Sunday, August 12, 2018

0005k - Moving South – 0600 20 JUL 2000


The team begins to move south, approaching point 2 on the point crawl map. The distance is 10km cross country. This will take approximately 20 minutes. On the way, the group encounter a large unit.

The encounter distance is 20m. The large unit has an observation asset of 16, which is effectively halved due to the presence of a large number of men and a vehicle. The difficulty is Difficult and the roll is 20 (Catastrophic failure).

The party has an observation of 8, which is effectively doubled due to the large enemy presence. The difficulty level is Difficult (x1) and the roll is 17, failure.

Both groups continue for one turn before moving into the minimum range of 10m. Both groups are surprised and spend one turn staring at each other. Then the shooting starts.

The large unit is made of elite, veteran and experienced NPCs. The group has the following initiative values:
  • Marshall: 2
  • Harris: 2 (reduced from 3 due to slight wound)
  • Logan: 2
  • Griffin: 5
  • Mitchell: 4
  • Potato: 5
The HMMWV Jerry is in the lead, followed by the ¾-ton at 50m Logan is driving Jerry, with Marshall as commander and Potato on the .50. Mitchell is driving the ¾-ton with Griffin as the commander and Harris in the back.



Turn 1 – Initiative Step 5

Potato fires a burst at the BTR-80. The range is 20m and he difficulty is Impossible (x1/4). His asset level is 15, so the target number is 3 or less. The rolls are 1,2,20,8,4, resulting in two hits. The first round hits the turret. The turret armor is 2. The final penetration for the slap rounds is 8+9 = 17. After the armor is removed, the final penetration is 15. This results in two minor damage results. Both rounds hit the sight/vision. The only vision elements are the headlights, which are destroyed.

The second round impacts on the hull. The hull armor is 3 in the front. The final penetration is 8 + 3 = 11. The armor reduces this value to 8, which causes one minor hit. Two passengers are hit by fragments. There are 4 passengers from unit six. Random rolls determine that #2 and #3 are hit.

Veteran soldier #6-2 suffers 5 hits. The hits have a penetration of nil. Veteran soldier #6-2 is hit in:

  • 4 (Chest) – 6 (No quick kill)
  • 9 (Left Leg) – 1
  • 3 hits to 6 (Abdomen) – 10 (total)
Veteran soldier #6-2 is knocked down.

Veteran soldier #6-3 takes 1 fragment to the left leg for 6 points of damage. He panics and bails out. He will remain prone until turn #3.

No one in the danger zone is hit by the three stray rounds.

Experienced soldier #5-3 panics and bails out. He is climbing out until turn 3 and will remain bailed out until turn 5.

Elite soldier #0-1 dismounts and takes cover in the treeline.

Elite soldier #1-1 orders his men to dismount and unlimber the Rapira-3 and orient toward the BTR-80.

Elite soldier #2-1 orders his squad to dismount and form a firing line on both sides of the road, in front of the 5-ton.

Elite soldier #3-1 dismounts and goes prone in the tree line. He orders his men to from up on him.

Elite soldier #4-1 orders his men to dismount and take cover in the ruins to the front of the 5-ton, with the exception of the driver.

Elite soldier #5-1 orders the infantry to dismount and for the gunner to engage the HMMWV with the KPV.

Elite soldier #6-1 dismounts and makes for the tree line to the south.

Griffin dismounts and takes to the tree line.

Turn 1 – Initiative Step 4

Mitchell dismounts from Bud. Seeing the numbers they are up against. Mitchell fires her M203 at the BTR-80. The range is 60m (Short) and the difficulty is Average (x2). Her asset level is 4, making the target number 8 or less. She is truly desperate. Mitchell rolls a 7 (hit).

The round hits the hull side. The final penetration value is 4+6 = 10 – 1 (Side Armor) = 9. This results in one minor hit. The gunner is hit by two fragments. He is hit in the chest for 1 but his vest stops the penetration. He takes 1 point blunt trauma. The other fragment hits his left leg for 3, for a total of 4. He is not knocked down but will lose his next action due to the scratch wound.

– Concussion Value 3 (First 10m block)
Experienced soldier #5-3 takes 12 points of concussion damage as he is climbing out of the hatch.

Elite soldier #0-1 takes 5 points of concussion damage. His horse (Horse #0-1) takes 5 (55 remaining).

Horse #3-1 takes 16 points of concussion damage (44 points remaining).

Veteran soldier #6-3 takes 10 points of concussion damage.

– Concussion Value 1 (Second 10m block)
Veteran soldier #0-2 takes 3 points of damage from concussion and his horse takes 4 points from concussion (56 remaining).

Elite soldier #3-1 takes 5 points of damage from concussion.

Veteran soldier #3-2 takes 2 points of damage from concussion.

Elite soldier #6-1 takes 6 points of damage from concussion.

Potato takes one point of damage to the head and one to the chest from concussion.

