1030 26 JUL 2000
=============
Logan has his work cut out for him. He has the following wounds to treat:
Griffin
• Abdomen: Scratch wound
• Right Leg: Serious Wound
• Left Leg: Slight Wound
Harris
• Head: Serious Wound
Mitchell
• Left Arm: Scratch Wound
Potato
• Head: Scratch Wound
• Chest: Scratch Wound
• Abdomen: Scratch Wound
• Right Arm: Scratch Wound
• Right Leg: Scratch Wound
• Left Leg: Scratch Wound
Robinson
• Head: Serious Wound
Macron
• Left Arm: Scratch Wound
• Left Leg: Scratch Wound
Klasha
• Head: Serious Wound
• Right Leg: Scratch Wound
• Left Leg: Scratch Wound
Logan treats those with the serious wounds first. He applies all his medical skill to help with their recovery. He has a doctor's medical kit.
[Perform first aid on Griffin – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 8] - Success.
[Perform first aid on Harris – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 12] - Success.
[Perform first aid on Robinson – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 2] - Success.
[Perform first aid on Klasha – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 13] - Success.
The group will heal faster as a result of his work but they will still need two day. Luckily no one is planning on going anywhere at the moment.
Logan also treats each of the wounded with antibiotics. Still there is a chance of infection. Most of them have no infection. The exception being Robinson whose head wound becomes infected. Makes you wonder what the primitives dipped their spears in.
After everyone is patched up, it is time to look at the ammo they used. The characters draw from their stocks to replace:
• 5.56mm N: 49
• 7.62mm N: 17
• 9mm P: 10
• 40mm HEDP: 1
• Frag Grenade: 1
• 5.45mm B: 35
The group makes camp for the night, with those not seriously wounded taking turns at guard. The group consumes 27kg of wild food in a quiet meal within the confines of the ruined church. The turn on the field cookers so everyone can have a warm meal (8l of ethanol consumed).
Each character receives one Initiative experience point.
0800 27 JUL 2000
=============
The next day dawns bright and early. The team decide to take it easy. The only issue of the day is the bodies of the primitives, which they dump back in the sewers, resulting in a period of hard work for the crew.
Encounter (Territory: Organized, Terrain: Clear) - None.
Logan takes are of wounded, spending 4.5 hours tending their wounds. He may try to treat the infection that Robinson has. Since he used antibiotics before, the task is Average
[Treat Infection – Asset Level 17 – Average (x2) – Target Number 19 (20 always fails) – Roll(s): 7] - Success.
The infection is treated but Robinson will lose the extra two days of healing, meaning he will need will need four days to go to the slight wound level. At the end of the day, the characters recover from their scratch and slight wounds and prepare another hot meal. (27kg of wild food and 8l of ethanol).
0800 28 JUL 2000
=============
The following morning, Mitchell and Potato assess the condition of the OT-64. A lot of work has been done it but the work seems to have been interrupted. To assess the true nature of the damage to the vehicle and its current status, we will ask the GME.
[GME: Has the vehicle been completely repaired – Chaos Rank 5 – 50/50 (50%) - 31% - Yes]
[GME: Does the vehicle have fuel – Chaos Rank 5 – Unlikely (35%) - 50% - No]
[GME: Does the vehicle have ammunition – Chaos Rank 5 – Very unlikely (25%) - 27% - No] -- Got real close on that one.
Knowing what we know, let's look at the circumstances, the vehicle is repaired but has no fuel or ammunition. The characters do not have ammunition but do have fuel. The temptation is great to just take the vehicle and abandon one of the others. They are still smarting from their run-in with the BTR and the HMMWV has a damaged suspension.
Encounter (Territory: Organized, Terrain: Clear) - None.
As the group thinks about the situation, Logan takes cares of the wounded and another hot meal is consumed. (27kg of wild food and 8l of ethanol).
0800 29 JUL 2000
=============
At this point, the characters agreed to mission four days ago. It is likely that the town leaders might have gotten a bit worried about their investment. The mechanic the characters were sent to rescue has been gone even longer. Maybe the GME knows how the town council will proceed.
[GME: Will the town council send another rescue party? - Chaos Rank 5 – Unlikely (35%) - 3% - Exceptional Yes] - Oh they are definitely going to send someone and it will not just be a couple farmers with shotguns.
[GME: Could the convince the Soviets to assist? - Chaos Rank 5 - 50/50 (50% - seeing as the Soviets are actively hunting survivors, the town council may be able to point the Soviets in the right direction) - 64% - No] - No Soviets, meaning they still want to keep the whole deal under wraps. It would have to be a patrol from the ORMO then.
Time to roll up a patrol:
Encounter: Military patrol (Polish) unit with 7 troopers. (Observation 16)
========================================================
Elite Polish soldier #1
(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)
Motivation:
-----------------------------------------------------
Pompous: The NPC is arrogant, conceited, and pompous in his dealings with others. He considers himself clearly superior to everyone around him.
Very violent: The NPC loves a good fight and either is or wants to be a warrior.
