Thursday, May 9, 2019

0051 - Recovering the OT-64 - Turn 1

"Griff, Macron and Robinson went forward to check things out. The rest of us fanned out to provide cover and security for the vehicles. We definitely wanted to be ready to roll out of this burg if we needed too. The dismount team was rollin' forward when them crazies started poppin' out of the ground. Things went downhill from there."

Rule clarification: no roll is needed to see primitives withing 10m if the person has a clear line of sight. Forgot to mention that before.

Turn 1 - Initiative Step 5

Actions:
• Potato will go prone and go into overwatch with his L7A2, watching the approaches to the east
• Mitchell remains alert at the wheel of Bud
• Robinson will move south with the others to check out the center of town
• Griffin will also move south with Robinson and Macron

Order of Actions:
• Robinson (Agl 7)
• Griffin (Agl 6)
• Mitchell (Agl 5)
• Potato (Agl 4)

Play:
Robinson and Griffin move south, entering the open area in front of the church. The scare away the crows and wish they hadn't. What remains of the repair crew is strung up between the poles in the middle of town.

Mitchell remains alert, waiting for the signal to move.

Potato goes prone, aiming his L7 east, scanning for targets.

Turn 1 - Initiative Step 4

Actions:
• Veteran Polish primitive #1 will pop out of the manhole and attack
• Veteran Polish primitive #2 will pass through the culvert and move west
• Veteran Polish primitive #3 will leave the manhole and move toward the characters
• SSG Micheal Macron will continue south with the others

Order of Actions:
• Veteran Polish primitive #2 (Agl 7)
• Veteran Polish primitive #3 (Agl 7)
• Veteran Polish primitive #1 (Agl 7 - Bulk 1 = 6)
• SSG Micheal Macron (Agl 4)

Play:
Veteran Polish primitive #2 exits the sewers through a drainage pipe and climbs the bank, proceeding west while keeping the church between himself and the characters.

Veteran Polish primitive #3 exits through the manhole and moves toward the intruders.

Vetean Polish primitive #1 pops up out of the manhole and fires three rounds from close range at Griffin.

[Fire three rounds at Griffin. – Asset Level 13 – Difficult (x1 - quick shot at Close Range) – Target Number 13 - Roll(s): 10,1,2] - All three hit with two outstanding successes.


The hit locations are Abdomen (5), Right leg (7) and Abdomen (6). Griffin's vest stops both the rounds to his abdomen but he takes three points of damage (1 plus 2 - double damage for the outstanding success). This results in a scratch wound to his abdomen. The round to his right leg causes 6 x 2 (outstanding success) = 12 points of damage. Griffin now has a scratch wound to his right leg and has been knocked down after suffering 15 points of damage.

Veteran Polish primitive #1 is now visible to the characters.

Turn 1 - Initiative Step 3

Actions:
• 2LT Jade Marshall will remain alert in the turret of the HMMWV
• 2LT Wayne Logan prepares to move the Hummer, if necessary
• Experienced Polish primitive #4 will leave the manhole and move toward the intruders
• Experienced Polish primitive #5 will leave the sewers and charge the characters
• Experienced Polish primitive #6 will pop out of his hole and attack Harris to the west
• Experienced Polish primitive #7 leaves the sewers to attack Robinson with his spear

Order of Actions:
• Experienced Polish primitive #4 (Agl 6)
• Experienced Polish primitive #5 (Agl 6)
• Experienced Polish primitive #6 (Agl 6)
• Experienced Polish primitive #7 (Agl 6)
• 2LT Jade Marshall (Agl 5)
• 2LT Wayne Logan (Agl 5)

Play:
Experienced Polish primitive #4 leaves the sewers and proceeds to where he heard the shooting.

Experienced Polish primitive #5 exits the manhole and rushes Macron. He is in the open and the characters have chance to notice him. Macron is the closest and will roll for opbservation.

[Detect moving camouflaged primitive – Asset Level 12– Formidable (x1/2) – Target Number 6 - Roll(s): 19] - Macron is appearently distracted by the primitive that just gunned down Griffin.

Marshall is the only other character with a line of sight. She may also roll to detect the primitive.

[Detect moving camouflaged primitive – Asset Level 6 – Formidable (x1/2) – Target Number 3 - Roll(s): 3] - Marshall shouts out a warning to Macron.


Experienced Polish primitive #6 jumps from his hole and attacks Harris with his spear. Harris in not yet prone. Harris fails his Obesrvation roll and is suprised.

[Attack Harris with a spear – Asset Level 11 – Difficult (x1) – Target Number Auto - Roll(s): Auto] - The primitive has suprised Harris and automatically hits.


