1030 26 JUL 2000
=============
Logan has his work cut out for him. He has the following wounds to treat:
Griffin
• Abdomen: Scratch wound
• Right Leg: Serious Wound
• Left Leg: Slight Wound
Harris
• Head: Serious Wound
Mitchell
• Left Arm: Scratch Wound
Potato
• Head: Scratch Wound
• Chest: Scratch Wound
• Abdomen: Scratch Wound
• Right Arm: Scratch Wound
• Right Leg: Scratch Wound
• Left Leg: Scratch Wound
Robinson
• Head: Serious Wound
Macron
• Left Arm: Scratch Wound
• Left Leg: Scratch Wound
Klasha
• Head: Serious Wound
• Right Leg: Scratch Wound
• Left Leg: Scratch Wound
Logan treats those with the serious wounds first. He applies all his medical skill to help with their recovery. He has a doctor's medical kit.
[Perform first aid on Griffin – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 8] - Success.
[Perform first aid on Harris – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 12] - Success.
[Perform first aid on Robinson – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 2] - Success.
[Perform first aid on Klasha – Asset Level 17 – Difficult (x1) – Target Number 17 – Roll(s): 13] - Success.
The group will heal faster as a result of his work but they will still need two day. Luckily no one is planning on going anywhere at the moment.
Logan also treats each of the wounded with antibiotics. Still there is a chance of infection. Most of them have no infection. The exception being Robinson whose head wound becomes infected. Makes you wonder what the primitives dipped their spears in.
After everyone is patched up, it is time to look at the ammo they used. The characters draw from their stocks to replace:
• 5.56mm N: 49
• 7.62mm N: 17
• 9mm P: 10
• 40mm HEDP: 1
• Frag Grenade: 1
• 5.45mm B: 35
The group makes camp for the night, with those not seriously wounded taking turns at guard. The group consumes 27kg of wild food in a quiet meal within the confines of the ruined church. The turn on the field cookers so everyone can have a warm meal (8l of ethanol consumed).
Each character receives one Initiative experience point.
0800 27 JUL 2000
=============
The next day dawns bright and early. The team decide to take it easy. The only issue of the day is the bodies of the primitives, which they dump back in the sewers, resulting in a period of hard work for the crew.
Encounter (Territory: Organized, Terrain: Clear) - None.
Logan takes are of wounded, spending 4.5 hours tending their wounds. He may try to treat the infection that Robinson has. Since he used antibiotics before, the task is Average
[Treat Infection – Asset Level 17 – Average (x2) – Target Number 19 (20 always fails) – Roll(s): 7] - Success.
The infection is treated but Robinson will lose the extra two days of healing, meaning he will need will need four days to go to the slight wound level. At the end of the day, the characters recover from their scratch and slight wounds and prepare another hot meal. (27kg of wild food and 8l of ethanol).
0800 28 JUL 2000
=============
The following morning, Mitchell and Potato assess the condition of the OT-64. A lot of work has been done it but the work seems to have been interrupted. To assess the true nature of the damage to the vehicle and its current status, we will ask the GME.
[GME: Has the vehicle been completely repaired – Chaos Rank 5 – 50/50 (50%) - 31% - Yes]
[GME: Does the vehicle have fuel – Chaos Rank 5 – Unlikely (35%) - 50% - No]
[GME: Does the vehicle have ammunition – Chaos Rank 5 – Very unlikely (25%) - 27% - No] -- Got real close on that one.
Knowing what we know, let's look at the circumstances, the vehicle is repaired but has no fuel or ammunition. The characters do not have ammunition but do have fuel. The temptation is great to just take the vehicle and abandon one of the others. They are still smarting from their run-in with the BTR and the HMMWV has a damaged suspension.
Encounter (Territory: Organized, Terrain: Clear) - None.
As the group thinks about the situation, Logan takes cares of the wounded and another hot meal is consumed. (27kg of wild food and 8l of ethanol).
0800 29 JUL 2000
=============
At this point, the characters agreed to mission four days ago. It is likely that the town leaders might have gotten a bit worried about their investment. The mechanic the characters were sent to rescue has been gone even longer. Maybe the GME knows how the town council will proceed.
[GME: Will the town council send another rescue party? - Chaos Rank 5 – Unlikely (35%) - 3% - Exceptional Yes] - Oh they are definitely going to send someone and it will not just be a couple farmers with shotguns.
[GME: Could the convince the Soviets to assist? - Chaos Rank 5 - 50/50 (50% - seeing as the Soviets are actively hunting survivors, the town council may be able to point the Soviets in the right direction) - 64% - No] - No Soviets, meaning they still want to keep the whole deal under wraps. It would have to be a patrol from the ORMO then.
Time to roll up a patrol:
Encounter: Military patrol (Polish) unit with 7 troopers. (Observation 16)
========================================================
Elite Polish soldier #1
(Initiative: 5, Attributes: 8, Assets: 15, UCD: 5)
Motivation:
-----------------------------------------------------
Pompous: The NPC is arrogant, conceited, and pompous in his dealings with others. He considers himself clearly superior to everyone around him.
Very violent: The NPC loves a good fight and either is or wants to be a warrior.
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: PPSh-41 with 2 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Club
Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack,
Food: 1kg of Domestic Food and 2kg of Soviet Field Rations
*****************************************************
Veteran Polish soldier #2
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: RPK with 3 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Club
Grenades: Irritant Gas Grenade []
Equipment: Fatigues, Steel Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit,
Food: 1kg of Wild Food
*****************************************************
Veteran Polish soldier #3
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: SVD with 6 magazine(s)/belt(s) and 20 loose rounds
Melee Weapon: Spear
Grenades: Thermite Grenade []
Equipment: Fatigues, Steel Helmet, Combat Webbing, Pack,
Food: 1kg of Wild Food
*****************************************************
Veteran Polish soldier #4
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: PPSh-41 with 2 magazine(s)/belt(s) and 10 loose rounds
Grenades: Thermite Grenade []
Equipment: Fatigues, Steel Helmet, Pack, Flashlight,
Food:
*****************************************************
Veteran Polish soldier #5
(Initiative: 4, Attributes: 7, Assets: 13, UCD: 4)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: FN-FAL with 6 magazine(s)/belt(s) and 20 loose rounds
Grenades: Fragmentation Grenade []
Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack,
Food: 1kg of Domestic Food and 5kg of MREs
*****************************************************
Experienced Polish soldier #6
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: AKM with 5 magazine(s)/belt(s) and 20 loose rounds
Equipment: Fatigues, Flak Jacket, Personal Medkit, Combat Webbing, Flashlight, Pack,
Food: 5kg of MREs
*****************************************************
Experienced Polish soldier #7
(Initiative: 3, Attributes: 6, Assets: 11, UCD: 3)
Hits:
OOOOO OOOOO OOOOO OOOOO -1 Initiative
OOOOO OOOOO OOOOO OOOOO -2 Initiative
Note: initiative modifiers are cumulative.
Main Weapon: PPSh-41 with 2 magazine(s)/belt(s) and 10 loose rounds
Melee Weapon: Spear
Equipment: Fatigues, Kevlar Helmet, Pack, Gas Mask, Combat Webbing, Personal Medkit, Sleeping Bag,
Food: 1kg of Domestic Food and 5kg of MREs
-----------------------------------------------------
The unit has a/an UAZ-469
In addition, the unit has 2 5km Manpack Radio(s)
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