- Fragmentation – Primary Blast Radius

Elite soldier #0-1 takes 2 fragments (chest – 1 + 1 blunt trauma, left leg – 5, total of 7, no quick kill, knocked down) and his horse takes no fragments.

Veteran soldier #0-2 takes 1 fragment (head – 8 points, no quick kill, knocked down and stunned) and his horse takes no fragments.

Horse #3-1 takes 5 fragments (hindquarter - 6, hindquarter - 9, head - 6, chest - 5, chest – 4, total 30, 14 remaining, no quick kill, seriously wounded)

Experienced soldier #5-3 (upper body only) has one possible hit but it is to the legs and they is still within the vehicle. He takes no other fragments.

Elite soldier #6-1 takes no fragments.

Veteran soldier #6-3 takes 1 fragment to the right leg for 5 points of damage. His initiative is reduced to 0 and he is removed from the fight.

The HMMWV takes no fragments, despite being in the primary blast radius.

Logan takes 1 fragment to the chest for 4 + 1(blunt trauma) points of damage. The fragment did not hit the armor. He loses his next turn due to the slight wound.

Marshall takes one fragment to the right leg for 6. The fragment penetrated the armor before hitting Marshall. She will lose her next turn.

Potato is peppered by 5 fragments. His chest and above our outside the HMMWV but he takes several fragments to their legs. The hits are:

  • Left Leg – Hits armor – 6 points of damage
  • Left Leg– Hits armor - 1 point of damage
  • Right Leg – 7 points of damage
  • Right Leg -3 points of damage
  • Right Leg– Hits armor – 6 points of damage
- Fragmentation – Secondary Blast Radius
Neither Veteran soldier #0-3 nor his horse take any fragments.

Elite soldier #3-1 takes three fragments (Right arm – 4, abdomen – 2+1, right leg – 7, total 14) and his horse (hindquarter – 11, forequarter – 6, hindquarter – 8, hindquarter – 12, total 37) both take multiple fragments. Elite soldier #3-1 is knocked down. His horse is killed.

Veteran soldier #3-2 takes 5 fragments (Head – 9 [Quick Kill], Abdomen 5+1, Abdomen 1+1, Right Arm – 7, Head - 6), but his horse takes none. He is killed by a fragment to the head. He falls from the saddle and his horse bolts.

Veteran soldier #3-3also takes 5 fragments (Chest – 8, Abdomen – 4, Chest – 9, Abdomen – 8, Left -Arm – 7, total 36), but his horse also takes none. His is killed by the quick kill rule due to the damage to his chest. His horse also bolts after he falls from the saddle.

The vehicle has again been penetrated by fire. The commander and gunner of the BTR-80 remain at their stations and do not bail-out, neither do the remaining passengers.

Veteran soldier #0-3 dismounts and takes cover within the tree line.

Veteran soldier #1-2, Veteran soldier #1-3 and Veteran soldier #1-4 dismount from the 5-ton and begins to unlimber the Rapira-3.

Veteran soldier #2-2, Veteran soldier #2-3, Veteran soldier #2-4, Veteran soldier #2-5, Veteran soldier #2-6, Veteran soldier #2-7 and Veteran soldier #2-8 dismount from the 5-ton and form a firing line.

Veteran soldier #3-4 and Veteran soldier #3-6 leave their horses with Veteran soldier #3-5 before dismounting and forming up on the firing line.

Veteran soldier #4-2, Veteran soldier #4-3 and Veteran soldier #4-4 dismount and form up on the firing line.

Turn 1 – Initiative Step 3

Experienced soldier #0-4 and Experienced soldier #0-6 leave their horses with Experienced soldier #0-5 before dismounting.

Experienced soldier #0-8 leaves his horse with Experienced soldier #0-7 before dismounting into the tree line.

Experienced soldier #1-5 dismounts and begins to unlimber the Rapira-3. The Rapira-3 will take 48 rounds to set up.

Experienced soldier #2-9 dismounts from the 5-ton and forms up in the tree line.

Experienced soldier #3-7 leaves his horse with Veteran soldier #3-5 and moves into the firing line.

Experienced soldier #4-5 remains in place. He is the driver of the 5-ton.

Experienced soldier #6-4 dismounts with his MG3 and moves toward the tree line.
Turn 1 – Initiative Step 2

Logan and Mitchell both lose their turns due to their scratch wounds.

Harris readies a RPG-16 that is laying in the back of the truck.

At the end of turn 1, the Soviets have suffered 6 wounded and 2 KIA (24%). These are soldiers of the Soviet 20th Tank Division. They have recently fought with the 5th Division and are spoiling for a rematch. Although they want revenge, they are not willing to commit suicide. The route retreat point is 40%. The rout and surrender are set at 60% and 75% respectively.

"We were rolling along this road in the woods. More of a firebreak than a road, Logan was preparing to round a corner a kind of y-intersection when he almost has a fender-bender with a BTR-80 that took his right of way. Serious pucker-factor.

