Saturday, December 5, 2020

0112 - The Great Escape - Part VIII - A Dark Alley Somewhere- Turn 4

 1110 08 AUG 2000, Zdunska Wola, Poland
===================================
"Behind me, the crump of grenades and a long PK burst said the team was still up and in the fight. We needed to get some cover so that they could fall back too. We had no idea how long they could hold but we needed a few more seconds."

Robinson recovers from being suppressed. May want to pull back, we will see.

The new initiative order for this round is:

1    Logan
2    Macron
3    Wally
4    Potato
5    Klasha
6    Robinson
7    Marshall
8    Harris
9    NPCs (Not Particularly Cooperatives)
10    Griffin


Luckily most of the team can act before the Poles. That might be advantageous.

On the map, I have added some small diamonds to show different stances and such. These are tokens and will be used in the future.

Initiative Step 1 - Logan

Logan will round the corner, heading to the line of buildings to the south (Fast Action). Logan will attempt to move further by making a mobility roll. He has an Agility of C and a Mobility of C but is wearing a backpack (-2 Mod). One die is stepped down to a D6 and then removed. Worth a shot. Unfortunately, Logan rolls a Mishap and falls flat on his face, his backpack giving him a light, lov-ing peck on the back of the neck. Logan is now prone. Not going to try that again, I think.

Initiative Step 2 - Macron

Macron notices Polish soldier #1-7 running across his front and decides to put him down. The range is 4 (Short). Macron has an Agility of B (D10) and Ranged Combat of C (D8). In addition, he has the specialty of RIFLEMAN, giving him a +1 modifier to RANGED COMBAT rolls for firing as-sault rifles, submachineguns, and shotguns, leaving him with 2D10 as Base dice. In addition, Mac-ron will add three Ammo dice. The base result in one success and the ammo die have no success-es but a total of 8. The Pole is hit for 2 and Logan fired eight rounds.

Initiative Step 3 - Wally

Since Logan fell flat on his face and Wally is not as limber, we are not going to risk it. Instead, Wally rounds the building on the opposite corner and heads south, taking slow with the shuffle (2x Fast Action).

Initiative Step 4 - Potato

Potato props his bipod on the windowsill, yelling at the team that he has them covered. Potato is now on overwatch oriented North-East.

Initiative Step 5 - Klasha

Ducking under the barrel of Potato's PKM, Klasha follows Logan around the corner, trying hard not to step on him as he lays prone (2x Fast Action).

Initiative Step 6 - Robinson

Worried that the flank is open after seeing the Pole run across his front, Robinson decides to lob a grenade over the burning OT to get him and anyone else that may be hiding. He stands (Fast Ac-tion), pulls the pin and lobs the grenade (Fast Action) around the corner. The range is 2 (Short). Robinson has a Strength of C (D10) and a Heavy Weapons C (D10). No Heavy Weapon modifiers apply. Robinson has no successes and the grenade deviates. The maximum deviation distance is 2 / 2 = 1 hex. It deviates to the Southwest, catching the running poles in the blast.

All four of the post are caught in a Type D (D6) explosion.

  • Polish soldier #1-3 takes a fragment to the for 1 point of damage and is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He fails with no successes and a mishap. He is now suppressed.
  • Polish soldier #1-6 suffers no hits but is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He makes the roll with two successes.
  • Polish soldier #1-8 suffers no hits but is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He fails with no successes and two mishaps. He is now sup-pressed.
  • Polish soldier #1-10 suffers no hits but is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He passes with one success and avoids being suppressed.


To be fair, yes, it is disappointing, but they were caught on the edge of a rather weak explosion, so we will let it go at that.

Initiative Step 7 - Marshall

Marshall follows Wally, doing the ruck-shuffle around the corner to the South. (2x Fast Action).

Initiative Step 8 - Harris

Worried that they me be overrun, Harris falls back (Fast Action) to the cover (Fast Action) of a building to the south, yelling for the rest to fall back.

Initiative Step 9 - NPCs

The Poles have three wounded, but no one incapacitated or killed, so they will fight on.

Polish soldier #1-1 runs forward (Fast Action) and takes cover by the building (Fast Action)

Polish soldier #1-2 is going to Aim (Fast Action) and then fire a burst from his RPK-74 (Slow Ac-tion) at Robinson, hiding at the corner of the building. The range is 6 (Short). No modifiers apply.

The soldier has an Agility of B (D10) and a Ranged Combat skill of C (D8). He will only add 1 Am-mo die, since the magazine is close to empty. The results are two successes from the base die and a total of 5 on the ammo die. The magazine is now empty. Robinson has his head and arm ex-posed after throwing the grenade. The hit is for the torso, which is covered by the brick wall, which stops the round. Robinson must still check for Suppression.

His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (based on the highest Command skill, D10). and the roll two successes. Robinson avoids being suppressed this time.

Polish soldier #1-3 is suppressed and loses his turn

Polish soldier #1-4 having broken is main weapon, the Pole decides to throw a frag at Griffin (Slow Action), hiding in the building to the Southwest. The range is 3 (Short). The soldier has an Agility of B (D10) but no Heavy Weapon skill. This might have been a bad idea, but it has already been committed to the notebook. He rolls a 1 (Mishap) and fumbles the grenade, causing it to land near him.

Polish soldier #1-4 and Polish soldier #1-5 are in the same hex as the explosion and have a chance to drop prone. They have an Agility of B (D10) and no Mobility skill. Polish soldier #1-4 rolls two successes and drops prone prior to the explosion. For him the explosion is stepped down to D (D6). Luckily, he takes no hits.

Polish soldier #1-5 rolls no successes, almost as if he had not seen it coming. The explosion rating is C (D8) for him, and he take 1 hit to the Torso for 2 points of damage. He will need to make a Suppression roll (yes, it is not from enemy fire, but he can't know that really). His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10). He fails with no successes and a mishap. He is knocked prone and now suppressed.

Panic spreads and Polish soldier #1-4 needs to check too. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10) (he still has LOS to #1-7). He rolls a success and is not suppressed. To be fair, he knows it was coming.

Polish soldier #1-7 is also within the blast radius. The explosion rating is D (D6), but he suffers no hits, but he is knocked prone. His Coolness Under Fire (CUF) is C (D8) and the Unit Morale is B (D10) (he still has LOS to #1-4). He rolls two successes and is not suppressed.

Polish soldier #1-5 is suppressed and loses his turn.

Polish soldier #1-6 stands (Fast Action) and moves (Fast Action) around the OT and into Potato's sights.

Potato lets go with a long burst. The range is 1 (Short). Potato has a Strength of A (D12) and a Heavy Weapons Skill of B (D10). The following modifiers apply:

-2 for a moving target
+1 for Machinegunner


This totals to a -1. Potato has a Strength of A (D12) and a Heavy Weapons of B (D10). The D10 is down-stepped to a D8 but I will add 5 Ammo Dice. I said a long burst and I meant it.

The results are unbelievable. The two base die are 1s (Mishap) and Potato burns off 20 rounds. The reliability of the PKM is reduced to B (D10) and we roll 2 to check for Jamming. Fortunately, we roll two successes and the weapon does not jam. Now we need to talk about Friendly Fire.

Potato's rounds pass through the hex where Robinson is hiding around the corner of the building. In addition, the shot missed so it might hit Robinson. Robinson has a  Coolness Under Fire (CUF) is C (D8)  and the Unit Morale is B (based on the highest Command skill, D10), since he has LOS to a non-suppressed member of his unit (both Maron and Potato, as he is shooting at him). Robin-son rolls one success and again avoids being suppressed this time.

To see if he gets hit, we roll one D6 and any Successes count as a hit. Luckily our streak of bad luck continues, and we do not roll a success.

Lot of ammo gone, not hits but it must have been impressive.

He continues to move forward (Fast Action) and drops prone, bringing his rifle to bear on Robin-son.

Polish soldier #1-7, stands (Fast Action) with rounds buzzing past and grenades exploding in front of him as well as behind, retreats back to the cover of the building (Fast Action).

Polish soldier #1-8 is suppressed and loses his turn

Polish soldier #1-9 take the aim sniper shot (Slow Action) he had on Griffin. The range is 5 (Short). He will call a shot to the head and add one Ammo die.

The following modifiers apply:

+2 Telescopic Sight
-2 Called shot


for a total of 0. The soldier has an Agility of B (D10) and a Ranged Combat skill of C (D8) with 1 Ammo die. The results are 1 hit with one mishap, not resulting in a jam. Griff is hit in the head for three, but it is reduced to 2 because of the helmet. This allows Griff to avoid the critical hit. Still, it hurt. He will need to check for suppression and his Coolness Under Fire (CUF) is B (D10) but he does not have line of sight to anyone, as the building is in the way. He rolls a mishap and is sup-pressed, dropping down below the window

Polish soldier #1-10 stand (Fast Action) before moving forward (Fast Action) and dropping prone (Free Action).

Initiative Step 10 - Griff

Griff is suppressed and loses his action.

The Poles have 40% wounded but no incapacitated or dead, so we will let them fight. Fragmenta-tion is starting to feel like it always has, so no big change there, but I do like the rule "In addition to damage, any person hit by the
blast is knocked prone and must make an immediate coolness under fire roll". That gives a nice feel to the explosion and resulting concussion. I admit I did not see the rule and had to rewrite a lot of this turn. The grenades did a good job of breaking the momentum on the right flank so.  

