Wednesday, May 15, 2019

0054 - Recovering the OT-64 - Turn 4

1030 26 JUL 2000
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"Griff and the others hadn't given up any ground yet, but it was only a matter of time. Them freaks were literally poppin' up everywhere. Mitchell and Potato ran over to help the others who were on the ground, jerk around to avoid the pig stickers while poppin' off a lot of rounds. Them crazy bastards went down and got right back up. Like I said, whack-a-mole."


At the start of the round, for a change, everyone is awake, although a good portion are on the ground. Harris has recovered from his involuntary nap and is OK to Charlie Mike (continue mission).

The primitives are pressing hard and more are literally just around the corner.

Turn 4 - Initiative Step 5

Actions:
  •     Mitchell aims another kick at Novice Polish primitive #17
  •     Potato performs an aimed strike at the head of Novice Polish primitive #10

Order of Actions:
  •     Mitchell (Agl 5)
  •     Potato (Agl 4)

Play:
Mitchell launches another kick at Novice Polish primitive #17.

[Kick Novice Polish primitive #17 – Asset Level 7 – Difficult (x1) – Target Number 7 - Roll(s): 2] - Mitchell lands a kick.
   
The primitive chooses not block, as it is doubtful Mitchell can knock him down. The hit location is the Right Leg (1D6+4 for a non-aimed kick = 4+4 = 8) and the damage is 2 x 1.5 = 3. As expected, the primitive is not knocked down.

Note: you are probably wondering why Mitchell does not just shoot the Primitive. In a curious bit of roleplay fate, her Unarmed Martial Arts asset and her Small Arms - Rifle asset are at the same level (7). The difficulty in both cases is the same (Difficult x1), so she would need a 7 to hit, regardless of the attack. Her strength (4) would result in her having minuses starting with the second shot due to recoil (M16A2 = 3). As I only allow skills to be improved that are actually used, I think it is a good idea for Mitchell to get some hand to hand practice in. She may need it later.


Potato is, on the other hand, a trained hand to hand fighter. His Unarmed Combat Damage is 6 and us Unarmed Melee Combat asset if 15. For this reason, he will attempt an aimed strike for the head. The strike to the head will cause double damage, so he has a good chance of achieving a quick kill.

[Perform an aimed strike at the head of Novice Polish primitive #10 – Asset Level 15 – Formidable (x1/2) – Target Number 7 - Roll(s): 2] - Potato also rolls a hit. The hit location is the head as declare for (6×2 = 12) points of damage. The quick kill roll is 5, resulting in a quick kill.

 "Potato ran up to this one guy and popped him once. His head snapped back and he fell. He stayed down after that and I do not mean unconcious  down, I mean like dead down. Definitely not the guy you want to anger."

Turn 4 - Initiative Step 4

Actions:
  •     Veteran Polish primitive #2 cut through the church and head toward the fighting
  •     Veteran Polish primitive #3 will move north and fire at Potato
  •     Macron will put three rounds into Experienced Polish primitive #5
  •     Griffin will again fire two rounds at the Novice Polish primitive #8 who has his spear in his leg
   
Order of Actions:
  •     Veteran Polish primitive #2 (Agl 7)
  •     Veteran Polish primitive #3 (Agl 7 - Bulk 0 = 0)
  •     Griffin (Agl 6 - Bulk 5 = 1)
  •     SSG Michael Macron (Agl 4 - Bulk 5 = -1)

Play:
Veteran Polish primitive #2 moves through the church ruins and then turns north toward the fighting.

Veteran Polish primitive #3 fires three rounds at Potato. The range is 35m (Long).

[Fire .22 Automatic at Potato  – Asset Level 13 – Impossible (x1/4 - Quick shot at long range) – Target Number 3 - Roll(s): 16, 19, 1] - One possible hit. The round hits Potato in the abdomen but his armor stops the round.

Griff fires two more rounds at Fire at Novice Polish primitive #8. The range is short.

[Fire at Novice Polish primitive #8 – Asset Level 12 – Difficult (x1 - Quick shot at close range) – Target Number 12, 10 on the second one due to recoil - Roll(s): 5, 6] - The both rounds hit. The primitive is prone with his head away from Griffin. Head and Chest hits will be changed to abdomen hits. The hit location is the abdomen for both for a total of 15 points of damage. The NPC is now "knocked down" again and seriously wounded.


Macron fires at the primitive laying on the ground near him.

[Fire at Experienced Polish primitive #5 – Asset Level 13 – Difficult (x1 - Quick shot at close range) – Target Number 13, 12 on the last one due to recoil - Roll(s): 13, 18, 14] - One possible hit. The primitive is prone with his head away from Macron. Head and Chest hits will be changed to abdomen hits. The round hits the Right Leg for 15 points of damage. The NPC is also now "knocked down" again and seriously wounded.
   

Turn 4 - Initiative Step 3


Marshall has a chance to detect the primitive at the end of the alley.

[Detect Experienced Polish primitive #4 moving – Asset Level 6 – Formidable (x1/2) – Target Number 3 - Roll(s): 15] - Marshall fails to detect the primitive.

Actions:
  •     2LT Jade Marshall will watch the alley
  •     2LT Wayne Logan will keep an eye on the left flank
  •     Experienced Polish primitive #4 will attack Klasha with his club

Order of Actions:
  •     Experienced Polish primitive #4 (Agl 6)
  •     2LT Jade Marshall (Agl 5)
  •     2LT Wayne Logan (Agl 5)

Play:
Experienced Polish primitive #4 rushes around the corner and attacks Klasha with his club.

[Attack Klasha with a club – Asset Level 11 – Difficult (x1) – Target Number 11 - Roll(s): 8] - The primitive has a possible hit.
   
