"I always wondered why they issued us bayonets. When we had weapon
systems capable of decimating the enemy while they were still kilometers away,
why worry about using a knife on the end of your rifle? Lookin' back on that
day near Kepno, I liked it better when they were farther away."
The fight
continues with more primitives swarming in.
Macron has
a line of sight on Novice Polish primitive #8, Novice Polish primitive #9 and
Novice Polish primitive #17. He can check his observation skill against all
three.
[Detect
moving camouflaged Novice Polish primitive #8 – Asset Level 12 – Formidable
(x1/2) – Target Number 6 - Roll(s): 1] - Success. The primitive is detected.
[Detect
moving camouflaged Novice Polish primitive #9 – Asset Level 12 – Formidable
(x1/2) – Target Number 6 - Roll(s): 17] - Failure. The primitive remains
hidden.
[Detect moving
camouflaged Novice Polish primitive #8 – Asset Level 12 – Formidable (x1/2) –
Target Number 6 - Roll(s): 20] - Failure. The primitive remains hidden.
Turn 1 - Initiative Step 5
Actions:
• Potato
will remain on overwatch
• Mitchell
dismounts and moves to assist Klasha
• Griffin
will fire two rounds at the primitive who shot him
Order of
Actions:
• Mitchell
(Agl 5)
• Potato
(Agl 4)
• Griffin
(Agl 6 - Bulk 5 = 1)
Play:
Mitchell
grabs her 203 while dismounting and moves to assist Klasha shooting at the
primitive sticking Harris.
Potato
hears the firing behind him but remains vigilant, as he suspects another attack
may come on the flank.
Griffin
fires two rounds at his attacker. The range is 5m (Close)
[Fire at
Veteran Polish primitive #1 – Asset Level 12 – Difficult (x1 - Quick shot at
close range) – Target Number 12, 10 on the second one due to recoil - Roll(s):
7,17] - One possible hit. The round hits the primitive in the head and he does
not have helmet. The damage is a total of 10 x 2 = 20 and a roll for the quick
kill is a 6, resulting in the untimely death of the aspiring cult leader.
"Griff
popped the dude with the .38 dead in the middle of the forehead. At first he
was all wild and screamin' and then he was just layin' in the dirt. Griff is
efficient like that."
Turn 2 - Initiative Step 4
Actions:
• Veteran
Polish primitive #2 will continue to move west toward the fighting
• Veteran
Polish primitive #3 will move west toward the fighting in the village center.
• SSG Michael
Macron will put three rounds into the primitive stabbing at Robinson.
Order of
Actions:
• Veteran
Polish primitive #2 (Agl 7)
• Veteran
Polish primitive #3 (Agl 7)
• SSG Michael
Macron (Agl 4 - Bulk 5 = -1)
Play:
Veteran
Polish primitive #2 continues to move west, keeping the church between him and
the fighting.
Veteran
Polish primitive #3 also move west along the alleyway. He is anxious to get
into the fight but knows he must be careful with all the firearms going off
around him.
Macron
fires three rounds at the primitive stabbing Robinson. The range is 15m
(Short).
[Fire at
Experienced Polish primitive #7 – Asset Level 13 – Difficult (x1 - Quick shot
at close range) – Target Number 13, 12 on the last one due to recoil - Roll(s):
18,5,3] - Two possible hits. The primitive is standing so all hit areas are
open. He has no armor. The hit locations are Left Leg (12) and Chest (10 x 2 =
20). The roll for a quick kill is a 14, resulting in a quick kill.
Turn 2 - Initiative Step 3
Actions:
• 2LT Jade
Marshall will remain alert but orders the HMMWV forward to the intersection
• 2LT Wayne
Logan will drive the hummer forward
•
Experienced Polish primitive #4 will continue to advance north
•
Experienced Polish primitive #5 will charge Macron
•
Experienced Polish primitive #6 will grab the L7 on the ground and turn it on
the characters
Order of
Actions:
•
Experienced Polish primitive #4 (Agl 6)
•
Experienced Polish primitive #5 (Agl 6)
• Experienced
Polish primitive #6 (Agl 6)
• 2LT Jade
Marshall (Agl 5)
• 2LT Wayne
Logan (Agl 5)
Play:
Experienced
Polish primitive #4 advances north, cutting through the ruins to get to the
characters
Experienced Polish primitive #5 charges Macron
and attacks him with his club.
[Attack
Macron with a club – Asset Level 11 – Difficult (x1) – Target Number 11 -
Roll(s): 5] - The primitive has scored a possible hit.
Macron
attempts to block with his M16.
[Block the
hit with a club – Asset Level 11 – Formidable (x1/2) – Target Number 5 -
Roll(s): 18] - Macron fails to block the club attack. The primitive hits Macron
in the left leg for . 6 + 2 = 8 points of damage. Macron is knocked down.
Marshall
orders Loga forward and prepares to fire at the attackers.
Logan
releases the brake and the hummer starts to roll forward toward the
intersection.
Turn 2 - Initiative Step 2
Actions:
• SFC Jack
Robinson attempts to regain consciousness
Order of
Actions:
• SFC Jack
Robinson (Agl 7)
Play:
Due to the
damage he suffered, Robinson must make a Formidable roll against his
constitution, which is 7, to regain consciousness.