Interestingly enough, everyone seemed surprised and kind of stared at each other for a bit. Then all hell broke lose. Potato let off a burst from the Ma Deuce at close range. The SLAP rounds tore through the armor and apparently did some damage.

The next thing I know, Russians are pouring out of the woodwork , jumping out of vehicles. dropping of horses and takin' cover all over the place.

One guy in particular had a bad day: the driver of the BTR seems to have panicked when Potato lit them up. He threw open his hatch and was in the process of climbing out when the grenade found its target.

Mitchell, that crazy [deleted for good taste] popped a forty mike-mike HEDP round into the side of that thing. The concussion rolled over everybody and then fragments were EVERYWHERE. The Russians and there horses took a lot, but Potato took some to the legs, which he was extremely upset about and had some choice words in Russian for Mitchell later." 


Turn 2 – Initiative Step 6

Horse #3-2 and Horse #3-3 continue to bolt away and both leave the map. The rest are nervous but the troops still have them under control.
Turn 2 – Initiative Step 5

Elite soldier #1-1 dismounts from the 5-ton and begins to help his men unlimber the Rapira.

Elite soldier #2-1 dismounts from the 5-ton and orders his men to begin moving the firing line forward with bounding movements.

Elite soldier #4-1 dismounts from the 5-ton and orders his men to begin moving the firing line forward with bounding movements.

Elite soldier #5-1 orders the gunner to engage the HMMWV and moves to take over the driver seat.

Potato loses his turn due to the wounds he suffered from the fragments (first scratch wound).

Griffin engages the driver of the BTR-80 (Experienced soldier #5-3) climbing out of the vehicle. The range is 45m (Short) and the difficulty is Average (x2). The asset level is 12. The target number is 16 or less. The legs are protected by the vehicle. The roll is a 1 (Outstanding Success) – double damage.

The round hits the legs. The side armor is 1, reducing the damage dice to 2. The damage is 7, x2 or 14. The NPCs hit points are reduced to 14 and his initiative is reduced to 0, taking him out of the fight.

Turn 2 – Initiative Step 4

Elite soldier #0-1 loses his action, as he is knocked down.

Veteran soldier #0-3 bounds forward and drops prone.

Veteran soldier #1-2, Veteran soldier #1-3 and Veteran soldier #1-4 continue to unlimber and prepare the Rapira.

Veteran soldier #2-2 bounds forward and drops prone.

Veteran soldier #2-3 bounds forward and drops prone.

Veteran soldier #2-4 bounds forward and drops prone.

Veteran soldier #2-5, Veteran soldier #2-6, Veteran soldier #2-7 and Veteran soldier #2-8 go prone and into overwatch

Elite soldier #3-1 is knocked down and misses his turn.

Veteran soldier #3-4 bounds forward and drops prone.

Veteran soldier #3-5 leads the horses away from the firefight.

Veteran soldier #3-6 bounds forward and drops prone.

Veteran soldier #4-2, Veteran soldier #4-3 and Veteran soldier #4-4 bound forward and drop prone.

Elite soldier #6-1 drops prone and fires two bursts from his AKR at the HMMWV. The range is 15m (Short) and the difficulty is Impossible (x1/4). The target number is 3. There are two possible hits from the first burst and one possible hit from the second.

The first round hits the armor, the second and third do not. The final penetration for the rounds is 2, 3 and 3. All three cause minor hits. The first round causes Potato to be hit by two fragments. The first its the abdomen but is stopped by the vest (1 point of damage for blunt trauma). The second hits his helmet but causes 1 point of blunt trauma damage.

The second round hits Logan in the Right Arm for 1 point of damage. The third round also causes Logan to be hit by six fragments. The hits are 3 (Left Arm – 2), 7 (Right Leg – 5),5 (Abdomen – 1 blunt trauma), 2 (Right Arm 4) ,7 (Right Leg – 5), 7 (Right Leg – 6). Logan is knocked down and his initiative reduced to 1 due to his slight wound in the right leg.

Mitchell bounds forward and goes prone.

Turn 2 – Initiative Step 3

Veteran soldier #0-2 is no longer stunned. He bounds for the cover of the wood line.

Experienced soldier #0-4 bounds forward to keep his place in the line.

Experienced soldier #0-5 brings the horses out of the immediate combat area.

Experienced soldier #0-6 bounds forward to keep his place in the line.

Experienced soldier #0-7 brings the horses out of the immediate combat area.

Experienced soldier #0-8 bounds forward to keep his place in the line.

Experienced soldier #1-5 continues to help unlimber the Rapira.

Experienced soldier #2-9 bounds forward and goes prone.

Experienced soldier #3-7 bounds forward and goes prone.

Experienced soldier #4-5 holds his position behind the wheel of the 5-ton.