I am not really seeing the deadliness but a lot of ammo being spent, as we see from Potato's rolls but that can happen to you in any version, trust me.


Wednesday, December 2, 2020

0111 - The Great Escape - Part VIII - A Dark Alley Somewhere- Turn 3

 1110 08 AUG 2000, Zdunska Wola, Poland
===================================

  • "The may have gotten the jump on us but we are professionals. The grunts and snake eaters put some rounds down range while I moved with part of the team to find a place to cover there retreat. We may be goin' but we would decide when and where."

I am goint use a modified version hidden initative going foward, as I find the concept much more intriguing. Using the a static initiative draw is very similary to the initiative in V2.2. A character with initiative 3 will ALWAYS have three (I know, unless he swaps it). In our case, the NPCs will alway have an initiative of 2.  I am not sure that this reflects the ebb and flow of events in combat.

I use an online card shuffler located here: https://www.random.org/playing-cards/. You can choose just one suit and the cards from Ace to 10 and this simulates the initiative cards well.



The new initiative order for this round is:
  • 1 2LT Jade Marshall
  • 2 2LT Wayne Logan
  • 3 MAJ Edward Harris
  • 4 SSG Michael Griffin
  • 5 SSG Micheal Macron
  • 6 SFC Jack Robinson
  • 7 SPC Walerian ‚Wally‘ Losinski
  • 8 AGT Sukhikh Klara (Klasha) Kirillovna
  • 9 NPCs (Not Particulary Cooperatives)
  • 10 MSG Eduard Lyubomyrovych Potapenko

A couple of administrative things. First of all, the OT is burning and will continue to do so. The smoke will remain during the battle. The length of the smoke will be doubled, as smoke travels on the wind. All other smoke will be check to see if it disipates starting with Turn 4. The first turn is Light smoke that will not block line of sight.

The typcial NPCs table in the referee's handbook does not include CUF, but this is needed for rolls for suppression and such. I assume a CUF of C for normal soldier and B for officers and special forces, etc.

Also a shout out to Mr. Coleman for reminding me that modifiers are culmulative. Sum them up and apply them only once. Thanks again for that.

Initiative Step 1 - Marshall
Mashall calls for the grunts to lay down some suppressing fire so the others can move south-east to set a base of fire to cover them (Free Action). She then charges around the corner to lead the team south (Slow Action, 2 hexes, no roll necessary)

Initiative Step 2 - Logan
Logan also moves south (Slow Action, 2 hexes, no roll necessary), weaving his way between the buildings.

Initiative Step 3 - Harris
Harris pulls the pin on a frag grenade (Fast Action) and throws the grenade toward the Poles in the house to the north-east (Slow Action). The range is 3 (Short). Harris has Strength B (D10) and Heavy Weapons D (D6). No Heavy Weapon modifiers apply. The result is one success, resulting in the grenade landing in the chosen hex, occupied by Polish soldier #1-4 and Polish soldier #1-5.

The Poles can make a Mobility roll to go proen, reducing the Blast Power by 1. The Poles have an Agility of B (D10) but no skill in Mobility.  As I track NPC indivdually, I will roll for each seperately.

Polish soldier #1-4 rolls no successes. The hand grenade has a blast power of C, resulting in 2D8 being used for the attack. The attack roll on Polish soldier #1-4 has one success, resulting in a hit but no extra damage. The Pole is hit in the leg for 2 points of damage. The soldier must roll for Suppression. The soldier has a CUF of C (D8) and a Unit Morale of C (D8).  He rolls 1 success, preventing him from being suppressed. The hole in the leg is enough, I guess.

Polish soldier #1-5 rolls two successes, allowing him to go prone. The hand grenade blast power is reduced to D, resulting in 2D6 being used for the attack. The attack roll results in no successes and no damage for the Pole. He probably reached down and pulled his boots up into his helmet.

Polish soldier #1-7 is also within the blast, if a bit father away. He is in solid cover with his head and arms exposed. He will also make a mobility check to go prone. He rolls no successes and the grenade blast power remains at D (D6). The roll results in 1 success but the hit location is the legs, which are behind solid cover.  The soldier must roll for Suppression. The soldier has a CUF of C (D8) and a Unit Morale of C (D8), but he rolls three successes and fights on.

Initiative Step 4 - Griffin
Griff move into the building (Fast Action) and takes cover on the north side (Fast Action).

Initiative Step 5 - Macron
Maron runs across the alley (Fast Action) and takes cover on the other side (Fast Action).

Initiative Step 6 - Robinson
Robinson moves to the corner (Fast Action) and pokes his weapon around briefly to fire an 30mm grenade at the enemy's right flank (Slow Action). The range is 6 (Medium),

Robinson has a Strength of B (D10) and a Heavy Weapons of B (D10). Medium range results in a -1 Modifier, reducing one of the D8s to a D6. The roll results in no successes. The maximum deviation is (6 / 2 = 3). The deviation direction is 4 and the distance is 2. The round falls short and explodes harmlessly.

Initiative Step 7 - Wally
Wally follows Marshall south, running between the builldings (Slow Action).

Initiative Step 8 - Klasha
Klasha runs behind Logan, headed south (Slow Action).

Initiative Step 9 - NPCs
Polish soldier #1-1 is going to stand (Fast Action) shift to his right (Fast Action) while ordering the left flank to advance and flank the group (Free Action).

Polish soldier #1-2 is going to Aim (Fast Action) and then fire a burst from his RPK-74 (Slow Action) at Robinson, hiding at the corner of the building. The range is 6 (Short). No modifiers apply.

The soldier has a Agility of B (D10) and a Ranged Combat skill of C (D8). He will also add three Ammo dice. The results are one success (base die), two mishaps (one base die and one Ammo) and a total of 8 on the ammo dice. This is a possible hit with a mishap.

Robinson is behind a brick wall (armor rating 2) and his head and shoulder are exposed. The round hits his torso, but this is protected by the wall, which absorbs the damage. Although not wounded by the attack, Robinson must check for suppression as the rounds which past the corner of the building. His Coolness Under Fire (CUF) is C (D8)  and the Unit Morale is B (based on the highest Command skill, D10). and the roll has no successes. Robinson goes prone and is suppressed.

Panic spreads, however, and Harris and Potato also need to check suppression, as they are in the same hex.  Harris has a CUF of C (D8) and the Unit Morale is B (D10), like Robinson, and rolls two successes, passing test. Potato has a CUF of B (D10) and the Unit Morale is B (D10) and he rolls one success, avoiding the supression.

Now for the mishap. The reliability of the RPK-74 drops to B (D10) and we roll two base dice. We have a total of two successes, so the weapon does not jam.

Polish soldier #1-3 will stand (Fast Action) and run toward the cover of the smoke from the burning OT (Free Action), performing the action twice.

Polish soldier #1-4 will stand and draw his M1911A1 (one magazine) as a reserve weapon (Fast Action) befire taking cover again behind the wall (Fast Action).

Polish soldier #1-5 will stand (Free Action), aim (Fast Action) and fire a burst at Griff (Slow Action). The range is 3 (Short) and the shooter is elavated (+1). The soldier has a Agility of B (D10) and a Ranged Combat skill of C (D8). The Agility base die is stepped up to D12 because of the modifier. He will also add three Ammo dice.

The results are two successes on the base dice and one success on the ammo die. There is one mishap on the ammo dice as well as a total of 12 for the ammo usage. Griff is under full cover of a brick wall (Arnor Value 2) except for his head. The first hit (with 1 extra damage) is on his legs. The weapon has a damage of 1 +1 is not enough to penetrate the wall, but enough to trigger a suppression check. The second hit (from the ammo die) is on the torso but will also not penetrate the wall.

Griff has a CUF of B (D10) and the Unit Morale is B (D10). The roll reveals two successes and Griff is not supressed.

Polish soldier #1-6 will stand (Free Action) and run toward the cover of the smoke from the burning OT (Fast Action), performing the action twice.

Polish soldier #1-7 will run through the door (Fast Action) and over the street toward the smoke (Fast Action). He will attempt a Mobility check to reach the smoke. His Agility B (D10) and he has not Mobility skill. He fails but without a mishap.

Polish soldier #1-8 will stand (Free Action) and advance toward the south (Fast Action), performing the action twice.

Polish soldier #1-9 will switch to his M40A3 (Fast Action) and Sniper Aim at Griffin (Slow Action).

Polish soldier #1-10 will stand (Free Action) and advance toward the south (Fast Action), performing the action twice.

Initiative Step 10 - Potato
Potato will move south (Fast Action) and take cover in the building (Fast Action).

At the end of round 3, a lot of bullets have been traded with very little damage. Not unhappy with the greande damage and I like the ease at which explosions are integrated. The mechanic with concussion and fragementation took a long time in v2. I like the supression rule, as well as allowing someone to drop flat when a grenade lands near by. Nice touch.

I like the use of unit morale, although we might need to clarify when a unit has had enough. I will rule that they will retreat at 15% casualties, rout at 30% and surrender at 40%.

The Poles advancing on the right could turn out to be a problem. We will have to see how that flank develops.


