Wednesday, April 14, 2021

0153 - Going Native - Part II

0800 20 AUG 2000, Dobrodzień, Poland

===================================

"We packed up what we needed: beans, bullets and clean socks (if we had 'em). Everybody had their seats and had checked their weapons when we got another warm body added to the group. Shootin' at 'em last week, takin' 'em along for the ride this week. Welcome to the Polish Reality."

 

It's all about hybrids. We take bits and pieces of our games that work and combine them to make even better gaming experiences. It is like that here too. I use the GME an lot to keep the randomness in the game and to assist when I hit a snag. I use scenes and lists of course, to keep track of the action and the world around the characters. I use the travel mechanism from T2K to determine when the group meets people on the road and I use my modified encounter rules to detail those groups. Take the best and combine it to make it better.

 

This is the GME template I use to track the relevant Adventure information:

 

Adventure Name: Going Native

 

Adventure Notes:

The group travels to Krakow to find a DIA agent in hopes that he can assist them in locating a group of Spooks that the cav troops were to contact.

 

Chaos Factor: 5

 

Lists

Character List

Threads List

Locations List

2LT Jade Marshall (PC)

Traveling to Krakow

Cantonment in Dobrodzień, Poland

2LT Wayne Logan (PC)

 

Iov wants to leave the group and travel farther east

SSG Michael Griffin (PC)

 

 

MAJ Edward Harris (PC)

 

 

SPC Walerian ‚Wally‘ Losinski  (PC)

 

 

MSG Eduard “Potato” Potapenko (PC)

 

 

SFC Jack Robinson  (PC)

 

 

SSG Micheal Macron (PC)

 

 

AGT Sukhikh Klara “Klasha” Kirillovna (PC)

 

 


 

 

 

We will fill it with life as the adventure continues but the initial data has been entered. The Chaos Factor is set to 5 at the beginning but may change based on how well (or poorly) the scene goes for the characters.

 

In the first scene, before the group sets out, it would be important to determine the status of our POW. The group captured a Soviet trooper during a supply convoy raid and have bringing him along since. The trooper could be an asset but we first need to determine if he wants to actually work with the group.

 

Scene 001 (CR 5) - Talking to Iov

===================================

Scene Setup

The group is preparing to depart for Krakow and want to talk to Iov about his future with the group.  Will he talk to them?

 

[GME: Is Iov willing to talk to the group ? - Chaos Rank 5 - Likely (he has been well-treated up to now and has no reason to fear the group 75%) - 37% - Yes]

 

Klara and Harris will talk to Iov, and offer him the chance to travel with the group as they make their way East. If he accepts, they will arm him and place him in the convoy.

 

Scene Resolution (Die Roll: 8 - Unaltered)

 

Klasha and Harris pull Iov aside and explain the situation to him. The group cannot hold him indefinitely and they need to move out. They offer him a place on the convoy as it moves east and a home with group, if he wants to have it.

 

Klasha will attempt to Persuade him:

 

Task:

Persuade Iov to join the group

 

Ability Die:

Empathy B (D10)

 

Skill Die:

Persuasion B (D10)

 

Modifiers:

+1 assisted by Harris, +1 have more people, +1 won't cost Iov anything, +1 Iov is held captive, -1 NPC motivation: moderately sociable

 = +3

Mod. Ability Die:

Empathy A (D12)

[+1 Step, total = +1]

Mod. Skill Die:

Persuasion A (D11)

[+1 Step, total = +1]

Ammo Die:

--

 

Roll:

12,9,--

 

Result:

3 Successes

 

 

That is going to be hard to beat but Iov does get to try.

 

Task:

Resist the persuasion

 

Ability Die:

Empathy C (D8)

 

Skill Die:

--

 

Modifiers:

-1 held captive

 = -1

Mod. Ability Die:

Empathy D (D6)

[-1 Step, total = +1]

Mod. Skill Die:

--

--

Ammo Die:

--

 

Roll:

3,-,-

 

Result:

Failure

 

 

Iov accepts the offer to travel East with the group. We can assume that his loyalty now switches to the group.