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: PPSh-41 with 2 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Club
Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack,
Food: 1kg of Domestic Food and 2kg of Soviet Field Rations
*****************************************************
Veteran Polish soldier #2
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: RPK with 3 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Club
Grenades: Irritant Gas Grenade []
Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit,
Food: 1kg of Wild Food
*****************************************************
Veteran Polish soldier #3
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: SVD with 6 magazine(s)/belt(s) and 20 loose rounds
Melee Weapon: Spear
Grenades: Thermite Grenade []
Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack,
Food: 1kg of Wild Food
*****************************************************
Veteran Polish soldier #4
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: PPSh-41 with 2 magazine(s)/belt(s) and 10 loose rounds
Grenades: Thermite Grenade []
Equipment: Fatigues, Steel Helmet, Pack, Flashlight,
Food:
*****************************************************
Veteran Polish soldier #5
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: FN-FAL with 6 magazine(s)/belt(s) and 20 loose rounds
Grenades: Fragmentation Grenade []
Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack,
Food: 1kg of Domestic Food and 5kg of MREs
*****************************************************
Experienced Polish soldier #6
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: AKM with 5 magazine(s)/belt(s) and 20 loose rounds
Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack,
Food: 5kg of MREs
*****************************************************
Experienced Polish soldier #7
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: PPSh-41 with 2 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Spear
Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag,
Food: 1kg of Domestic Food and 5kg of MREs
-----------------------------------------------------
The unit has a/an UAZ-469
In addition, the unit has 2 5km Manpack Radio(s)
Friday, May 31, 2019
0062 - Recovering the OT-64 - Turn 11
1030 26 JUL 2000
=============
"At the end,
there were two of them left. They did not look like a threat anymore,
just a two souls lost on the waves of the Last War. They were beyond
help and the only solace we could offer was to put them down. There
was not recoverin' from what they had. The bulb was burned out up
there."
The end is near but
they primitives remain dangerous, at least at the moment.
Initiative Step 5
Actions:
- Potato will attempt an aimed kick at the primitives head as he lays on the ground
Order of Actions:
- Potato (Agl 4)
Play:
Potato attempts an
aimed kick at the head of the Novice Polish primitive #11.
[Aimed kick at the
primitive's head – Asset Level 15 – Formidable (x1/2) – Target
Number 7 – Roll(s): 19] - Again, the primitive rolls out of the way
before regaining his feet.
Initiative Step 4
The characters are
determined to not let anyone back up and throw a wall of lead at the
primitives.
Actions:
- Macron will fire at Novice Polish primitive #20
- Mitchell will also fire at Novice Polish primitive #20
Order of Actions:
- Mitchell (Agl 5 – Bulk 5 = 0)
- Macron (Agl 4 – Bulk 5 = -1)
Play:
Mitchell fires twice
at the primitive. The range is Close.
[Shoot twice at
Novice Polish primitive #20 – Asset Level 7 – Difficult (x1 –
Quick shot at close range) – Target Number 7, 5 on the second shot
due to recoil – Roll(s): 16,14] - Both rounds miss.
Macron fires three
rounds at the primitive. The range is close.
[Shoot Novice Polish
primitive #20 three times – Asset Level 13 – Difficult (x1 –
Quick shot at close range) – Target Number 13, 12 on the last shot
due to recoil – Roll(s): 6,20,6] - Two hits. Macron also hits the
primitive in Right Leg (14) and the Abdomen(7) for a total of 21
points of damage. The primitive is seriously wounded but not dead.
Initiative Step 3
Actions:
- Marshall remains on overwatch
- Logan will fire two rounds at Novice Polish primitive #11
Order of Actions:
- Marshall (Agl 5)
- Logan (Agl 5 – Bulk 5 = 0)
Play:
Marshall stays
vigilant on the flank.
Logan fires at
Novice Polish primitive #11. The range is Close.
[Fire twice at
Novice Polish primitive #11 – Asset Level 10 – Difficult (x1 –
Quick shot at close range) – Target Number 10 – Roll(s): 10,17] -
One round hits. One round hits the primitive in the left leg for 15
points of damage. The primitive is knocked down again and seriously
wounded.
Initiative Step 2
Actions:
- Robinson will fire at Novice Polish primitive #11.
- Griffin will fire two rounds at Novice Polish primitive #11.
Order of Actions
- Robinson (Agl 7 – 2 = 5)
- Griffin (Agl 6 – Bulk 5 = 1)
Play:
With a new magazine
seated in the well, Robinson fires off another five rounds at Novice
Polish primitive #20.
[Fire five times at
the primitive – Asset Level 9 – Difficult (x1 – Quick shot at
close range) – Target Number 9 – Roll(s): 18,16,20,5,2] - Two
hits. The primitive is hit in the chest (4×2 = 8) and abdomen (14).
The primitive finally dies.
Griff fires at his
primitive. The range is close.
[Fire twice at the
primitive – Asset Level 12 – Difficult (x1 – Quick shot at
close range) – Target Number 12, 10 on the second due to recoil –
Roll(s): 20,15] - Both miss.
Initiative Step 1
Actions:
- Harris will guard the flank
- Klasha will remain aboard the HMMWV
- Novice Polish primitive #11 misses his turn, as he is knocked down.
Order of Actions:
- Harris (Agl 5)
- Klasha (Agl 4)
Play:
Harris remains on
guard.
Klasha remains in
the HMMWV.
The primitive
remains on the ground.
Note: at this point
there is not challenge anymore. The characters will kill the
remaining primitive. At the end of the turn, there are 22 dead and 7
wounded from 31 individuals involved in fight. The characters have
four seriously wounded and one with a slight wound, the rest having
only scratch wounds. All of this in 55 seconds.
The bodies are piled
high.
Wednesday, May 29, 2019
0061 - Recovering the OT-64 - Turn 10
1030 26 JUL 2000
=============
"It was like puttin' down rabid dogs. You need to put 'em down quick and make sure that they stayed that way. Just wingin' 'em just made 'em mad. A lot of lead was flyin' but we were close to eliminating the threat. You have to keep remindin' yourself that they were long gone beyond what we called human. Just keep sayin' to yourself over and over."
The team is out of danger. Three primitives remain but two are wounded. Still, as the rules for the encounter dictate, they will just keep coming until they cannot move anymore.
Order of Actions:
Play:
Potato attempts an aimed strike at the head of the Novice Polish primitive #11.
[Aimed strike at the primitive's head – Asset Level 15 – Formidable (x1/2) – Target Number 7 – Roll(s): 16] - As if reading Potato's intention, the primitive dodges the attack, probably saving his life.