Veteran soldier #5-2 lets off 5 5-rounds bursts at the HMMWV. The range is 10m (definitely very short). The difficulty level is Impossible (x1/4) and the asset level is 13, so the target number is 3 or less. The burst have the following effects:

  • First burst – no hits (5,6,10,4,4)
  • Second burst – no hits (13,12,5,6,6)
  • Third burst – no hits (14,16,8,13,14)Fourth burst – Two hits (14,2,2,8,6,). The first round hits the armor, the second does not. The first round has a final penetration value of 10, resulting in one minor damage (2 passengers), which is ignored, as there are no current passengers. The second round has a final penetration of 12, which causes 2 minor hits. The first escalates to a major hit (6) and the second (3) is ignored, as there are no current passengers. The major hit damages the M2HB.
  • Fifth burst – no hits (16,6,14,13,15,)
Veteran soldier #6-2 crawls out of the BTR and goes prone nearby.

Experienced soldier #6-4 fires three burst from his MG3 at the HMMWV. The range is 15m (Short – no loss of dice) and the difficulty is Impossible (x1/4). The asset level is 11 and the target number is 2. The results of the burst are:

Rolls: 3,2,13,1,16 – 1 possible hit. The bullet is not stopped by the armor. Final penetration 4, 1 minor hit. Location roll of 6, upgraded to a major damage roll. Roll of 5, Weapon/Ammo. The hit is to a weapon. Currently there are three weapons on board: 1 M2HB, 1 RPG-16 and the damaged Mk-19 Grenade Launcher. A random roll shows the bullet his the Mark-19 again. The weapon will now require two parts to be repaired.

Rolls: 8,16,7,18,20 – No hits. The weapon jams due to the 20 as a Catastrophic Failure.
Turn 2 – Initiative Step 2

Logan was knocked down and will lose his turn.

Harris prepared an RPG last turn. He fires it at the BTR. The range to the BTR is 60m (Short) and the difficulty is Average (x2). His asset level is 8, giving a target number of 16 or less. The roll is a 7 (Hit).

The rocket hits the suspension. The final penetration value is 65+3 or 68. The damage level is 4, resulting in the BTR being immobilized. I am sure Harris planned had planned for something else.

The wave of concussion sweeps over the BTR and the surrounding troopers, causing the following damage to those within 10m of the vehicle:
  • Horse #0-1 takes 14 points of damage from concussion and bolts.
  • Experienced soldier #5-3 (the driver of the BTR) takes another 14 points of damage from concussion and is killed.
  • Veteran soldier #6-2 takes another 9 points of damage from concussion and is knocked down again.
  • Experienced soldier #6-3 takes another 12 points of damage from concussion. He is currently out of the fight anyway.
The following damage is caused to those within the second 10m radius:
  • Elite soldier #0-1 takes 1 point of damage from concussion.
  • Horse #0-2 takes 3 points of damage from concussion.
  • Elite soldier #3-1 takes 1 point of damage from concussion.
  • Elite soldier #6-1 takes 3 points of damage from concussion.
  • Experienced soldier #6-4 takes 1 point of damage from concussion
Fragments follow the concussion. The following are within the primary blast area:
  • Horse #0-1 takes one fragment to the hindquarter for 7 points of damage
  • Veteran soldier #6-2 takes one fragment to the chest for 5 points of damage. He is now critically wounded.
  • Experienced soldier #6-3 takes three fragments (4 (Chest) – 11, 3 (Left Arm) – 7, 8 (Right Leg) – 12) for a total of 30. He is killed.
The secondary blast radius has the following PCs and NPCs in it:
  • Elite soldier #0-1 takes 1 fragment to the arm for 6 points of damage
  • Veteran soldier #0-2 takes no fragments
  • Horse #0-2 takes no fragments
  • Elite soldier #3-1 takes one fragment to the leg for 6 points of damage
  • Elite soldier #6-1 takes no fragments
  • Experienced soldier #6-4 takes two fragments (3 (Left Arms) – 6, 1 (Head) – 5, as he has no helmet – no quick kill) for a total of 11. He is stunned, however, by the fragment.
  • The HMMWV is not hit by fragments.
Marshall fires two rounds at Experienced soldier #6-4. The range is 40m (Short). The difficulty is average (x2) and her asset level is 6. She will get a mod of -2 on the second shot due to recoil. The target numbers are 12 and 10 respectively. She rolls 9,1 (outstanding success), both of which are potential hits. The first round hits his arm for arm for 13. His initiative is reduced to 0, taking him out of the fight. The second round hits his abdomen and is a miss, as he is prone.

At the end of the turn, the Russians have 7 WIA and 4 KIA, for a total of 27%. They will continue to fight. Logan, Marshall and Potato have taken a lot of fragments and the M2 has been damaged, as has the Mk-19 (again).

