Thursday, May 27, 2021

0165 - Going Native - Part VI (Morning Shift - Continued)

 1030 21 AUG 2000, Near Lubliniec, Poland

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"It is not that you do not find water, but you want to find water you actually want to drink. No use pourin' it down you gullet and later have it shootin' out of all your openings along with anything else that is not nailed down. No, better to be thirsty for a bit then to be spewin' a fountain."

 

The interlude with the dogs interrupted our daily routine and we need to finish the rest of the tasks.

 

Tasks

Just as a reminder, we had the following going on:

 

  • Logan will look in on his patients.
  • Robinson and Harris will rest and concentrate on healing their critical hits
  • Marshall and Potato will go foraging for water
  • Griff and Macron will start a short hunting trip
  • Klasha will watch over the camp and the wounded
  • Wally and Iov will work on getting the BTR up and running.

 

Logan

Logan spends the shift taking care of both Robinson and Harris, both of which still have critical injuries. The rulebook does not call for a roll when taking care of the critically wounded. The situation is conducive to the healing of the team members, as they have a stable camp and food and are not being moved. If this was not the case, a roll would probably be justified. The shift of care will allow this day to be counted for two days of healing instead of 1.

 

Marshall & Potato

These two set off to find water. Since the foraged this hex yesterday, they will suffer a modifier as a result. Marshall will make the roll and Potato will help.

 

Task:

Forage for Water

 

Ability Die:

Intelligence C (D8)

 

Skill Die:

Survival C (D8)

 

Modifiers:

-1 previously foraged hex, -1 terrain modifier, +1 assisted by Potato

= -1

Mod. Ability Die:

Intelligence C (D8)

[Unmodified]

Mod. Skill Die:

Survival D (D6)

[-1 Step, total = -1]

Ammo Die:

--

 

Roll:

5,2,--

 

Result:

Failure

 

 

Unexpected. The foragers do not find a source of drinkable water for the team. That could be a problem. We do have some water rations but not enough to fill the pool up.

 

Griff & Macron

This is the first hunting expedition in this hex. Macron will be assisting Griff in his efforts to feed the team.

 

First, a roll to find prey:

 

Task:

Find Prey

 

Ability Die:

Intelligence B (D10)

 

Skill Die:

Survival C (D8)

 

Modifiers:

+1 Terrain Modifier, +1 Assisted by Macron

 = +2

Mod. Ability Die:

Intelligence A (D12)

[+1 Step, total = +1]

Mod. Skill Die:

Survival B (D10)

[+1 Step, total = +1]

Ammo Die:

--

 

Roll:

4,7,--

 

Result:

Success

 

 

Griff manages to find and track a boar (5). Now he has to bring it down. He has his SWD and will not get closer than 10 hexes (Short Range).

 

Task:

Stalk the boar

 

Ability Die:

Intelligence B (D10)

 

Skill Die:

Stealth C (D8)

 

Modifiers:

-1 Terrain Modifier, +1 "ambush" 6-10 hexes

 = 0

Mod. Ability Die:

Intelligence B (D10)

[Unmodified]

Mod. Skill Die:

Stealth C (D8)

[Unmodified]

Ammo Die:

--

 

Roll:

7,7,--

 

Result:

Success

 

 

That went smooth enough and Griff gets into a position where he can make his shot. He has a telescopic sight and the time to aim. The range is short and he will fire a single shot.

 

Task:

Kill the boar

 

Ability Die:

Agility A (D12)

 

Skill Die:

Ranged Combat B (D10)

 

Modifiers:

+2 Sniper Aim, +1 Sniper Specialty

 = +3

Mod. Ability Die:

Agility A (D12)

[Unmodified]

Mod. Skill Die:

Ranged Combat A (D12)

[+1 Step, total = +1]

Ammo Die:

--

 

Roll:

3,7,--

 

Result:

Success

 

 

His aim is true and the damage (3) is enough to drop the boar (hit capacity 3). Griff and Macron collect 2D6x2 = 8 rations of food. Not a bad haul.

 

Wally & Iov

Again, it is an abstract system and I am OK with that.

 

Wally repaired the radio yesterday. Today he needs to repair the engine in order to get the vehicle up and running. Iov will assist him in his efforts.

 

Task:

Repair the BTR Engine

 

Ability Die:

Intelligence B (D10)

 

Skill Die:

Tech B (D10)

 

Modifiers:

+1 Mechanic specialty, +1 assisted by Iov

 = +2

Mod. Ability Die:

Intelligence A (D12)

[+1 Step, total = +1]

Mod. Skill Die:

Tech A (D12)

[+1 Step, total = +1]

Ammo Die:

--

 

Roll:

12,1,-

 

Result:

Success

 

 

The repairs consume a unit of Vehicle Parts and bring the reliability of the BTR back up to 2 (of 5). It is running again and that is great for the team.

 

Record Keeping:

n/a

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