Monday, May 27, 2019

0058 - Recovering the OT-64 - Turn 8

1030 26 JUL 2000
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"I popped the one crazy twice and apparently his body had had enough, even if he hadn't. He didn't get back up and bled out there. I stayed for a bit just to be sure.

Another grenade went off somewhere and I assumed it was our guys since the crazies had not had any up to now, but you never know do you? We had to stop them anyway we could. They were really hyped up on something and were a lot tougher than their emaciated bodies led you to believe. Head shots would kill 'em, that was true, but that is true of everyone. Still, I felt like I was stuck in a zombie movie."


Note: one of the things that always strikes me in T2K is how fast and deadly combat is. Look at the current combat. We have a close quarters battle involving 31 people. After 35 seconds, or 7 turns, there are 14 dead and 13 wounded (including the characters) with only 4 that have escaped injury up to now. Combat is fast and hard and you REALLY need to go prone or get some hard cover. That being said, back to our heroes, as they are the focus of this experiment.
 

Initiative Step 5

Actions:
  • Potato will rush the primitive with the M9. Apparently he is tired of getting shot.

Order of Actions:
  • Potato (Agl 4)

Play:
Potato rushes the primitive and prepares to give him a good kick.

[Kick Veteran Polish primitive #2 – Asset Level 15 – Difficult (x1) – Target Number 15 – Roll(s): 19] - Miss.

Potato lines up a kick but the primitive manages to avoid the attack.

Initiative Step 4

Actions:
  • Macron will again put another three rounds into Novice Polish primitive #12
  • Mitchell will fire twice at Novice Polish primitive #18

Order of Actions:
  • Mitchell (Agl 5 – Bulk 5 = 0)
  • Macron (Agl 4 – Bulk 5 = -1)

Play:
Mitchell fires twice at the primitive. The range is Close.

[Shoot twice at Novice Polish primitive #18 – Asset Level 7 – Difficult (x1 - Quick shot at close range) – Target Number 7, 5 on the second shot due to recoil – Roll(s): 4,6] - One hit. Mitchell hits the primitive in the right arm for 8 points of damage. The primitive is knocked down and will miss his turn this round.


Macron fires the the primitive in front of him. The range is Close.

[Shoot Novice Polish primitive #12 three times – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last shot due to recoil – Roll(s): 17,19,7] - One hit. Macron also hits the primitive in the right arm for 8 points of damage. The primitive is knocked down and will miss his turn this round, in addition to the fact he is stunned.
 

Initiative Step 3

Actions:
  • Veteran Polish primitive #2 will fire three rounds at Potato
  • Marshall will go into overwatch and keep an eye on the street
  • Logan will fire two rounds at Novice Polish primitive #19
Order of Actions:
  • Veteran Polish primitive #2 (Agl 7 – Bulk 1 = 6)
  • Marshall (Agl 5)
  • Wayne Logan (Agl 5 - Bulk 5 = 0)

Play:
Finished dodging Potato's attack, the primitive draws a bead on him and fires three rounds. The range is Close.

[Fire at Potato three times – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 11 on the last shot due to recoil – Roll(s): 9,9,12] - Two hits. One round hits Potato in the chest but his vest stop it. He takes one point of blunt trauma damage. The second round wings his right arm for one point of damage.

Mitchell takes a knee and watches the street to the west.

Logan fires at the primitive. The range is Close.

[Fire twice at Novice Polish primitive #19 – Asset Level 10 – Difficult (x1 - Quick shot at close range) – Target Number 10 – Roll(s): 2,4] - Both rounds hit. Both rounds tear into his right arm for a total of 15 points of damage. The primitive is seriously wounded and knocked down.
 

Initiative Step 2

Actions:
  • Robinson will fire five rounds at Novice Polish primitive #14.
  • Griffin will clear his jammed weapon.

Order of Actions
  • Griffin (Agl 6)
  • Robinson (Agl 7 - Bulk 2 = 5)

Play:
Griffin clears his jammed weapon.

Robinson fires at the primitive. The range is Close.

[Fire five times at the primitive – Asset Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 – Roll(s): 5,4,11,2,16] - Three possible hits. The primitive is hit in the right leg (5), left leg (15) and chest (15 x 2 = 30). The primitive is killed.
 

Initiative Step 1

Actions:
  • Harris will move toward the left flank
  • Klasha will board the HMMWV
  • Novice Polish primitive #11 will move toward the fighting
  • Novice Polish primitive #12 will attempt to recover from being stunned
  • Novice Polish primitive #15 will attack Griffin with his spear
  • Novice Polish primitive #18 misses his turn, as he is knocked down
  • Novice Polish primitive #19 misses his turn, as he is knocked down
  • Novice Polish primitive #20 is reloading his crossbow (3 rounds)

Order of Actions:
  • Novice Polish primitive #11 (Agl 6)
  • Novice Polish primitive #12 (Agl 6)
  • Novice Polish primitive #15 (Agl 6)
  • Novice Polish primitive #20 (Agl 6)
  • Harris (Agl 5)
  • Klasha (Agl 4)

Play:
Novice Polish primitive #11 rounds the corner of the church ruins and charges on toward the fighting.

Novice Polish primitive #12 attempts to recover from being stunned.

[Recover from being stunned – Attribute Level 6 – Difficult (x1) – Target Number  6 – Roll(s): 4] - The primitive regains his senses but lays on the ground a bit and contemplates the holes in his body.

Novice Polish primitive #15 stabs at Griffin with his spear.

[Attack Griff with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 – Roll(s): 17] - Miss.

Novice Polish primitive #20 continues to reload his crossbow.

Harris moves east toward the flank.

Klasha boards the HMMWV on the right rear passenger side.

At the end of the round the primitives have two fit for duty, five WIA and 15 KIAs. The characters are starting to regain control and push back the crazies.



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