Order of Actions:
Play:
Mitchell fires twice at the primitive. The range is Close.
[Shoot twice at Novice Polish primitive #15 – Asset Level 7 – Difficult (x1 – Quick shot at close range) – Target Number 7, 5 on the second shot due to recoil – Roll(s): 7,18] - One hit. Mitchell hits the primitive in the right for 8 points of damage. The primitive remains knocked down and will miss his turn again this round. In addition, he is now seriously wounded.
Macron fires at Novice Polish primitive #15. The range is Close.
[Shoot Novice Polish primitive #15 three times – Asset Level 13 – Difficult (x1 – Quick shot at close range) – Target Number 13, 12 on the last shot due to recoil – Roll(s): 18, 3, 7] - Two hits, including one outstanding success. Macron also hits the primitive in chest (11×2×2 = 44 - Chest hit with an Outstanding Success) and the right leg (11) for a total of 55 points of damage. The primitive has had enough and succumbs to his wounds.
Order of Actions:
Play:
Marshall stays vigilant on the flank.
Logan fires at Novice Polish primitive #20. The range is Close.
[Fire twice at Novice Polish primitive #20 – Asset Level 10 – Difficult (x1 – Quick shot at close range) – Target Number 10 – Roll(s): 2,2] - Both rounds hit. One round hits the primitive in the right leg for 6 points of damage. The other hits him in the right arm (8). The primitive is knocked down and will not be able to finish reloading his crossbow.
Order of Actions
Play:
Robinson drops his magazine before slamming another one home.
Griff fires at his primitive. The range is close.
[Fire twice at the primitive – Asset Level 12 – Difficult (x1 – Quick shot at close range) – Target Number 12, 10 on the second due to recoil – Roll(s): 18, 3] - One hit. The primitive is hit in the abdomen (16). The primitive is knocked down and will lose his turn.
Order of Actions:
Play:
Harris drops prone and guards the flank with his L7.
Klasha remains in the vehicle, awaiting the outcome.
At the end of the round two primitives remain, both of which have been shot off their feet. One could count it as a victory if there were not so many people bleeding.
=============
"It was like puttin' down rabid dogs. You need to put 'em down quick and make sure that they stayed that way. Just wingin' 'em just made 'em mad. A lot of lead was flyin' but we were close to eliminating the threat. You have to keep remindin' yourself that they were long gone beyond what we called human. Just keep sayin' to yourself over and over."
The team is out of danger. Three primitives remain but two are wounded. Still, as the rules for the encounter dictate, they will just keep coming until they cannot move anymore.
Initiative Step 5
Actions:- Potato will bat away the spear and attempt another aimed strike at the primitives head.
Order of Actions:
- Potato (Agl 4)
Play:
Potato attempts an aimed strike at the head of the Novice Polish primitive #11.
[Aimed strike at the primitive's head – Asset Level 15 – Formidable (x1/2) – Target Number 7 – Roll(s): 16] - As if reading Potato's intention, the primitive dodges the attack, probably saving his life.
Initiative Step 4
Actions:- Macron will fire at Novice Polish primitive #15
- Mitchell will also fire at Novice Polish primitive #15
Order of Actions:
- Mitchell (Agl 5 – Bulk 5 = 0)
- Macron (Agl 4 – Bulk 5 = -1)
Play:
Mitchell fires twice at the primitive. The range is Close.
[Shoot twice at Novice Polish primitive #15 – Asset Level 7 – Difficult (x1 – Quick shot at close range) – Target Number 7, 5 on the second shot due to recoil – Roll(s): 7,18] - One hit. Mitchell hits the primitive in the right for 8 points of damage. The primitive remains knocked down and will miss his turn again this round. In addition, he is now seriously wounded.
Macron fires at Novice Polish primitive #15. The range is Close.
[Shoot Novice Polish primitive #15 three times – Asset Level 13 – Difficult (x1 – Quick shot at close range) – Target Number 13, 12 on the last shot due to recoil – Roll(s): 18, 3, 7] - Two hits, including one outstanding success. Macron also hits the primitive in chest (11×2×2 = 44 - Chest hit with an Outstanding Success) and the right leg (11) for a total of 55 points of damage. The primitive has had enough and succumbs to his wounds.
Initiative Step 3
Actions:- Marshall remains on overwatch
- Logan will fire two rounds at Novice Polish primitive #20
Order of Actions:
- Marshall (Agl 5)
- Logan (Agl 5 – Bulk 5 = 0)
Play:
Marshall stays vigilant on the flank.
Logan fires at Novice Polish primitive #20. The range is Close.
[Fire twice at Novice Polish primitive #20 – Asset Level 10 – Difficult (x1 – Quick shot at close range) – Target Number 10 – Roll(s): 2,2] - Both rounds hit. One round hits the primitive in the right leg for 6 points of damage. The other hits him in the right arm (8). The primitive is knocked down and will not be able to finish reloading his crossbow.
Initiative Step 2
Actions:- Robinson will reload his AKR
- Griffin will fire two rounds at Novice Polish primitive #11.
Order of Actions
- Robinson (Agl 7)
- Griffin (Agl 6 – Bulk 5 = 1)
Play:
Robinson drops his magazine before slamming another one home.
Griff fires at his primitive. The range is close.
[Fire twice at the primitive – Asset Level 12 – Difficult (x1 – Quick shot at close range) – Target Number 12, 10 on the second due to recoil – Roll(s): 18, 3] - One hit. The primitive is hit in the abdomen (16). The primitive is knocked down and will lose his turn.
Initiative Step 1
Actions:- Harris will drop prone and deploy his bipod.