Klasha elects to block the club using her UZI but Klasha does not have Armed Martial Arts as an asset. She will have to make an unskilled check against her attribute (Strength) only.

[Block the club attack – Attribute Level 4 – Impossible (x1/4 - normally formidable but the character is unskilled +1 DIFF Mod) – Target Number 1 - Roll(s): 15] - Klasha fails to block and loses her turn.

The club hits Klasha in the right leg for 1 + 3 (STR/2) = 4 points of damage. It hurt but Klasha stays on her feet.

Turn 3 - Initiative Step 2

Actions:
  •     SFC Jack Robinson fires another five single rounds at Novice Polish primitive #17.

Order of Actions:
  •     SFC Jack Robinson (Agl 7 - Bulk 2 = 5)

Play:
From his position on the ground, Robinson fires five single rounds at the primitive trying to jab him with the spear.

[Fire at Novice Polish primitive #17 – Asset Level 9 – Difficult (x1 - Quick shot at close range) – Target Number 9 - Roll(s): 6, 2, 16, 9 10 - Three possible hits. The primitive is prone with his head away from Robinson. Head and Chest hits will be changed to abdomen hits. The hit locations are Right Leg (7) and Left Arm (11), Abdomen (12), for a total of 30 points of damage and the primitive is killed.

Turn 4 - Initiative Step 1

Actions:
  •     MAJ Edward Harris will draw his M9, as the other primitive grabbed his L7
  •     AGT Klasha Kirillovna loses her turn since she tried to block
  •     Novice Polish primitive #8 will miss his turn, as he is knocked down
  •     Novice Polish primitive #9 will continue to attack Griffin with his hatchet
  •     Novice Polish primitive #11 will continue crawl through the pipes
  •     Novice Polish primitives #12-15 move through the church toward the entrance
  •     Novice Polish primitive #16 will round the corner of the church and move toward the
  •     MAJ Edward Harris will draw his M9, as the other primitive grabbed his L7
  •     AGT Klasha Kirillovna loses her turn since she tried to block
  •     Novice Polish primitive #8 will miss his turn, as he is knocked down
  •     Novice Polish primitive #9 will continue to attack Griffin with his hatchet
  •     Novice Polish primitive #11 will continue crawl through the pipes
  •     Novice Polish primitives #12-15 move through the church toward the entrance
  •     Novice Polish primitive #16 will round the corner of the church and move toward the combat
  •     Novice Polish primitive #18 will move around the church and over the open space
  •     Novice Polish primitive #19 will down the street, past the wreck of the OT-64
  •     Novice Polish primitive #20 will move northwest toward the fighting
  •     Novice Polish primitive #21 will attack Macron again
  •     Novice Polish primitive #22 will attack Griffin again
  •     Novice Polish primitive #18 will move around the church and over the open space
  •     Novice Polish primitive #19 will down the street, past the wreck of the OT-64
  •     Novice Polish primitive #20 will move northwest toward the fighting
  •     Novice Polish primitive #21 will attack Macron again
  •     Novice Polish primitive #22 will attack Griffin again

Order of Actions:
  •     Novice Polish primitive #8 (Agl 6)
  •     Novice Polish primitive #9 (Agl 6)
  •     Novice Polish primitive #11 (Agl 6)
  •     Novice Polish primitive #12 (Agl 6)
  •     Novice Polish primitive #13 (Agl 6)
  •     Novice Polish primitive #14 (Agl 6)
  •     Novice Polish primitive #15 (Agl 6)
  •     Novice Polish primitive #16 (Agl 6)
  •     Novice Polish primitive #18 (Agl 6)
  •     Novice Polish primitive #19 (Agl 6)
  •     Novice Polish primitive #20 (Agl 6)
  •     Novice Polish primitive #21 (Agl 6)
  •     Novice Polish primitive #22 (Agl 6)
  •     MAJ Edward Harris (Agl 5)

Play:
Novice Polish primitive #8 loses his turn, as he is knocked down.

Novice Polish primitive #9 attacks Griffin with his hatchet.

[Attack Griffin with a hatchet – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 8] - Possible hit.

Griffin attempts to block the hatchet hit with his FN-LAR.

 [Block the hatchet attack – Asset Level 6 – Formidable (x1/2) – Target Number 3 - Roll(s): 19] - Griff fails to block the attack. The primitive hits Griff in the Left Leg for 4 + 3 (STR / 2) = 7 points of damage. Griff still has a scratch wound on his leg. He is "knocked down" by the attack.

Novice Polish primitive #11 slinks on through the pipes.

Novice Polish primitives #12-15 move through the church toward the open space in front.

Novice Polish primitive #16 moves down the street and around the corner.

Novice Polish primitive #18 crosses the open space and prepares to engage in melee combat.

Novice Polish primitive #19 rounds the corner of the church and prepares to move north.

Novice Polish primitive #20 moves down the street toward the fighting.

Novice Polish primitive #21 attacks Macron with his spear.

[Attack Macron with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 5] - Possible hit.

Macron chooses to block.

[Block the spear attack – Asset Level 11 – Formidable (x1/2) – Target Number 5 - Roll(s): 6] - Macron just barely fails to block the attack. The primitive hits Macron in the Left Arm for 6 + 3 (STR / 2) = 9 points of damage. Macron has a scratch wound on his arm and he is "knocked down" by the attack.

Novice Polish primitive #22 attacks Griff with his spear.

[Attack Griff with a spear – Asset Level 9 – Difficult (x1) – Target Number 9 - Roll(s): 19] - Miss.

Harris draws is M9 and prepares to attack the primitive.

At the end of the round, the number of the primitives has been reduced but the team in the south is desperately outnumbered and wounded.

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