Now
that the unpleasantness is out of the way. The marauders are on the
other side of the field and cannot reach the characters. There is a
good chance that they will slip away (and the characters have bigger
problems and no wish to stop them) or they will bleed out before the
characters reach them. Just to be sure, we can ask the GME.
The
current chaos rank is still 6, as the scene has not played out yet.
GME
Question: Will the marauders attempt to slip way? - Very Likely –
Chaos Rank 6 (90% chance of yes) – 43 – Yes.
The
marauders will be long gone by the time the characters get there.
Most are wounded and maybe they left their dead comrades behind.
GME
Question: Did the marauders leave their dead? - Somewhat Likely –
Chaos Rank 6 (59% chance of yes) – 35 – Yes.
The
three dead remain on the field. That is the kind of comrades you do
not want to have.
Still,
the group has wounded itself that needs to be cared for. Harris took
two rounds, one to the chest, one to the abdomen. Klasha took a round
to the head and was still stunned at the end of last round.
Logan
performs first aid on both Harris and Klasha.
[Perform
first aid on Klasha – Asset Level 17 – Difficult (x1) – Target
Number 17 - Roll(s): 20] – A failure but not a bad one. Still, it
will slow the healing process and may leave a scar.
[Perform
first aid on Harris (Chest) – Asset Level 17 – Difficult (x1) –
Target Number 17 - Roll(s): 7] – Pass – no problems here.
[Perform
first aid on Harris (Abdomen) – Asset Level 17 – Difficult (x1) –
Target Number 17 - Roll(s): 20] – A failure but not a bad one.
Still, it will slow the healing rocess.
Now
we need to check for infection. The chances are 1-2 for Klasha and
Harris’ abdomen and 1 for Harris’ chest. The rolls are: 4,14,9.
No infection will occur.
Now
that Harris is healed up, he can begin to mark and clear the mines.
First, Harris has to find the first strip. The field is not
camouflaged, as the mines are hidden in the plowed section.
[Detect
minefield #1 – Asset Level 13 – Average (x2) – Target Number 19
- Roll(s): 5] – Outstanding success.
Harris
will mark and clear two 5m wide paths through the minefield.
[Mark
path #1 – Asset Level 13 – Average (x2) – Target Number 19 -
Roll(s): 11] – Success.
[Mark
path #2 – Asset Level 13 – Average (x2) – Target Number 19 -
Roll(s): 6] – Outstanding Success.
A
roll to check if there is a mine in the square is its density (.1) *
Vehicle Modifier (.5) = 0.05 rounded up to .1 or 10%. The roll is 63,
indicating no mine is present. The one that was was most likely set
off by the truck.
On
to the next field.
[Detect
minefield #1 – Asset Level 13 – Average (x2) – Target Number 19
- Roll(s): 7] – Success.
Harris
will mark and clear two 5m wide paths through the minefield.
[Mark
path #1 – Asset Level 13 – Average (x2) – Target Number 19 -
Roll(s): 1] – Outstanding Success.
[Mark
path #2 – Asset Level 13 – Average (x2) – Target Number 19 -
Roll(s): 4] – Outstanding Success.
A
roll to check if there is a mine in the square is its density (.2) *
Vehicle Modifier (.5) = 0.1 or 10%. The roll Is 24, indicating no
mine is present.
Rather
an anti-climax, following the fight with the marauders. Still, I am
sure the characters would rather be bored after the last few days.
The
group has recovered 5 trucks. They will proceed in convoy back to
Sieradz. The convoy order will be:
-
Jerry (driven by Mitchell with Harris in the commander’s seat)
-
Truck #2 (driven by Griffin)
-
Truck #3 (driven by Potato)
-
Truck #4 (driven by Marshall)
-
Truck # 5 (driven by Macron)
-
Truck #6 (driven by Robinson)
-
Bud (driven by Logan and with Klasha in the back)
The
group is spread thin, but that cannot be helped. As the group
prepares to return to Sieradz, the scene ends. Despite the two
wounded PC, the group had the scene under control. The combat lasted
10 seconds and Harris did an amazing job clearing them mines, with
four outstanding successes. The Chaos Rank will then drop to 5.
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