- Klasha will remain aboard the HMMWV
- Novice Polish primitive #11 misses his turn, as he is knocked down
- Novice Polish primitive #20 misses his turn, as he is knocked down
Order of Actions:
- Harris (Agl 5)
- Klasha (Agl 4)
Play:
Harris drops prone and guards the flank with his L7.
Klasha remains in the vehicle, awaiting the outcome.
At the end of the round two primitives remain, both of which have been shot off their feet. One could count it as a victory if there were not so many people bleeding.
Tuesday, May 28, 2019
0060 - Combat Flow Charts
Often the discussion among T2K V2.2 dissenters centers around what they believe to be the "clunky" rule set. This pertains mostly to combat. I admit that in comparison to other modern rulesets on a d6 basis they may appear overly complicated. However, compared to modern rulesets like D&D, I believe they are not that clunky. I have played a lot of games from the original Traveller, 1st Edition AD&D, Megatraveller, Aftermath and many more and I believe a system can be learned and with experience comes the experience to streamline the rules.
What also helps, I believe, is using flow charts to help you remember all those little steps and details. I have started making some for the T2K v2.2 combat rules and you may find them here.
Again, this is just for my sanity but it would make also me happy if I could also help someone get a better understanding of the rules.
I will occasionally update this as I make more flowcharts.
04.06.2019 - Added more flow charts both unarmed and armed combat as well as small arms fire including automatic fire.
What also helps, I believe, is using flow charts to help you remember all those little steps and details. I have started making some for the T2K v2.2 combat rules and you may find them here.
Again, this is just for my sanity but it would make also me happy if I could also help someone get a better understanding of the rules.
I will occasionally update this as I make more flowcharts.
04.06.2019 - Added more flow charts both unarmed and armed combat as well as small arms fire including automatic fire.
0059 - Recovering the OT-64 - Turn 9
1030 26 JUL 2000
=============
"The tide had turned. We were pushin' 'em back and workin' on solvin' the problem for good. A lot of blood had been spilled but it is not like we wanted that. They decided to jump us and it was a bad decision. Not a lot of people left in the world but these crazies were definitely not contributin' to the GDP, that is for sure. Still, what a waste."
At the start of the turn it is the nine characters against the remaining seven primitives. Most every one is bleeding from at least one wound, with the exception of Marshall and Logan as well as two of the primitives. Number 15 is smack dab in the middle and has not been hit yet. That is really lucky.
Order of Actions:
Play:
Potato attempts to an aimed strike at the head.
[Aimed strike at Veteran Polish primitive #2's head – Asset Level 15 – Formidable (x1/2) – Target Number 7 – Roll(s): 1] - Hit. Potato grabs the head of the primitive and begins to squeeze.
The primitive elects to block.
[Block aimed strike – Asset Level 13 – Formidable (x1/2) – Target Number 6 – Roll(s): 16] - Miss. The primitive tries to break free but cannot block the attack.
The damage is 6×2 = 12 and the quick kill roll is 7, resulting in the untimely death of the primitive.
Order of Actions:
Play:
Mitchell fires twice at the primitive. The range is Close.
[Shoot twice at Novice Polish primitive #18 – Asset Level 7 – Difficult (x1 – Quick shot at close range) – Target Number 7, 5 on the second shot due to recoil – Roll(s): 11,2] - One hit. Mitchell hits the primitive in the abdomen for 8 points of damage. The primitive remains knocked down and will miss his turn again this round.
Macron fires again at Novice Polish primitive #12. The range is Close.
[Shoot Novice Polish primitive #12 three times – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last shot due to recoil – Roll(s): 3,4,1] - Three hits, including two outstanding successes. Macron also hits the primitive in the right arm twice. Both hits are outstanding successes for 8 x 2 = 16 and 5 x 2 = 10 for a total of 28 points. The other round hits the primitive in the left leg for 10 points of damage. The primitive is truly dead, as he only had 8 points of damage prior to the turn.
Order of Actions:
Play:
Mitchell keeps a close eye on the street.
Logan fires at the primitive. The range is Close.
[Fire twice at Novice Polish primitive #19 – Asset Level 10 – Difficult (x1 – Quick shot at close range) – Target Number 10 – Roll(s): 4,7] - Both rounds hit. One round hits the primitive in the left leg for 9 points of damage. The other hits him in the chest for 6×2 = 12. Even without the quick kill roll, the primitive is dead.
Order of Actions
Play:
Robinson fires at the primitive. The range is Close.
[Fire five times at the primitive – Asset Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 – Roll(s): 2,2,1,17,3] - Four hits. The primitive is hit in the chest (10 x 2 = 20), right leg twice (14 and 15) and the left leg (9). The primitive is killed and Robinson's AKR is empty.
Griff fires at his primitive. The range is close.
[Fire twice at the primitive – Asset Level 12 – Difficult (x1 – Quick shot at close range) – Target Number 12, 10 on the second due to recoil – Roll(s): 4,12] - Two hits. The primitive is hit in the right leg (12) and the left arm (7). The primitive is knocked down and will lose his turn.
Order of Actions:
Play:
Novice Polish primitive #11 charges Potato and attempts to spear him.
[Attack Potato with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 6] - Hit. Potato is hit in the chest. The damage is 6 + 3 (1/2 STR) = 9. Potato's vest absorbs 2 (AV 1 x 2) points of damage, leaving 7. The "quick kill" roll is 3, resulting in double damage, leaving Potato with a total of 14. Potato is knocked down but being the refrigerator that he his, he still only has a scratch wound.
Novice Polish primitive #20 continues to reload his crossbow.
Harris moves farther east.
Klasha remains in the HMMWV and presses a bandage to her wounds.
The characters have done away with a few more primitives and have a good chance of surviving.
=============
"The tide had turned. We were pushin' 'em back and workin' on solvin' the problem for good. A lot of blood had been spilled but it is not like we wanted that. They decided to jump us and it was a bad decision. Not a lot of people left in the world but these crazies were definitely not contributin' to the GDP, that is for sure. Still, what a waste."
