Instead I decided to have a random roll for literally each piece of equipment. On a roll of 15% or less, the piece of equipment is removed from the characters inventory as well as the vehicle cargo and the vehicles themselves. Weapons will be sold with their magazines. This also applies to support and heavy weapons.In addition, the characters have to surrender the weapons they gained from the guards and sentries.
The following equipment is lost:
Marshall
- Personal medkit
- Kevlar Vest
- Kevlar Helmet
- M203 w/3 40mm HEDP grenades
- Combat Webbing
- Gas Mask
Griffin
- FN-LAR with telescopic sight w/6 20rd 7.62mm N magazines
- 2 HC Smoke Grenades
- 0.5km hand radio
- Pack
- IR Goggles
- M203 w/3 40mm HEDP grenades
- 2 13rd 9mm P Magazine(s)
- 0.5km hand radio
- 4x Binocular
- Thermal fatigues
- IR Goggles
- 6 30rd 5.56mm N Magazine
- Gas Mask
- 2 Fragmentation Grenades
- Flashlight
- Personal Medkit
- 1 40mm HEDP grenade
- Pack
- 178 loose rounds of 5.56mm N
- IR Goggles
- Gas Mask
- 5 40rd 5.45mm B magazine(s)
- M9 w/5 15rd 9mm P magazine
- Combat Webbing
- Combat Webbing
- Gas Mask
- Bayonet
- Flashlight
- Fragmentation Grenade
- 1 $50 gold coin
- AKR w/4 30rd 5.45mm B magazines
- Combat Webbing
- M2HB (Damaged) w/605 rounds of .50 SLAP belted
- 100 Units of Atropine
- 100 Units of Mild Sedative
- 100 Units of Strong Sedative
- 8kg Soviet Field Rations (someone was really desperate)
- 2 4-man tents
- 20 20l Jerry Cans with 400l of Ethanol
- 1 Vz-59 w/600 rounds of 7.62mm L
- 2 RPG-16 w/8 58.3mm HEAT Rockets
- 8 Personal Medkits
- 1 PM Makerov w/1 Magazine
- 604 loose rounds of 7.62mm N
- 1677 loose rounds 5.56mm N
- 2 Thermite Grenades
On the plus side, their scratch wounds are healed.
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