I watched in kind of a horrified fascination as the turret of the BTR swung around. The muzzle looked as big as a 155mm from my point of view. The gunner opened up with a very long burst and slugs started zippin’ through Jerry like the were a convertible. Amazingly no one got hit, although one round put the Ma Deuce out of commission.

The rounds had not finished before someone opened up on our right with an MG3. Again, rounds were buzzin’ like angry bees and no one gut hit. If that is not a miracle, I do not know what is. I was celebrating our good fortune when an RPG flew in from behind us. Harris thought it was a good idea.

Unfortunately the rocket got caught up in the suspension and although they would not be drivin’ anywhere anytime soon, it did not solve the problem of the KPV I was staring down. I fired off some rounds at the MG3 and I seem to have gotten some hits, as he dropped his weapon and grabbed his arm. Serves him right, if you ask me.



Turn 3 – Initiative Step 5

Elite soldier #1-1 continues to help with the Rapira.

Elite soldier #2-1 bounds into the tree line after his men.

Elite soldier #4-1 bounds into the tree line after his men.

Elite soldier #5-1 dismounts from the damaged BTR. He orders the gunner to keep engaging the target.

Potato hurls a grenade into the mass of soldiers to his right. The distance is 30m (effective range) and the difficulty is Difficult (x1). His asset level is 9. The roll is 13, the grenade deviates, 6m in the direction of 5. Not exactly where he wanted it, but close enough.

The grenade explodes, catching several soldiers and horses within the blast radius. The following effects are caused by the first 10m radius for concussion:
  • Horse #0-2 takes 9 points of damage from concussion and bolts.
  • Veteran soldier #0-2 takes 12 points of damage from concussion and is knocked down.
  • Experienced soldier #6-4 takes 12 points of damage from concussion and is killed.
  • Veteran soldier #2-3 takes 11 points of damage from concussion and he is knocked down.
The second 10m ring for concussion causes the following damage:

  • Elite soldier #0-1 takes 2 points of damage from concussion
  • Veteran soldier #0-3 takes 6 points of damage from concussion
  • Horse #0-3 takes 2 points of damage from concussion and bolts
  • Veteran soldier #2-4 takes 5 points of damage from concussion
  • Veteran soldier #2-6 takes 6 points of damage from concussion
  • Veteran soldier #2-7 takes 5 points of damage from concussion
  • Experienced soldier #6-4 takes 4 points of damage from concussion
Following the concussion comes the fragments. The following troopers/horses are within the blast radius:
  • Elite soldier #0-1 takes no fragments
  • Veteran soldier #0-2 takes 1 fragment to the leg for 5 points of damage
  • Horse #0-2 takes six fragments (7 (Abdomen) – 1,8 (Hindquarter) – 6, 4 (Forequarter) – 4, 3 (Forequarter) – 6, 2 (Forequarter) – 1, 4 (Forequarter) - 2) for a total of 20.
  • Veteran soldier #2-3 takes 1 fragment to the leg for 8
  • Veteran soldier #2-7 takes multiple fragments (1 (Head) – 6, 4 (Chest) – 6, 1 (Head) – 4, 3 (Arm) – 2, 9 (Leg) – 4, 4 (Chest) - 1) for a total of 23. The total damage to the head is 10 and the chest is 7. Both may result in quick kills. The chest hits result in a quick kill.
  • Veteran soldier #6-2 takes no fragments

The following troopers/horses are within the secondary blast radius:
  • Veteran soldier #0-3 takes no fragments
  • Elite soldier #2-1 takes no fragments
  • Veteran soldier #2-2 takes no fragments
  • Veteran soldier #2-4 takes no fragments
  • Veteran soldier #2-6 takes no fragments
  • Elite soldier #3-1 takes three fragments (5 (Abdomen) – 0 due to the vest + 1 for blunt trauma ,8 (Leg) - 6 , 2 (Arm) – 4) for a total of 11.
  • Veteran soldier #4-4 takes no fragments
  • Elite soldier #6-1 takes no fragments
  • HMMWV Jerry is hit by one fragment that does not hit the armor. Final penetration is 4. This results in 1 minor hit to the hull. The two passengers hit is converted to a crew member hit, as there are not passengers. Potato takes a fragment from his own grenade in the left arm for 3 points of damage
Griffin goes into overwatch as he hears people coming from the woods to the northwest.

Turn 3 – Initiative Step 4

Veteran soldier #1-2, Veteran soldier #1-3 and Veteran soldier #1-4 continue to prepare the Rapira for firing with the rest of their team.

Veteran soldier #2-2 bounds forward and drops prone again.

Veteran soldier #2-4 also bounds forward and drops prone again.

Veteran soldier #2-5 remains prone and in overwatch.

Veteran soldier #3-4 and Veteran soldier #3-6 run south in an attempt to outflank the enemy.

Veteran soldier #3-5 continues to hold the horses for his group.

Veteran soldier #4-2, Veteran soldier #4-3 and Veteran soldier #4-4 bound forward toward the enemy.