At the start of the turn it is the nine characters against the remaining seven primitives. Most every one is bleeding from at least one wound, with the exception of Marshall and Logan as well as two of the primitives. Number 15 is smack dab in the middle and has not been hit yet. That is really lucky.
Initiative Step 5
Actions:- Potato got winged again and decides for an aimed strike at the primitive's head.
Order of Actions:
- Potato (Agl 4)
Play:
Potato attempts to an aimed strike at the head.
[Aimed strike at Veteran Polish primitive #2's head – Asset Level 15 – Formidable (x1/2) – Target Number 7 – Roll(s): 1] - Hit. Potato grabs the head of the primitive and begins to squeeze.
The primitive elects to block.
[Block aimed strike – Asset Level 13 – Formidable (x1/2) – Target Number 6 – Roll(s): 16] - Miss. The primitive tries to break free but cannot block the attack.
The damage is 6×2 = 12 and the quick kill roll is 7, resulting in the untimely death of the primitive.
Initiative Step 4
Actions:- Macron will fire again at the indestructible Novice Polish primitive #12
- Mitchell will again fire twice at Novice Polish primitive #18
Order of Actions:
- Mitchell (Agl 5 – Bulk 5 = 0)
- Macron (Agl 4 – Bulk 5 = -1)
Play:
Mitchell fires twice at the primitive. The range is Close.
[Shoot twice at Novice Polish primitive #18 – Asset Level 7 – Difficult (x1 – Quick shot at close range) – Target Number 7, 5 on the second shot due to recoil – Roll(s): 11,2] - One hit. Mitchell hits the primitive in the abdomen for 8 points of damage. The primitive remains knocked down and will miss his turn again this round.
Macron fires again at Novice Polish primitive #12. The range is Close.
[Shoot Novice Polish primitive #12 three times – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last shot due to recoil – Roll(s): 3,4,1] - Three hits, including two outstanding successes. Macron also hits the primitive in the right arm twice. Both hits are outstanding successes for 8 x 2 = 16 and 5 x 2 = 10 for a total of 28 points. The other round hits the primitive in the left leg for 10 points of damage. The primitive is truly dead, as he only had 8 points of damage prior to the turn.
Initiative Step 3
Actions:- Marshall remains on overwatch
- Logan will fire two rounds at Novice Polish primitive #19
Order of Actions:
- Marshall (Agl 5)
- Wayne Logan (Agl 5 – Bulk 5 = 0)
Play:
Mitchell keeps a close eye on the street.
Logan fires at the primitive. The range is Close.
[Fire twice at Novice Polish primitive #19 – Asset Level 10 – Difficult (x1 – Quick shot at close range) – Target Number 10 – Roll(s): 4,7] - Both rounds hit. One round hits the primitive in the left leg for 9 points of damage. The other hits him in the chest for 6×2 = 12. Even without the quick kill roll, the primitive is dead.
Initiative Step 2
Actions:- Robinson will fire five rounds at Novice Polish primitive #18.
- Griffin will fire two rounds at Novice Polish primitive #15.
Order of Actions
- Robinson (Agl 7 – Bulk 2 = 5)
- Griffin (Agl 6 – Bulk 5 = 1)
Play:
Robinson fires at the primitive. The range is Close.
[Fire five times at the primitive – Asset Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 – Roll(s): 2,2,1,17,3] - Four hits. The primitive is hit in the chest (10 x 2 = 20), right leg twice (14 and 15) and the left leg (9). The primitive is killed and Robinson's AKR is empty.
Griff fires at his primitive. The range is close.
[Fire twice at the primitive – Asset Level 12 – Difficult (x1 – Quick shot at close range) – Target Number 12, 10 on the second due to recoil – Roll(s): 4,12] - Two hits. The primitive is hit in the right leg (12) and the left arm (7). The primitive is knocked down and will lose his turn.
Initiative Step 1
Actions:- Harris will continue to move toward the left flank
- Klasha will remain aboard the HMMWV
- Novice Polish primitive #11 will charge Potato with his spear
- Novice Polish primitive #15 misses his turn, as he is knocked down
- Novice Polish primitive #20 is reloading his crossbow (2 rounds)
Order of Actions:
- Novice Polish primitive #11 (Agl 6)
- Novice Polish primitive #20 (Agl 6)
- Harris (Agl 5)
- Klasha (Agl 4)
Play:
Novice Polish primitive #11 charges Potato and attempts to spear him.
[Attack Potato with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 6] - Hit. Potato is hit in the chest. The damage is 6 + 3 (1/2 STR) = 9. Potato's vest absorbs 2 (AV 1 x 2) points of damage, leaving 7. The "quick kill" roll is 3, resulting in double damage, leaving Potato with a total of 14. Potato is knocked down but being the refrigerator that he his, he still only has a scratch wound.
Novice Polish primitive #20 continues to reload his crossbow.
Harris moves farther east.
Klasha remains in the HMMWV and presses a bandage to her wounds.
The characters have done away with a few more primitives and have a good chance of surviving.
Monday, May 27, 2019
0058 - Recovering the OT-64 - Turn 8
1030 26 JUL 2000
=============
"I popped the one crazy twice and apparently his body had had enough, even if he hadn't. He didn't get back up and bled out there. I stayed for a bit just to be sure.
Another grenade went off somewhere and I assumed it was our guys since the crazies had not had any up to now, but you never know do you? We had to stop them anyway we could. They were really hyped up on something and were a lot tougher than their emaciated bodies led you to believe. Head shots would kill 'em, that was true, but that is true of everyone. Still, I felt like I was stuck in a zombie movie."
