity: 5

  • [
    • Weapons:
    • --------
    • AKR
    • --------
    • Type: Submachinegun Reliability: C (D8) ROF: 5
    • Ammo: 5.45x39 Damage: 2 Critical: 3 Range: 4 Armor: +1
    • Weight: 1 Reload: 1

    • ---------------------
    • Antitank Grenade
    • ---------------------
    • Type: Hand Grenade
    • Damage: 6 Critical: 3 Blast: D (2xD6) Range: 3 Armor: -1 Notes: Can only be used at SHORT range.
    • Weight: 0.25 Reload: 1
  • ]
  • [
    • Gear:
    • -------------
    • Raincoat
    • -------------
    • Type: Protective Gear
    • Weight: 0.5 Number of Items: 1

    • ------------------
    • Domestic Food
    • ------------------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 2

    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 1
  • ]

  • Soldier ID:  #3-2
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • ----------
    • AK-74
    • ----------
    • Type: Assault Rifle Reliability: D (D6) ROF: 5
    • Ammo: 5.45x39 Damage: 2 Critical: 3 Range: 6 Armor: +0
    • Weight: 1 Reload: 1

    • -------------------------
    • Colt Police Positive
    • -------------------------
    • Type: Revolver Reliability: D (D6) ROF: 2
    • Ammo: .38 Special Damage: 1 Critical: 3 Range: 2 Armor: +2
    • Weight: 0.5 Reload: 1

    • ------------
    • Machete
    • ------------
    • Type: Melee Weapon
    • Damage: 2 Critical: 3 Armor: +0
    • Weight: 0.5 Reload: 1
  • ]
  • [
    • Gear:
    • ----------------
    • Flak Jacket
    • ----------------
    • Type: Body Armor
    • Notes: Armor: 1, Location: Torso
    • Weight: 1 Number of Items: 1
  • ]

  • Soldier ID:  #3-3
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • ----------
    • PM-84
    • ----------
    • Type: Submachinegun Reliability: B (D10) ROF: 4
    • Ammo: 9x18 Damage: 1 Critical: 3 Range: 3 Armor: +2
    • Weight: 1 Reload: 1

    • ----------
    • Knife
    • ----------
    • Type: Melee Weapon
    • Damage: 2 Critical: 3 Armor: +0
    • Weight: 0.25 Reload: 1

    • ---------------------
    • Antitank Grenade
    • ---------------------
    • Type: Hand Grenade
    • Damage: 6 Critical: 3 Blast: D (2xD6) Range: 3 Armor: -1 Notes: Can only be used at SHORT range.
    • Weight: 0.25 Reload: 1
  • ]
  • [
    • Gear:
    • ---------------
    • Plate Vest
    • ---------------
    • Type: Body Armor
    • Notes: Armor: 2, Location: Torso
    • Weight: 3 Number of Items: 1

    • ----------
    • Grain
    • ----------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 1 Number of Items: 1

    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 2
  • ]

  • Soldier ID:  #3-4
  • ====================
  • Template: Soldier
  • Faction: Soviet

  • STR: B (D10)
  • Close Combat: C (D8)

  • AGL: B (D10)
  • Driving: C (D8)
  • Ranged Combat: C (D8)

  • INT: C (D8)
  • Recon: C (D8)

  • EMP: C (D8)

  • Hit Capacity: 5

  • [
    • Weapons:
    • ----------
    • M16A1
    • ----------
    • Type: Assault Rifle Reliability: A (D12) ROF: 6
    • Ammo: 5.56x45 Damage: 2 Critical: 3 Range: 5 Armor: +0
    • Weight: 1 Reload: 1
  • ]
  • [
    • Gear:
    • ------------------
    • Small Battery
    • ------------------
    • Type: Electricity
    • Weight: 0.25 Number of Items: 1

    • ------------------
    • Field Rations
    • ------------------
    • Type: Food
    • Notes: Price and weight per ration.
    • Weight: 0.25 Number of Items: 1

    • ----------
    • Water
    • ----------
    • Type: Drink
    • Notes: Price and weight per ration.
    • Weight: 0.5 Number of Items: 2
  • ]

  • -----------------------------------------------------

  • The unit has fuel as cargo.

  • The unit has one horse-drawn wagon and riding horses with saddles (horses for each soldier after the second)
    • ----------
    • Horse
    • ----------
    • Type: Animal Combat Speed: 2/2 Travel Speed: 3/2 Front Armor: 0 Side Armor: 0 Rear Armor: 0
    • Crew: 1+1 Cargo Capacity: 25
    • Notes: Requires three rations of grain and water and one shift of grazing per day.

    • ----------
    • Wagon
    • ----------
    • Type: Wagon Reliability: F (--) Combat Speed: 1/1 W Travel Speed: 2/1 Front Armor: 0 Side Armor: 0 Rear Armor: 0
    • Crew: 1 Cargo Capacity: 100

  • The unit has a heavy weapon:
  • --------------------
  • FGM-148 Javelin
  • --------------------
  • Type: Antitank Guided Missile Launcher Reliability: A (D12) ROF: 1
  • Ammo: 127mm Damage: 10 Critical: 1 Blast: B (2xD10) Range: 40 Armor: -1
  • Weight: 3 Reloads: 2
  • In addition, the unit has gear:

  • ---------------
  • Small Tent
  • ---------------
  • Type: Field Gear
  • Weight: 4 Number of Items: 1


 



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