[Regain consciousness
– Attribute Level 7 – Formidable (x1/2) – Target Number 3 - Roll(s): 1] -
Robinson is successful.
Robinson's
eyes flutter open and he finds himself staring that the dead primitive that
stabbed him. Apparently he missed something but he is not unhappy to see him
go.
Turn 2 - Initiative Step 1
Actions:
• MAJ
Edward Harris attempts to regain consciousness
• AGT
Klasha Kirillovna fire two rounds at
Experienced Polish primitive #6 who picked up the L7
• Novice
Polish primitive #8 will charge Griffin with his spear
• Novice
Polish primitive #9 will attack Griffin with his hatchet
• Novice
Polish primitive #10 will move west toward the fighting
• Novice
Polish primitive #11 will crawl through the pipes
• Novice
Polish primitive #12 move west, using the church for cover
• Novice
Polish primitive #13 will leave the sewers and head west
• Novice
Polish primitive #14 will leave the sewers and head west (forgot this NPC last
time)
• Novice
Polish primitive #15 prepares to leave through the sewers
• Novice
Polish primitive #16 will move northwest toward the fighting
• Novice
Polish primitive #17 will attack Robinson with his spear
• Novice
Polish primitive #18 will move northwest toward the fighting
• Novice
Polish primitive #19 will leave the sewer
• Novice
Polish primitive #20 will move northwest toward the fighting
• Novice
Polish primitive #21 will move north toward the fighting
• Novice
Polish primitive #22 will move north toward the fighting
Order of
Actions:
• Novice
Polish primitive #8 (Agl 6)
• Novice
Polish primitive #9 (Agl 6)
• Novice
Polish primitive #10 (Agl 6)
• Novice
Polish primitive #11 (Agl 6)
• Novice
Polish primitive #12 (Agl 6)
• Novice
Polish primitive #13 (Agl 6)
• Novice
Polish primitive #14 (Agl 6)
• Novice
Polish primitive #15 (Agl 6)
• Novice
Polish primitive #16 (Agl 6)
• Novice
Polish primitive #17 (Agl 6)
• Novice
Polish primitive #18 (Agl 6)
• Novice
Polish primitive #19 (Agl 6)
• Novice
Polish primitive #20 (Agl 6)
• Novice
Polish primitive #21 (Agl 6)
• MAJ
Edward Harris (Agl 5)
• AGT
Klasha Kirillovna (Agl 4)
Play:
Novice
Polish primitive #8 attacks Griffin with his spear.
[Attack Griffin
with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 5] -
The primitive has scored a possible hit.
Griffin
attempts to block with his FN-LAR.
[Block the
hit with a spear – Asset Level 6 – Formidable (x1/2) – Target Number 3 -
Roll(s): 12] - Griffin fails to block the spear attack. The primitive hits
Griffin right leg for 5 + 4 = 9 points of damage. This increases his wound
level to slight and Griffin is "knocked down".
Novice
Polish primitive #9 attacks Griffin with his hatchet.
[Attack Griffin
with a hatchet – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 8]
- The primitive hits Griffin. Griffin cannot block because he has already
blocked an attack and he is knocked down. The primitive hits Griffin in the
left leg for 2 + 4 = 6 points of damage, resulting in a scratch wound for
Griffin.
Novice
Polish primitive #10 runs west, entering the church, on his way to the
fighting.
Novice
Polish primitive #11 continues to crawl south through the pipes.
Novice
Polish primitive #12 runs west, behind the church, on his way to help the
others defeat the earth despoilers.
Novice
Polish primitive #13 exits the drainage pipe and heads west.
Novice
Polish primitive #14 leaves the sewers and climbs the embankment to the west.
Novice
Polish primitive #15 prepares to leave the sewers through the drainage pipe.
Novice
Polish primitive #16 moves northwest, across the parking lot.
Novice
Polish primitive #17 charges Robinson with his spear. Robinson is still
recovering from his loss of consciousness and will not be able to defend
himself.
[Attack Robinson with a spear – Asset Level 9
– Difficult (x1) – Target Number 9 - Roll(s): 12] - The primitive misses
Robinson as he squirms on the ground.
Novice
Polish primitive #18 runs northwest, hefting his spear in anticipation.
Novice
Polish primitive #19 leaves the sewers through the manhole and joins Novice
Polish primitive #16 as he runs to the northwest.
Novice
Polish primitive #20 follows Novice Polish primitive #16 as he runs northwest.
Novice
Polish primitive #21 runs north, eager to let his spear taste blood.
Novice
Polish primitive #22 follows Novice Polish primitive #21 north.
Harris
attempt to regain consciousness. The difficultly level for him is Difficult, as
he suffered less damage then Robinson.
[Regain consciousness
– Attribute Level 7 – Difficult (x1) – Target Number 7 - Roll(s): 9] - Harris
remains unconscious.
AGT Klasha
Kirillovna fires two rounds Experienced Polish primitive #6. The range is 20m
(Short).
[Fire two
rounds at Experienced Polish primitive #6 – Asset Level 6 – Difficult (x1) –
Target Number 6 - Roll(s): 12,5] - One round hits the primitive in the chest for
5 x 2 = 10 points of damage. The quick kill roll is a 5, resulting in a kill.
At the end
of the turn, a serious melee has developed near the village center and more
primitives are advancing from the south.
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