Monday, June 25, 2018

0013 - Scene III – Clearing the Mines (1500 21 JUL 2000) – Part II

The dismount team moves forward. The East Germans will not roll for Observation, as they are prepared in their positions. The characters have 9 characters (Asset Mod. -9) and two vehicles (Asset Mod. -10) facing a group of 9 marauders (Asset Mod +9, total of -10). The asset cannot be reduced by more than half and Klasha has the highest observation with 15. This is reduced to 7. The task level is Difficult (x1) and the roll is 6. One of the novice NPCs moves and spoils the entire ambush. Klasha calls out a warning and combat breaks out.

Turn 1 – Initiative 5

Actions:
  • Robinson will drop prone
  • Potato will fire at Experienced East German marauder #2-1
Order of Actions:
  • Robinson (Agl 7)
  • Potato (Agl 4 - Bulk 5 = -1)
Play:
Robinson is the first to react and runs forward before dropping prone.

Potato fires three bursts from the L7 at the bunker, targeting Experienced East German marauder #2-1 behind his Vz-59. From his position behind the cab of Bud, the range is 235m (Long). The number of die are reduced by 6 per burst due to range. 
  • [First Burst – Asset Level 16 – Impossible (x1/4) – Target Number 4 - Roll(s): 17,1,5,20] - 1 possible hit. The marauder is protected from the chest down, meaning all abdomen and leg hits will miss. The round takes the marauder in the right arm for 13 points of damage, knocking him down and giving him a slight wound.
  • [Second Burst – Asset Level 16 – Impossible (x1/4) – Target Number 4 - Roll(s): 9,8,16,18] – No hits
  • [First Burst – Asset Level 16 – Impossible (x1/4) – Target Number 4 - Roll(s): 8,5,11,18] – No hits
Novice East German marauder #2-2 is within the bunker but also within the danger zone. He will be subjected to a possible hit from 2 rounds per burst. The target number remains the same and he is also protected from the waist down. 
  • [First Burst – Asset Level 16 – Impossible (x1/4) – Target Number 4 - Roll(s): 18,8] – No hits
  • [Second Burst – Asset Level 16 – Impossible (x1/4) – Target Number 4 - Roll(s): 20,18] – No hits
  • [Third Burst – Asset Level 16 – Impossible (x1/4) – Target Number 4 - Roll(s): 3,5] – One possible hit. The hit location is also the right arm for 11 points of damage. He is also knocked down and receives a slight wound. This reduces his initiative to 0, effectively taking him out of the fight as he cradles his wounded arm. We will not check for panic, as the NPC is out of the fight anyway. The marauder does not panic.

Turn 1 – Initiative 4

Actions:
  • Veteran East German marauder #1-1 will bound forward and drop prone
  • Griffin will goes prone and aim at Experienced East German marauder #1-2.
  • Mitchell prepares to drive forward, if necessary. Mitchell is driving Bud.
  • Macron will go prone takes aim at Novice East German marauder #1-4, lying prone to his front.
  • Klasha will bound forward and go prone.
Order of Actions:
  • Veteran East German marauder #1-1 (Agl 7)
  • Griffin (Agl 6)
  • Mitchell (Agl 5)
  • Macron (Agl 4)
  • Klasha (Agl 4)
Play:
Veteran East German marauder #1-1 bounds forward before dropping prone.

Griffin goes prone and aims at Experienced East German marauder #1-2.

Mitchell prepares to drive forward, if necessary. Mitchell is driving Bud.

Macron goes prone takes aim at Novice East German marauder #1-4, lying prone to his front.

Klasha bounds forward and goes prone.