Elite soldier #6-1 realizes he is exposed and takes cover in the treeline.

Mitchell fires at two rounds at Veteran soldier #6-2 laying exposed in the road. The distances is 45m (Short) and the difficulty is Average (x2). The asset level is 7, giving target number of 16 or less. The second round will have a -2DM due to recoil. The first round is a possible hit but misses because it is an abdomen hit and the target is prone.
Turn 3 – Initiative Step 3

Veteran soldier #0-3 bounds toward the road. While he is running, Griffin sees him from his overwatch position and fires a round. The distance is 10m (Short) and the difficulty is Average (x2). The asset level 12, giving a target number of 16 or less. The roll is a 17, resulting in an automatic miss. Veteran soldier #0-3 goes prone on the side of the road.

Experienced soldier #0-5 and Experienced soldier #0-7 continue to stand by with their horses.

Experienced soldier #0-6 and Experienced soldier #0-8 run to the East in an attempt to flank the enemy.

Experienced soldier #1-5 continues to help his team with the Rapira-3.

Veteran soldier #2-3 is knocked down and loses his turn.

Veteran soldier #2-6 remains in overwatch.

Experienced soldier #2-9 runs toward the South in an attempt to outflank the enemy.

Experienced soldier #3-7 runs toward the South in an attempt to outflank the enemy.

Experienced soldier #4-5 remains in the driver’s seat of the 5-Ton.

Veteran soldier #5-2 lets off 5 more 5-rounds bursts at the HMMWV. The range is 10m (definitely very short). The difficulty level is Impossible (x1/4) and the asset level is 13, so the target number is 3 or less. The burst have the following effects:

  • 20 (Miss), 5 (Miss), 3 (Hit), 3 (Hit), 7 (Miss). The first hit the hull hull and is stopped by the the armor. The final penetration is 10, resulting in one minor hit (1 Crewmember). Potato takes 5 fragments (10 (Left Leg – 4), 2 (Right Arm – 3), 7 (Right Leg – 2), 5 (Abdomen – 1 blunt trauma),5 (Abdomen – 1 blunt trauma)). Potato is knocked down and now has a slight wound (Left Leg), reducing his initiative to 4. The second hit also hits the hull armor, resulting in a final penetration of 10 (Minor Hit – Radio).
  • 19 (Miss), 18 (Miss), 4 (Miss), 3 (Hit), 13 (Miss). The fourth round hits the hull but is not stopped by the armor. The final penetration is 12, resulting in two minor damage results. The first hits results in two passengers being hit. Since there are no passengers, this is changed to 1 crew member. The driver (Logan) is hit by one fragment in the left arm for 5 points of damage.
  • 9 (Miss), 11 (Miss), 15 (Miss), 12 (Miss), 14 (Miss)
  • 2 (Hit), 9 (Miss), 15 (Miss), 14 (Miss), 12 (Miss). The round hits the hull armor. The final penetration is 10, resulting in one minor hit. The commander (Marshall) gets hit by 6 fragments (7 (Right Leg - 6), 3 (Left Arm - 5), 1 (Head - 5), 9 (Left Leg - 3), 2 (Right Arm - 6), 2 (Right Arm – 2)). Marshall has a slight wound (Right Leg) and her initiative is reduced to 1. She is also knocked down and will lose her next turn. Marshall is also stunned.
  • 10 (Miss), 6 (Miss), 7 (Miss), 3 (Hit), 8 (Miss). The round hits the hull but is not stopped by the armor. The final penetration is 12 resulting in two minor hits. The first results in 2 passengers being hit, which is converted into one crew. Potato is hit in the left leg again for 6 points of damage. The second round hits the radio again but causes no other damage.
Harris drops the RPG-16 and picks up his M16.

Turn 3 – Initiative Step 2

Elite soldier #0-1 bounds to the left and goes prone.

Experienced soldier #0-4 and Elite soldier #3-1 both miss their turns, as they are knocked down.

Logan realizes the BTR is chewing them up. Out of desperation, he fires his M203 at the BTR. The range is 20m (Short). The difficulty is Average (x2) and the asset level is 6, resulting in a target number of 12 or less. The roll is a 2 (Outstanding Success). The round hits the hull and has a final penetration of 4 + 12, for a total of 16. This results in two minor hits. The first hit results in one crewmember being hit. The only remaining crewmember is the gunner (Veteran soldier #5-2). He takes 5 fragments (6 (Abdomen – 1 blunt trauma), 2 (Right Arm – 2), 3 (Left Arm – 6), 5 (Abdomen – 1 blunt trauma), 7 (Right Leg – 1)), for a total of 11. He is knocked down and will miss his next turn.

The second minor hit results in two passengers, which is changed to one crewmember. The gunner is again hit. He takes another fragment for 1 point of damage.

