Sunday, July 22, 2018

0022 - Plot line – Let the Environment Kill Them – Part III (1230 22 JUL 2000)

People do not normally go missing without someone noticing. In the aftermath of WWIII, people have become a scarce commodity and anyone that has lived that long generally has someone looking out for them and in turn are looking out for other people. We can assume that it is the same here.

When trooper Broken Nose fails to return, his friends will get suspicious, or at least they should. To make sure, we can ask the GME.

GME Question: Will the rest of the sentries look for the other one when they notice he is missing? - Very Likely – Chaos Rank 5 (85% chance of yes) – 64 – Yes.

GME Question: Will it be more than one person looking for him? - 50/50 – Chaos Rank 5 (85% chance of yes) – 50 – Yes. They are playing it safe.


So, knowing that, we can decide how many there are. More than three is probably overkill, seeing as how badly they are strapped for manpower. So on a D6, 1-3 is 2, 4-6 is three. The roll is a 2, which also happens to be the number of people looking for him. A wave of the wand and two NPCs appear.

Experienced soviet soldier #1-9
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.

Main Weapon: C3 (Parker-Hale) with 6 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Spear
Grenades: Fragmentation Grenade []
Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack,
Food: 5kg of Domestic Food

*****************************************************
Experienced soviet soldier #1-10
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.

Main Weapon: SVD with 1 magazine(s)/belt(s) and 20 loose rounds
Grenades: Fragmentation Grenade []
Equipment: Fatigues, Steel Helmet, Flak Jacket, Pack, Shelter Half, Gas Mask, Combat Webbing, Personal Medkit,
Food:


The characters now have company coming. Apparently his battle buddies are starting to get worried. We can assume that the characters have prepared some makeshift form of concealment on the fly. Still, we should probably have Harris roll anyway.

[Prepare makeshift camouflage/concealment – Combat Engineer 13 – Difficult (x1 he is in a rush and has no tools to work with) – Target Number 13 - Roll(s): 7] - Pass

Now a bit of narrative to set the scene.

Harris covered us with what he had, which ended up being very little. Still, it was enough. Two more Ivans came to look for their buddy. They were being careful, moving slowly and not calling out. It was like this kind of thing happened before.

Potato was beside me and he drew a bead center mass on the first one as they approached. I was sure hoping we could do this without shooting someone.


NPCs are people too and deserve a chance to avoid walking into a trap.

[Detect the camouflaged group – Observation 1 – Difficult (x1 ) – Target Number 11 - Roll(s): 9] - Pass

The two troopers approach and notice the group laying near their buddy. Now, this situation can be resolved in one of two ways: both sides can start shooting, which will probably mean the troopers will come out on the short end of the stick, as they have only semiautomatic or bolt action sniper rifles while facing a larger group or they can talk. Let’s ask the GME.

GME Question: Will the troopers choose to fight, despite their disadvantage? - Unlikely – Chaos Rank 5 (35% chance of yes) – 37 – No, but just barely.

So, no shooting, but the question is still open on how to resolve the situation.

Potato stands up, keeping the G3 leveled and orders them to drop their weapons. The others make themselves know by moving in place. Will the surrender?

GME Question: Will the troopers surrender, as they are outnumbered? - Likely – Chaos Rank 5 (75% chance of yes) – 30 – Yes.

The troopers lay down their arms, only to have them snatched up by Griff and Macron. Only now do they realize the others are unarmed. It would, however, be rather inadvisable to make a scene about it. The two are trussed up by their friend.

The group now has additional weapons: a C3 with 28 rounds (taken by Macron), a spear (taken by Logan), and SVD with 1 magazine and 20 loose rounds (taken by Griff) and two Fragmentation Grenades (also taken by Macron and Griff).

Now at least having a little firepower, the group decides to move into the city in search of Grandma Topolski and the girls.


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