Note: one of the things that always strikes me in T2K is how fast and deadly combat is. Look at the current combat. We have a close quarters battle involving 31 people. After 35 seconds, or 7 turns, there are 14 dead and 13 wounded (including the characters) with only 4 that have escaped injury up to now. Combat is fast and hard and you REALLY need to go prone or get some hard cover. That being said, back to our heroes, as they are the focus of this experiment.
=============
"I popped the one crazy twice and apparently his body had had enough, even if he hadn't. He didn't get back up and bled out there. I stayed for a bit just to be sure.
Another grenade went off somewhere and I assumed it was our guys since the crazies had not had any up to now, but you never know do you? We had to stop them anyway we could. They were really hyped up on something and were a lot tougher than their emaciated bodies led you to believe. Head shots would kill 'em, that was true, but that is true of everyone. Still, I felt like I was stuck in a zombie movie."
Note: one of the things that always strikes me in T2K is how fast and deadly combat is. Look at the current combat. We have a close quarters battle involving 31 people. After 35 seconds, or 7 turns, there are 14 dead and 13 wounded (including the characters) with only 4 that have escaped injury up to now. Combat is fast and hard and you REALLY need to go prone or get some hard cover. That being said, back to our heroes, as they are the focus of this experiment.
Initiative Step 5
Actions:
- Potato will rush the primitive with the M9. Apparently he is tired of getting shot.
Order of Actions:
- Potato (Agl 4)
Play:
Potato rushes the primitive and prepares to give him a good kick.
[Kick Veteran Polish primitive #2 – Asset Level 15 – Difficult (x1) – Target Number 15 – Roll(s): 19] - Miss.
Potato lines up a kick but the primitive manages to avoid the attack.
Initiative Step 4
Actions:
- Macron will again put another three rounds into Novice Polish primitive #12
- Mitchell will fire twice at Novice Polish primitive #18
Order of Actions:
- Mitchell (Agl 5 – Bulk 5 = 0)
- Macron (Agl 4 – Bulk 5 = -1)
Play:
Mitchell fires twice at the primitive. The range is Close.
[Shoot twice at Novice Polish primitive #18 – Asset Level 7 – Difficult (x1 - Quick shot at close range) – Target Number 7, 5 on the second shot due to recoil – Roll(s): 4,6] - One hit. Mitchell hits the primitive in the right arm for 8 points of damage. The primitive is knocked down and will miss his turn this round.
Macron fires the the primitive in front of him. The range is Close.
[Shoot Novice Polish primitive #12 three times – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last shot due to recoil – Roll(s): 17,19,7] - One hit. Macron also hits the primitive in the right arm for 8 points of damage. The primitive is knocked down and will miss his turn this round, in addition to the fact he is stunned.
Initiative Step 3
Actions:
- Veteran Polish primitive #2 will fire three rounds at Potato
- Marshall will go into overwatch and keep an eye on the street
- Logan will fire two rounds at Novice Polish primitive #19
- Veteran Polish primitive #2 (Agl 7 – Bulk 1 = 6)
- Marshall (Agl 5)
- Wayne Logan (Agl 5 - Bulk 5 = 0)
Play:
Finished dodging Potato's attack, the primitive draws a bead on him and fires three rounds. The range is Close.
[Fire at Potato three times – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 11 on the last shot due to recoil – Roll(s): 9,9,12] - Two hits. One round hits Potato in the chest but his vest stop it. He takes one point of blunt trauma damage. The second round wings his right arm for one point of damage.
Mitchell takes a knee and watches the street to the west.
Logan fires at the primitive. The range is Close.
[Fire twice at Novice Polish primitive #19 – Asset Level 10 – Difficult (x1 - Quick shot at close range) – Target Number 10 – Roll(s): 2,4] - Both rounds hit. Both rounds tear into his right arm for a total of 15 points of damage. The primitive is seriously wounded and knocked down.
Initiative Step 2
Actions:
- Robinson will fire five rounds at Novice Polish primitive #14.
- Griffin will clear his jammed weapon.
Order of Actions
- Griffin (Agl 6)
- Robinson (Agl 7 - Bulk 2 = 5)
Play:
Griffin clears his jammed weapon.
Robinson fires at the primitive. The range is Close.
[Fire five times at the primitive – Asset Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 – Roll(s): 5,4,11,2,16] - Three possible hits. The primitive is hit in the right leg (5), left leg (15) and chest (15 x 2 = 30). The primitive is killed.
Initiative Step 1
Actions:
- Harris will move toward the left flank
- Klasha will board the HMMWV
- Novice Polish primitive #11 will move toward the fighting
- Novice Polish primitive #12 will attempt to recover from being stunned
- Novice Polish primitive #15 will attack Griffin with his spear
- Novice Polish primitive #18 misses his turn, as he is knocked down
- Novice Polish primitive #19 misses his turn, as he is knocked down
- Novice Polish primitive #20 is reloading his crossbow (3 rounds)
Order of Actions:
- Novice Polish primitive #11 (Agl 6)
- Novice Polish primitive #12 (Agl 6)
- Novice Polish primitive #15 (Agl 6)
- Novice Polish primitive #20 (Agl 6)
- Harris (Agl 5)
- Klasha (Agl 4)
Play:
Novice Polish primitive #11 rounds the corner of the church ruins and charges on toward the fighting.
Novice Polish primitive #12 attempts to recover from being stunned.
[Recover from being stunned – Attribute Level 6 – Difficult (x1) – Target Number 6 – Roll(s): 4] - The primitive regains his senses but lays on the ground a bit and contemplates the holes in his body.
Novice Polish primitive #15 stabs at Griffin with his spear.
[Attack Griff with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 17] - Miss.
Novice Polish primitive #20 continues to reload his crossbow.
Harris moves east toward the flank.
Klasha boards the HMMWV on the right rear passenger side.