--- Concussion ---
Elite soldier #5-1 and Veteran soldier #6-2 are within the first 10m concussion radius. They take 13 and 9 points of concussion damage. Veteran soldier #6-2 is killed by the concussion. Elite soldier #5-1 is knocked down.

Elite soldier #0-1, Elite soldier #3-1 and Elite soldier #6-1 are within the second 10m concussion radius. They take 1, 4 and 5 points of concussion damage respectively. Elite soldier #3-1 is killed by the concussion.

--- Primary Fragmentation ---

Elite soldier #5-1 is within the primary burst radius but takes no fragments. No fragments hit the HMMWV either.

--- Secondary Fragmentation ---

No one within the secondary blast radius takes any fragments.

Potato lobbed a grenade at a group of Russians to the right. I don't know how they did, as I had already grabbed my boots and pulled myself into my helmet. There was a lot of screaming and cussin' afterward and Potato took another fragment from his own grenade. Maybe he should throw it farther next time.

That KPV opened up with a few bursts and fragments and parts of bullets and other crap starting zingin' around. The radio took a hit right near my head and another hit my head. Things got kind of fuzzy then, but I swear I heard a 203 belch before I lost it. I remember another big explosion though.

The team is trying desperately to drive back the Russians before the KPV chews up the Hummer. Marshall took a hit to the head and is stunned. Potato got some good hits in with a grenade but took a fragment himself. He now has a slight wound and has his initiative reduced to 4.

Logan popped the BTR with his M203 at close range out of desperation. The gunner in the BTR chewed up the hummer yet again and the crew is suffering from all the small hits. The 203 penetrated and knocked down the gunner, so at least they have a little peace.


Despite suffering 9 WIA and 7 KIA, the Russians have not reached the break point yet.

Turn 4 – Initiative Step 5

Elite soldier #1-1 continues to help with the Rapira.

Elite soldier #2-1 charges forward, yelling at his men to follow.

Elite soldier #4-1 advances with his men on the flanking manuever.

Griffin fires again at Veteran soldier #0-3. The distance is 15m (Short) and the difficulty is Average (x2). The asset level is 12, giving at target number of 16 or less. The roll is a 19 (Miss).
Turn 4 – Initiative Step 4

Veteran soldier #1-2, Veteran soldier #1-3 and Veteran soldier #1-4 continue to unlimber the Rapira.

Veteran soldier #2-2 sprints forward, sees Griffin and drops prone before warning his companions.

Veteran soldier #2-4 bounds forward and drops prone.

Veteran soldier #2-5 remains prone and in overwatch.

Veteran soldier #2-8 hears about the contact with the enemy and runs forward.

Veteran soldier #3-4 and Veteran soldier #3-6 sprint across the road and make for the opposite treeline.

Veteran soldier #3-5 holds the horses for his group.

Veteran soldier #4-2, Veteran soldier #4-3 and Veteran soldier #4-4 bound forward an go prone.

Elite soldier #5-1 and Elite soldier #6-1both miss their turns because the were knocked down.

Potato misses his turn since he is knocked down.

Mitchell fires two single rounds at Elite soldier #0-1. The range is 30m (Short) and the difficulty is Average (x2). The asset level is 7, giving a target number of 14 or less. The second round has a DM of -2 due to recoil. Both rounds are possible hits but miss because the target is prone.
Turn 4 – Initiative Step 3

Taking fire from two sides, Veteran soldier #0-3 decides to fire back. He fires two rounds from his FN-FAL at Griffin. The range is 30m (Short) and the difficulty is Average (x2). The asset level is 13, giving a target number of 16 or less. The second round has a -1 DM due to recoil. Both rounds hit Griffin in the left arm. Griffin takes 36 points of damage to his left arm. He is knocked down and now has a serious wound. He must make a Difficult roll against his constitution to remain concious. His constitution is 7 and the roll is 11. Griffin loses conciousness.

Experienced soldier #0-4, Experienced soldier #0-6 and Experienced soldier #0-8 continue to flank the characters.

Experienced soldier #0-5 and Experienced soldier #0-7 hold the horses for their group.

Experienced soldier #1-5 continues to help prepare the Rapria.

Veteran soldier #2-3 remains prone and goes into overwatch.

Veteran soldier #2-6 remains in overwatch.

Experienced soldier #2-9 charges across the road with the flanking group.

Experienced soldier #3-7 follows Experienced soldier #2-9 across the road.

Experienced soldier #4-5 remains behind the wheel of the 5-ton.

Veteran soldier #5-2 misses his turn because he was knocked down.

Turn 4 – Initiative Step 2

Elite soldier #0-1 fires 4 single rounds at Mitchell. The range is 35m (Medium) and the difficulty is Difficult (x1). The asset level 15 and the target number is 15 or less. All four are possible hits but three miss because the target is prone. One round hits Mitchell in the head. The round hits her helmet and causes 6+1 (blunt trauma) = 7 points of damge. Mitchell now has a slight wound and is stunned.