Tuesday, December 1, 2020

0110 - The Great Escape - Part VIII - A Dark Alley Somewhere- Turn 2

 1110 08 AUG 2000, Zdunska Wola, Poland
===================================

  • "Everytime someone moved to make a run for it, bullets started flying. Harris and Klasha took a couple but everyone made it into shelter. Someone out there had our number and had come to collect."

This will be the first post using the v4 rules. I assume that I will not get everything right, as I am still learning the rules but I am very much looking forward to the results.

The party's vehicle is burning, creating a cloud of dense smoke that is marked on the map.

Adjustments have been made to the characters and their loadouts as well as to the Polish soldiers. There is one Polish officer in the group (Polish soldier #1-1) and nine soldiers. The dispositions of the group have not changed. I will also be tracking the NPCs individually. There are only 10 and it is not that much work.

I used a random card shuffler in the net to simulate the initiative cards (located here: https://www.random.org/playing-cards/) and assigned them first to the characters and then the NPCs. So, with the preliminaries out of the way, let's get started.

Initiative Step 1 - Logan
Logan bails out of the burning OT-64 (Slow Action - no roll required) and runs (Fast Action, 2 hexes, no roll required) behind a building to the south.

Initiative Step 2 - NPCs
Polish soldier #1-1 (Officer) - Will overwatch to his front (Fast Action), ordering his men to do the same (Free Action).

Polish soldier #1-2 - Will go into overwatch to his front (Fast Action)

Polish soldier #1-3 - Will go into overwatch to his front (Fast Action)

Polish soldier #1-4  - Will unjam his weapon (Slow Action) and he must make a Tech roll. His ability is C (D8) and he has not Tech Skill. He rolls a Mishap and the weapon is now broken.

Polish soldier #1-5  - Will go into overwatch to his front (Fast Action)

Polish soldier #1-6 - Will go into overwatch to his front (Fast Action)

Polish soldier #1-7 - Will go into overwatch to his front (Fast Action)

Polish soldier #1-8 - Will go into overwatch to his front (Fast Action)

Polish soldier #1-9 - Will reload his RPG-16. His ability is B (D10) and he has no Mobility skill. He rolls one success, making this a Fast Action.

Polish soldier #1-10 - Will go into overwatch to his front (Fast Action)

It is going to be very difficult for the team to exit the vehicle now.

Initiative Step 3 - Harris
Harris exits the OT-64 (Slow Action, no roll required) and moves toward the cover of the building (Fast Action, 2 hexes, no roll required).

Harris is interrupted by Polish soldier #1-5, who fires from overwatch. The following modifers apply:

  • Range is 3 hexes (Short) --
  • Target is moving -2 Steps
  • The shooter is elevated +1 Step
  • Overwatch counts as aimed fire --

The soldier adds three Ammo dice to the pool.

The soldier has Agility B (D10) and Ranged Combat C (D8). The Agility die is stepped up to D12 (+1 step) and the Close Combat die removed (-2 steps), leaving one D12 and three Ammo dice in the pool. The D12 roll is 10 (2 successes) and the ammo dice have a total of 9 and one mishap.

First the hit on Harris. Harris suffers one hit  and one extra point of damage (possible) from the two successes. Harris is hit in the legs for 1 + 1 = 2 and has no armor to stop the hit. The damage is not high enough to cause a critical hit. The ammo in the weapon is reduced by 9. Harris is winged but keeps on moving, momentum carrying him forward.

Initiative Step 4 - Griffin
Harris exits the OT-64 (Slow Action, no roll required) and moves toward the cover of the building (Fast Action, 2 hexes, no roll required).

As he is running, Polish soldier #1-7 fires at him from overwatch. The following modifers apply:

  • Range is 4 hexes (Medium) -1 Step
  • Target is moving -2 Steps
  • The shooter is elevated +1 Step
  • Overwatch counts as aimed fire --

The soldier adds three Ammo dice to the pool.

The soldier has Agility B (D10) and Ranged Combat C (D8). The Agility die is stepped up to D12 (+1 step) but then stepped down one to D10 again. The Close Combat die removed (-2 steps), leaving one D10 and three Ammo dice in the pool. The result is no successes, 1 Mishap and 11 rounds showing on the ammo die. The ammo in the weapon is reduced by 11.

Bullets fly past Griff but he is too fast for the ambushers.

Initiative Step 5 - Klasha
Like the others, Klasha pops out of the OT-64 (Slow Action, no roll required) and moves toward the cover of the building (Fast Action, 2 hexes, no roll required).

While she is doing her Bolt impression, Polish soldier #1-2 fires hs RPK-74 at her from overwatch. The following modifers apply:

  • Range is 3 hexes (Short) --
  • Target is moving -2 Steps
  • The shooter is elevated +1 Step
  • Overwatch counts as aimed fire --

The soldier adds three Ammo dice to the pool.

The soldier has Agility B (D10) and Ranged Combat C (D8). The Agility die is stepped up to D12 (+1 step) and the Close Combat die removed (-2 steps), leaving one D12 and three Ammo dice in the pool. The D12 roll results in 1 success and the ammo dice have a total of 7 and one mishap.

Klash is hit and has, unfortunately, no body armor. She is also hit in the legs for 2 but no extra damage is caused, as there were no successes. There are also no critical hits.The ammo in the weapon is reduced by 7.

Initiative Step 6 - Macron
With the choice of being stuck in a burning vehicle or getting shot, Macron decides to risk it an leaves the OT-64 (Slow Action, no roll required) and moves toward the cover of the building (Fast Action, 2 hexes, no roll required).

Fortunately for Macron (and anyone coming after him), a thick cloud of smoke caused by the burning vehicle blocks the line of sight for the other Polish troops that have not yet fired. He safely moves into cover.

Initiative Step 7 - Potato
Potato pops out of the turrent and leaves the OT-64 (Slow Action, no roll required) and moves toward the cover of the building (Fast Action, 2 hexes, no roll required).

Initiative Step 8 - Wally
Climbing out of the commander's hatch, Wally drops off the OT-64 (Slow Action, no roll required) under cover of the smoke and moves toward the alley (Fast Action, 2 hexes, no roll required).

Initiative Step 9 - Robinson
Squeezing out of a driver's hatch that is made for someone appearently half his size, Robinson jumps from the the OT-64 (Slow Action, no roll required) under cover of the smoke and moves toward the alley (Fast Action, 2 hexes, no roll required).

Initiative Step 10 - Marshall
Last but not least, Marshall jumps from the the OT-64 (Slow Action, no roll required) under cover of the smoke and moves toward the alley (Fast Action, 2 hexes, no roll required).

The first round with v4 is finished. I am not unhappy with the results. Once you get the hang of stepping up and down the dice, it is not really that hard. I like that aspect. I had the impression that mishaps and the reduction in reliability was happying way to often but I found I had misread the rules and the rule applies if two mishaps are rolled (or one if you do not have the skill). The broken weapon caused by an attempt to clear the weapon may or may not be realistic, but I feel it fits well into the background.

I like the random number of rounds caused by the ammo die. In v2, ammo expenditure was very predictable and I, like many others probably, kept the number of rounds used to what the rules allowed and that still provided some form of advantage.That is gone now and not a bad thing.

The rules are easy to use and I feel provided a result that would also have been probable in v2.2. The team were escaping a burning vehicle under the guns of their ambushers. Two were hit but not killed, but when you compare the amount suffered to their maximum (Harris 440%, Klasha 50%), they probably got hit harder then they would have in v2.2.

What troubles me what is to come. The team is not out of the fire just yet.



Monday, November 30, 2020

0109 - Converting the team to version 4

The alpha is finally here. It came out the same day my new primer arrived. I think Free League did this knowing that there are only so many hours in a day and they wanted to prevent me from painting my new Team Yankee miniatures. It almost worked.

As it was, it took me two day to prime the models and it was two days well spent. So far I love the rules. They seem to be fast paced yet gritty. I love, the inclusion in the rules of the need for food and water. Sure, the others had these but they seem to have dramatic effects in the game and I have a sneaky suspision that this will become a problem for the team in the future. I also like the A-D die system and its integration in such things as weapon quality. Simple and elegant way to model wear on anything you really care about.

I like the barter rules and the ability to raise and lower the price by 10%. Very reminiscient of my own hosue rules and I find the soulution to the price in bullets to be more reaonable the abitrary dollar amounts. The fact that the characters start out with a lot less equipment I find a nice change. Both the v1 and v2 rules were way to generous on this point and I generally only allowed 10% of the amount they would normally have for new characters. Without that, the challenge becomes how to transport all the stuff and not how to survive on very little.

What I do not like is the DISCUSSION about the back story. I believe the team at FL needs feedback about how the games works for the fan base, not their personal opinion on the back story to the exclusion of the constructive feedback on the rules.


Like the earlier version, if you do not like the back story, don't use it. I hated the back story for the v2 and never used it. Instead, I went back to my favorite version in v1. I have no intention of changing it for my ongoing campaign and I believe the discussion about the global view to be to high-level for the characters. For those fighting for their lives in Poland the "how" they got there takes a back burner to just staying alive. This is my opinion and you are centerainly welcome to yours and I will not debate you on it. To each his own.

