Monday, June 10, 2019

0066 - Shootout on the Village Square - The Ambush


0600 30 JUL 2000
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"It was one of those days when you wake up to gunfire. Not an ideal way to wake up, regardless of the day. It was Friday and this is not how I imagined my TGIF weekend party starting but that party was starting, with or without me. No one invited me to the dance but I woke up in the middle of it."

So, the patrol wants to kill (and maybe capture) the party. Since they have no night vision, it is going to have to be an early morning attack. To be fair, we should give the characters a chance to detect their observers.

We will go the standard detection roll. The highest observation for the characters is 15 (Klasha). The characters are not moving and have two vehicles (we will not count the OT-64, as it does not belong to the characters) and nine troopers. This is a total of -19 (-10 for the vehicles and -9 for the characters).

The patrol is assumed to be not moving when observing the group. There are seven troopers and one vehicle for a total modification of -12. The patrol has an observation asset of 16.

The players have a total modification of -19 (own modification) +12 (Enemy modification) = -7. The patrol has a modification of -12 (own modification) + 19  (party modification) = +7.

After the  modification, the players have an effective asset of 9 and the patrol has an effective asset of 23. Neither asset has been reduced by more than half nor increased by more than half, so we are OK. The difficulty level is set at Difficult.

[Detect the patrol watching the group – Asset Level 9 – Difficult  (x1) – Target Number 9 – Roll(s): 18] - The group fails to detect the patrol observing them.

[Detect the character group sheltering in the village – Asset Level 23 – Difficult  (x1) – Target Number 19 (a 20 will always fail)  – Roll(s): 18] - The patrol as found the characters.


Since the patrol won the surprise roll, they will allowed to move into position. At 0600, the characters are involved involved in different activities.
  • 2LT Jade Marshall - On guard duty
  • 2LT Wayne Logan - preparing to gather plant material
  • SSG Michael Griffin -  preparing to Hunt/Forage
  • MAJ Edward Harris - resting after his guard shift
  • MSG Caitlyn Mitchell - preparing to gather plant material
  • MSG Eduard Lyubomyrovych Potapenko - On guard duty
  • SFC Jack Robinson - preparing to gather plant material
  • SSG Micheal Macron -  preparing to Hunt/Forage
  • AGT Sukhikh Klara (Klasha) Karillovna - On guard duty

Harris is asleep inside the ruins of the bell tower. Marshall, Klasha and Potato have taken up positions around the perimeter of the church. Logan and Mitchell will gather plant material for making alcohol. Griff and Macron are in the church, preparing for a hunting trip. Robinson is resting in the church.

Griffin, Harris and Klasha now have slight wounds. Robinson still has a serious wound because of the infection.

So, as I mentioned before, the patrol has gotten the drop on the characters. Their intention is to fire up the group and maybe capture a couple of prisoners to interrogate. As they have surprise, they choose to ambush the characters. As a result, the will get on free rounds of attack.

Initiative Step 5

Actions:
  • Elite Polish soldier #1 will trot forward and take cover behind the burnt-out trucks before firing a burst at Logan.

Order of Actions:

  • Elite Polish soldier #1 (Agl 8 - Bulk 4 = 4)

Play:
Elite Polish soldier #1 trots forward and takes cover behind the truck. He lines up with Logan and fires a burst. The range is 15m (Short).

[Fire burst at Logan  – Asset Level 15 – Impossible (x1/4) – Target Number 3 – Roll(s): 4,5,10,12,1] - One hit. The round hits Logan in the Abdomen for 5 + 1 (blunt trauma) = 6 points of damage. Logan has a scratch wound and is knocked down and panics.

Four rounds missed their target, two of which may hit targets in the danger zone. Currently the only target in the only target in the danger zone is Mitchell.

[Danger zone attacks from burst  – Asset Level 15 – Impossible (x1/4) – Target Number 3 – Roll(s): 16,5] - Both miss.


Initiative Step 4

Actions:
  • Veteran Polish soldier #2 will fire two bursts at Mitchell.
  • Veteran Polish soldier #3 will go into overwatch
  • Veteran Polish soldier #4 will also trot forward and take cover behind the trucks before firing a burst at Potato
  • Veteran Polish soldier #5 will throw a fragmentation grenade at Klasha.

Order of Actions:
  • Veteran Polish soldier #3 (Agl 7)
  • Veteran Polish soldier #5 (Agl 7)
  • Veteran Polish soldier #4 (Agl 7 - Bulk 4 = 3)
  • Veteran Polish soldier #2 (Agl 7 - Bulk 5 = 2)

Play:
Veteran Polish soldier #3 goes into overwatch and aims for the area between the HMMWV and Logan and Mitchell.

Veteran Polish soldier #5 throws a fragmentation grenade at Klasha, The range is 35m (Long).

[Throw fragmentation grenade – Asset Level 13 – Formidable (x1/2) – Target Number 6 – Roll(s): 8] - The grenade misses, bouncing off the door near Klasha, and deviates. Klasha, however, is still caught in the blast.

Klasha suffers one point of damage to all body hit locations due to concussion. Klasha is also within the primary burst radius and takes one fragment to the right leg for 8 points of damage. Klasha now has a slight wound on her right leg in addition to the slight wound on her head. She has a scratch wound on all other hit locations. She is knocked down but does not panic.

Potato is protected from the blast by the corner of the church. The 3/4-ton truck is in the blast radius but takes no fragments.

Veteran Polish soldier #4 fires a burst at Potato. The range is 30m (Short). The burst is reduced by 1 because of the effect of trotting on strength for recoil purposes.

[Fire burst at Potato  – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 12,12,13,3] - One hit. The round hits Potato in the right leg for 6. He now has a slight wound and is knocked down. He also panics for one turn.

From his prone position, Veteran Polish soldier #2 fires two bursts at Mitchell. The range is 55m (Short).

[Fire burst at Mitchell  – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 4,19,13,9,18,16,20] - No hits but the weapon jams after the seventh round. Mitchell does not panic.


Logan is in the danger zone for the burst.  The danger zone size three rounds.

[Danger zone attack on Logan  – Asset Level 13 – Impossible (x1/4) – Target Number 3 – Roll(s): 15,13,2] - One hit . Logan is hit in the left leg for 9, resulting in another scratch wound.


Initiative Step 3

Actions:
  • Experienced Polish soldier #6 fires two single rounds at Klasha
  • Experienced Polish soldier #7 runs forward and takes cover behind the burnt out trucks

Order of Actions:

  • Experienced Polish soldier #7 (Agl 6)
  • Experienced Polish soldier #6 (Agl 6 - Bulk 5 = 1)

Play:
Experienced Polish soldier #7 dashes forward and takes cover behind the trucks.

Experienced Polish soldier #6 fires at Klasha. The range is 45m (Short).

[Fire at Klasha  – Asset Level 13 – Difficult (x1) – Target Number 13 – Roll(s): 20] - The weapon jams after the first round.


As a result of the ambush, Marshall, Robinson and Harris panic for two rounds. Griff and Macron do not panic.


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