Friday, May 10, 2019

0052 - Recovering the OT-64 - Turn 2


"I always wondered why they issued us bayonets. When we had weapon systems capable of decimating the enemy while they were still kilometers away, why worry about using a knife on the end of your rifle? Lookin' back on that day near Kepno, I liked it better when they were farther away."

The fight continues with more primitives swarming in.

Macron has a line of sight on Novice Polish primitive #8, Novice Polish primitive #9 and Novice Polish primitive #17. He can check his observation skill against all three.

[Detect moving camouflaged Novice Polish primitive #8 – Asset Level 12 – Formidable (x1/2) – Target Number 6 - Roll(s): 1] - Success. The primitive is detected.



[Detect moving camouflaged Novice Polish primitive #9 – Asset Level 12 – Formidable (x1/2) – Target Number 6 - Roll(s): 17] - Failure. The primitive remains hidden.



[Detect moving camouflaged Novice Polish primitive #8 – Asset Level 12 – Formidable (x1/2) – Target Number 6 - Roll(s): 20] - Failure. The primitive remains hidden.

Turn 1 - Initiative Step 5

Actions:
• Potato will remain on overwatch
• Mitchell dismounts and moves to assist Klasha
• Griffin will fire two rounds at the primitive who shot him

Order of Actions:
• Mitchell (Agl 5)
• Potato (Agl 4)
• Griffin (Agl 6 - Bulk 5 = 1)

Play:
Mitchell grabs her 203 while dismounting and moves to assist Klasha shooting at the primitive sticking Harris.

Potato hears the firing behind him but remains vigilant, as he suspects another attack may come on the flank.

Griffin fires two rounds at his attacker. The range is 5m (Close)

[Fire at Veteran Polish primitive #1 – Asset Level 12 – Difficult (x1 - Quick shot at close range) – Target Number 12, 10 on the second one due to recoil - Roll(s): 7,17] - One possible hit. The round hits the primitive in the head and he does not have helmet. The damage is a total of 10 x 2 = 20 and a roll for the quick kill is a 6, resulting in the untimely death of the aspiring cult leader.

"Griff popped the dude with the .38 dead in the middle of the forehead. At first he was all wild and screamin' and then he was just layin' in the dirt. Griff is efficient like that."

Turn 2 - Initiative Step 4

Actions:
• Veteran Polish primitive #2 will continue to move west toward the fighting
• Veteran Polish primitive #3 will move west toward the fighting in the village center.
• SSG Michael Macron will put three rounds into the primitive stabbing at Robinson.

Order of Actions:
• Veteran Polish primitive #2 (Agl 7)
• Veteran Polish primitive #3 (Agl 7)
• SSG Michael Macron (Agl 4 - Bulk 5 = -1)

Play:
Veteran Polish primitive #2 continues to move west, keeping the church between him and the fighting.

Veteran Polish primitive #3 also move west along the alleyway. He is anxious to get into the fight but knows he must be careful with all the firearms going off around him.

Macron fires three rounds at the primitive stabbing Robinson. The range is 15m (Short).

[Fire at Experienced Polish primitive #7 – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last one due to recoil - Roll(s): 18,5,3] - Two possible hits. The primitive is standing so all hit areas are open. He has no armor. The hit locations are Left Leg (12) and Chest (10 x 2 = 20). The roll for a quick kill is a 14, resulting in a quick kill.

Turn 2 - Initiative Step 3

Actions:
• 2LT Jade Marshall will remain alert but orders the HMMWV forward to the intersection
• 2LT Wayne Logan will drive the hummer forward
• Experienced Polish primitive #4 will continue to advance north
• Experienced Polish primitive #5 will charge Macron
• Experienced Polish primitive #6 will grab the L7 on the ground and turn it on the characters

Order of Actions:
• Experienced Polish primitive #4 (Agl 6)
• Experienced Polish primitive #5 (Agl 6)
• Experienced Polish primitive #6 (Agl 6)
• 2LT Jade Marshall (Agl 5)
• 2LT Wayne Logan (Agl 5)

Play:
Experienced Polish primitive #4 advances north, cutting through the ruins to get to the characters

 Experienced Polish primitive #5 charges Macron and attacks him with his club.

[Attack Macron with a club – Asset Level 11 – Difficult (x1) – Target Number 11 - Roll(s): 5] - The primitive has scored a possible hit.

Macron attempts to block with his M16.

[Block the hit with a club – Asset Level 11 – Formidable (x1/2) – Target Number 5 - Roll(s): 18] - Macron fails to block the club attack. The primitive hits Macron in the left leg for . 6 + 2 = 8 points of damage. Macron is knocked down.

Marshall orders Loga forward and prepares to fire at the attackers.

Logan releases the brake and the hummer starts to roll forward toward the intersection.

Turn 2 - Initiative Step 2

Actions:
• SFC Jack Robinson attempts to regain consciousness

Order of Actions:
• SFC Jack Robinson (Agl 7)

Play:
Due to the damage he suffered, Robinson must make a Formidable roll against his constitution, which is 7, to regain consciousness.