 

Since the group is travelling East and we know from his back story that he just wants to get home, will Iov want to leave the group at a later point in time? We can ask the GME:

 

[GME: Will Iov tell the group that he will want to leave later when the group is farther East? - Chaos Rank 5 - Somewhat Likely (he needs to group to travel safely but is probably worried that they will not take him if he tells them he will want to leave - 65%) - 70% - No]

 

Guess it will be his dirty little secret until then. We can add it as a possible thread so. Maybe a random event will bring this into the spotlight.

 

Not wanting to leaving him feeling unloved, we have to arm him. Luckily we have an AKR left over some body armor "donated" by some of our former enemies. At least he won't be stuck using just harsh language.

 

He will replace Marshall as the HMMWV driver and she will move to the bed of the 2.5-ton truck.

 

The team mounts up and heads out, in the planned order of march, headed East. The planned route is to head East, passing Czestochowa, to approach Krakow from the north. The team will attempt to recon the route there, providing this intelligence to the Cav Troops upon their return. This is a secondary mission.

 

The slowest of the vehicles is the deuce-and-a-half, with a travel speed of 8, so the team will need just over two shifts to reach their destination, assuming that they do not run into any trouble.

 

We will treat the travel shifts as individual scenes, with encounters also being treated as separate scenes. That being said, off we go.

 

Scene 002 (CF 4) - Traveling (1st Shift)

===================================

Scene Setup

Since the last scene went rather well, with Klasha fully controlling the persuasion and such, the Chaos Factor is reduced to 4. If things go well, with the characters in control of the scene, the CF goes down, if it goes badly, it goes up.

 

The team will continue to travel the main roads, travelling in formation as defined before, through Lubliniec and Czestochowa before arriving in the outskirts of Szczekoclny at the end of the shift.

 

The marching order (revised) will be:

 

  • Jerry (Driver: Iov - [Driving B/C], Gunner (Mk-19): Potato - [Heavy Weapons A/B], Commander: Harris - [Recon B/D],  Passenger: Logan)
  • Bad (Driver: Klasha - [Driving C/D, Recon B/C], Gunner (L7A2): Macron - [Heavy Weapons C/D, Recon B/B], Passenger (Marshall)
  • Bud (Driver: Wally - [Driving B/C], Gunner (TOW): Robinson - [Heavy Weapons B/B], Passenger: Griffin - [Recon B/C])

 

Convoy spacing will be 20m.

 

The scene roll is a 7, higher than the Chaos Factor, meaning the scene takes place as planned. Off to the travel template.

 

Scene Resolution

Starting the travel.

 

Morning Shift

 

Weather:

The weather remains fair (actually, historically it was a very warm summer day (26-34°C). Here is a link to the weather archive: https://en.tutiempo.net/climate/08-2000/ws-125660.html)

 

Light Conditions:

Light

 

Activities:

Iov, Klasha and Wally will drive, with Harris, Griff and Macron keeping watch. Potato and Robinson will man the weapons, along with Marcon. The rest of the team will rest.

 

Navigation:

Navigation is not necessary, as the team is traveling by road.

 

Hazards:

We need to make Driving checks. As the group is travelling in a Convoy, we will make one roll for the first vehicle, assuming the rest follow the first vehicle. Any hazards will probably affect the first vehicle, but we will the GME decide this, if necessary.

 

The terrain (Road) provides a +3 modifier.

 

Task:

Driving roll for Iov (first vehicle)

 

Ability Die:

Agility B (D10)

 

Skill Die:

Driving C (D8)

 

Modifiers:

+1 Terrain Modifier

 = +3

Mod. Ability Die:

Agility A (D12)

[+1 Step, total = +1]

Mod. Skill Die:

Driving A (D12)

[+2 Steps, total = +2]

Ammo Die:

--

 

Roll:

4,11,--

 

Result:

2 Successes

 

 

No problems there.

 

Encounters:

Unless otherwise noted, the terrain for the all encounters is Road.

 

First Hex (Organized, -1 encounter modifier) - Group Encounter (Marauders)

Darn, more people interested in our cargo. That is unfortunate for them. We will now switch to a new scene.

 

 


No comments:

Post a Comment