I have to be honest at this point and say I have not even read the back story yet, as it is the rules that interest me and not the fluff (apologies to the FL writers who wrote the backstory-). I wanted to take them for a test drive and try them out. In order to do so, I created v4 versions of the characters using the archetypes. The relative lack of equipment here is great, as it plays into the campaign, with the characters bailing out of the burning OT-64.

I used the following archetype for each character:

  • 2LT Jade Marshall (US Army – Aviation) - The Officer with Tactician speciality
  • 2LT Wayne Logan (US Army Medical Corp – Nurse) - The Medic with Combat Medic speciality
  • SSG Michael Griffin (US Army – Ranger) - The Operator with Sniper speciality
  • MAJ Edward Harris (US Army – Engineer) - The Mechanic with Combat Engineer speciality. The Officer did not really fit to a hands on guy like Ed
  • SPC Walerian ‚Wally‘ Losinski (Polish Army – Support) - The Mechanic with Mechanic Speciality
  • MSG Eduard Lyubomyrovych "Potato" Potapenko (Soviet Army – Airborne Infantry) - The Gunner with Machinegunner speciality
  • SFC Jack Robinson (US Army – Armor) - The Grunt with Load Carrier speciality
  • SSG Micheal Macron (US Army – Infantry) - The Grunt with Rifleman Speciality
  • AGT Sukhikh Klara "Klasha" Kirillovna (US Government Agent) - The Spook with Psy Ops speciality

I admit that I tweaked some of the characters. Mostly this involved changing theri weapon loadouts or bumping a Coolness Under Fire to better represent their actual Initiative. Just a few tweaks but it would not be our game if we didn't tweak it.

I used the group equipment options to get a backpack for Klasha (guess Spooks carry everything in their pants pockets), an underslung grenade launcher for Robinson, two more belts for Potato's PKM and some other equipment the team was needing.

I like that they have so little, honestly, because this reflects what they could grab as the scramble out of the burning OT-64. Since I wanted to learn the in's and out's of the combat system, I have removed the injuries from all the characters. Now they get a fresh chance to get wounded.

Now that all is said and done, we can drop them back into the ambush. 

Monday, November 23, 2020

0108 - The Great Escape - Part VIII - A Dark Alley Somewhere- Turn 1

 1110 08 AUG 2000, Zdunska Wola, Poland

===================================

"I remember the first explosion, as the flames ripped through the vehicle just before the fuel tank went up. I didn't hear the second explosion, as my ears were still ringing from the first one. Griff started wavin' for everyone to get the hell out of Dodge and I was not in a mood to be asked twice. We were hoofin' it from here, that was for certain."

 I started writing this and then thought to go back and read the other posts. Needless to say, I had started writing it with a different plot. Still, we need to remember that the rule is once you put something on paper or wherever you keep your journal, then it is written in stone and will happen. We determined with the help of the GME that the Poles would fire on the characters without warning. That is the way it will be.

 I made a couple of adjustments to the equipment, replacing the L1A1 with an FN-FNC and concentrated the 140mm RAW and the HEAT rifle grenades with people that can actually use them.

 After finishing the record keeping, I looked at the map and tried to find a nice place for the ambush. There is a section of straight road with buildings on one side just before the road crosses a bridge. This would give the ambushers cover without offering much for the team. The majority of the Poles will take cover in the stream bed with a small element of the team's left flank under cover of some buildings.

 We should still give the characters a chance to detect the ambush.

 [Detect the ambush – Asset Level 11 (modified) – Difficult (x1) – Target Number 11 – Roll(s): 15] – The ambush is successful

 The Poles get a free turn of shooting.

 Assumptions:

Prior to the beginning of the lead flinging session, we can make the following assumptions:

 • Robinson is driving. His head is exposed.

• Wally is at the commander's station. His head is exposed.

• Potato is manning the turret. He is exposed from the chest upwards.

• Macron, Klasha and Marshall are inside the vehicle, wounded

• All others are standing in the rear hatches but protected by the hatches from the side. From the front, the team in the back can only by hit in the head, chest and their left or rights arms, depending on the side they are standing on (Harris and Griffin on the left, Logan and Griffin on the right).

• Can-Can is moving at 30m/turn

• The Poles on the stream bank are laying down have packed dirt as cover (AV 2)

• The Poles in the houses are behind brick walls (AV 3)

 Let's begin then.

 Initiative Step 5

Actions:

•    Elite Polish soldier #1-1 will fire two bursts from his M231 at the team.

 Elite Polish soldier #1-1 fires his M231. The range is 45m (Medium), resulting in two die being lost.

 [Fire burst #1 at the team – Asset Level 15 – Impossible (x1/4) – Target Number 3 – Roll(s): 11,5,7] – No hits

[Fire burst #2 at the team – Asset Level 15 – Impossible (x1/4) – Target Number 3 – Roll(s): 10,4,10] – No hits

 The group got lucky on that one.

 Initiative Step 4

Actions:

• Veteran Polish soldier #1-2 will fire two bursts from his RPK-74 at the group

• Veteran Polish soldier #1-3 will fire one 140mm RAW HEAT rifle grenade the OT-64

• Veteran Polish soldier #1-4 will fire two bursts from his AKR at the group

• Veteran Polish soldier #1-5 will fire two bursts from his AKR at the group

• Veteran Polish soldier #1-6 will fire a HEAT rifle grenade at the OT-64

• Veteran Polish soldier #1-7 will fire two bursts from his AKR at the group

 Veteran Polish soldier #1-2 fires his RPK-74 at the group. The range is 45m (Short), resulting in no die being lost.

 [Fire burst #1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 12,14,18,9,17,13,17,6,15,1] – One possible hit

[Fire burst #2 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 8,18,10,10,16,6,7,9,6,16,] – No hits

 One possible hit. Several members are exposed and possible targets. They are:

 • Robinson

• Wally

• Potato

• Griffin

• Logan

• Harris

 A random roll reveals it to be Potato, who is hit in the right arm for 4 points (Scratch).

 Veteran Polish soldier #1-3 fires his 140mm RAW HEAT rifle grenade at the OT-64. The range is approximately 45m (Short). The difficulty is increased one level due to target movement.

 [Fire 140mm RAW – Asset Level 13 – Formidable (x1/2) – Target Number 6 – Roll(s): 4] – Hit.

 The round hits the OT-64 on the hull front (AV 4). The round has a penetration of 75C, resulting in a difference of 71, resulting in three major damage results. This may well be the end of Can-Can.

 The first hit is 3 (fuel) and the damage result of 71 is the chance that the fuel will catch fire. A percentage roll of 63 seals Can-Can's fate. With a "whoosh", flames and smoke start to fill the crew compartment. :-(

 The second roll is a 5 (ammo), resulting in 71% of the ammunition being destroyed. The vehicle is on fire, so that does not really make a difference.

 The final roll is 4 (fuel), which really has no effect as the vehicle is already on fire. The crew must now abandon the vehicle.

 Concussion

Concussion from the explosion rolls over the vehicle and its crew. As I mentioned before, not all of the hit locations of each team member are exposed. Marcon, Marshall and Klasha are completely covered and will not take any concussion damage. Veteran Polish soldier #1-4 and Veteran Polish soldier #1-5 have their heads, arms and chests exposed, as they are preparing to fire. In any case, the damage will still be divided by 7 before being applied.

 The damage is:

 • 2LT Wayne Logan - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4, Damage = 9 / 7 = 1 points per hit location, with an additional point to head and right leg

• SSG Michael Griffin - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4, Damage = 14 / 7 = 2 points per hit location.

• MAJ Edward Harris - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4, Damage = 13 / 7 = 1 points per hit location, with an additional point to every location except the left leg

• SPC Walerian ‚Wally‘ Losinski - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4, Damage = 13 / 7 = 1 points per hit location, with an additional point to every location except the left leg

• MSG Eduard Lyubomyrovych Potapenko - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4, Damage = 9 / 7 = 1 points per hit location, with an additional point to head and left leg

• SFC Jack Robinson - Concussion Value 8 / 2 (partially exposed in an armored vehicle) = 4, Damage = 10 / 7 = 1 points per hit location, with an additional point to head, left leg and left arm

• Veteran Polish soldier #1-4 - Concussion Value 2 / 2 (partially exposed in an armored vehicle) = 1, Damage = 4

• Veteran Polish soldier #1-5 - Concussion Value 2 / 2 (partially exposed in an armored vehicle) = 1, Damage = 3

 Burst

The team who are exposed in the vehicle, as well as Veteran Polish soldier #1-4 and Veteran Polish soldier #1-5, are within the primary blast area. Elite Polish soldier #1-1, Veteran Polish soldier #1-2, Veteran Polish soldier #1-3, Veteran Polish soldier #1-7 and Experienced Polish soldier #1-9 are in the secondary blast area. Only exposed hit locations may be hit.

