1030 26 JUL 2000
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"I remember playing whack a mole as a kid. Them critters would just keep poppin' up and you would just keep hittin' in the head. Back then it used to be amusing and it would keep you busy for hours. Back in that village, as I was changing mags, it occured to me that it was not quite as amusing as I remember. I should have spent more time practicing to shoot those moles instead of hittin' 'em. Maybe they would have stayed down then."
Now I am going to change the rules a bit to make them interesting. First of all, the primitives are truly fanatical. The have been whipped into a frenzy by their murderous leader and truly believe the only way to rid the surface world of the cancer killing it slowly is to remove the surface dwellers, i.e. humans, from the face of the planet. This means in practical terms, they will not retreat or rout. They are on a holy mission and will not falter.
Secondly, the initiative rules have been change to reflect their level of fanaticism. The primitives initiative cannot be reduced to less than 1 initiative. To get them to stop fighting you literally have to kill each and every one of them.
That being said, let the fun begin.
The primitives are aware of the arrival of the characters and will react to their actions. The characters have to make an observation roll to detect the primitives. The primitives are fast, quiet, know the terrain like the back of their hand and expertly camouflaged by a combination of applied camouflaged and the fact that they are literally covered in dirt. The task roll to detect the primitives is:
[Detect stationary/crawling camouflaged primitive – Asset Level X – Impossible (x1/4) – Target Number X - Roll(s): X] - X.
[Detect moving camouflaged primitive – Asset Level X – Formidable (x1/2) – Target Number X - Roll(s): X] - X.
The main goal is to create a challenge to the characters. As I mentioned in a previous post, the characters could easily mow down the primitives, as they have fought larger, better-armed groups. The primitives are still alive for a reason and it is not because they constantly run around in the heat of battle screaming "shoot me!",
As the characters have reached the village and have eyes on their target, they will dismount and send a team forward. Logan and Marshall (driver and gunner) will remain in the HMMWV on overwatch, as will Mitchell driving the 3/4-ton.
Harris and Potato will deploy with their L7s (two belts per man) to cover the flanks. Klasha will provide local security for the vehicles. That leaves Griffin, Macron and Robinson to move forward and check out the village center.
Off we go.
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