Tuesday, May 14, 2019

0053 - Recovering the OT-64 - Turn 3

1030 26 JUL 2000
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"Up front it was a real furball. There was shootin', screamin' and a whole lot of spears being flashed. The grunts were takin' a lickin' and givin' it right back. We still had the feelin' that somethin' bad was comin' and we couldn't shake it, but we needed to do somethin' to help our guys before they got overrun by sheer numbers."

Macron was knocked down last round, so he will be busy trying to right himself and will not see the approaching Primitives. They are also on the other side of the melee, blocking the line of sight for Klasha and Marshall. Harris is still down for the count, so we do not need to make any observation checks now.

Turn 3 - Initiative Step 5

Actions:
• Mitchell seeing the danger to the right flank removed at the moment, she charges south to help the dismounts
• Potato see the little men to the south are having problems and calls for Klasha to take over before heaving his mass skyward and running south to assist

Order of Actions:

• Mitchell (Agl 5)
• Potato (Agl 4)

Play:
Mitchell lets out her best battle cry runs south before launching a kick at Novice Polish primitive #17.

[Kick Novice Polish primitive #17 – Asset Level 7 – Difficult (x1) – Target Number 7 - Roll(s): 8] - Mitchell misses with her kick, but it is the thought that counts.

Potato gains his feet and rushes south, cracking his knuckles and loosening his shoulders as he does. He is about to catch up on his boxing practice.

Turn 3 - Initiative Step 4

Actions:
• Veteran Polish primitive #2 will continue to move west toward the fighting
• Veteran Polish primitive #3 will move west toward the fighting in the village center.
• SSG Michael Macron will put three rounds into the primitive attacking him
• Griffin will fire two rounds at the Novice Polish primitive #8 who has his spear in his leg

Order of Actions:
• Veteran Polish primitive #2 (Agl 7)
• Veteran Polish primitive #3 (Agl 7)
• Griffin (Agl 6 - Bulk 5 = 1)
• SSG Michael Macron (Agl 4 - Bulk 5 = -1)

Play:

Veteran Polish primitive #2 continues to move west, keeping the church between him and the fighting.

Veteran Polish primitive #3 moves west down the alley before turning north onto the village square.

Griffin snaps off two rounds at the primitive jabbing the spear in his leg. The range is EXTREMELY close.

[Fire at Novice Polish primitive #8 – Asset Level 12 – Difficult (x1 - Quick shot at close range) – Target Number 12, 10 on the second one due to recoil - Roll(s): 6, 18] - The first round hits. As the primitive is standing, all hit locations are open. Griff returns the favor and shoots the primitive in the left leg for 10 points of damage. The primitive is knocked down and normally his initiative would be reduced to 0, but the special rules mean that it stays at 1.

At least the spear is out of his leg now.

Macron turns his attention to the primitive attacking him and fires of three rounds at point blank.

[Fire at Experienced Polish primitive #5 – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last one due to recoil - Roll(s): 17, 7, 11] - Two possible hits. The primitive is standing so all hit areas are open. He has no armor. The hit locations are Right Leg (7) and Left Leg (10). The primitive is also knocked down in addition to the two holes in his leg.

Turn 3 - Initiative Step 3

Actions:
• 2LT Jade Marshall will watch the alley when the HMMWV moves forward
• 2LT Wayne Logan will drive the hummer forward and stop across the alley
• Experienced Polish primitive #4 will continue to advance north

Order of Actions:

• Experienced Polish primitive #4 (Agl 6)
• 2LT Jade Marshall (Agl 5)
• 2LT Wayne Logan (Agl 5)

Play:
Experienced Polish primitive #4 advances north, cutting through the ruins to get to the characters and reaches the corner near Harris

Marshall aims her M177 down the alley and now has a change to see Experienced Polish primitive #4 hiding at the corner.

[Detect Experienced Polish primitive #4 moving – Asset Level 6 – Formidable (x1/2) – Target Number 3 - Roll(s): 18] - Marshall fails to detect the primitive.

Logan drives the HMMW forward and stops at the entrance to the alley.


Turn 3 - Initiative Step 2

Actions:
• SFC Jack Robinson fires five single rounds at Novice Polish primitive #17.

Order of Actions:
• SFC Jack Robinson (Agl 7 - Bulk 2 = 5)

Play:

From his position on the ground, Robinson fires five single rounds at the primitive trying to jab him with the spear.