 The damage is:

 Primary Blast Area:

• 2LT Wayne Logan - No hits

• SSG Michael Griffin - 1 Hit (Head, Hits the helmet, 2 + 1 Blunt Trauma = 3 points of damage total, no quick kill)

• MAJ Edward Harris - No hits

• SPC Walerian ‚Wally‘ Losinski - 1 Hit (Head, does not hit the helmet, 8 points of damage, doubled to 16 due to quick kill, now seriously wounded)

• MSG Eduard Lyubomyrovych Potapenko - No hits

• SFC Jack Robinson - 4 possible hits, all stopped by the vehicle armor

• Veteran Polish soldier #1-4 - No hits

• Veteran Polish soldier #1-5 - No hits

 Secondary Blast Area:

• Elite Polish soldier #1-1 - No hits

• Veteran Polish soldier #1-2 - No hits

• Veteran Polish soldier #1-3 - No hits

• Veteran Polish soldier #1-7 - One possible hit blocked by cover

• Experienced Polish soldier #1-9 - No hits

 That hurt a lot. Wally is out cold, and the vehicle is burning. The worst part is that it is not over yet.


  Veteran Polish soldier #1-4 fires his AKR at the group. The range is 45m (Medium), resulting in two die being lost.

 [Fire burst #1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 20,4,5] – Not hits, weapon jams

 Veteran Polish soldier #1-5 fires his AKR at the group. The range is 45m (Medium), resulting in two die being lost.

 [Fire burst #1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 5,19,16] – Not hits

[Fire burst #2 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 15,9,18] – Not hits

 Veteran Polish soldier #1-6 fires his HEAT rifle grenade at the OT-64. The range is approximately 55m (Long). The difficulty is increased one level due to target movement.

 [Fire HEAT rifle grenade at the OT-64 – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 13] – Catastrophic failure.

 The soldier fails to estimate the correct impact point and the grenade sails over the OT-64, impacting harmlessly farther down range.

 Veteran Polish soldier #1-7 fires his AKR at the group. The range is 30m (Short), meaning no dice are lost.

 [Fire burst #1 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 1,1,12,1,14] – Three possible hits

[Fire burst #2 at the team – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 11,11,5,4,16] – One possible hit

 This guy is now going to be called "Dead-Eye Dick". Four 1s in ten shots. Unbelievable, but the team is still only partially exposed. The hits will be distributed randomly among the team.

 • First hit - Harris (Right Arm, 9 points)

• Second hit - Harris (Chest - 6 + 1 for blunt trauma = 7, no quick kill)

• Third hit - Robinson (Chest, protected by the vehicle)

• Fourth hit - Robinson (Abdomen, protected by the vehicle)

 Initiative Step 3

Actions:

• Experienced Polish soldier #1-8 will fire two rounds (quick shots) from his SVD at Robinson

• Experienced Polish soldier #1-9 will fire his RPG-16 at the OT-64

• Experienced Polish soldier #1-10 will fire two rounds (quick shots) from his SVD at Wally

 Experienced Polish soldier #1-8 fires two rounds (quick shots) from his SVD at Robinson. The range is approximately 45m (Long). The difficulty is increased one level due to target movement.

 [Fire SVD at Robinson – Asset Level 11 – Difficult (x1) – Target Number 11 (9 on second shot due to recoil) – Roll(s): 8,5] – Two possible hits.

 Both rounds hit but are stopped by the vehicle armor.

 Experienced Polish soldier #1-9 fires his RPG-16 at the OT-64. The range is approximately 55m (Short). The difficulty is increased one level due to target movement.

 [Fire RPG-16 at the OT-64 – Asset Level 11 –Difficult (x1) – Target Number 11 – Roll(s): 9] – Hit.

 The RPG hit Can-Can in the forward hull. The final penetration is 65 - 4 = 61, which translates to three major damage results (again).

 The resolved hits are:

 • Fuel (no need to resolve this, as the vehicle is burning anyway)

• Engine (the engine of this burned out wreck is now inoperable)

• Ammunition (61% or the remaining ammo is destroyed)

 Experienced Polish soldier #1-10 fires two rounds (quick shots) from his SVD at Wally. The range is approximately 45m (Long). The difficulty is increased one level due to target movement.

 [Fire SVD at Wally – Asset Level 11 – Difficult (x1) – Target Number 11 (9 on second shot due to recoil) – Roll(s): 11,8] – Two possible hits.

 Both rounds hit but are stopped by the vehicle armor.

 The crew must bail out next turn. Fire spreads throughout the vehicle and Wally is stunned. The Poles will continue to fire, and the team must get to cover. Not a good situation at all.

 



Friday, October 30, 2020

0107 – The Great Escape – Part VII – Entering Zdunska Wola

 1100 08 AUG 2000, Zdunska Wola, Poland
===================================
"The mission had been going pretty badly so far and when we arrived at Zdunska Wola, our luck did not get better. It was one of those situations where you try to trick someone into thinking you are someone else and they believe you. Only then do you find out they believed it for all the wrong reasons."

Now is where we get down to the nitty-gritty. The team is here to rescue the POWs and I am hoping for their success. For those of you that have followed the story, you know that the team has forged orders about them searching for stragglers of the 5th. The general plan would be to enter the town, talk to the commander, convinve him to turn over the POWs in order for them to be transported father east to work camps.

The encounter will be several scenes invovling:

• The team entering Zdunska Wola
• Locating the prisoners
• Convincing the commander to turn over the prisoners
• Arranging transport for the prisoners, if possible
• Leaving town

Without further ado, let's get started.

Scene 7 – Entering Zdunska Wola (CR 6)

===================================

Scene Setup

The team will roll up slowly to the nearest checkpoint, the turret turned to the side witht he KPV elevated. Again, Wally (with the buk of Potato in the turret) will present the fake orders the group has recieved and insist on being let through. Once the team is let through, they will drive toward the center of town, following the signs for the train station.

With the scene setup, we need to check if the scene is altered. To do so, I roll a D10. If the roll is the Chaos Rank (CR), in this case 6, or less, the scene is altered, otherwise it plays out as planned. The roll is a 6. Since the roll is even, this means the scene is interrupted. This is like a random event, so we need and event focus and  event meaning (the action and subject).

• Event Focus: Move away from a thread
• Event Action: Deceive
• Event Subject: A path

Currently, we have one thread open, namely the main thread of the adventure. Something will distract us from that. The action (Decieve) and subject (a path) sounds like someone would give the team bad intell, maybe send them off on a wild goose chase. To get a clearer picture, we can ask a few questions of the GME.

One possibility would be that the Poles would intentionally give wrong information to a Soviet officer. Although this is possible, it would probably not be that common because of fear of repriasals. Still, we can ask.

[GME: Do the guards intentionally give the group wrong information? - Chaos Rank 6 - Unlikely (50%) - 42% - Yes]


Those lying bunch of so-and-so's. One of the things they may lie about is the location of the prisoners or the directions to the train station.

[GME: Do the guards lie about the location of the prisoners? - Chaos Rank 6 - 50/50 (65%) - 32% - Ye
s

So, they will lie about where the prisoners are. The could tell the group that the prisoners are no longer in town or give them a false location within the town.

[GME: Do the guards say the prisoners are no longer in town? - Chaos Rank 6 - 50/50 (65%) - 70% - No

The group will be sent to the wrong location then. Why would they do that? One possibility is that they want to rob the group, but that is probably unlikely, as the group does not really have anything spectucular except for one thing, Can-Can. That may be a strong motivation.

[GME: Do the Poles plan to waylay the group to get control of the OT-64? - Chaos Rank 6 - Likely (85%) - 86% - No

No, that is not their motivation. Maybe they just hate Soviets and collaborators and want to make sure they cannot threaten Poland again. Poles probably do not have the best relationship with the Soviets and last failed offensive may give the Poles the indication that the Soviet power may be crumbling.

[GME: Do the Poles plan to kill the group because they actually think they are Soviets? - Chaos Rank 6 - Somewhat likely (80%) - 70% - Yes


Ok, so it is a case of mistaken identity. We can work with that. Now we need a group of Poles that can actually threaten an OT-64. The first group should do.

Large Polish military unit #1 with 10 soldiers.
*****************************************************
Elite Polish soldier #1-1
(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)
Motivation:
-----------------------------------------------------
Moderately ambitious: The NPC will wish to be in a position of real responsibility in an organization.
Somewhat ambitious: The NPC will be inclined towards boastfulness and a desire to impress his peers.
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: M231 with 6 magazine(s)/belt(s) and 20 loose rounds
Grenades: Thermite Grenade [] Thermite Grenade []
Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit,
Food: 7kg of Wild Food
*****************************************************
Veteran Polish soldier #1-2
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: RPK-74 with 1 magazine(s)/belt(s) and 20 loose rounds
Grenades: Fragmentation Grenade []
Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food: 10kg of Wild Food
*****************************************************
Veteran Polish soldier #1-3
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: L1A1 with 5 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Spear
Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade []
Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit,
Food: 4kg of Wild Food
*****************************************************
Veteran Polish soldier #1-4
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: AKR with 6 magazine(s)/belt(s) and 10 loose rounds
Sidearm: .45 M1911A1 with 1 magazine(s)
Grenades: Fragmentation Grenade [] Irritant Gas Grenade []
Equipment: Fatigues, Steel Helmet,
Food: 4kg of Wild Food
*****************************************************
Veteran Polish soldier #1-5
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: AKR with 3 magazine(s)/belt(s) and 20 loose rounds
Grenades: White Phosphorus rifle grenade [] Fragmentation Grenade []
Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack,
Food: 5kg of Domestic Food
*****************************************************
Veteran Polish soldier #1-6
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 20 loose rounds
Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade []
Equipment: Fatigues, Steel Helmet, Pack, Flashlight,
Food: 8kg of Wild Food
*****************************************************
Veteran Polish soldier #1-7
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: AKR with 4 magazine(s)/belt(s) and 20 loose rounds
Melee Weapon: Axe
Grenades: Fragmentation Grenade []
Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food: 2kg of Wild Food
*****************************************************
Experienced Polish soldier #1-8
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: SVD with 3 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Club
Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] Fragmentation Grenade []
Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack,
Food: 4kg of Wild Food
*****************************************************
Experienced Polish soldier #1-9
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.