[Regain consciousness – Attribute Level 7 – Formidable (x1/2) – Target Number 3 - Roll(s): 1] - Robinson is successful.


Robinson's eyes flutter open and he finds himself staring that the dead primitive that stabbed him. Apparently he missed something but he is not unhappy to see him go.

Turn 2 - Initiative Step 1

Actions:
• MAJ Edward Harris attempts to regain consciousness
• AGT Klasha Kirillovna  fire two rounds at Experienced Polish primitive #6 who picked up the L7
• Novice Polish primitive #8 will charge Griffin with his spear
• Novice Polish primitive #9 will attack Griffin with his hatchet
• Novice Polish primitive #10 will move west toward the fighting
• Novice Polish primitive #11 will crawl through the pipes
• Novice Polish primitive #12 move west, using the church for cover
• Novice Polish primitive #13 will leave the sewers and head west
• Novice Polish primitive #14 will leave the sewers and head west (forgot this NPC last time)
• Novice Polish primitive #15 prepares to leave through the sewers
• Novice Polish primitive #16 will move northwest toward the fighting
• Novice Polish primitive #17 will attack Robinson with his spear
• Novice Polish primitive #18 will move northwest toward the fighting
• Novice Polish primitive #19 will leave the sewer
• Novice Polish primitive #20 will move northwest toward the fighting
• Novice Polish primitive #21 will move north toward the fighting
• Novice Polish primitive #22 will move north toward the fighting

Order of Actions:
• Novice Polish primitive #8 (Agl 6)
• Novice Polish primitive #9 (Agl 6)
• Novice Polish primitive #10 (Agl 6)
• Novice Polish primitive #11 (Agl 6)
• Novice Polish primitive #12 (Agl 6)
• Novice Polish primitive #13 (Agl 6)
• Novice Polish primitive #14 (Agl 6)
• Novice Polish primitive #15 (Agl 6)
• Novice Polish primitive #16 (Agl 6)
• Novice Polish primitive #17 (Agl 6)
• Novice Polish primitive #18 (Agl 6)
• Novice Polish primitive #19 (Agl 6)
• Novice Polish primitive #20 (Agl 6)
• Novice Polish primitive #21 (Agl 6)
• MAJ Edward Harris (Agl 5)
• AGT Klasha Kirillovna (Agl 4)

Play:
Novice Polish primitive #8 attacks Griffin with his spear.

[Attack Griffin with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 5] - The primitive has scored a possible hit.

Griffin attempts to block with his FN-LAR.

[Block the hit with a spear – Asset Level 6 – Formidable (x1/2) – Target Number 3 - Roll(s): 12] - Griffin fails to block the spear attack. The primitive hits Griffin right leg for 5 + 4 = 9 points of damage. This increases his wound level to slight and Griffin is "knocked down".

Novice Polish primitive #9 attacks Griffin with his hatchet.

[Attack Griffin with a hatchet – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 8] - The primitive hits Griffin. Griffin cannot block because he has already blocked an attack and he is knocked down. The primitive hits Griffin in the left leg for 2 + 4 = 6 points of damage, resulting in a scratch wound for Griffin.

Novice Polish primitive #10 runs west, entering the church, on his way to the fighting.

Novice Polish primitive #11 continues to crawl south through the pipes.

Novice Polish primitive #12 runs west, behind the church, on his way to help the others defeat the earth despoilers.

Novice Polish primitive #13 exits the drainage pipe and heads west.

Novice Polish primitive #14 leaves the sewers and climbs the embankment to the west.

Novice Polish primitive #15 prepares to leave the sewers through the drainage pipe.

Novice Polish primitive #16 moves northwest, across the parking lot.

Novice Polish primitive #17 charges Robinson with his spear. Robinson is still recovering from his loss of consciousness and will not be able to defend himself.

 [Attack Robinson with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 12] - The primitive misses Robinson as he squirms on the ground.

Novice Polish primitive #18 runs northwest, hefting his spear in anticipation.

Novice Polish primitive #19 leaves the sewers through the manhole and joins Novice Polish primitive #16 as he runs to the northwest.

Novice Polish primitive #20 follows Novice Polish primitive #16 as he runs northwest.

Novice Polish primitive #21 runs north, eager to let his spear taste blood.

Novice Polish primitive #22 follows Novice Polish primitive #21 north.

Harris attempt to regain consciousness. The difficultly level for him is Difficult, as he suffered less damage then Robinson.

[Regain consciousness – Attribute Level 7 – Difficult (x1) – Target Number 7 - Roll(s): 9] - Harris remains unconscious.

AGT Klasha Kirillovna fires two rounds Experienced Polish primitive #6. The range is 20m (Short).

[Fire two rounds at Experienced Polish primitive #6 – Asset Level 6 – Difficult (x1) – Target Number 6 - Roll(s): 12,5] - One round hits the primitive in the chest for 5 x 2 = 10 points of damage. The quick kill roll is a 5, resulting in a kill.

At the end of the turn, a serious melee has developed near the village center and more primitives are advancing from the south.


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