The primitive has suprised Harris and is allowed to choose the hit location. It will be the head. The damage is 6 + 3 (1/2 STR) = 9. The blow glances off his helmet and the helmet absorbs 2 points of damage. The remaining 7 are applied to Harris' head. Harris ist sill injured in the head and the total damage is now 23. The wounds stays at a serious level. Harris is knocked down and stunned on top of everything else.

Experienced Polish primitive #7 pops out of the manhole and charges Robinson with his spear. Robinson has no Observation skill and is suprised.

[Attack Robinson with a spear – Asset Level 11 – Difficult (x1) – Target Number Auto - Roll(s): Auto] - The primitive has suprised Robinson and automatically hits.

The primitive also targets Robinson's head and causes 6 + 3 (1/2 STR) = 9 points of damage. Robinson's helmet does not stop the blow. The hit results in a "Quick Kill" and the damage is doubled to 18. This results in a serious wound for Robinson. Robinson is also knocked down and stunned.

The primitive is now visible to the characters.

2LT Jade Marshall after warning Macron, Marshall snaps up her M177 and clicks the safety off.

2LT Wayne Logan prepares to move out, if need be.

Turn 1 - Initiative Step 1

Actions:
• MAJ Edward Harris will lose his turn after being knocked down in hand to hand
• AGT Klasha Kirillovna run south and fire two rounds at Experienced Polish primitive #6
• Novice Polish primitive #8 will leave the sewers
• Novice Polish primitive #9 will leave the sewers
• Novice Polish primitive #10 will leave the sewers
• Novice Polish primitive #11 will crawl through the pipes
• Novice Polish primitive #12 leave the sewer
• Novice Polish primitive #13 prepares to leave through the sewers
• Novice Polish primitive #15 prepares to leave through the sewers
• Novice Polish primitive #16 leave the sewer
• Novice Polish primitive #17 leave the sewer
• Novice Polish primitive #18 leave the sewer
• Novice Polish primitive #19 prepares to leave the sewer
• Novice Polish primitive #20 leave the sewer
• Novice Polish primitive #21 leave the sewer
• Novice Polish primitive #22 leave the sewer

Order of Actions:
• Novice Polish primitive #8 (Agl 6)
• Novice Polish primitive #9 (Agl 6)
• Novice Polish primitive #10 (Agl 6)
• Novice Polish primitive #11 (Agl 6)
• Novice Polish primitive #12 (Agl 6)
• Novice Polish primitive #13 (Agl 6)
• Novice Polish primitive #14 (Agl 6)
• Novice Polish primitive #15 (Agl 6)
• Novice Polish primitive #16 (Agl 6)
• Novice Polish primitive #17 (Agl 6)
• Novice Polish primitive #18 (Agl 6)
• Novice Polish primitive #19 (Agl 6)
• Novice Polish primitive #20 (Agl 6)
• Novice Polish primitive #21 (Agl 6)
• AGT Klasha Kirillovna (Agl 4)
• MAJ Edward Harris (No Action)

Play:
Novice Polish primitive #8 leaves the sewers and move toward the fighting.

Novice Polish primitive #9 also leaves the sewers and move toward the fighting.

Novice Polish primitive #10 exits the sewers and moves north between the buildings.

Novice Polish primitive #11 crawls along the pipes, moving toward the manhole to the south.

Novice Polish primitive #12 follows Veteran Polish primitive #2 out through the drainage pipe.

Novice Polish primitive #13 prepares to leave through the sewers through the drainage pipe

Novice Polish primitive #14 prepares to leave through the sewers through the drainage pipe. Note: this NPC was oringally missing on the map. I have added him to the map.

Novice Polish primitive #15 prepares to leave through the sewers through the drainage pipe.

Novice Polish primitive #16 leaves the sewers through the drainage pipes and moves across the parking lot toward the fighting.

Novice Polish primitive #17 leaves through the manhole and moves toward the fighting. Note: this NPC was oringally missing on the map. I have added him to the map.

Novice Polish primitive #18 leaves through the manhole and follows Veteran Polish primitive #3 toward the fighting.

Novice Polish primitive #19 prepares to leave the sewers next round.

Novice Polish primitive #20 joins Novice Polish primitive #16 crossing the parking lot.

Novice Polish primitive #21 leaves the sewers and follows Novice Polish primitive #17 north toward the fighting.

MAJ Edward Harris will lose his turn after being knocked down in hand to hand.

AGT Klasha Kirillovna fires two rounds Experienced Polish primitive #6. The range is 20m (Short).

[Fire two rounds at Experienced Polish primitive #6 – Asset Level 6 – Difficult (x1) – Target Number 6 - Roll(s): 19, 15] - Both rounds miss.

At the end of the round it is looking bad for the characters. Three of the group are knocked down, two of which are stunned. The primitives definitely got the jump on them.




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