Turn 1 – Initiative 3

Actions:
  • Harris will drop prone and fire three rounds at Experienced East German marauder #1-2
  • Experienced East German marauder #1-2 will fire at Klasha
  • Experienced East German marauder #1-3 will fire at Harris
Order of actions:
  • Experienced East German marauder #1-2 (Agl 6 – Bulk 5 = 1)
  • Experienced East German marauder #1-3 (Agl 6 – Bulk 5 = 1)
  • Harris (Agl 5 - Bulk 5 = 0)
Play:
Experienced East German marauder #1-2 drops prone and 2 bursts at Klasha with his RPK-74. The range is approximately 200m (Long) and the number of die are reduced by 6 per burst due to range. 
  • [First Burst – Asset Level 11 – Impossible (x1/4) – Target Number 2 - Roll(s): 18,7,14,9] – No hits
  • [Second Burst – Asset Level 11 – Impossible (x1/4) – Target Number 2 - Roll(s): 9,9,15,1] – 1 possible hit. Klasha is prone so any abdomen or leg hits will miss. Unfortunately, it is a head hit (1). Klasha has a steel helmet but the round does not hit it (5). Klasha takes 4 points of damage to her head. This results in a slight wound. She does not panic. She is tough, got to admit that. Unfortunately, she is stunned, which also results in her being knocked down.
Experienced East German marauder #1-3 fires two single rounds from his AK-74 at Harris. Unfortunately, Harris is still standing so he can be hit at any location. The range is 200m (Long). 
  • [Firing at Harris – Asset Level 11 Formidable (x1/2) – Target Number 5 - Roll(s): 10, 4] – 1 hit. The second round hits (4) Harris in the abdomen (5). He has a kevlar vest but still takes 11 + 1 (blunt trauma) = 12 points of damage. This results in a scratch wound but Harris is knocked down anyway and will miss his turn. Harris keeps a cool head and does not panic.

Turn 1 – Initiative 2

Actions:
  • Marshall will aim the TOW at the bunker
  • Logan will prepare to drive
Order of Actions:
  • Marshall (Agl 5)
  • Logan (Agl 5)
Play:
Marshall decides to go bunker busting and aims the TOW at the bunker.

Logan remains ready to drive Jerry, if necessary.

Turn 1 – Initiative 1

Actions:
  • Novice East German marauder #1-4 will fire two rounds from his AK-74 at Harris
  • Novice East German marauder #1-5 will fire two rounds from his AK-74 at Macron
  • Novice East German marauder #1-6 will fire two rounds from his AK-74 at Klasha
  • Novice East German marauder #3-1 will aim his SVD at Griffin
Order of Actions:
  • Novice East German marauder #1-4 (Agl 6 - Bulk 5 = 1)
  • Novice East German marauder #1-5 (Agl 6 - Bulk 5 = 1)
  • Novice East German marauder #1-6 (Agl 6 - Bulk 5 = 1)
  • Novice East German marauder #3-1 (Agl 6 )
Play:
Novice East German marauder #3-1 aims his SVD at Griffin.

Novice East German marauder #1-4 fires two rounds from his AK-47 at Harris. The distance is 205m (Extreme).
  • [Firing at Harris – Asset Level 9 – Impossible (x1/4) – Target Number 2 - Roll(s): 6,2] – One possible hit. Harris is prone after being knocked down. Abdomen and leg hits will miss. The round hits his chest (4). Harris suffers 7 + 1 (blunt trauma) points of damage to his chest, resulting in a Scratch wound to his chest. Harris is already knocked down and we have checked for panic, so we need not check again.
Novice East German marauder #1-5 fires two rounds from his AK-74 at Macron. The range is 215m (Extreme)
  • [Firing at Macron – Asset Level 9 – Impossible (x1/4) – Target Number 2 - Roll(s): 14, 4] – both rounds miss.
Novice East German marauder #1-6 fires two rounds from his AK-74 at Klasha. Klasha is currently prone. The distance is 195m (Long).
  • [Firing at Klasha – Asset Level 9 – Formdiable (x1/2) – Target Number 4 - Roll(s): 20, 12] – both rounds miss.
At the end of the first turn, the Marauders have definitely bitten off more than they can chew. The casualty percentage is at 22%, meaning they will start to pull back.


Two characters are injured, Harris with two scratch wounds and Klasha with a slight wound to the heard. She is currently stunned.



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