[Fire at Novice Polish primitive #17 – Asset Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 - Roll(s): 18, 6, 14, 16, 9] - Two possible hits. The primitive is standing so all hit areas are open. He has no armor. The hit locations are Right Leg (8) and Left Arm (12). The primitive is also knocked down and now seriously wounded.

Turn 3 - Initiative Step 1

Actions:
• MAJ Edward Harris attempts to regain consciousness
• AGT Klasha Kirillovna will advance down the alley and try to help Harris
• Novice Polish primitive #8 will miss his turn, as he is knocked down
• Novice Polish primitive #9 will continue to attack Griffin with his hatchet
• Novice Polish primitive #10 will run through the church toward the melee
• Novice Polish primitive #11 will continue crawl through the pipes
• Novice Polish primitive #12 move west, using the church for cover
• Novice Polish primitive #13 will continue west to the fighting, staying in the cover of the church
• Novice Polish primitive #14 will follow his comrades west
• Novice Polish primitive #15 will leave the sewers and head west
• Novice Polish primitive #16 will move northwest toward the fighting
• Novice Polish primitive #17 will miss his turn, as he is knocked down
• Novice Polish primitive #18 will move northwest toward the fighting
• Novice Polish primitive #19 will move northwest toward the fighting
• Novice Polish primitive #20 will move northwest toward the fighting
• Novice Polish primitive #21 will charge Macron
• Novice Polish primitive #22 will attack Griffin

Order of Actions:
• Novice Polish primitive #8 (Agl 6)
• Novice Polish primitive #9 (Agl 6)
• Novice Polish primitive #10 (Agl 6)
• Novice Polish primitive #11 (Agl 6)
• Novice Polish primitive #12 (Agl 6)
• Novice Polish primitive #13 (Agl 6)
• Novice Polish primitive #14 (Agl 6)
• Novice Polish primitive #15 (Agl 6)
• Novice Polish primitive #16 (Agl 6)
• Novice Polish primitive #17 (Agl 6)
• Novice Polish primitive #18 (Agl 6)
• Novice Polish primitive #19 (Agl 6)
• Novice Polish primitive #20 (Agl 6)
• Novice Polish primitive #21 (Agl 6)
• Novice Polish primitive #22 (Agl 6)
• MAJ Edward Harris (Agl 5)
• AGT Klasha Kirillovna (Agl 4)

Play:
Novice Polish primitive #8 loses his turn, as he is knocked down.

Novice Polish primitive #9 attacks Griffin again with his hatchet.

[Attack Griffin with a hatchet – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 15] - Miss

Novice Polish primitive #10 continues toward the fighting. He is now close enough that he is spotted automatically.

Novice Polish primitive #11 continues to crawl through the tunnels.

Novice Polish primitive #12 enters the ruins of the church as he moves west.

Novice Polish primitive #13 follows his friend toward the ruins of the church.

Novice Polish primitive #14, like the two primitives in front of him, continues to run west toward the fighting.

Novice Polish primitive #15 emerges from the sewers and moves west, following the group in front of him.

Novice Polish primitive #16 moves northwest, passing the wreck of one of the OT-64s.

Novice Polish primitive #17 has been shot and will miss his turn.

Novice Polish primitive #18 runs northwest, reaching the corner of the church ruins.

Novice Polish primitive #19 passes in front of the OT-64 wreck as he runs northwest.

Novice Polish primitive #20 follows the others consciousness, toward the fighting.

Novice Polish primitive #21 charges Marcon and attacks him with his spear. He is spotted automatically.

[Attack Macron with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 14] - Miss.

Novice Polish primitive #22 attempts to stab Griffin him with his spear. He is spotted automatically.

[Attack Griffin with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 11] - Miss.

MAJ Edward Harris attempts to regain conciousness.

[Regain consciousness – Attribute Level 7 – Difficult (x1) – Target Number 7 - Roll(s): 2] - Harris regains consciousness but will lose his turn this round.

AGT Klasha Kirillovna has the line of sight to Experienced Polish primitive #4 and she may attempt to spot him.

[Detect Experienced Polish primitive #4 moving – Asset Level 15 – Formidable (x1/2) – Target Number 7 - Roll(s): 18] - Klasha also fails to detect the primitive.

Klasha moves forward to assist Harris.

At the end of the round, three primitives are dead and three wounded. Five of the nine characters are wounded and the melee near the village center is growing, with more primitives on the way.

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