Thursday, June 21, 2018

0009B - Scene I – Entering Sieradz (1000 21 JUL 2000) – Part 2

Once again, the characters are point guns at someone who returns in kind. The persuasion roll went bad and produced the exact opposite reaction.

[
The dismount team gripped their weapons a little tighter and prepared to drop prone at the first sign of a hostile move. Klasha heard Harris and Potato shift in the bed of the truck as the brought the L7s to bear. Things had definitely gotten a little tense.
]

Now would be a good time for the major to enter before someone gets hurt.

[
STAND DOWN!” bellows a voice in Russian from behind the barrier. A heads turn to see an overweight, balding Russian major approaching the barrier from the city. Being overweight these days is a feat that borders on a miracle.
Weapons are lowered and safeties click back into place. The major passes the barricade and moves to stand between both groups before addressing the LT: “Femerov, report my location to the headquarters”. The LT gives a deadly stare to Klasha before abruptly turning on his heel and stomping off behind the barricade.
]

Time to update our lists. We now know the LT to be called Femerov. We should also keep the grudge he has against Klasha in the back of our minds. There is a possible plot line here and we will add it as a thread.

Side note: of course you can do everything without the scene descriptions but they do make things more interesting. If you were playing face-to-face, the GM would add the descriptions too so there is no reason to skimp because you are playing solo. Now, back to the Major. First a rule roll:

Rule Roll: {Communicate in a given language (Difficult x1) against an average of the language skills – Klasha 14, Major 14, average 14.5, rounded to 15. Roll: 8 - Pass}

The two will have no problems communicating.

[
I am Major R. B. Bologov, commander of the glorious Soviet forces defending this bastion of freedom against Western aggression. I understand that you would like to journey through the town. It is my duty to protect the innocent people of this town and my men. You may pass, but you will not pass for free.”
A small smirk crossed Klasha’s face while a short laugh bubbled out of Potato’s throat. “Just what exactly, are you expecting in return, Major? We are traveling light and do not have a lot of trade goods.”
The people of the town require food. Give them food and I am sure they will agree to let you use their street.” The major spoke in a business like manner, all the while eyeing Potato.
]

The characters have food but are unwilling to trade it, as they need it themselves. Maybe the Major would be interested in something else.

[
We have no food to trade, but we can trade weapons and ammunition. We have some extras”, Klasha offers with her best poker face.
]

The persuasion roll will be set at formidable since the major really wants something else.

Rule Roll: {Persuade the Major to trade for weapons (Formidable x1/2) against Persuasion 8. Roll: 20 – Catastrophic Failure}

Again, things worked out spectacularly opposite of how they should have.

[
Food or you will not pass!”. The Major raises his hand and the familiar sound of safeties fills the air again. He stands there for a few seconds, before slowly lowering his arm again. “I do know where food is. If you can recover it, you may pass. My men are too wide spread to recover the food and the people here are desperate”.
]

Here is the hook. The characters can choose or refuse the offer. Being an experienced player, I know the discussion would start and very likely end with the characters coming to the conclusion that they may be able to keep part of the recovered food for themselves. The characters would then accept the mission/offer. The characters here will also accept the mission.

[
Keep talking, you have our attention”, Klasha motions for the major to continue as the others relax a bit.
]

The hook is set, we can continue. We can make the assumption that the Major explains the details, such as location, opposition, etc. This is not really important at the moment. It is important that we have the hook and a general goal for this thread.

In our list, we will add a new thread “Travelling to the Convoy”, as that is the next logical step in the adventure. We can close the thread “Entering Sieradz”, which we used to start the adventure. We have another NPC (Major R. B. Bologov) for our list.
The characters blew two rolls rather badly. We cannot really say that they had the scene under control, so we will increase the Chaos Rank to 6.




As as side note: we have put a lot of effort into Lt. Femerov and with his aversion to Klasha, it would be worth the additional effort to create a detailed NPC record for both him and the major. The record should contain not only the stats, equipment and motivation, but also what the characters know about the NPC and when and where the characters have seen the NPC. You never know when we may see the good lieutenant again.

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