At the end of the round the primitives have two fit for duty, five WIA and 15 KIAs. The characters are starting to regain control and push back the crazies.
Tuesday, May 21, 2019
0057 - Recovering the OT-64 - Turn 7
1030
26 JUL 2000
=============
"Potato struggled to his feet before I saw his head snap back. He fell after that and I lost him in the crush. Those crazies were screetchin' and hoolerin' still but I guys seemed to be pushin' back. The guys said later that they were duckin' arrows but none came my way at least. Not unhappy about that fact."
After 30 seconds of combat a lot of blood and hit points have been lost. The team is still outnumbered 11 to 9 but the tide is beginning to move in their favor.
Order of Actions:
Play:
Mitchell will fire her M203 at the corner of the church were she aimed last turn. The range is Close.
[Fire M203 at aim point – Asset Level 6 – Average (x2 – Aimed shot at close range) – Target Number 12 – Roll(s): 13] - Miss.
The grenade goes long, past its intended target at explodes against a building behind the church.
Novice Polish primitive #20 takes 1 point of damage from concussion. He is in the primary blast radius and takes no fragments.
Novice Polish primitive #13 is in the secondary blast radius and takes 6 fragments. The hit locations are Right Arm (1), Head (2), Abdomen (2), Left arm (3), Left Leg (1) and Chest (6). The quick kill rolls are 2 and 4, resulting in the NPCs death, regardless of it was the head or chest.
Potato attempts to return to the land of the living.
[Attempt to regain consciousness – Attribute Level 8 – Difficult (x1) – Target Number 16 (Twice the constitution) – Roll(s): 9] - Potato's eyes flutter open but he will rest the rest of the turn.
Order of Actions:
Play:
With his weapon jammed, Griffin elects to butt-stroke the primitive attacking him.
[Butt-stroke the primitive – Asset Level 6 – Difficult (x1) – Target Number 6 – Roll(s): 1] - Hit.
The primitive opts to block with his spear.
[Block the butt-stroke attack – Asset Level 9 – Formidable (x1/2) – Target Number 4 – Roll(s): 15] - Failure. The primitive fails to block and the strike catches him on the right leg resulting in 5 + 3 (1/2 STR) = 8 points of damage. The primitive is knocked down and loses his turn.
Macron fires three rounds at Novice Polish primitive #12. The range is Close.
[Fire at the primitive – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last round due to recoil – Roll(s): 8,5,16] - Two hits. The primitive is head in the head (10) and right leg (15). The quick kill fails but the primitive is knocked down and stunned.
Order of Actions:
Play:
Veteran Polish fires three rounds at Griffin. The range is 20m (Medium)
[Fire at Griffin – Asset Level 13 – Formidable (x1/2 – Quick shot at medium range) – Target Number 6, 4 on the last round due to recoil – Roll(s): 9,3,17] - One round catches Griff in the right leg for 4. Griff is not knocked down but now has a serious wound on his right leg.
Marshall fires two rounds at the primitive. The range is close.
[Fire at the primitive – Asset Level 7 – Difficult (x1 – Quick shot at close range) – Target Number 7, 5 on the last round due to recoil – Roll(s): 3,4] - Both rounds hit the primitive, once in the right leg (10) and once in the left (14). The total damage brings the primitive below 0 points and he is killed. Finally.
Logan advances and fires two rounds at Novice Polish primitive #19. The range is Close.
[Fire at the primitive – Asset Level 10 – Difficult (x1 – Quick shot at close range) – Target Number 10 – Roll(s): 16,6] - One hit to the right leg for 6. The primitive stumbles but is not knocked down.
Order of Actions:
Play: Robinson fires at the primitive. The range is Close.
[Fire at the primitive – Asset Level 79 – Difficult (x1 – Quick shot at close range) – Target Number 9 – Roll(s): 6,3,7,3,1] - All five hit. The Primitive is hit in the Right Leg (8), Chest (8), Abdomen (11) and twice in the left leg (total 11). The total is 38 and the wounded primitive is killed.
Order of Actions:
Play:
Novice Polish primitive #11 runs along the church looking to join the fight.
Novice Polish primitive #15 attacks Griffin with his spear.
[Attack Griff with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 11] - Miss.
Novice Polish primitive #18 takes a stab at Mitchell with his spear.
[Attack Mitchell with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 7] - Possible hit.
Mitchell elects to block with her M16A2.
[Block the spear attack – Asset Level 4 – Formidable (x1/2) – Target Number 2 – Roll(s): 19] - Failure. The primitive stabs Mitchell in the right leg for 4 + 3 (1/2 STR) = 7, knocking her down and leaving her with a slight wound.
Novice Polish primitive #20 begins to reload his crossbow.
Harris recovers his L7 and Klasha limps back to the HMMWV.
At the end of the round, the tables have turned, even if it does not feel like it. The players (9) now outnumber the primitives (8). Two players and two primitives are unwounded, with the rest somewhere between scratched and seriously wounded.
=============
"Potato struggled to his feet before I saw his head snap back. He fell after that and I lost him in the crush. Those crazies were screetchin' and hoolerin' still but I guys seemed to be pushin' back. The guys said later that they were duckin' arrows but none came my way at least. Not unhappy about that fact."
After 30 seconds of combat a lot of blood and hit points have been lost. The team is still outnumbered 11 to 9 but the tide is beginning to move in their favor.
Initiative Step 5
Actions:- Mitchell will fire her M203 at the southern corner of the church
- Potato will attempt to regain consciousness
Order of Actions:
- Mitchell (Agl 5)
- Potato (Agl 4)
Play:
Mitchell will fire her M203 at the corner of the church were she aimed last turn. The range is Close.
[Fire M203 at aim point – Asset Level 6 – Average (x2 – Aimed shot at close range) – Target Number 12 – Roll(s): 13] - Miss.