Main Weapon: Vz-24 with 4 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Knife
Grenades: HEAT rifle grenade []
Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight,
Food: 9kg of Wild Food

*****************************************************
Experienced Polish soldier #1-10
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:
 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative
 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative
Note: initiative modifiers are cumulative.

Main Weapon: SVD with 3 magazine(s)/belt(s) and 20 loose rounds
Melee Weapon: Club
Grenades: Fragmentation Grenade [] HEAT rifle grenade []
Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack,
Food: 8kg of Wild Food

-----------------------------------------------------

The unit has a/an RPG-16 with 7 rounds

The unit is mounted on horses with riding saddles.

In addition, the unit has 1 Chemical Sniffers(s) and a 1km Manpack


The have three 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade and an RPG-16. That is enough to threaten an armored vehicle.

One final question for the GME.

[GME: Will the Poles open fire without warning? - Chaos Rank 6 - 50/50 (65%) - 37% - Yes

Now we can finish the scene, although this will result in combat.

Scene Resolution

The group stops at the barrier as Wally shows their paperwork. The guards kind of scowl up at Potato and the rest of the team before handing the paperwork back. "{in Polish}: the prisoners are being kept at the train station. The road ahead was damaged in the fighting. Your best bet is to take the second street on the right, it will lead you around the damage."

The sergeant snaps off a sloppy salute and returns behind the barrier.

The group moves down the street and into the ambush.


Friday, October 2, 2020

0106 – The Great Escape – Part VI – On to Zdunska Wola

 1030 08 AUG 2000, Near Zdunska Wola, Poland

===================================

"We emerged from the forest after crossing the Warta and continued on toward Zdunska Wola. The trip had been par for the course up to now. We were getting close- Now we needed to find the POWs and get them out without getting themselves or ourselves killed. Anyone else was fair game though."

In preparation for the team's arrrival in Zdunska Wola, we should probably add some more detailed information about the town. The hex will be deemed as Organized, as the fighting has long since ended, with the majority of the fighting farther west. A small Polish military force is available to support the local ORMO/Militia. Based on this, we can generate the town details:

Settlement Size: (2,000 with a militia/ORMO of 200)

Settlement Attitude: Open to contact

Settlement Government: Federated. Maintains contact to the Polish government representatives in Lodz.

Settlement Crisis: Internal unrest. There is some discussion on how to continue with the American prisoners.

Now, some details for the Poles. I can used my generator to create a 5 man patrol, which we will use to simulate the command group under Captain Grochawalski (first name Leokadiusz, randomly generated). I can also use it to generate 10 10-man Patrols for the troopers. The remaining troops will be generated as convoys to represent the logistic troops supporting the brigade. 

All in all, a motley bunch, but nothing exceedingly dangerous for our heroes but we will need to tweak the equipment a bit to allow the groups to remain in radio contact. It would also be fitting for the commander to have a vehicle with a radio.

The captain provides us with another named NPC, so we can add him to the list and generate his details:

Captain Leokadiusz Grochawalski

Elite Polish soldier #1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Somewhat sociable: The NPC will be amiable, talkative, and cooperative with most people he meets.

Somewhat greedy: The NPC will generally sell items for gold, even if alone in the wilderness.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M231 with 3 magazines and 20 loose rounds

Sidearm: M1933 Tokarev with 1 magazine

Melee Weapon: Spear

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 5kg of Domestic Food

Not exactly "big boss" material but he probably represents the averager officer trying to do his job and survive in the T2K world.

Now on to the subject of the prisoners. Looking at the Google map of Zdunska Wola, there is a large open space south of the train station. This is a very good place for the Poles to camp and place the prisoners that they captured. I will us this as the center of the map, which I will then draw.

Here are the details for the Poles (caution. lots of text):

========================================================

Polish Command Group #1 with 5 soldiers.

*****************************************************

Captain Leokadiusz Grochawalski

Elite Polish soldier #1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Somewhat sociable: The NPC will be amiable, talkative, and cooperative with most people he meets.

Somewhat greedy: The NPC will generally sell items for gold, even if alone in the wilderness.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M231 with 3 magazine(s)/belt(s) and 20 loose rounds

Sidearm: M1933 Tokarev with 1 magazine(s)

Melee Weapon: Spear

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 5kg of Domestic Food

*****************************************************

Veteran Polish soldier #2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 5 magazine(s)/belt(s) and 10 loose rounds

Grenades: Fragmentation Grenade [] White Phosphorus (WP) Grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 9kg of Domestic Food

*****************************************************

Veteran Polish soldier #3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: G3 with 5 magazine(s)/belt(s) and 10 loose rounds

Sidearm: P7 M13 with 1 magazine(s)

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 5 magazine(s)/belt(s) and 20 loose rounds

Grenades: Concussion Grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 6kg of Wild Food

*****************************************************

Experienced Polish soldier #5

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 6 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Knife

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 4kg of Wild Food

*****************************************************

The unit is a UAZ-469 with a 13km Vehicular Radio.

In addition, the unit has 1 Geiger Counter(s)

========================================================

Large Polish military unit #1 with 10 soldiers.

*****************************************************

Elite Polish soldier #1-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Moderately ambitious: The NPC will wish to be in a position of real responsibility in an organization.

Somewhat ambitious: The NPC will be inclined towards boastfulness and a desire to impress his peers.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M231 with 6 magazine(s)/belt(s) and 20 loose rounds

Grenades: Thermite Grenade [] Thermite Grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #1-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 10kg of Wild Food

*****************************************************

Veteran Polish soldier #1-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: L1A1 with 5 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Spear

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 4kg of Wild Food

*****************************************************

Veteran Polish soldier #1-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 10 loose rounds

Sidearm: .45 M1911A1 with 1 magazine(s)

Grenades: Fragmentation Grenade [] Irritant Gas Grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 4kg of Wild Food

*****************************************************

Veteran Polish soldier #1-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 3 magazine(s)/belt(s) and 20 loose rounds

Grenades: White Phosphorus rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 5kg of Domestic Food

*****************************************************

Veteran Polish soldier #1-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 20 loose rounds

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #1-7

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 4 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 2kg of Wild Food

*****************************************************

Experienced Polish soldier #1-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 4kg of Wild Food

*****************************************************

Experienced Polish soldier #1-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: Vz-24 with 4 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Knife

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 9kg of Wild Food

*****************************************************

Experienced Polish soldier #1-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 3 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Club

Grenades: Fragmentation Grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 8kg of Wild Food

-----------------------------------------------------

The unit has a/an RPG-16 with 7 rounds

The unit is mounted on horses with riding saddles.

In addition, the unit has 1 Chemical Sniffers(s) and a 1km Manpack

========================================================

Large Polish military unit #2 with 10 soldiers.

*****************************************************

Elite Polish soldier #2-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Ruthless: The NPC will let nothing stand in his way in achieving any goal and feels total disregard 

for the needs of others. The NPC can appear to be considerate, generous, loyal, or anything else which serves his purpose, but he actually feels nothing.

Moderately violent: The NPC is aggressive and inclined to view violence as the preferred means of resolving disputes.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M177 with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Spear

Grenades: White Phosphorus rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #2-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 3 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: Irritant Gas Grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 3kg of Domestic Food

*****************************************************

Veteran Polish soldier #2-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 5 magazine(s)/belt(s) and 10 loose rounds

Grenades: White Phosphorus (WP) Grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 5kg of Wild Food

*****************************************************

Veteran Polish soldier #2-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M231 with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Hatchet

Grenades: Antitank Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 9kg of Domestic Food

*****************************************************

Veteran Polish soldier #2-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 3 magazine(s)/belt(s) and 10 loose rounds

Grenades: White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 4kg of Wild Food

*****************************************************

Veteran Polish soldier #2-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: FN-FAL with 2 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Hatchet

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] Thermite Grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 10kg of Wild Food

*****************************************************

Veteran Polish soldier #2-7

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 4kg of Wild Food

*****************************************************

Experienced Polish soldier #2-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: Fragmentation Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 1kg of Wild Food

*****************************************************

Experienced Polish soldier #2-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: White Phosphorus rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 7kg of Wild Food

*****************************************************

Experienced Polish soldier #2-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Garotte

Grenades: HEAT rifle grenade [] HC Smoke Grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 9kg of Wild Food

-----------------------------------------------------

The unit has a/an MAG with 6 belt(s)

The unit is mounted on horses with riding saddles.

In addition, the unit has 3 Directional Mine(s) and a 1km Manpack

========================================================

Large Polish military unit #3 with 10 soldiers.

*****************************************************

Elite Polish soldier #3-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation:

 -----------------------------------------------------

Deceitful: The NPC is a liar and may be a traitor if the situation presents itself.

