In the last scene, the team traveled to the site
of the abandoned convoy. They observed the scene and set up an
overwatch team and decided that the rest would approach the minefield
before clearing the mines and recovering the vehicles. Now for the
scene setup:
Clearing the Mines:
The overwatch team will remain in place. The dismount team will
accompany Harris forward and provide security. Harris will clear a
10m wide corridor for the vehicles by probing, marking and removing
the mines. Once Harris is finished, the dismount team will recover
the remaining trucks and bring them to the position of the dismounts.
Now it is time to check if the scene is modified.
The current CR is 6, meaning the scene will be modified on a 6 or
less. The gods of the die decide to make the roll a 5, resulting in
an altered scene.
The most logical alteration would be that such a
valuable resource such as the convoy is not unguarded. There are
several trucks just sitting there, loaded with food. Someone, besides
the characters, is gonna want part of it. To be sure, we can consult
the GME:
GME
Question: Is the convoy being guarded? - Likely – Chaos Rank 6 (85%
chance of yes) – 29 – Yes.
GME
Question: Are those guarding the convoy Soviets? - Very Unlikely (if
they were, the Major would not need the help of the characters) –
Chaos Rank 6 (50% chance of yes) – 95 – Exceptional No.
Ok, not even close to be Soviets. That leaves a
few options open. The first being marauders, as they are everywhere
at the moment due to the chaos of the recent fighting.
GME
Question: Are those guarding the convoy Marauders? - Likely –
Chaos Rank 6 (85% chance of yes) – 35 – Yes.
Now, how to interpret the Exceptional No in
combination with the fact that the opposition are marauders. Maybe
they are NATO troops.
GME
Question: Are those marauders NATO troops? - Unlikely (the number of
NATO troops in the area is limited but that does not mean that they
cannot be marauders all the same) – Chaos Rank 6 (50% chance of
yes) – 19 – Yes.
Now that is an interesting twist. Now we need some
marauders. For that I will use my handy-dandy generation tool hack.
It would help to know the nationality. For this, I use a table I
created when I made my own modified encounter rules (NEVER THROW
ANYTHING AWAY!!)
Die (1d10)
|
Nationality
|
1
|
Canada |
2
|
Denmark |
3
|
Finland |
4-5
|
United States |
6-7
|
United Kingdom |
8-9
|
Germany |
10
|
Norway |
The die says that they are German (9). On a roll
of 1-3 (D6, of course), they are West German, otherwise they are East
German. Again, the Gods of the Die decide East German. I generate the
stats and set up my NPC Record Sheet.
Anyway, I knew I drew that bunker in for a reason,
and I then add the map as a layer in OpenOffice (or LibreOffice, does
not matter) Draw and then disable the layer to prevent me from
accidentally moving it. Once the stats and the map are done, the
shapes for the PCs and NPCs are added to the map. It is important to
prevent their size from being changed, believe me. You will know when
you move them.
The scene is modified so that the East Germans are
waiting in ambush. The characters will move one trn and then be
allowed to roll for Observation. The East Germans, ideally, will wait
until the characters reach the edge of the minefield before opening
fire. We can safely assume that they know the extent of the
minefield.
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