The grenade goes long, past its intended target at explodes against a building behind the church.
Novice Polish primitive #20 takes 1 point of damage from concussion. He is in the primary blast radius and takes no fragments.
Novice Polish primitive #13 is in the secondary blast radius and takes 6 fragments. The hit locations are Right Arm (1), Head (2), Abdomen (2), Left arm (3), Left Leg (1) and Chest (6). The quick kill rolls are 2 and 4, resulting in the NPCs death, regardless of it was the head or chest.
Potato attempts to return to the land of the living.
[Attempt to regain consciousness – Attribute Level 8 – Difficult (x1) – Target Number 16 (Twice the constitution) – Roll(s): 9] - Potato's eyes flutter open but he will rest the rest of the turn.
Initiative Step 4
Actions:- Macron will again put three rounds into Novice Polish primitive #12
- Griffin will butt-stroke Novice Polish primitive #14
Order of Actions:
- Griffin (Agl 6)
- Macron (Agl 4 – Bulk 5 = -1)
Play:
With his weapon jammed, Griffin elects to butt-stroke the primitive attacking him.
[Butt-stroke the primitive – Asset Level 6 – Difficult (x1) – Target Number 6 – Roll(s): 1] - Hit.
The primitive opts to block with his spear.
[Block the butt-stroke attack – Asset Level 9 – Formidable (x1/2) – Target Number 4 – Roll(s): 15] - Failure. The primitive fails to block and the strike catches him on the right leg resulting in 5 + 3 (1/2 STR) = 8 points of damage. The primitive is knocked down and loses his turn.
Macron fires three rounds at Novice Polish primitive #12. The range is Close.
[Fire at the primitive – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last round due to recoil – Roll(s): 8,5,16] - Two hits. The primitive is head in the head (10) and right leg (15). The quick kill fails but the primitive is knocked down and stunned.
Initiative Step 3
Actions:- Veteran Polish primitive #2 will fire three rounds at Griffin
- Marshall will fire two rounds at the Primitive attacking Harris
- Logan will advance and fire two rounds at the primitive attacking Potato.
Order of Actions:
- Veteran Polish primitive #2 (Agl 7 – Bulk 1 = 6)
- Marshall (Agl 5 - 3 = 2)
- Wayne Logan (Agl 5 - Bulk 5 = 0)
Play:
Veteran Polish fires three rounds at Griffin. The range is 20m (Medium)
[Fire at Griffin – Asset Level 13 – Formidable (x1/2 – Quick shot at medium range) – Target Number 6, 4 on the last round due to recoil – Roll(s): 9,3,17] - One round catches Griff in the right leg for 4. Griff is not knocked down but now has a serious wound on his right leg.
Marshall fires two rounds at the primitive. The range is close.
[Fire at the primitive – Asset Level 7 – Difficult (x1 – Quick shot at close range) – Target Number 7, 5 on the last round due to recoil – Roll(s): 3,4] - Both rounds hit the primitive, once in the right leg (10) and once in the left (14). The total damage brings the primitive below 0 points and he is killed. Finally.
Logan advances and fires two rounds at Novice Polish primitive #19. The range is Close.
[Fire at the primitive – Asset Level 10 – Difficult (x1 – Quick shot at close range) – Target Number 10 – Roll(s): 16,6] - One hit to the right leg for 6. The primitive stumbles but is not knocked down.
Initiative Step 2
Actions:- Robinson will fire five rounds at Novice Polish primitive #16.
Order of Actions:
- Robinson (Agl 7 - Bulk 2 = 5)
Play: Robinson fires at the primitive. The range is Close.
[Fire at the primitive – Asset Level 79 – Difficult (x1 – Quick shot at close range) – Target Number 9 – Roll(s): 6,3,7,3,1] - All five hit. The Primitive is hit in the Right Leg (8), Chest (8), Abdomen (11) and twice in the left leg (total 11). The total is 38 and the wounded primitive is killed.
Initiative Step 1
Actions:- Harris will holster his M9 and recover his L7
- Klasha will move to the cover of the HMMWV
- Novice Polish primitive #11 will move toward the fighting
- Novice Polish primitive #12 will miss his action, as he is knocked down and stunned
- Novice Polish primitive #14 will miss his action, as he is knocked down
- Novice Polish primitive #15 will attack Griffin with his spear
- Novice Polish primitive #18 will attack Mitchell with his spear
- Novice Polish primitive #19 will attack Potato with his spear
- Novice Polish primitive #20 will begin to reload his crossbow (4 rounds)
Order of Actions:
- Novice Polish primitive #11 (Agl 6)
- Novice Polish primitive #15 (Agl 6)
- Novice Polish primitive #18(Agl 6)
- Novice Polish primitive #19 (Agl 6)
- Novice Polish primitive #20 (Agl 6)
- Harris (Agl 5)
- Klasha (Agl 4)
Play:
Novice Polish primitive #11 runs along the church looking to join the fight.
Novice Polish primitive #15 attacks Griffin with his spear.
[Attack Griff with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 11] - Miss.
Novice Polish primitive #18 takes a stab at Mitchell with his spear.
[Attack Mitchell with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 7] - Possible hit.
Mitchell elects to block with her M16A2.
[Block the spear attack – Asset Level 4 – Formidable (x1/2) – Target Number 2 – Roll(s): 19] - Failure. The primitive stabs Mitchell in the right leg for 4 + 3 (1/2 STR) = 7, knocking her down and leaving her with a slight wound.
Novice Polish primitive #20 begins to reload his crossbow.
Harris recovers his L7 and Klasha limps back to the HMMWV.
At the end of the round, the tables have turned, even if it does not feel like it. The players (9) now outnumber the primitives (8). Two players and two primitives are unwounded, with the rest somewhere between scratched and seriously wounded.
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