Sunday, August 23, 2020

0102 – The Great Escape – Part V – On the Way to Zloczew

 1045 07 AUG 2000, Near Weilun, Poland

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After strapping the generator on the back deck and stowing the small freezer with the blood and plasma, the team can prepare the package for the civilians. The drugs most needed to combat the outbreak are:

Item

No. Available

Antibiotic – (Liquid or Oral)

95 Units

Mild Pain-Reliever

163 Units

It would have been nice to have more and a lot of people got hit for very little return, but that is the way it goes sometimes.

After the package is prepared, the team is left with:

Item

No. Available

Blood, Whole

2 Units

Plasma

3 Units

Sedative, Strong

160 Units

Doctor's Medical Kit

2 Kits

Small Freezer

1

1.5kw Generator

1

The greatest problem now is how to get the medication BACK to Weilun. It would probably not be advisable to roll on back into town, drop off the wounded civilian and the drugs. Better to maintain the appearance of a marauder raid.

Instead the team can continue on to Zloczew. They have been there before, freeing the town from the control of a group of stragglers. The townspeople will probably not be very upset to see them and maybe the team can find a way of getting the medication back to Weilun.

We have not had a random encounter during this period of travel so I can just go ahead and roll. The territory around Zloczew used to be classified Terrorized, as the stragglers had taken over the town and had their way with it before the officer showed up and restored order. Since the characters drove off the stragglers and rearmed the town, I would classify the territory as Insular. The town is not keen on a repeat. The territory type will not add a modifier to the encounter roll.

The terrain type is, of course, Road. A roll of 3 gives us the encounter type Group and a second roll (5) reveals that they are Hunters. The terrain is open, so the encounter distance is just over 2km (2,100m). Using my generator tool, the group can be fleshed out.

Encounter: Hunters unit with 7 hunters. (Observation 16)

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Veteran Polish hunter #1

(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)

Motivation:

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Very ambitious: The NPC will be overwhelmed by a desire to manipulate and control the people around him, to become a ruler of men.

Moderately violent: The NPC is aggressive and inclined to view violence as the preferred means of resolving disputes.

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: AK-74 with 1 magazine(s)/belt(s) and 10 loose rounds

Grenades: HC Smoke Grenade q

Equipment: Flak Jacket, Combat Webbing, Pack, Gas Mask, Sleeping Bag,

Food: 5kg of Wild Food

*****************************************************

Experienced Polish hunter #2

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: Double-Barreled Shotgun with 4 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Club

Equipment: Pack, Sleeping Bag,

Food: 1kg of Wild Food

*****************************************************

Experienced Polish hunter #3

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: Crossbow with 7 arrows/bolts

Grenades: Antitank Grenade q

Equipment: Kevlar Vest, Combat Webbing, Pack, Sleeping Bag, Gas Mask,

Food: 7kg of Domestic Food

*****************************************************

Experienced Polish hunter #4

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: Pump-Action Shotgun with 5 magazine(s)/belt(s) and 10 loose rounds

Equipment: Kevlar Helmet, Combat Webbing, Pack, Sleeping, Pack, Flashlight,

Food: 3kg of Wild Food

*****************************************************

Experienced Polish hunter #5

(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: Double-Barreled Shotgun with 4 magazine(s)/belt(s) and 20 loose rounds

Grenades: Fragmentation Grenade q

Equipment: Pack, Sleeping Bag, Flashlight,

Food: 1kg of Wild Food

*****************************************************

Novice Polish hunter #6

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: .22 Semiautomatic with 2 magazine(s)/belt(s) and 10 loose rounds

Melee Weapon: Hatchet

Equipment: Kevlar Helmet, Combat Webbing, Pack, Sleeping, Pack, Flashlight,

Food: 4kg of Wild Food

*****************************************************

Novice Polish hunter #7

(Initiative: 1, Attributes: 6, Assets: 9, UCD: 1)

Hits:

qqqqq qqqqq qqqqq qqqqq -1 Initiative

qqqqq qqqqq qqqqq qqqqq -2 Initiative

Note: initiative modifiers are cumulative.

Main Weapon: .22 Semiautomatic with 4 magazine(s)/belt(s) and 20 loose rounds

Grenades: 140mm HEAT Rifle Assault Weapon (RAW) rifle grenade q

Equipment: Kevlar Helmet, Combat Webbing, Pack, Sleeping, Pack, Flashlight,

Food: 9kg of Wild Food

-----------------------------------------------------

The unit is mounted on horses with riding saddles.

Time to check surprise. The characters are moving in a vehicle, making the roll Average for the Hunters. There are seven hunters in the group (-7) but the characters have a vehicle (+5), making the asset 14.

[Detect the approaching characters in a vehicle – Asset Level 14Average (x2) – Target Number 19 – Roll(s): 6] – Outstanding Success.

That was to be expected, as the OT-64 is not known for its stealth characteristics. Can the characters pull off the same trick?

The highest Observation for the characters is 15, minus 5 for the vehicle, plus 7 for the number of people in the other group, for a total of 17. The hunters do not have a vehicle, so the roll is Difficult.

[Detect the Hunters – Asset Level 17Difficult (x1) – Target Number 19 – Roll(s): 13] – Success.

Both groups detect each other. Now to see how it play out.

On the road to Zloczew, the group could probably come from either town, so a random roll (1-3 Weilun, 4-6 Zloczew), reveals that they are from Zloczew. Still, maybe there are open to a deal.

We can use the settlement attitude table to set the basic attitude for the group. I roll one D6 and add 3 because of the territory type, resulting in the group being Frightened. This is understandable, as the group is out trying to find food for their community and a lot of armed bands are dangerous. How will they react? We can ask the GME.

It is very unlikely the Hunters will just attack the group out of hand, as they are definitely outgunned. Still, we have to know.

[GME: Will the group attack the characters? - Chaos Rank 6Very Unlikely (45%) - 100% - Exceptional No]

Wow, not only will they not attack, they will go out of their way to avoid conflict with the characters. This means that they would probably flee, but we can ask the GME anyway.

[GME: Will the group flee from characters? - Chaos Rank 6Very Likely (90%) - 100% - Exceptional No]

Now that is strange, two 100s in a row. So are the ways of the mysterious die gods.

The group does not flee, so this means that they let the characters approach, but why? Maybe they want to take the chance and contact the character group.

[GME: Are the Hunters willing to talk? - Chaos Rank 6Unlikely (50%) - 55% - No]

Maybe they are concerned if they flee that may make them a target. This is likely, given the present state of the world.

[GME: Are the Hunters scared to flee because they may be seen as a victim or threat? - Chaos Rank 6Likely (85%) - 50% - Yes]

So they remain where they are in order to not give the impression that they have something to hide. That is great, so we can assume the characters are allowed to approach, stopping near the group. We can also assume 50m is close enough. Marshall was there, so she can tell us.

We rolled up slowly on the group. There was no sense scaring anyone, as that would just have led to some more early departures from this world. We had had enough for today.

The group fanned out in front of us, probably to avoid us getting too many wit the KPV, if we decided to mow them down. Better safe than sorry and they seem to have been around the block a couple of times.

It was a rag tag group. They were obviously civilian but they had some military hardware in there stocks, including a well used AK. They seemed serious but we had the impression that they were generally trying to avoid a fight. That suited me just fine.

Now, where to go from here?



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