Stubborn: The NPC is stubborn and pigheaded, and will be extremely difficult to persuade once he has made up his mind. He is set in his ways and resists change of any sort.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 6kg of Domestic Food

*****************************************************

Veteran Polish soldier #3-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK with 4 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Knife

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #3-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Garotte

Grenades: HEAT rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #3-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 5 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 9kg of Wild Food

*****************************************************

Experienced Polish soldier #3-5

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M3A1 with 2 magazine(s)/belt(s) and 20 loose rounds

Grenades: Irritant Gas Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 2kg of Domestic Food

*****************************************************

Experienced Polish soldier #3-6

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 5 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Bayonet

Grenades: Concussion Grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 3kg of Wild Food

*****************************************************

Experienced Polish soldier #3-7

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 6 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 4kg of Domestic Food

*****************************************************

Experienced Polish soldier #3-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 2 magazine(s)/belt(s) and 10 loose rounds

Sidearm: .22 Automatic with 1 magazine(s)

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 3kg of Wild Food

*****************************************************

Experienced Polish soldier #3-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 6 magazine(s)/belt(s) and 20 loose rounds

Sidearm: .38 Special Snubnose with 1 magazine(s)

Melee Weapon: Garotte

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 9kg of Wild Food

*****************************************************

Experienced Polish soldier #3-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: Fragmentation Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 3kg of Wild Food

-----------------------------------------------------

The unit has a/an PK with 6 belt(s)

The unit is mounted on horses with riding saddles.

In addition, the unit has 1 Starlight Scope(s) and a 1km Manpack

========================================================

Large Polish military unit #4 with 10 soldiers.

*****************************************************

Elite Polish soldier #4-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Murderous: The NPC either has committed murder or is planning a murder. Murder in this sense does not mean a simple killing, rather means the secret and intentional killing of an acquaintance for reasons of personal gain.Although th eworld is a very violent place in the year 2000, murder is still rare.

Very violent: The NPC loves a good fight and either is or wants to be a warrior.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Garotte

Grenades: Concussion Grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 1kg of Wild Food

*****************************************************

Veteran Polish soldier #4-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 3 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] Irritant Gas Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 5kg of Domestic Food

*****************************************************

Veteran Polish soldier #4-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: C3 (Parker-Hale) with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 9kg of Domestic Food

*****************************************************

Veteran Polish soldier #4-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: Irritant Gas Grenade [] HC Smoke Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #4-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 4kg of Wild Food

*****************************************************

Veteran Polish soldier #4-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 3 magazine(s)/belt(s) and 20 loose rounds

Grenades: Antitank Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 6kg of Domestic Food

*****************************************************

Experienced Polish soldier #4-7

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Knife

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 1kg of Wild Food

*****************************************************

Experienced Polish soldier #4-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 20 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 3kg of Wild Food

*****************************************************

Experienced Polish soldier #4-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 5 magazine(s)/belt(s) and 20 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 9kg of Wild Food

*****************************************************

Experienced Polish soldier #4-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 4 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Axe

Grenades: White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 8kg of Domestic Food

-----------------------------------------------------

The unit has a/an RPG-16 with 5 rounds

The unit is mounted on horses with riding saddles.

In addition, the unit has a 1km Manpack

========================================================

Large Polish military unit #5 with 10 soldiers.

*****************************************************

Elite Polish soldier #5-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Charismatic: The NPC is a charismatic leader who others are naturally drawn to and want to follow. He is likely to have a large and extremely loyal following.

Very ambitious: The NPC will be overwhelmed by a desire to manipulate and control the people around him, to become a ruler of men.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 20 loose rounds

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack, 

Food: 3kg of Wild Food

*****************************************************

Veteran Polish soldier #5-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Machete

Grenades: Antitank Grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 6kg of Wild Food

*****************************************************

Veteran Polish soldier #5-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 6 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Garotte

Grenades: HEAT rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 4kg of Domestic Food

*****************************************************

Veteran Polish soldier #5-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Hatchet

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #5-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Hatchet

Grenades: Concussion Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #5-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 1 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Garotte

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 9kg of Wild Food

*****************************************************

Experienced Polish soldier #5-7

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: L1A1 with 6 magazine(s)/belt(s) and 20 loose rounds

Sidearm: .357 Magnum with 1 magazine(s)

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 8kg of Domestic Food

*****************************************************

Experienced Polish soldier #5-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: G3 with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Spear

Grenades: Fragmentation Grenade [] Thermite Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Domestic Food

*****************************************************

Experienced Polish soldier #5-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 2 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 8kg of Wild Food

*****************************************************

Experienced Polish soldier #5-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: White Phosphorus (WP) Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 9kg of Domestic Food

-----------------------------------------------------

The unit has a/an L7A2 with 4 belt(s)

The unit is mounted on horses with riding saddles.

In addition, the unit has 3 Telescopic Sights(s) and a 1km Manpack

========================================================

Large Polish military unit #6 with 10 soldiers.

*****************************************************

Elite Polish soldier #6-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Honorable: The NPC is scrupulously honest in his dealings with everyone, and his word of honor is his absolute bond. lf he believes that he is honor-bound to do something, either because he has promised or because his position carries an obligation to do so, he will attempt to carry out the task even if it means his own death. He has utter contempt for liars or people who break their word.

Loving: The NPC loves a person so completely that he would willingly sacrifice himself for that person. This could be a spouse, parent, child, or friend.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 2 magazine(s)/belt(s) and 20 loose rounds

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #6-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK with 6 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Spear

Grenades: Irritant Gas Grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #6-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 4 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Spear

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] Antitank Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 2kg of Wild Food

*****************************************************

Veteran Polish soldier #6-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Hatchet

Grenades: Irritant Gas Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #6-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 6 magazine(s)/belt(s) and 20 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Melee Weapon: Club

Grenades: Fragmentation Grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 7kg of Domestic Food

*****************************************************

Experienced Polish soldier #6-6

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 6 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 5kg of Domestic Food

*****************************************************

Experienced Polish soldier #6-7

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: White Phosphorus (WP) Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 6kg of Wild Food

*****************************************************

Experienced Polish soldier #6-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 2 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Garotte

Grenades: White Phosphorus rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Wild Food

*****************************************************

Experienced Polish soldier #6-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 6 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: White Phosphorus rifle grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 8kg of Wild Food

*****************************************************

Experienced Polish soldier #6-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: Fragmentation Grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 6kg of Domestic Food

-----------------------------------------------------

The unit has a/an PK with 6 belt(s)

The unit is mounted on horses with riding saddles.

In addition, the unit has 1 Chemical Sniffers(s) and a 1km Manpack

========================================================

Large Polish military unit #7 with 10 soldiers.

*****************************************************

Elite Polish soldier #7-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Very ambitious: The NPC will be overwhelmed by a desire to manipulate and control the people around him, to become a ruler of men.

Moderately ambitious: The NPC will wish to be in a position of real responsibility in an organization.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 5 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Melee Weapon: Garotte

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 9kg of Domestic Food

*****************************************************

Veteran Polish soldier #7-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 5 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Club

Grenades: Fragmentation Grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 5kg of Wild Food

*****************************************************

Veteran Polish soldier #7-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 6 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 9kg of Wild Food

*****************************************************

Veteran Polish soldier #7-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Spear

Grenades: Antitank Grenade [] Concussion Grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 3kg of Wild Food

*****************************************************

Veteran Polish soldier #7-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: Vz-54 with 4 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: Irritant Gas Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 6kg of Domestic Food

*****************************************************

Veteran Polish soldier #7-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: Concussion Grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 5kg of Wild Food

*****************************************************

Veteran Polish soldier #7-7

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 6 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Spear

Grenades: Fragmentation Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 4kg of Wild Food

*****************************************************

Experienced Polish soldier #7-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: Thermite Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 6kg of Domestic Food

*****************************************************

Experienced Polish soldier #7-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 5 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 7kg of Wild Food

*****************************************************

Experienced Polish soldier #7-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: HEAT rifle grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 1kg of Wild Food

-----------------------------------------------------

The unit has a/an M203 PI with 8 rounds

The unit is mounted on horses with riding saddles.

In addition, the unit has 3 1km Manpack Radio(s)

========================================================

Large Polish military unit #8 with 10 soldiers.

*****************************************************

Elite Polish soldier #8-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Somewhat ambitious: The NPC will be inclined towards boastfulness and a desire to impress his peers.

Somewhat violent: The NPC isn't frightened or intimidated by threats of violence and will not hesitate to use violence if the situation seems to warrant it.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 3 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Knife

Grenades: Antitank Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 6kg of Wild Food

*****************************************************

Veteran Polish soldier #8-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 5 magazine(s)/belt(s) and 20 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Domestic Food

*****************************************************

Veteran Polish soldier #8-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M21 with 5 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 9kg of Wild Food

*****************************************************

Veteran Polish soldier #8-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 10kg of Wild Food

*****************************************************

Veteran Polish soldier #8-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M3A1 with 6 magazine(s)/belt(s) and 10 loose rounds

Sidearm: .38 Special Snubnose with 1 magazine(s)

Melee Weapon: Garotte

Grenades: Fragmentation Grenade [] White Phosphorus (WP) Grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 3kg of Wild Food

*****************************************************

Veteran Polish soldier #8-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 4 magazine(s)/belt(s) and 10 loose rounds

Grenades: Fragmentation Grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 5kg of Wild Food

*****************************************************

Veteran Polish soldier #8-7

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: White Phosphorus rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 8kg of Wild Food

*****************************************************

Experienced Polish soldier #8-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 3 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Knife

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Domestic Food

*****************************************************

Experienced Polish soldier #8-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 6kg of Domestic Food

*****************************************************

Experienced Polish soldier #8-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 1 magazine(s)/belt(s) and 10 loose rounds

Sidearm: PM Makerov with 1 magazine(s)

Melee Weapon: Hatchet

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 3kg of Wild Food

-----------------------------------------------------

The unit has a/an RPG-16 with 4 rounds

The unit is mounted on horses with riding saddles.