Harris fires three rounds from his M16A2 at Veteran soldier #0-3. The range is 35m (Short) and the difficulty is Average (x2). The asset level is 13 and the target number is 16 or less. The last round has a -1 DM due to recoil. One round hits the target in the chest. He has a flak vest and takes 7+1 (blunt trauma) = 8 points of damage to the chest. This does not result in a quick kill but the target is knocked down.

Turn 4 – Initiative Step 1

Veteran soldier #0-2 remains prone and goes into overwatch.

Logan fires three single rounds at Experienced soldier #2-9. The range is 35m (Short) and the difficulty is Average (x2). The asset level is 10 and the target number is 16 or less. The last round has a -3DM due to recoil. Two rounds hit and the second round is an outstanding success (x2 damage). The first round hits him in the leg and the second in the arm . The damage is 13 + 10 (x2) = 33 points of damage. Experienced soldier #2-9 is knocked down.

Marshall regains her senses and is no longer stunned. She fires two rounds from her M177 at Elite soldier #0-1. The range is 10m (Short) and the difficulty is Average (x2). The asset level is 6, giving a target number of 12 or less. The second round has a -2DM due to recoil. Their is one possible hit but it misses because the target is prone.

I came to my senses and there were commies running everywhere. There was some firing from Griffin's and Mitchell's positions behind me but that dropped off. Logan dropped one off to our left and Potato was still cursing about the fragment he took to the wing. It was looking bad for us.

Mitchell has recovered from her stunned state but Griffin is unconcious and Mitchell is stunned. On the bright side, the Russians have finally reached their breaking point and will begin to withdraw.

Turn 5 – Initiative Step 5

Elite soldier #1-1 feels the tide of battle turn against him and his group. He orders his men to limber the Rapria and remount the 5-ton (4 turns).

Elite soldier #2-1 blows his whistle and orders the men to retreat.

Elite soldier #4-1 goes prone and into overwatch to cover the retreat of his men.
Turn 5 – Initiative Step 4

Veteran soldier #1-2, Veteran soldier #1-3 and Veteran soldier #1-4 begin to limber the Rapira.

Veteran soldier #2-2 changes course and moves to help Veteran soldier #0-3 retreat.

Veteran soldier #2-4 moves to help Elite soldier #0-1 retreat.

Veteran soldier #2-5 remains in overwatch, covering the retreat.

Veteran soldier #2-8 moves to help Veteran soldier #0-2 retreat.

Veteran soldier #3-4 moves to help Elite soldier #6-1 retreat.

Veteran soldier #3-5 brings the horses closer.

Veteran soldier #3-6 helps Experienced soldier #2-9 to retreat.

Veteran soldier #4-2 goes into overwatch to cover the retreat.

Veteran soldier #4-3 moves to assist Veteran soldier #2-3 in his retreat.

Veteran soldier #4-4 begins to retreat toward the horses.

Elite soldier #5-1 calls for the gunner to retreat and begins to move toward the horses.

Elite soldier #6-1 is retreating with the help of Veteran soldier #3-5.

Potato dismounts from the HMMWV and goes prone nearby, readying his RPK-74.
Turn 5 – Initiative Step 3

Veteran soldier #0-3 begins to retreat with the help of Veteran soldier #2-2.

Experienced soldier #0-4 retreats toward his horse.

Experienced soldier #0-5 brings the horses closer to those retreat.

Experienced soldier #0-6 retreats toward his horse.

Experienced soldier #0-7 brings the horses closer to those retreat.

Experienced soldier #0-8 retreats toward his horse.

Experienced soldier #1-5 continues to help his team limber the Rapira.

Veteran soldier #2-3 is retreating with the help of Veteran soldier #4-3.

Veteran soldier #2-6 begins to move to the rear in retreat.

Experienced soldier #3-7 retreats hastily to the rear.

Experienced soldier #4-5 starts up the 5-ton and prepares to retreat.

Veteran soldier #5-2 dismounts from the BTR and begins to retreat.
Turn 5 – Initiative Step 2

Elite soldier #0-1 is retreating with the help of Veteran soldier #2-4.

Mitchell remains stunned by the blow to the head.
Turn 5 – Initiative Step 1

Veteran soldier #0-2 is retreating with the help of Veteran soldier #2-8 .

2LT Jade Marshall and 2LT Wayne Logan go into overwatch and watch the retreating Russians.

Then, like the calm after a storm, it was over. I heard a whistle and the Russians started pulling back. The took their wounded and put them aboard a truck and road off the way they came, leaving the battered BTR and their dead behind.

Griffin came too and Logan started to patch everyone up. We got lucky again.


Combat ends, as the characters let the Russians recover their wounded and retreat. SSG Michael Griffin regains consciousness. Everyone is wounded, most with slight wounds but SSG Griffin has a serious wound on his left arm.

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