In addition, the unit has 1 4-Man Tent(s) and a 1km Manpack

========================================================

Large Polish military unit #9 with 10 soldiers.

*****************************************************

Elite Polish soldier #9-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Somewhat ambitious: The NPC will be inclined towards boastfulness and a desire to impress his peers.

Somewhat sociable: The NPC will be amiable, talkative, and cooperative with most people he meets.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Melee Weapon: Spear

Grenades: White Phosphorus rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 7kg of Wild Food

*****************************************************

Veteran Polish soldier #9-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK with 6 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Garotte

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 3kg of Wild Food

*****************************************************

Veteran Polish soldier #9-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 4 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: Fragmentation Grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 3kg of Domestic Food

*****************************************************

Veteran Polish soldier #9-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Garotte

Grenades: White Phosphorus rifle grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 9kg of Wild Food

*****************************************************

Veteran Polish soldier #9-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Sidearm: PM Makerov with 1 magazine(s)

Melee Weapon: Spear

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 9kg of Domestic Food

*****************************************************

Veteran Polish soldier #9-6

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Garotte

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 1kg of Wild Food

*****************************************************

Experienced Polish soldier #9-7

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 4 magazine(s)/belt(s) and 20 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Grenades: HEAT rifle grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 7kg of Domestic Food

*****************************************************

Experienced Polish soldier #9-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 2kg of Wild Food

*****************************************************

Experienced Polish soldier #9-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Machete

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 2kg of Wild Food

*****************************************************

Experienced Polish soldier #9-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 1 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Hatchet

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] Concussion Grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 3kg of Wild Food

-----------------------------------------------------

The unit has a/an MG3 with 3 belt(s)

The unit is mounted on horses with riding saddles.

In addition, the unit has 1 1km Radio(s)

========================================================

Large Polish military unit #10 with 10 soldiers.

*****************************************************

Elite Polish soldier #10-1

(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)

Motivation: 

-----------------------------------------------------

Pompous: The NPC is arrogant, conceited, and pompous in his dealings with others. He considers himself clearly superior to everyone around him.

Moderately violent: The NPC is aggressive and inclined to view violence as the preferred means of resolving disputes.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Knife

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 2kg of Wild Food

*****************************************************

Veteran Polish soldier #10-2

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 4 magazine(s)/belt(s) and 10 loose rounds

Grenades: Fragmentation Grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 9kg of Wild Food

*****************************************************

Veteran Polish soldier #10-3

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Hatchet

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 6kg of Wild Food

*****************************************************

Veteran Polish soldier #10-4

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 5 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Melee Weapon: Spear

Grenades: HEAT rifle grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack, 

Food: 8kg of Wild Food

*****************************************************

Veteran Polish soldier #10-5

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: Thermite Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 6kg of Wild Food

*****************************************************

Experienced Polish soldier #10-6

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 2 magazine(s)/belt(s) and 10 loose rounds

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 6kg of Wild Food

*****************************************************

Experienced Polish soldier #10-7

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Grenades: HEAT rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack, 

Food: 5kg of Wild Food

*****************************************************

Experienced Polish soldier #10-8

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 6 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack, 

Food: 4kg of Wild Food

*****************************************************

Experienced Polish soldier #10-9

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 10 loose rounds

Sidearm: .38 Special with 1 magazine(s)

Grenades: Fragmentation Grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 10kg of Wild Food

*****************************************************

Experienced Polish soldier #10-10

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 5 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Flak Jacket, Gas Mask, Combat Webbing, Pack, Flashlight, 

Food: 7kg of Wild Food

-----------------------------------------------------

The unit has a/an M203 PI with 7 rounds

The unit is mounted on horses with riding saddles.

In addition, the unit has 2 4-Man Tent(s) and a 1km Manpack

========================================================

Military convoy unit (Polish) #1 with 6 soldiers.

*****************************************************

Veteran Polish soldier #1-1

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Motivation: 

-----------------------------------------------------

Deceitful: The NPC is a liar and may be a traitor if the situation presents itself.

Very ambitious: The NPC will be overwhelmed by a desire to manipulate and control the people around him, to become a ruler of men.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 1 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 3kg of Wild Food

*****************************************************

Experienced Polish soldier #1-2

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 4 magazine(s)/belt(s) and 10 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Melee Weapon: Garotte

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Wild Food

*****************************************************

Experienced Polish soldier #1-3

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Grenades: HEAT rifle grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 4kg of Wild Food

*****************************************************

Experienced Polish soldier #1-4

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 8kg of Domestic Food

*****************************************************

Novice Polish soldier #1-5

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKMR with 6 magazine(s)/belt(s) and 10 loose rounds

Grenades: White Phosphorus (WP) Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 6kg of Wild Food

*****************************************************

Novice Polish soldier #1-6

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 3 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Garotte

Grenades: Concussion Grenade [] 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Domestic Food

-----------------------------------------------------

The unit has a/an M60 with 2 belt(s)

The unit has two horse-drawn wagons and riding horses with saddles.

The unit has food as cargo.

In addition, the unit has 2 4x Binoculars

========================================================

Military convoy unit (Polish) #2 with 6 soldiers.

*****************************************************

Veteran Polish soldier #2-1

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Motivation: 

-----------------------------------------------------

Stubborn: The NPC is stubborn and pigheaded, and will be extremely difficult to persuade once he has made up his mind. He is set in his ways and resists change of any sort.

Somewhat greedy: The NPC will generally sell items for gold, even if alone in the wilderness.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 3 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Axe

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 1kg of Wild Food

*****************************************************

Experienced Polish soldier #2-2

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Sidearm: AK-74 with 1 magazine(s)

Melee Weapon: Spear

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 8kg of Domestic Food

*****************************************************

Experienced Polish soldier #2-3

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 1 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: White Phosphorus rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack, 

Food: 6kg of Domestic Food

*****************************************************

Novice Polish soldier #2-4

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: M40 with 3 magazine(s)/belt(s) and 20 loose rounds

Sidearm: .38 Special Snubnose with 1 magazine(s)

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 6kg of Wild Food

*****************************************************

Novice Polish soldier #2-5

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Pack, Flashlight, 

Food: 1kg of Wild Food

*****************************************************

Novice Polish soldier #2-6

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 20 loose rounds

Sidearm: P-64 with 1 magazine(s)

Melee Weapon: Knife

Grenades: HEAT rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag, 

Food: 5kg of Wild Food

-----------------------------------------------------

The unit has a/an AT-4 'Spigot' with 1 rounds

The unit has two horse-drawn wagons and riding horses with saddles.

The unit has ammunition as cargo.

In addition, the unit has 6 2km Radio(s)

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Military convoy unit (Polish) #3 with 6 soldiers.

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Veteran Polish soldier #3-1

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Motivation: 

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Stubborn: The NPC is stubborn and pigheaded, and will be extremely difficult to persuade once he has made up his mind. He is set in his ways and resists change of any sort.

Ruthless: The NPC will let nothing stand in his way in achieving any goal and feels total disregard for the needs of others. The NPC can appear to be considerate, generous, loyal, or anything else which serves his purpose, but he actually feels nothing.

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 6 magazine(s)/belt(s) and 20 loose rounds

Grenades: Concussion Grenade [] White Phosphorus rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 9kg of Wild Food

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Experienced Polish soldier #3-2

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: RPK-74 with 1 magazine(s)/belt(s) and 20 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] HEAT rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Shelter Half, Combat Webbing, Pack, Sleeping Bag, 

Food: 10kg of Wild Food

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Novice Polish soldier #3-3

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKR with 4 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Knife

Grenades: 140mm HE Rifle Assault Weapon (RAW) rifle grenade [] Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, 

Food: 4kg of Wild Food

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Novice Polish soldier #3-4

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: L1A1 with 4 magazine(s)/belt(s) and 20 loose rounds

Melee Weapon: Spear

Grenades: Fragmentation Grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 9kg of Wild Food

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Novice Polish soldier #3-5

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: SVD with 3 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Kevlar Helmet, Kevlar Vest, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 10kg of Wild Food

*****************************************************

Novice Polish soldier #3-6

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

 [][][][][] [][][][][] [][][][][] [][][][][] -1 Initiative

 [][][][][] [][][][][] [][][][][] [][][][][] -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AKM with 4 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Axe

Grenades: Antitank Grenade [] 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade [] 

Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit, 

Food: 1kg of Wild Food

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The unit has a/an One-Ton Cargo Trailer

The unit has food as cargo.

In addition, the unit has 2 Starlight Scope(s)